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Nintendo Wii : Okami Reviews

Gas Gauge: 87
Gas Gauge 87
Below are user reviews of Okami and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Okami. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 90
Game FAQs
GamesRadar 80
CVG 91
IGN 90
GameSpy 80
GameZone 93
1UP 90






User Reviews (31 - 34 of 34)

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this game is really awful

1 Rating: 1, Useful: 1 / 51
Date: May 07, 2008
Author: Amazon User

The only way I can explain all the good reviews for this game is that clearly all the people who hate it are trying to forget that they dropped a chunk of change on it and it's absolutely awful. You might notice that other reviewers have said the controls are a bit finicky. That is an understatement. And think about it...it's a bit like saying, "hey, that's a really great-looking car...it's too bad THE STEERING WHEEL doesn't work!!!" Having responsive controls is pretty important to be able to enjoy a game, in my opinion. This game is incredibly frustrating. You can paint the same brush stroke 18 times and do absolutely nothing different on brush stroke 19, and for some reason, it will work. It's often also not at all apparent what you're supposed to do. Although there's a certain amount of (enjoyable) discovery required for other games, Okami takes this to a rather unenjoyable level. My partner bought it and was so frustrated with it after spending a few days trying to get into it that I ran out at 8:30 on a Sunday night to get her something she would actually enjoy. What did I buy? Zelda. She loves it. We'll be selling Okami on craigslist the first chance we get. The up-side to all of these misleading good reviews is that we shouldn't have any trouble unloading it!

Zelda but all wolf

4 Rating: 4, Useful: 0 / 4
Date: June 12, 2008
Author: Amazon User

Awesome. A Great RPG and great use of the Wii mote. If you like Zelda it will feel real good.

It's good, man.

4 Rating: 4, Useful: 0 / 2
Date: June 20, 2008
Author: Amazon User

Too many people stop after the into cut scenes. They suck, whatever. The gameplay picks up after you get far enough that it decides you're no longer a complete newbie, and the game's actually quite epic.

The visuals seem blurry and smudgy and thus hard to read for most of the game, but there are certain points, especially within cut-scenes where you get to see something so beautiful that you realize why they render everything the way they do.

Painting is the hardest thing to get used to. Don't make my mistake: quick strokes work, slow strokes NEVER work, and it's really bad at telling you why your strokes don't work.

Japanese Mythology and Art brought to life

5 Rating: 5, Useful: 0 / 0
Date: July 31, 2008
Author: Amazon User

While few have likely played this game, far less than the PS2 version, a lot of good things can be said about Ookami, or Ôkami as printed upon the box. First, it is a solid adventure, taking the player through a sort of version of ancient Japan. Demons and beasts from Japanese Mythos confront the player often, and the battle style is often fast paced and lively.
The Wii version could easily be called a little more difficult to play at first, with the combination attacks on the WiiMote made a bit harder to time. The use of the pointer on the Mote, however, often makes drawing a little easier, though a steady hand could be more helpful. Overall, this port is an excellent transition, and makes a great addition to any adventurer's library.


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