Below are user reviews of Lunar Knights: Vampire Hunters and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 12)
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Repetitive and mediocre
3
Rating: 3,
Useful: 3 / 4
Date: May 13, 2007
Author: Amazon User
I bought this game after reading several positive reviews and a high ranking across the board on different video game sites. Which makes me scratch my head and ask, am I missing something? The RPG aspect of the game is not at all deep, and the mechanics are clunky. The action is repetitive and can largely be avoided to get through a map--which make dungeons quite boring. The best part of the game is the full-motion video clips that open the game and occur after defeating a boss--and even that becomes repetitive. The gameplay that requires the DS' touch screen and mic are clearly tacked on, and this could have easily been a GBA cart, even with the anime clips. It makes me long for the original Golden Sun on GBA, which would much better benefit from the DS' dual screen.
great action game for the DS
4
Rating: 4,
Useful: 1 / 1
Date: April 17, 2007
Author: Amazon User
Konami continues to crank out the solid DS titles. The core gameplay occurs on an isometric field as your characters slash/shoot through every enemy in sight. The solar gameplay from the Boktai series has been modified and runs from sunlight to moonlight during the game-time (you need the light to power your weapons). There are slight rpg elements (stat building and equipment, but that's pretty much it) and a touch screen shooter minigame when you defeat bosses. This game has a bit of everything, and does what it does pretty well. The main quest is kinda short, but there's plenty to do when you're finished. If you like action games that don't require much stylus use, pick this up.
great game
4
Rating: 4,
Useful: 0 / 1
Date: May 13, 2007
Author: Amazon User
This game is really. good. Not as good as the origional Boktai series, but great nonetheless. And if you go for all the titles, there is a LOT of gameplay.
Spectacular
4
Rating: 4,
Useful: 15 / 15
Date: March 27, 2007
Author: Amazon User
Hideo Kojima is best known as the creative mind behind the best selling and beloved Metal Gear series, but you may remember a few years back that he was also the man behind the Boktai games released for the GBA. Great as they were, they didn't sell very well, but hopefully Lunar Knights will change all that. Lunar Knights for the DS ditches the sunlight sensor used in the GBA games, as well as the Boktai name to boot. The use of sunlight however still plays an important role in the gameplay of Lunar Knights though, as does the moon light. The light dynamics come into play as you control Lucien and Aaron as they take on hordes of vampires and monsters. At it's core, Lunar Knights is a hack & slasher with a typical isometric point of view; but the combat itself is incredibly addictive and rewarding. The game's graphics are colorful and well animated, and while the top screen doesn't do much other than display the sun or moon, that in itself is a surprisingly nice touch. The music of the game is great as well, and even hum worthy, which you'll find yourself doing throughout Lunar Knights' lengthy quest. If there's any drawbacks to Lunar Knights, it's the 3-D space shooter mini-games that you'll have to go through every now and then, which are clumsily done. That aside, the rest of Lunar Knights is a smashing treat that every DS owner should check out, regardless of what genre of gaming you are a fan of. Not to mention that if you dug the Boktai games for the GBA, it goes without saying that you should pick up Lunar Knights.
GREAT GAME FOR THIS TYPE OF GAMER
4
Rating: 4,
Useful: 7 / 15
Date: February 08, 2007
Author: Amazon User
THis game has been compared to dragonquest rocketslime, and scurge on the DS. This is good as both of those are great titles. However, if you do not like those types of games, you will probably want to pass on this game. However, if you do like them, this game is Awesome!!! Really, this is one of the best games out on the system currently. This game has lots of creativity (you can even use the old solar sensor from previous games in the series for this game). Seriously, this game is lots of fun, and it lives up to the series namesake. If you can only get one game for the DS this would be a top contender!!!
Not bad! Not bad at all!
4
Rating: 4,
Useful: 2 / 4
Date: March 11, 2007
Author: Amazon User
The game starts off pretty slow, but once you start unlocking your abilities and weapons and really get into the game it actually becomes quite fun. I would have liked so see some more in-depth RPG elements, and leveling up your characters is quite simple and one-sided, but the real-time combat is fun and challenging. Overall, I think this game is worth owning.
Kojima Strikes Again
5
Rating: 5,
Useful: 1 / 36
Date: March 29, 2007
Author: Amazon User
If you don't buy this, you're pretty much lame. I mean, Kojima has his own studio called "Kojima Productions". If you don't respect that there's definitely something wrong with you. Otherwise, go play another EA game. Tool.
Better than Boktai
5
Rating: 5,
Useful: 8 / 8
Date: March 09, 2007
Author: Amazon User
First there was Boktai, then Boktai 2. Both of these games were not so popular among gamers, mainly because of its difficult availability, and for the people who owned it, it was a large hassle to play, mainly because of the solar sensor. Imagine you are a child receiving this game on Christmas morning, and start playing immediately. But, alas! You cannot make it past the first dungeon without sunlight! So you have to wait until summer to play it. With Lunar Knights, you can control two characters, Aaron and Lucian, as well as an in-game weather system. Yes the solar sensor has been trashed! This is a great game for any gamer, with great puzzles and a well thought out story, if not a little short. A great addition to any gamers collection.
One of the Best DS Games Around
5
Rating: 5,
Useful: 10 / 10
Date: April 25, 2007
Author: Amazon User
On the Gameboy Advance, Boktai was one of the most innovative games on the system. Incorporating the sun to actually play the game. The problem with Boktai was that you had a love/hate relationship with the game because of the sun sensor. Lunar Knights is essentially another Boktai game, but without the sun sensor. While the game loses its innovation, Lunar Knights may very well be one of the best DS games out there. It's beautiful, has a well crafted storyline and a lot of variety to the gameplay to make it good.
Hideo Kojima, best known for his Metal Gear Solid games, takes storytelling on the Nintendo DS up to new heights. In Lunar Knights, the vampires have blocked out the sun and essentially taken over the world. Humans have formed a resistance, but with the sun blocked out the vampires are far too strong for them. You play as Lucien, a vampire hunter who is out to settle things with the Duke, the leader of the vampires. Later on in the game you'll meet Aaron, another who is out to stop the vampires. While the two are after the same objective they're for different reasons that you'll learn later on in the game. Part of what makes Lunar Knights work so well is that much like Metal Gear Solid, there's a huge emphasis on the characters, and the story is well written. Almost each and every character you meet is distinct with a lively personality. Most of the dialogue that comes your way is text based, but there are little snippets of voice acting thrown in here and there, and for the most part it sounds pretty good. Not only do you get some snippets of voice acting but from time to time you get some anime styled cutscenes and much like the artwork of the game itself, it's absolutely beautiful.
Lunar Knights is a dungeon crawler, mostly. It's an action/adventure with some RPG elements thrown in for good measure. You'll begin the game as Lucien, and Aaron will join you later on. The two have different styles of gameplay. For one thing, Lucien gets his energy from the moon while Aaron gets his from the sun. Lucien also uses a Dark Sword while Aaron uses a Solar Gun. This makes a huge difference in how the flow of gameplay can shift.
Both of your characters have an energy gauge for their special abilities and such. Lucien absorbs his energy from the moon and Aaron from the sun. There's a day and night cycle that plays throughout the game. Sometimes the sun will be out and sometimes the moon will be out. If the moon is out, it allows Lucien to absorb energy and if the sun is out it allows Aaron to absorb energy. It's how the weapons work with this element that can either drive you nuts or set you at ease. Lucien uses a Dark Sword for close combat. Aaron uses a Solar Gun for long range combat. Lucien's Dark Sword doesn't use up energy, which is good, but if he ever runs out of energy (by running all the time or powering up his Dark Sword) the sword becomes less effective. However, it's still usable. Aaron, however, expels energy every time he uses his guns and if he runs out of energy then he can't use his weapon. Ideally enough, this means you'll probably spend the majority of the game as Lucien.
When outside, your characters absorb energy on their own, but a lot of the time you'll be in a dungeon that cuts off all access from the light period. In some of these dungeons you'll be able to find a skylight, but a lot of the time you won't, so you'll still have to be conservative with your energy. Likewise, running also takes down energy.
Also, as you go through the game, you'll acquire Terrenials. These creatures enhance the abilities of your characters weapons and imbue them with an element, allowing you to exploit some of your enemies weaknesses. There's a bit of trial and error, though as you don't know exactly what your enemies are weak to from the get go, but again, it adds some variety to the gameplay. There's also a trance meter that fills up, and when it's full you can unleash some really powerful attacks. Trance is also affected by the Terrenial you've got equipped. It's nice to have this kind of variety in a game, especially because it's still a challenge even with all these abilities at your disposal.
Getting through most dungeons is no easy task. As I said, this is a dungeon crawler and you'll have enemies swarming at you left and right. You won't usually find yourself overwhelmed, but you will find that enemies can dish out damage, and that it adds up quite fast. Some environmental factors also play a huge role and can deal damage as well. The game is fairly challenging. Most bosses, however, aren't as challenging as actually getting to them. And some bosses, when you defeat you'll have to drag them to Lucien's ship. This starts a sort of 3D space shooter which is controlled entirely by the stylus. The controls feel kind of weird, and the whole space shooting aspect of the game just feels out of place.
As far as the game looks, it's not too bad, although I was not impressed that it was all isometric. The artwork is beautiful, and the dungeons are very well designed, but the isometric look gives the game a GBA like feel. To add more to that feel there are some enemies here that are recycled from Boktai. So don't expect it to push the DS to its limit. However, this does not mean the graphics are bad. As I noted earlier, the anime cutscenes and artistic visuals are fantastic looking. Truthfully, this may very well be one of the best DS games out there because of how much in incorporates into the game. To compliment the game better, it has some of the best music I've ever heard in a handheld before. Lunar Knights isn't just a great DS game, but could also give even some console games a run for its money.
Simply put, Lunar Knights is one of the best DS games ever made. It's got a well crafted storyline, fantastic gameplay elements and enough variety to keep it interesting. If you've got a DS, then Lunar Knights should be one of the games on your list.
Pros:
+Well crafted storyline
+Beautiful artwork and anime cutscenes
+Well developed cast of characters
+Very involving gameplay, with a ton of stuff to do
+The two main characters you control are both unique and distinct in their abilities
+Good challenge for anyone who wants it
+Very well designed dungeons
+Fantastic soundtrack
Cons:
-Bosses are a little on the easy side
-The controls for the space shooter levels are awkward
-The Space shooting levels just seem out of place
Great!!!!!
5
Rating: 5,
Useful: 0 / 2
Date: October 09, 2007
Author: Amazon User
In Lunar Knights we will have to be crossing great variety of mazmorras distributed by region that presents/displays us in game, to that we will accede marking on the touch screen the place that we wished to go, which eliminates the remarkable reconnaissance element that was in the Boktai saga, since in this one yes was a great region to explore freely. In this way, now we will have solely to worry to enter in each one of the mazmorras who will compose the main plot in the game, and its interior, to end the greater possible number of enemies until giving with the head of end of phase. At first, as we said, we will cross these zones alone, which will serve to us to make us with the simple control that the developers have implemented in the game, being returned equip with the great protagonism the meteorological effects although, the light sensor has not been including in this occasion.
Well is a great game of Kojima productions ^^
En Lunar Knights deberemos ir recorriendo una gran variedad de mazmorras repartidas por la región que se nos presenta en el juego, a las que accederemos marcando sobre la pantalla táctil el lugar al que deseamos ir, lo que elimina el notable elemento de exploración que se encontraba en la saga Boktai, ya que en ésta sí había una gran región por explorar libremente. De este modo, ahora nosotros únicamente deberemos preocuparnos de adentrarnos en cada una de las mazmorras que compondrán la trama principal en el juego, y en su interior, acabar con el mayor número posible de enemigos hasta dar con el jefe de final de fase. En un principio, como decíamos, recorreremos estas zonas en solitario, lo que nos servirá para hacernos con el sencillo control que los desarrolladores han implementado en el juego, volviendo a dotar de un gran protagonismo a los efectos meteorológicos pese a que, como decíamos, el sensor de luz no ha sido incluido en esta ocasión.
Un gran juego de Kojima Productions
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