Below are user reviews of Need for Speed: Prostreet and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Need for Speed: Prostreet.
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User Reviews (1 - 11 of 31)
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What went wrong
2
Rating: 2,
Useful: 13 / 20
Date: November 14, 2007
Author: Amazon User
Need for speed has been dependable for a long long time. Sure it was generic and we got one every year. This time, it took a big U turn. Every thing we liked in the past games are gone. Just after 15 min the game get so boring you will never touch the controller again. Probably it is a Wii port up. Cars looks good. Environment all look like a Wii/PS2 game. Stay with Carbon for now.
Boring
2
Rating: 2,
Useful: 6 / 6
Date: November 21, 2007
Author: Amazon User
4 races into this game and I was bored, I did not feel like playing it anymore. Free roam is missing where I could have gone an be lawless for a bit until I felt like playing again. Customization is great best of the series to me but that's the only good thing it has going for it.
A Wreck!
2
Rating: 2,
Useful: 6 / 6
Date: December 10, 2007
Author: Amazon User
Instead of improving on a great formula, EA decided to go in a whole new direction by making the latest Need For Speed politically correct. Gone are the races through the city streets and the chases by the police. Instead, what EA has given us is an uninspired track racing game with a racing announcer whose voice and repetitiveness begins to grate on one's nerve like fingernails on a chalkboard. I found myself bored after only an hour of play and eventually lost all interest in playing this game.
Everyone makes mistakes, and EA is no exception. Hopefully they will return to what works and the next Need For Speed installment will make us all forget about the nightmare known as Need For Speed Pro Street.
Different and in many ways better
4
Rating: 4,
Useful: 6 / 7
Date: January 23, 2008
Author: Amazon User
Everyone seems to be hating on this new Need For Speed, but I think it's finally evolved into a real game, and I'm glad for it.
Reviewers complain about removing the free-roam segment of the game. Frankly, the free-roam was overrated to begin with. Half the time I just skipped to the events anyway. It also sponsored and glamorized illegal street-racing, and (contrary to the opinions of many of the poseurs that play video games) that's not a good thing. The last thing the streets need are a gang of unskilled, overenthusiastic children behind the wheel of their daddy's car causing accidents. EA probably realized this (thank God) and decided to take a different tack for this edition.
The gameplay itself is great, the drivability of the cars is significantly improved, tuning the car plays a *huge* role in the success of your ride (and the mechanisms for doing so are nicely put together and intuitive to understand). Improving the cars is simplified but thorough and satisfying. Steering and acceleration, all the game mechanics are great and actually better than previous versions. Overall, it's true that this game is more of a simulation than previous versions, but it's definitely *not* a Gran Turismo or a Forza. It's closer to Project Gotham in its pseudo-realism, but still keeps a street edge to it that PG4 hasn't got (and isn't missing cuz it's not that kind of game).
The menu system is a *little* rough - I understand what they were attempting, and I'm not sure they fully succeeded, but it's usable.
The graphics are stunning. It's true that the game lost a little bit of the previous versions' sense of speed - this time around they decided to take a more 'real' approach to things rather than the pseudo cartoony approach in previous NFS. The fact that you can wreck - and wreck badly - is a significant improvement over previous versions. Now you gotta be able to drive the car, not just ram through the boards careening off stuff.
Things that disappoint are the lack of tracks and the audio. The lack of tracks isn't *too* terrible a situation, because there's tons of variety within the tracks. Besides, it's a track game. Why bother with lots of crazy cityscapes and whatnot? The audio is unforgivable, though. The announcers are ridiculously annoying. Granted, they're actually somewhat realistic, but holy crap it makes me want to break something after an hour. And they love to say "Ryan Cooper" about 9.6 billion times. Aside from that, in-game audio is good enough with blow-offs and engine noises that are pretty immersive. Surround sound helps this a lot. And like pretty much every EA game, the soundtrack gets repetitive pretty quick.
Among the racers for the PS3, this is the one I'm personally most satisfied with. The next Gran Turismo will no doubt be a gorgeous addition with really good simulator-style gameplay, but I still believe that NFS:ProStreet will be my primary racing game for some time. This game is all about racing, not juvenile drama and getting chased by cops, and it will capture the attention (and appreciation) of most experienced street enthusiasts out there.
A really fun Need For Speed game.
4
Rating: 4,
Useful: 4 / 5
Date: December 22, 2007
Author: Amazon User
I really don't understand why this game is getting such bad feedback. The need for speed series has always been about gathering different types of racing and putting them into a well thought out quality game. Pro Street isn't about underground street racing through cities and running from the police. This game is about semi-professinal racing. Everything from circuit tracks, drag racing, drifting, to doing speed runs down a closed off desert road. This is by far the most realistic Need For Speed i have played in a very long time. I love how the engines in the game sound exactly like they do in real life and when you apply upgrades to them such as turbo chargers you can hear and feel the performance upgrade. Unlike how in past need fors speed games there were generic sounds that were applied for every car with only slight differences. The game of course ins't perfect, it takes a lot of time to learn the menue system and the "Career map" which looks like something i drew on the sidewalk as a child. Once you learn how to use all of the new features in pro street it really becomes a fun game to play. I haven't played a need for speed that i couldn't tear myself away from since underground 2. Pro street has ended that streak. To sum it up, if you're looking for a need for speed underground, most wanted, or carbon then this isn't your game. If you're looking for a new racing expierence that almost has a gran turismo feel while sticking to the Need For Speed roots, i highly recommend this game.
Wow, big let down...
1
Rating: 1,
Useful: 4 / 6
Date: November 28, 2007
Author: Amazon User
Well, I have played the NFS games in the past mainly when I get bored of other games, never got a chance to get into carbon but based on my past experience all I have to say is wow, this game is terrible. Not only do you lose free roam but the biggest thing I noticed and didn't like right away was the controls. R2 is your acceleration... What?????? Not only is it R2, but its so ridiculously uncomfortable to hold down R2 which is meant to be a trigger, not something held down continuously. Your ONLY other option is the right analog which you hold up for acceleration and down for brake/reverse.
There are no more challenges outside of the actual racing part of the game... The game is slow and boring, you race, go to menu, race, go to menu, maybe buy a part for your car, race... Boring, I have had the game a week I played the first 3 races and haven't put it back in since, big big big let down, not to mention the graphics are not even close to the capability's the ps3 has...
Not fun
1
Rating: 1,
Useful: 5 / 11
Date: December 17, 2007
Author: Amazon User
I played several NFS over the time. First NFS to ProSreet. This is one Need For Speed that you want skip it, like NFS Porshe Unleashed. At first, the game its cool but comes bored after 30 minutes. My recommendation, wait for Gran Turismo 5.
career mode rocks, no free roam :(
4
Rating: 4,
Useful: 4 / 9
Date: December 12, 2007
Author: Amazon User
I don't know why this game is getting such low marks... I guess it's because they are by people who play to its fullest every single NFS game that comes out! The Underground series was cool because I was in middle school and stuff... Most wanted is, to me, the best NFS game out there... I got carbon and hated it...played one day of it then sold it...I know i am contradicting my beliefs here, but I got it for PS2 and got Prostreet for my new PS3...
Prostreet is something a little different that nobody (here on amazon) is giving a full chance to play out! 15 minutes should not be enough time to judge AN ENTIRE GAME!
just my opinion though...
What happened to the NFS series?
1
Rating: 1,
Useful: 2 / 3
Date: January 09, 2008
Author: Amazon User
Need For Speed used to be one of the greatest racing series back in the day of the PSone, I could spend hours at a time with a single track. Fast forward to 2007 and the release of NFS ProStreet, there isn't a single enjoyable moment in this game. Sure it looks kinda pretty, except for the hundreds of in-game adds everywhere.
I give this game 1 star because of the fact that the game has been brought back to the outdoors and away from the cities, its such a breath of fresh air to be driving in the desert. The different modes are interesting for a few minutes until you play them for the umpteenth time, there is a constant feeling of deja vu about this game and i never felt as though this was a next generation installment of NFS.
This could have been any racing game, definitely not one worthy of the Need For Speed title.
Boring
2
Rating: 2,
Useful: 2 / 5
Date: November 26, 2007
Author: Amazon User
- Graphics is normal not match 30% of PS3 Power.
- There are no place for story.
- boring grip mode.
We are waiting for the new one maybe it will be better
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