Below are user reviews of Lost Odyssey and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Lost Odyssey.
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User Reviews (21 - 31 of 59)
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Average old school RPG with a next-gen paint job
3
Rating: 3,
Useful: 17 / 45
Date: February 13, 2008
Author: Amazon User
Lost Odyssey may be a next-gen game, but its roots are definitely in the old school world of turn-based, RPG gaming. Lost Odyssey follows the story of Kaim: a brooding immortal on a mission of self-discovery. Or something. The story is kind of hard to follow, with prolonged sequences that attempt to flesh out the game's story and characters. The characters of Lost Odyssey themselves are great and interesting on their own, but they're stuck in a run of the mill story we've seen in RPG's before, and will more than likely see again. The game's turn-based combat is where the real meat and potatoes of Lost Odyssey is to be found though, with some great animations and some excellent uses of spells and skills development. What really hurts Lost Odyssey though is that the non-battle gameplay elements are just plain boring. You'll feel as if you're doing a ton of backtracking throughout the game, which is nothing new to the RPG world, but here it just seems more noticeable than anything else. Also, there are some really long loading times that populate throughout the game and detract from the gameplay experience, along with some technical issues and frame-rate problems that pop-up from time to time. Flaws aside, Lost Odyssey is a mostly gorgeous, lengthy, turn-based RPG that long time fans of the genre should get some enjoyment out of, just don't expect anything real special here.
Lost Odessey is what it claims to be.
5
Rating: 5,
Useful: 4 / 5
Date: February 20, 2008
Author: Amazon User
At first i was very skeptical about Lost Odessey. I soon realized it Was what it claimed to be, which is a Next Gen RPG. You Will notice some things that you have seen in old school RPG's but for the most part everything you love about an RPG has been refreshed and changed around to make this game very unique. Also the story itself is very emotional and interesting. It makes you want to keep playing until its over. The graphics are really better than i had expected because not only are the videos great looking so is the the rest of the game. During battles and just walking around it all looks great. The camera control and angles can get annoying at times but is nothing that will hinder the gameplay. I really do believe this game succeeded in being a next gen RPG and is Emaculate in more ways than one. Also i will add that if you were as i was, disappointed when you played Final Fantasy 12 this game is a refreshing way to get back into the RPG genre!
A shining example of a properly executed JRPG.
4
Rating: 4,
Useful: 4 / 5
Date: March 02, 2008
Author: Amazon User
Lost Odyssey is the best Japanese RPG to come out in the past few years. This shouldn't come as a big surprise, considering the man behind the project was also the mastermind responsible for the best Final Fantasy games.
This game has an amazing storyline, and intriguing characters. The dream sequences of the main character are often lengthy and some may be tempted to skip them, because they are entirely text-based. Don't do it. These dreams are some of the most touching moments of the game and give you great insight into the past of the main character, Kaim.
Don't worry, the story isn't entirely conveyed via text. The game has many beautiful cut scenes and all of the important dialog is voiced. Speaking of which, Lost Odyssey has surprisingly good English voice acting. This is a real rarity among Jrpgs. The Japanese audio is offered in the options but I didn't even try it because the English was so good.
Naturally, I cannot talk about the aural aspects of an RPG without mentioning the music. Lost Odyssey has a wonderful score, composed by Nobuo Uematsu. If you recognize the name, it's probably because he is the same guy responsible for the music in many Final Fantasy games. I've always felt that his best work was with Final Fantasy VI and he comes close to rivaling it with Lost Odyssey.
Graphically, Lost Odyssey is a mixed bag. The good thing is that the characters all look amazing and are highly detailed. The environments also look great for the most part but the slightly zoomed out view doesn't do them justice. Also, the anti-aliasing could be better, as there are a few jaggies that pop up. Another slight issue is the frame rate, which isn't always silky smooth but at least never drops below playable.
Of course, this is still a game, and none of the aforementioned bells and whistles account for much if the gameplay isn't there. Luckily, the gameplay is excellent, although it is mostly standard JRPG fare. The non-combat portions of the game involve running around exploring and talking to NPCs (non-player characters). The combat adheres to old school JRPG conventions. Yes, enemies are invisible until a random battle is triggered, and the battle screen loads. Combat is strictly turn based but there is a reflex-based component that involves pushing the right trigger at a certain time to increase damage. Some will criticize the game's turn-based combat but that isn't really fair. Turned-based role-playing games are a genre of their own, entirely separate from real-time RPGs. Therefore, it isn't valid to compare the combat of Lost Odyssey to that of a real-time RPG such as Oblivion or Mass Effect. Also, some people say that turn-based combat isn't realistic because the combatants stand across from each other and take turns attacking. This shows both a lack of imagination and a lack of understanding. In real life a fight between two skilled adversaries is a strategic affair, with each combatant reacting to the other's moves. Turned-based combat just slows it down and let's you take your time while choosing tactics. The characters are not really supposed to be standing there and smacking each other in turn.
Ultimately, those who like RPGs, or at least JRPGs, will love Lost Odyssey. Those who don't like the genre will not be converted by this game. It is as simple as that. I will say that the game has not been given a fair shake by most of the mainstream gaming press. Many of the reviews state that the gameplay is antiquated but the reasons for labeling it thus ultimately come down to an indictment of the JRPG genre as a whole. Thus, the resulting reviews are more a critique of the genre than the game itself.
Familiar Territory
3
Rating: 3,
Useful: 9 / 19
Date: February 21, 2008
Author: Amazon User
The turn-based RPG has been languishing for a long time, and fans of the genre will not be disappointed in Lost Odyssey. The game is an X-Box exclusive, but developed by Mistwalker and headed up by Hironobu Sakaguchi, who created the original Final Fantasy games. The result is that Lost Odyssey is extremely familiar - almost to the point of being derivative - of those golden games.
Lost Odyssey follows the 1001th year of Kaim, an immortal who's fighting to regain 1000 years of lost memories. Along the way he meets other immortals in the same situation and mortals who have been caught up in the immortal lives. Early on you discover that there's a mastermind behind the immortals' missing memories, and you pursue that mastermind for answers and revenge.
Lost Odyssey features 4 disks - 4! This isn't just graphics overload, there is a lot of story and content to go through in the game. The visuals are stunning, as to be expected, but you really need a high-def TV to appreciate them. I have a 32 TV, but it's not high-def, and I can barely read the menus or pick out pots and treasure chests in the landscape. All of the character designs are beautiful, apart from Kaim's, who has an annoying strand of hair in front of his face that I would love to take some scissors to. Kaim's 1000 years of history leave the doors wide open for writers, who oblige us with memorable short stories in text-only "dream" sequences. I actually found the English voice acting and script more engaging and suitable for the characters than the Japanese voice acting cast and writing. The orchestral score is top-notch, and very reminiscent of Final Fantasy VII and Radiata Stories (Nobuo Uematsu wrote music for both Lost Odyssey and Final Fantasy VII).
The gameplay features some new ideas. Your active party consists of 5 players arranged in a front and back row. The front row's hit points determine the "Guard Condition" of the party, or how much damage reduction is available for the back row. The enemies also have this advantage, so your tactics must be planned accordingly.
Immortals can learn new skills from mortals and accessories. Mortals only gain new skills based on level. It's very addictive to build skills for your immortals this way. You accumulate new skills quickly, and there's no limit to how many skills you can learn - just how many you can equip. Theoretically, your immortals can learn every skill in the game.
Parts for enhancement rings are scattered across the world. Ring crafting is the sole crafting mechanic in the game. Recipes for enhancement rings are automatically unlocked as you collect the required components. Equipping enhancement rings will give your melee characters the ability to apply status effects, increased damage types, and other effects. The ring system gives your character an additional action to time while attacking - you must hold down the right trigger as an outer ring contracts onto an inner ring, and release the trigger as both rings overlap. The better you are at this, the more effect your equipped ring will have.
Though there are some unique aspects to the gameplay, there are many turn-based RPG conventions that are used in the game, including all of the annoying conventions you hoped were dead and gone forever.
You only have 3 of the maximum 5 characters for most of the first disk, and the pattern-style boss fights are incredibly difficult and unbalanced when compared to the monsters you fight before each boss. I suspect that they specifically designed the game with the assumption that every player would have a game guide, and still want to make the game challenging for those players. The result is that the early boss fights are only conquered through perfect tactics and dumb luck. The game doesn't become enjoyable until you obtain at least 5 characters. No game should ever have a trial period that lasts 1/4 of the game.
There are plenty of in-area annoyances, including gathering, block-moving, guard-capture and maze puzzles - most of these are in areas that include random monster encounters. At one point in the game, there's a funeral, which is completed with three minigames. How tasteless.
The turn-based system and skill system leave much to be desired. You must enter all of your actions at the beginning of the turn, so they may be completely invalidated by enemy actions intermixed with your own, and there's not a lot you can do to plan for this or predict when your turn will complete relative to an enemy's. There is a big discrepancy in mana cost vs. effect for spells - you're usually better off using the lowest-ranked spells for maximum effect, since the higher-ranked spells are so expensive and only slightly more effective. The ring system is also a little ineffectual. As with most classic RPGs, status ailments still have a tiny percentage of being applied to enemies. (But enemies seem to have no problem hitting you with them all the time.)
Annoyances like this are tolerated for our favorite turn-based RPGs because we're rewarded with amazing story and character development. Lost Odyssey's commercials may feature "White Rabbit," but there's not a lot that's surreal or dark about this game. The immortals initially suffer from one-dimensional personalities due to their lack of memories, and it takes quite a while for us to sympathize with them. The dream sequences are hit-or-miss: a lot of them read like drippy, mediocre fan fiction, but some of them are quite moving. The characters are mostly adults, which is refreshing - no more rites of passage or whiny teenagers with identity crises. But many of the characters often fall into the RPG character paradigms - spunky thief girl, strong silent tank man, jerky sidekick type, a naive princess on her first adventure.
Apart from its flaws, Lost Odyssey is an artful, decent game. It takes a long while to get started, but you will be emotionally involved in the story and engaged with the few new gameplay mechanics. But if you're a fan of the genre, chances are you will play this game and be nostalgic for older releases that do the same thing, but better.
Amazing experience. Amazing Game!
5
Rating: 5,
Useful: 3 / 3
Date: April 28, 2008
Author: Amazon User
All I can say is that this was my first turn-based RPG and I just loved it. The story is amazing and there is a lot of character development in this game. Its almost like movie. Its a very mature title. I think this game is very underrated. I loved every second of the 70 hour Plus I spent in it!
The only thing that might bother some is that there are a quite few loading screens but the barely reach more than 10 seconds at most. In my personal experience this did not affect my experience. Can't wait for the sequel!
Great Game, For a Time
4
Rating: 4,
Useful: 3 / 3
Date: July 11, 2008
Author: Amazon User
Lost Odyssey is an exciting addition to any persons collection. It is, indeed, a great game. The graphics are fine. The story is intriguing and holds some depth. The gameplay itself is a welcome change to Blue Dragon, and other such similar games. But, after you hit the second disc, it starts to get too repetitive to be satisfying the whole time you play it. The story just isn't that gripping. Of course, keep in mind, that repetitiveness comes with the territory of a turn based rpg. If you really enjoy the genre, you will really enjoy the game. All in all, well worth a try, I enjoyed it very much.
An Odyssey that should have stayed Lost
3
Rating: 3,
Useful: 6 / 13
Date: March 18, 2008
Author: Amazon User
When I first picked Lost Odyssey up, I expected to be swept up in an epic storyline involving heavy emotional and political intrigue--I was sorely disappointed. What you have instead is a watered down version of an otherwise good plot; the story itself is fine, but the presentation ruined it.
Take for instance the main bad guy: Gongora. Not only is he probably the least terrifying villain in the history of RPGs (complete with cliched evil laugh) but the overall difficulty of the game makes you want to laugh at him. Lost Odyssey is absurdly easy, I'm on the fourth disc and have only ramped up 21 hours of game time: compare that to something like Final Fantasy IX (at least 40 hours) and you have one short, easy yawn fest.
The rest of the cast isn't too memorable either. There is, most likely, only one line spoken that stood out--the rest faded into the background as melodramatic "imma gonna get chu!" or "imma gonna save u!" dribble. The line is spoken by Seth towards the beginning (you'll know it when you hear it). Characters are also often introduced too hastily or without reason, I can probably pick out at least 3 characters that, if removed from the cast, would not have any real impact on the story.
For instance, when Kaim meets his daughter for the first time in years, the whole thing suddenly breaks down into a tear fest for the next 2 hours of gameplay or so. The whole event comes way too fast--just as players are getting used to Kaim--and so we kind of just look on and say "well, okay, what the blazes does this have to do with anything?"
Humor is injected into the script at the wrong times, and often the constant jests become simply annoying and false sounding.
All this culminates into the fact that when the game FINALLY gets challenging enough you'll go from aggravation to mild disinterest in a short span of time.
It's not terrible, but, it just does so many things wrong.
Great game...great story
4
Rating: 4,
Useful: 3 / 4
Date: February 19, 2008
Author: Amazon User
Ok...I am 10 hrs in and so far it's pretty ok.
You may as well call it the other, other Final Fantasy but...no Cid and no Chochobos, it's a great, tight storyline with no convolutions nor confusions. The dream sequences are good reads also.
Well I won't bore you to death suffice to say that if you ever played Final Fantasy in any incarnation, you know what to expect...wouldn't be surprised if I found out that this was an idea and the creators changed the title.
Pretty graphics and soem really intense battles.
That actually is one of the game's strong points...the enemies are no pushovers...however my biggest complaint so far was that one of teh early bossfights against bogimoray, as tough as it was, gave you no EXP at all...you would figure after 3 or 4 tries some cussing and a nearly thrown controller you would get something.
Another complaints is that the shops really offer nothing in the way of good gear so far. but the plus is, when yo add some of the peices on, you do get to see some of the changes.
Also, in a similar vein to Mass Effect, the gane has a lot of cutscenes but mercifully you can pause and skip as needed.
And...they really add to the story...in fact, you will see perhaps one of the saddest ones ever seen in gaming this year...
So, pick it up and enjoy...it gets a 4 out of 5 stars from me.
A Japanese RPG for the American gamer
4
Rating: 4,
Useful: 3 / 4
Date: March 12, 2008
Author: Amazon User
Lost Odyssey is not what you'd call a traditional xbox 360 game, which is good, because those who have been waiting for a real turn based RPG finally have a game. It is very close in relation to the Final Fantasy series. This is because the creator is from Square Enix. There are a few differences which sets it apart from those games both good and bad. Much like the FF franchise, it has a very deep story, involves lots of magic and of course the use of swords. Everything you'd expect from a traditional turn based RPG is in this game. The story follows a man named Kaim Argonar who is immortal, invincible and has lived for over a 1000 years.
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This is a rather lengthy review, so if you just want the short review of the game skip to the part that says recap.
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Graphics 8/10
The beginning sequence of the game is a very long full motion video of a large scale battle and at the end of it Kaim enters a turn based battle against some 30-40 Khent soldiers. It appears as if you never left the video. The graphics from the video (which are brilliant) are just barely better than the battle and in-game graphics. The people especially have incredible detail. The facial features of the main characters are rather amazing. Unlike games from even a few years ago, you can clearly tell the difference in age by the faces. The shapes of the faces and bodies are so human. The graphic designer did a remarkable job at producing roundness. When they speak or laugh their gestures are evident through facial features as well as their body language. It appears as if there were actually muscles programmed into the faces to give realism. Hair is also split up into multiple groups and moves at the character moves.
The backgrounds are very vivid and detailed as well. Reflections and shadows are amazing. The water will give reflections that are incredibly lifelike. Weapons look brilliant. It isn't all good however. Because of the graphic level of the main characters many of the other people in the game don't look as good in comparison. Also, props (I call them) carts, barrels, etc. look more like the first generation of games for the system. So it is really a mixed bag on the graphics, but the things of interest are very well done. Other than that it looks really good compared to an average Xbox 360 game.
Characters 9/10
The character development in Lost Odyssey is second to none. And the characters each have their own specific mannerisms and way of talking. They also have their own unique personalities. With such depth in the characters, another dimension is added to the game which you will never get from anything but a quality role playing game. And other than Kaim, unlike many other JRPGs the developers did a good job at making the people not appear to be inherently Japanese. I have no problem with Japanese people, but adverse people make the game considerably more interesting. What really sets Lost Odyssey apart from other games I've played is the ability to relate the characters to the player and make a real connection.
Story 10/10
I haven't played a game that had such an enveloping story such as this since Final Fantasy VII. It is the very crux of Lost Odyssey and its greatest achievement. I will try to outline the story without giving too much away. As the immortal Kaim Argonar you are an immortal being who has lived for at least 1000 years. Essentially Kaim is a career mercenary for a country called Uhra. His superior-Gongora very quickly is established as the antagonist who is also immortal. There are also two other countries specifically involved in relations with Uhra and the politics really play in. As you advance you meet new characters as well as three other immortals.
What really sets the game apart from any other Japanese-type RPG is the dreams. Kaim had a spell placed on him that destroyed his memory of the past thousand years and throughout the course of the game he will notice things that sparks the memory back. These are short stories in written text on the screen. They are really very well done albeit somewhat depressing. Each one has to do with Kaim's endless journey and the finite lives of the people he met along the way. I really can't find any faults in the story. It has the makings of a brilliant novel, but you get to play through it.
Battle System 7/10
As you'd expect with a JRPG there is a turn-based battle system. It is rather simple. You can attack, use items, magic, skills or defend. One really nice feature is the ability to change equipment in battle. So if you are facing an enemy which has contrary elemental strengths or weaknesses, you can adjust on the fly. Another kind of more complex aspect is the ratings of the characters from A-H, A being the best. On the loading screens you get to see a glimpse of the characters ratings such as attack speed, magic casting, attack, HP, so forth. Kaim's HP is rated an A, while his magic casting time is F. Therefore a person with a high attack speed will not be able to cast magic as fast and vice versa. In fact some spells can take 2 or 3 turns to cast if it is a very advanced spell.
In Lost Odyssey you have this thing called a GC which is a rating of your defenses on the front line based on their HP. This determines your overall defense from attacks and also how much more defense the back row will receive. When this goes down your back row (normally magic casters) will be more susceptible to magical and especially physical attacks. The same goes for the enemy. The only way to get your GC meter back up once it has been taken down is with a skill called wall or variations of it.
The other new battle feature is the ring system. You are able to equip rings which have special skills such as an elemental attack attached to your regular attack, or a poison ring, rings that work well against aerial enemies. There are literally dozens of kinds for each type of enemy. Then with a ring equipped you hold the trigger and time it to create a better effect. The better timing you have, the stronger the attack. My problem with the battle system is that many times while fighting enemies and particularly bosses it seems that the game just gives the enemies the upper hand. I'll be attacked by an enemy at the end of one turn and then he'll get the first hit the next turn as well. So it is like he has 1.5 turns instead of just one. Therefore it is somewhat inconsistent.
Magic and Skill System 8/10
The magic in Lost Odyssey is mostly unoriginal. Aside from the name changes, it has all the facets of a traditional RPG. You have your elemental magic including three levels, effect magic (poison, sleep, paralyze etc), shielding magic and curing magic. Only the effect magic is somewhat new at least for me. There are all the regular ones like poison, sleep and paralyze, but there is also freeze, virus, formation lock and a few more. The rest is pretty much inconsequential. I wasn't particularly impressed with the magic. The worst part is a lot of the magic is found like an item instead of learned. I think a little more creativeness should have been used here. However, the immortals can learn any skill or magic that a mortal character already has, making the game much more interesting.
I was however impressed with the skill system more than the magic. There are some very interesting skills once you get later into the game. A few worth mentioning: combo, taunt-brings attacks to that person, persistence-keeps character alive even with no HP left. Immortals can learn very valuable skills like anti-paralysis, anti-poison and anti-seal. Also along with that you can get slot seeds for all immortals which allow you to raise the number of skills you can use at any one time. This keeps the game interesting.
Equipment 6/10
In the game there are three types of equipment: weapons, rings and accessories. Much of the equipment changing occurs for the people who actually attack on a regular basis, so there is no point to changing the weapons of the magic casters. Because of this, buying weapons really gets monotonous. Buy two identical swords for Seth and Kaim. Repeat.
Music / Voice Acting 9/10
I really enjoyed the music in Lost Odyssey. It is beautiful and perfectly fit the feel of the game. Most of it has an otherworldly feel. While some of it is just creepy sounding. The general theme is kind of solemn and at times depressing. However, there is a lot of death in the game.
Voice acting was superb. Ming especially brought the character of the queen of Numara to life. She has a very formal British accent. Kaim's voice was a perfect choice for him, very masculine, and despite him being rather quiet it fit the character. Some of the best voice acting I've heard. A negative to the voice acting is some of the conversations didn't make sense. Jansen in particular was guilty of this. There were a lot of assumptions that the gamer was supposed to figure out on their own.
Gameplay 4/10
Gameplay I feel is very limited. It really pains me to say it because almost everything else about the game is top notch. You have battles and you have walking around looking for stuff. There aren't any side-games. There are a few secrets for getting special weapons, but nothing really that great. There are no super bosses to look for to test your skill. Basically the gameplay is a washed out version of Final Fantasy in my opinion. And most likely a version marketed for the more FPS-minded gamers who purchased the Xbox 360. It is a simpler game.
By far the greatest downfall of the game is what seems like an endless line of cut scenes. This is where the game really loses a lot of its initial luster. For the first few hours of the game I thought that the FMVs (full motion videos) were just because it was the beginning of the game. Unfortunately I was completely wrong. In fact, the videos remain consistently dense all through the game. I'd say it averages out to about a movie every 15-20 minutes. In fact in the third disc I watched a movie for what had to be near an hour. Don't get me wrong. The videos are brilliantly done and the voice acting is spot on, but you just get the feeling that they ran out of unique playable content. If the game is 40 hours long, then at least 15 hours is cut scenes. Because of this, like the Playstation ® games of old there are four DVD discs. This is kind of nostalgic and kind of ridiculous in my opinion. Oblivion fit on one disc and easily housed over 100 hours of content.
Now back to the point. My qualms with the endless cut scenes and FMVs would be squelched much more easily if it weren't for the terrible setup for the world map and the level cap. There is no way to get anywhere you haven't been before without following the linear setup the developers created. You soon learn that that ship you were given can't traverse the hyper currents in the ocean and therefore you are railroaded to the next part of the game. I was incredibly disappointed by this.
So, because you can't explore the other areas and can only go backwards you cannot level up in the traditional sense. In other words you can't go and "grind" to make the characters as strong at you want. If you decide to go backwards and try to level up it won't work either. The level cap is set for certain areas of the game. What I mean is that say you go into a cave for example and you are level 30 to begin with. That area has a maximum level you can attain no matter what. Let's say it is 35. Once you have reached that level you will not gain any more experience points for the characters who have reached that predetermined level. The real reason I rated the gameplay so low was because that excitement you get with leveling up just isn't there. Building up your character is the backbone behind any good RPG. When you don't get to change armor and you can't get out of the storyline's areas it really puts a hamper on the exploration.
I really can't find anything new or good about the gameplay. Were it not for the other parts of the game, this would be average at best.
Largest negatives
Loading times for the battles in particular are very long. Most of the battles will takes anywhere between 15-30 seconds before you get to choose your first action. Along with that, the save points are few and far between in the most literal sense of that expression. In an area that would take probably 3-4 hours to get to the boss, you'll have two save points, sometimes less.
Because of the difference in speed of attacks and casting between the characters, one person's spell or attack could take as many as three sequences of turns before it commences. A normal set of turns will take about a minute between the two parties and that doesn't include the time it took to pick out the attack, spell or skill you wanted to use. In general, most battles will run about 5 minutes from beginning to end, which may not seem long. However when you're just trying to get to a save point, it will really add loads of time and frustration. In fact, I've had battles that have lasted for near a half an hour. They weren't boss battles. Because of this I really got burnt out on leveling up and learning new skills.
The story is incredibly linear. A story that is 90% linear in this day and age is not something you want to see in an RPG. There is no place to just walk around the map and look for random battle; you ALWAYS have to choose a place on the map once you leave the previous one. It makes the gamer feel closed in and prevents a whole lot of sidequests or secrets.
Recap
Graphics - 8/10, amazing level of detail in the faces, seamless transition between full motion and regular gameplay, very smooth animation for the most part
Characters - 9/10, extremely diverse characters and great character development as good as a novel, easy to see the three dimensionality of each person
Story -10/10, absolutely brilliant story with many different intertwining plotlines and such depth that I've never seen in a game, especially the "dreams" of Kaim
Voice Acting - 9/10, excellent, the game is really brought to life with the inflections and intonations of the voice actors
Battle System - 7/10, very good battle system, nothing really new unfortunately, but fairly simple, short learning curve
Magic / Skills - 8/10, magic is pretty standard, with a few new effects but same elements as any RPG, skills are amazingly diverse and allow for the immortals to learn any skill a mortal person knows
Gameplay - 4/10, gameplay is completely uninspiring, too many cut scenes, storyline is overly linear, no free-roam, lengthy battles, there is very little good about the gameplay.
The game is actually a decent game overall, so I'll let you make your own decision on the final rating. Being it is the only recent turn based RPG for the Xbox 360 it is better than any other one previously made by a long shot. However if there are future games I just hope that there are more resources for the developers, because it is clear they don't have the same ability as Square Enix. However, the story will strike a chord with anyone who has an ounce of humanity and was brilliantly executed.
The best game since Vagrant Story
5
Rating: 5,
Useful: 3 / 4
Date: May 26, 2008
Author: Amazon User
My favorites games are Chrono Trigger, Final Fantasy VI, VII, Xenogears and Vagrant Story. If you shared my taste in games, you're going to enjoy this one.
Great Story and the main character (kaim) is one of the best main character I've ever played.
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