Below are user reviews of Supreme Commander: Forged Alliance and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Supreme Commander: Forged Alliance.
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User Reviews (1 - 11 of 16)
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Best RTS ever just got better
5
Rating: 5,
Useful: 13 / 36
Date: November 05, 2007
Author: Amazon User
With the release of Forged Alliance the new standalone expansion for supreme commander Gas Powered Games has once again raised the bar for the RTS Genre. With over 100 new units and an entire new race, rebalanced, faster, game play and numerous graphical and performance tweaks, Forged Alliance is quite simply the greatest RTS ever.
The Multiplayer play is where this game really shines with a scope of battle not seen in any RTS yet. Massive armies of tanks and mechs frequently collide with naval bombardment raining down as fighters and gunships turn and dodge above in efforts to gain air superiority. Experimental 20 story killing robots and strategic nuclear warheads can be built and will turn the tide of the battle in seconds. Do you self a favor and experience what RTS's have always meant to be.
Fantastic Game
5
Rating: 5,
Useful: 5 / 6
Date: December 12, 2007
Author: Amazon User
This is a fantastic update on the original. A revised and improved UI, plenty of new and interesting units, and an interesting new race to play as make this a must have if you enjoyed Supreme Commander. Anyone who doesn't care for resource management, or found the original overwhelming in terms of size and scope should stay away from this one, as it shares the same core concepts. For everyone else, this is a must have.
Awesome game
5
Rating: 5,
Useful: 2 / 2
Date: January 02, 2008
Author: Amazon User
This is a great game. However be prepared for it to suck days out of your lifetime :)
Husband is enjoying the game
5
Rating: 5,
Useful: 0 / 0
Date: February 09, 2008
Author: Amazon User
I don't play this game but got it for my husband. He seems to be enjoying it (based on the fact he sits in front of the compter playing for a little too long sometimes he he).
The only complaint I have ever heard from him is a compter hardware related issue; he believes we nee a faster/better video graphics card as the graphics occasionally stutter. Our compter is a least 3yrs old so this may well be. He has made no comments about the game itself!
He loves these kind of games and had been playing Command and Conquer series.
Awesome
5
Rating: 5,
Useful: 0 / 0
Date: February 16, 2008
Author: Amazon User
This is an awesome follow up on a really great game. I like how it has alot of the same controls and game play while adding more to an already massive arsenal. I think that a good story line is one of the major parts of what makes a game great, and they honestly did a great job with it. I would highly recommend this game to everyone looking for a challenge of your skills.
Very nice!
5
Rating: 5,
Useful: 0 / 0
Date: May 28, 2008
Author: Amazon User
I love this game. It was a great follow up to the first. Nice style and fun storyline.
Pros: Better/Added features, fixed some bugs.
Cons: Short. Not that different from the first.
If you loved the first this is a must buy!
Great Gane Supreme Commander with more spit and polish
4
Rating: 4,
Useful: 13 / 23
Date: November 13, 2007
Author: Amazon User
If you played supreme commander you know what your getting to a degree. Building the super units is a little quicker now and nukes seem to be weaker. I dont know if I like the weaker nukes but oh well. AI is brighter and so is path finding.
The rest of the game is more fast paced with the campaign giving you no time how to learn the game, you jump right in to some huge battles.
The seraphin are a cool addition but I still am a huge fan of the Aeon.
If you want a RTS with some big massive battles look no furhter.
Oh yeah and its lot more shiny.
My only gripe is this should of been an expansion not a stand alone game.
Added Balance
4
Rating: 4,
Useful: 14 / 16
Date: January 22, 2008
Author: Amazon User
I've thus far played through the campaign with the UEF side. A list of changes I've noticed from the original supcom:
-Cleaned up UI. It's much more streamlined. The construction tab seemed a little too simplified at first, but it grew on me.
-Some major unit balances. Nukes have a slightly smaller blast radius and take WAY longer to build (engineer assistance does very little to aid), other end-game options have been balanced to be more employable (ex: Mavor cannon much shorter build time, nuke-sub only takes 8 minutes, all experimentals build a touch faster, amongst other things), mass fabricators have a much lower output, etc. Overall, I like the new balancing more.
-The game handles 2000 units being on screen better than the original in terms of processing speed.
-New units. A brand new alien side and each original side gets a new experimental along with 9 or 10 new units. These new units are unique to each side (ex: UEF is the only side to get a new Tech3 point defense while the other sides get other unique advantages) so it adds to the new balancing.
-Some new multiplayer maps. These maps are nicely polished and as playable as the originals.
-And of course, a new campaign. The campaign is only a mere six missions long (for each side), but these few missions last quite a while due to their difficulty and extensive objectives. On average, each mission took me about 2-2.5 hours to complete on the normal difficulty. The campaign may not be a work of genius in terms of story, but it definetely is sufficient to set a do-or-die tone on humanity's bleak outlook should you fail your objectives. (Then again, it doesn't require too much of a grand story to build up a massive army and bring the pain to the opposition.)
These are top-notch changes and additions, and all quite welcome. However, I don't think they are sufficient to qualify a forty-dollar price tag for this expansion. (Just a few dollars more and you've got a brand new game.) Hence, I am rating this game only four stars. As an expansion, it is one of the best, but priced as a brand new game it doesn't quite deliver the value.
If you find this game for less and you already own the original supcom, consider it a must-buy hands down.
Not quite expansion, not quite stand-alone, yet still fun
4
Rating: 4,
Useful: 14 / 16
Date: January 07, 2008
Author: Amazon User
Supreme Commander (SC) was an exceptional game, and highly engrossing for myself and others who grew up with Total Annihilation. SC had its flaws, though nothing I'd consider game-breaking.
Forged Alliance (FA) is the "kinda" expansion to SC. It does, indeed, stand alone as a game, however many of the options are locked out unless you own SC. This could easily be a bit of a disappointment to those picking it up and not knowing the half-truth.
With that out of the way, should you own SC and FA, you are in for a treat. FA fixes many of the issues experienced with SC. Many of these issues come down to balance. The new faction is a nice addition to LAN games, and the extra units helps the distinction between the existing factions. One thing you'll notice, though, it the new faction's units are less numerous than the old faction's bolstered ranks. Perhaps not being a story-mode available faction was the reason, but it's rather silly. It makes the new faction, already functionally generic, even less identifiable to tactics and strategy.
Regardless of one faction's unit count, the other features of the game are an exciting addition, though players of SC may find the new interface a tad bit odd at first. It quickly becomes apparent the new interface is vastly superior.
If you own SC, I can easily recommend picking up FA. If you don't own SC and are an RTS fan, I highly recommend picking up both.
Good Update to a Good Game
4
Rating: 4,
Useful: 0 / 0
Date: March 11, 2008
Author: Amazon User
SUPCOM was a good game that had several flaws, most of them are fixed in this expansion pack. The new race is good, but the best parts are the new AI and the new balancing. My buddies and I have a lot of fun playing this game online and find a good game tends to last about 90 minutes or so.
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