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Nintendo Wii : Okami Reviews

Gas Gauge: 87
Gas Gauge 87
Below are user reviews of Okami and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Okami. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 90
Game FAQs
GamesRadar 80
CVG 91
IGN 90
GameSpy 80
GameZone 93
1UP 90






User Reviews (1 - 11 of 34)

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Japanese Mythology and Art brought to life

5 Rating: 5, Useful: 0 / 0
Date: July 31, 2008
Author: Amazon User

While few have likely played this game, far less than the PS2 version, a lot of good things can be said about Ookami, or Ôkami as printed upon the box. First, it is a solid adventure, taking the player through a sort of version of ancient Japan. Demons and beasts from Japanese Mythos confront the player often, and the battle style is often fast paced and lively.
The Wii version could easily be called a little more difficult to play at first, with the combination attacks on the WiiMote made a bit harder to time. The use of the pointer on the Mote, however, often makes drawing a little easier, though a steady hand could be more helpful. Overall, this port is an excellent transition, and makes a great addition to any adventurer's library.

Zelda but all wolf

4 Rating: 4, Useful: 0 / 4
Date: June 12, 2008
Author: Amazon User

Awesome. A Great RPG and great use of the Wii mote. If you like Zelda it will feel real good.

It's good, man.

4 Rating: 4, Useful: 0 / 2
Date: June 20, 2008
Author: Amazon User

Too many people stop after the into cut scenes. They suck, whatever. The gameplay picks up after you get far enough that it decides you're no longer a complete newbie, and the game's actually quite epic.

The visuals seem blurry and smudgy and thus hard to read for most of the game, but there are certain points, especially within cut-scenes where you get to see something so beautiful that you realize why they render everything the way they do.

Painting is the hardest thing to get used to. Don't make my mistake: quick strokes work, slow strokes NEVER work, and it's really bad at telling you why your strokes don't work.

this game is really awful

1 Rating: 1, Useful: 1 / 51
Date: May 07, 2008
Author: Amazon User

The only way I can explain all the good reviews for this game is that clearly all the people who hate it are trying to forget that they dropped a chunk of change on it and it's absolutely awful. You might notice that other reviewers have said the controls are a bit finicky. That is an understatement. And think about it...it's a bit like saying, "hey, that's a really great-looking car...it's too bad THE STEERING WHEEL doesn't work!!!" Having responsive controls is pretty important to be able to enjoy a game, in my opinion. This game is incredibly frustrating. You can paint the same brush stroke 18 times and do absolutely nothing different on brush stroke 19, and for some reason, it will work. It's often also not at all apparent what you're supposed to do. Although there's a certain amount of (enjoyable) discovery required for other games, Okami takes this to a rather unenjoyable level. My partner bought it and was so frustrated with it after spending a few days trying to get into it that I ran out at 8:30 on a Sunday night to get her something she would actually enjoy. What did I buy? Zelda. She loves it. We'll be selling Okami on craigslist the first chance we get. The up-side to all of these misleading good reviews is that we shouldn't have any trouble unloading it!

Truly Beautiful....but

3 Rating: 3, Useful: 1 / 30
Date: May 03, 2008
Author: Amazon User

First off, don't get me wrong. The artwork in this game is absolutely breathtaking and beautiful. Original to the extreme, and for awhile I did have fun. But in the end I was more frustrated than happy with the game. The tutorial in the game takes forever to get past, I know its necessary but it's a little long-winded if you ask me. Once you finally get past that you're free to play the game and defeat a TON of demons. I do mean a lot. It can get a little repetitive, at least for me it did. And sometimes I was at a loss for what to do next. Than I found out that once I beat the what I thought was main boss the game is only about half-way over. Sorry, its too long for me. Maybe it was because I rented it and only had a week to play and it was near finals week at school but I just don't think the game was the best it could of been. I gave it three stars for the artwork and story.

very good, but not quite great

4 Rating: 4, Useful: 1 / 4
Date: July 12, 2008
Author: Amazon User

I really wanted to like this game. Having been a huge fan of Zelda Twilight Princess on the Wii, and of this genre of games in general, I had high hopes for Wii Okami. And it really does have its moments that lived up to expectations. But it simply runs out of steam towards the end. The story gets too convoluted, and the final boss is RIDICULOUS in the LAME sense of the word. I don't want to write any spoilers, but that thing was just plain dumb. In fact, Im still not really sure what it was supposed to represent. The end of the game felt rushed and forced.

Still, there's lots to love here. Lots of gameplay, and some truly unique artwork and ideas (eg the brush). Clearly, this game is inspired by Zelda, and it did get a lot of those things right. But other things were kinda dumb and unnecessary.... for example, it's always great to find chests, but it gets old when there are WAY too many of them, and they all contain kinda lame treasures. You would have to have a LOT of spare time to actually track down all of the stray beads and trinkets (incense burners, whatevers). Feeding the animals is a cool idea, but why not have some type of reward once you feed ALL of a particular type?

I guess this review might come across as more negative than I had planned because the ending was a pretty big letdown, and I just completed it. But overall, this is a very good game for this genre. So if you've already played Twilight Princess, and you're into these types of games, you should definitely give Okami a try on the Wii.

On a final note, the reviewers who claim that this game is easy are on the mark. There's too much hand-holding, and I don't recall a single boss that I didn't defeat on my first attempt. But the puzzles, the artwork, and just the creative use of the brush interactions still kept things interesting throughout.

Beyond Epic

5 Rating: 5, Useful: 1 / 1
Date: May 11, 2008
Author: Amazon User

This game is an incredible work of art and imagination. It is unfairly compared to Zelda games, yet it occupies a space of its own. It does not follow the familiar Zelda pattern of travel/dungeon/item/boss/heart. The feel is more open, and yet you never get lost.

The one thing that nobody can deny is that this is an amazing game to look at. Every frame looks like a hand drawn Japanese painting.

The game is extremely long and deep - perhaps even too much so. And yet there is a constant supply of new characters and locations, all meticulously detailed. As an example, even though the typical warp locations are available to move from point to point, I prefer to travel only by foot, because there will always be something I missed - and even if not, it's just nice to look at.

Some have complained about the controls. For combat, I use the rosaries and have never had a problem with getting the desired response. The game can be hard-headed about recognizing the intention of your ink strokes at times. However, you will discover that the practice of playing the game eliminates this as an issue. (I struggled with multiple power strokes and making trees bloom at first, but now those moves go off without a hitch - somehow you just lock in with the game)

As mentioned, the game is very long, and can be chatty at times. Sometimes you'll wish your little companion would let you figure things out on your own. However, it does eliminate the problem that plagues most games of this type - vague or misleading clues. No need to refer to internet guides here.

The music is wonderful and complements the game perfectly.

I should also say something about the enemies - although you acquire a number of brush techniques, weapons, scrolls etc. there is a great variety in enemy weaknesses and attack patterns. You can't just power button mash your way through. So save at every opportunity, because the game doesn't take you back to any place other than your last save spot. Also, the save "mirrors" are scattered quite unevenly. It would be better to have a Resident Evil 4 style continue system, but if nothing else, it increases the urgency of encounters.

Amazing

5 Rating: 5, Useful: 1 / 1
Date: May 13, 2008
Author: Amazon User

Having never owned a PS2, I had not ever played this game before. I certainly heard the critical acclaim that this game has received over the last couple of years, and was stoked to say the least about hearing its arrival on the Wii. I bought it for my 8 year old daughter, and have been fighting for time on this game ever since. She loves it. I love it. I am impressed with the depth and the intensity of the story. The Wii remote works perfectly with this game. I had reservations about how my daughter would pick up the "strokes" and movements in the game, but she hasn't missed a beat. This game cannot be described accurately in words. It's just beautiful. Stylized animation, a great story, along with a unique style of combat, using gestures and strokes of a giant brush, make for a gaming experience that I have fell in love with. These games do not come out very often. A joy to play.

My absolute favorite game.

5 Rating: 5, Useful: 1 / 1
Date: May 13, 2008
Author: Amazon User

I can't say enough good things about this game. The game universe is huge. The whole game looks like a japanese painting, which is not only beautiful, but a nice change from other games. The characters are numerous. Using the Wii remote to control the brush is probably the best part of the game. The more you play, the more adept you become at using specific brush strokes. I particularly like the different enemies you fight, which are based on japanese folklore.

Best Game Out There

5 Rating: 5, Useful: 1 / 1
Date: May 13, 2008
Author: Amazon User

When trying to describe the game Okami, several words come to mind....Delightful....Charming....Lovely....Interesting. I guess what I'm trying to say, is that "fun" and "cool" simply don't seem to cut-it even though those words easily apply as well. I won't go into plot and storyline since many of the other reviews have done an excellent job in detailing. Instead I'd like to tell you why I feel Okami is a must-have game. For those gamers like me who love puzzle and adventure games, Okami is a feast for the soul! Beautiful graphics, charming and witty characters, and plenty of difficult quests to accomplish plus awesome use of the Wii Remote-- This is what you get right from the start. And just when you think the game can't top itself, something mind-blowing happens--Something so unique and imaginative....well....words just fail to describe it. To compare Okami with other games out there is like comparing a fast-food meal off the dollar menu with a three-course meal at a gourmet restaurant. Except that with Okami, you aren't going to pay "gourmet" price because unlike other games, Okami is a great value! Basically, what it all comes down to is that Okami is extremely satisfying in pretty much every way....and if you STILL don't believe me, there's nothing else I can say except-- Give it a try! I promise, you will not be sorry.


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