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PC - Windows : Supreme Commander: Forged Alliance Reviews

Gas Gauge: 79
Gas Gauge 79
Below are user reviews of Supreme Commander: Forged Alliance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Supreme Commander: Forged Alliance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 85
GamesRadar 70
CVG 86
IGN 86
GameSpy 70
GameZone 89
Game Revolution 80
1UP 70






User Reviews (1 - 11 of 16)

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Bleah

1 Rating: 1, Useful: 0 / 0
Date: August 11, 2008
Author: Amazon User

Great Graphics when zoomed in. Hence the 1 star. Unfortunatly it is impossible to play at this zoomed in level where the graphics are pretty. To be playable you have to be in 'view from space mode' So basically your just watching Icons battle it out. Whheeeee! On top of that this is just a Land Factory Spam Factory game. Whoever can build the most T1 land units 1st wins.

Total Waste of Money

1 Rating: 1, Useful: 0 / 0
Date: July 31, 2008
Author: Amazon User

Forget this. There is no way you can have any fun with this game. Your AI opponents will drop an A bomb on you before you can devise any defense.

Very nice!

5 Rating: 5, Useful: 0 / 0
Date: May 28, 2008
Author: Amazon User

I love this game. It was a great follow up to the first. Nice style and fun storyline.

Pros: Better/Added features, fixed some bugs.

Cons: Short. Not that different from the first.

If you loved the first this is a must buy!

Good Update to a Good Game

4 Rating: 4, Useful: 0 / 0
Date: March 11, 2008
Author: Amazon User

SUPCOM was a good game that had several flaws, most of them are fixed in this expansion pack. The new race is good, but the best parts are the new AI and the new balancing. My buddies and I have a lot of fun playing this game online and find a good game tends to last about 90 minutes or so.

Awesome

5 Rating: 5, Useful: 0 / 0
Date: February 16, 2008
Author: Amazon User

This is an awesome follow up on a really great game. I like how it has alot of the same controls and game play while adding more to an already massive arsenal. I think that a good story line is one of the major parts of what makes a game great, and they honestly did a great job with it. I would highly recommend this game to everyone looking for a challenge of your skills.

Husband is enjoying the game

5 Rating: 5, Useful: 0 / 0
Date: February 09, 2008
Author: Amazon User

I don't play this game but got it for my husband. He seems to be enjoying it (based on the fact he sits in front of the compter playing for a little too long sometimes he he).

The only complaint I have ever heard from him is a compter hardware related issue; he believes we nee a faster/better video graphics card as the graphics occasionally stutter. Our compter is a least 3yrs old so this may well be. He has made no comments about the game itself!

He loves these kind of games and had been playing Command and Conquer series.

Only good for LAN play and only for a few players

2 Rating: 2, Useful: 4 / 9
Date: February 05, 2008
Author: Amazon User

If you loved the Supreme Commander original game and story, particular with the single player content, I have bad news for you, u will likely hate this steaming pile of dung.

The multiplayer is good, but as with the original, you need the Deep Blue horsepower to run games of more than 4 players. The single player is also not only horrible and disinteresting, you aren't ever given a reason to care, so who gives a crap if they all get wiped out, no reasons are given for why you should even hate the new baddies. The absolute WORST part of the single player experience is you play the SAME mission on a different planet OVER AND OVER again. You are dropped in with no base and support on a planet typically against more than one other commander who has a full base up and running, good luck! YUCK

This game also follows the WORST game mechanic ever, UNSKIPPABLE CUTSCENES, hope you don't wanna play that mission over because EVERY dern mission starts the same, with 3 minutes of unskippable cut scene crap, followed by some deragotory comment from your "side". I found myself wanting to play the seraphim more and more, and caring far less and less about the "human" side. NOt only that, but some of the missions were impossible to beat except on easy (by a skilled Strategy gamer) due to the relentless rush nature of the stupid AI. The implausibility of some scenes is stupifying, the operation area is expanded to reveal an enemy force over 500 units per side, and you roped in. Ummm... If you had 500 units on wait, why didn't you just attack me earlier, stupid!!!

This was a weak single player experience, save your money for something better.

Added Balance

4 Rating: 4, Useful: 14 / 16
Date: January 22, 2008
Author: Amazon User

I've thus far played through the campaign with the UEF side. A list of changes I've noticed from the original supcom:

-Cleaned up UI. It's much more streamlined. The construction tab seemed a little too simplified at first, but it grew on me.

-Some major unit balances. Nukes have a slightly smaller blast radius and take WAY longer to build (engineer assistance does very little to aid), other end-game options have been balanced to be more employable (ex: Mavor cannon much shorter build time, nuke-sub only takes 8 minutes, all experimentals build a touch faster, amongst other things), mass fabricators have a much lower output, etc. Overall, I like the new balancing more.

-The game handles 2000 units being on screen better than the original in terms of processing speed.

-New units. A brand new alien side and each original side gets a new experimental along with 9 or 10 new units. These new units are unique to each side (ex: UEF is the only side to get a new Tech3 point defense while the other sides get other unique advantages) so it adds to the new balancing.

-Some new multiplayer maps. These maps are nicely polished and as playable as the originals.

-And of course, a new campaign. The campaign is only a mere six missions long (for each side), but these few missions last quite a while due to their difficulty and extensive objectives. On average, each mission took me about 2-2.5 hours to complete on the normal difficulty. The campaign may not be a work of genius in terms of story, but it definetely is sufficient to set a do-or-die tone on humanity's bleak outlook should you fail your objectives. (Then again, it doesn't require too much of a grand story to build up a massive army and bring the pain to the opposition.)

These are top-notch changes and additions, and all quite welcome. However, I don't think they are sufficient to qualify a forty-dollar price tag for this expansion. (Just a few dollars more and you've got a brand new game.) Hence, I am rating this game only four stars. As an expansion, it is one of the best, but priced as a brand new game it doesn't quite deliver the value.

If you find this game for less and you already own the original supcom, consider it a must-buy hands down.

Not quite expansion, not quite stand-alone, yet still fun

4 Rating: 4, Useful: 14 / 16
Date: January 07, 2008
Author: Amazon User

Supreme Commander (SC) was an exceptional game, and highly engrossing for myself and others who grew up with Total Annihilation. SC had its flaws, though nothing I'd consider game-breaking.

Forged Alliance (FA) is the "kinda" expansion to SC. It does, indeed, stand alone as a game, however many of the options are locked out unless you own SC. This could easily be a bit of a disappointment to those picking it up and not knowing the half-truth.

With that out of the way, should you own SC and FA, you are in for a treat. FA fixes many of the issues experienced with SC. Many of these issues come down to balance. The new faction is a nice addition to LAN games, and the extra units helps the distinction between the existing factions. One thing you'll notice, though, it the new faction's units are less numerous than the old faction's bolstered ranks. Perhaps not being a story-mode available faction was the reason, but it's rather silly. It makes the new faction, already functionally generic, even less identifiable to tactics and strategy.

Regardless of one faction's unit count, the other features of the game are an exciting addition, though players of SC may find the new interface a tad bit odd at first. It quickly becomes apparent the new interface is vastly superior.

If you own SC, I can easily recommend picking up FA. If you don't own SC and are an RTS fan, I highly recommend picking up both.

Awesome game

5 Rating: 5, Useful: 2 / 2
Date: January 02, 2008
Author: Amazon User

This is a great game. However be prepared for it to suck days out of your lifetime :)


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