0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


Nintendo Wii : Dragon Blade: Wrath Of Fire Reviews

Gas Gauge: 51
Gas Gauge 51
Below are user reviews of Dragon Blade: Wrath Of Fire and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dragon Blade: Wrath Of Fire. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 40
GamesRadar 50
IGN 56
GameSpy 50
GameZone 62






User Reviews (1 - 5 of 5)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Fun but definately not perfect game

3 Rating: 3, Useful: 8 / 8
Date: October 20, 2007
Author: Amazon User

Playing Dragon Blade gives me the impression the developers were trying to make a God of War for the Wii with a limited budget and time frame. The different weapon attacks are mapped to the different Wii remote motions. Swing the Wii remote right to swing your blade right, left for left, etc. The problem is after trying to swing the blade in the directions I want and failing, I often gave up and reverted to the "Wii waggle" for my attacks. This is especially true when fighting multiple enemies at once. When fighting one or two enemies, I actually do try to use the directional aspect of control. There is about a 70% success rate of the on-screen action replicating my Wii Remote motion. Users can mark an enemy as a target, but this doesn't always help since your character doesn't really lock on to the enemy you mark. Sometime when fighting multiple enemies my character will fly off unexpectedly into a mob or into an enemy that is swinging an ax. This is because the "Wii waggle" will trigger combos sometimes at the most inconvenient moment.

The graphics are ok. The main character is rather plain looking, while the enemies are much more detailed. I am guessing the developers were trying to make the main character a normal individual being called to an extraordinary adventure. Environments are not really impressive or awe-inspiring. The environment has invisible walls that pop up here and there.

One frustrating thing about the graphics and camera is often a barrier will come up creating a small room where the main character has to fight the enemies. The barrier color sometimes make it difficult to see the enemies clearly, especially when the camera shifts and locks in a unhelpful position. The only way to move the camera to a better position at those times is to move your character, because player control of the camera is almost nonexistent. A few times I was cursing the camera because objects would totally block the action occurring on screen. Nothing beats staring at a large pillar filling the screen with no idea happening on the other side of it.

The game is fun. It is satisfying to mow through a mob of enemies, especially since the game has no problems throwing 10 - 12 enemies at the player at once. I can't blame the game for it's mindless Wii remote waving, especially since I sometimes went through some God of War levels mindless bashing one button. I wish the developers had spent more time on the camera and programming the controls so they were more in tune with the direction the user intended. It is a fun game, but it definitely not a perfect game.

Controls (5/10)
Graphics (5/10)
Difficulty (6/10)
Fun (7/10)

I wish the game would actually do what I want it to do.....

2 Rating: 2, Useful: 1 / 1
Date: January 02, 2008
Author: Amazon User

I was expecting this game to be pretty sweet, and to be fair, the whole thing with using the claws and head of a dragon, etc, is pretty cool. Unfortunately, there are several problems with this game:

1. The chance of your character actually swinging his sword/blade/claw/weapon in the same direction you swing the Wii-mote is 50-50 at best. One boss fight took me several hours just because when I tried to swing my sword up, the game decided to swing horizontally.

2. The whole "locking on" to enemies idea works...sometimes. Most of the time, I can't lock onto the enemy I want to in a group of baddies (ex.--I try to lock onto an archer, but instead I end up targeting a nearby wolf).

3. Guarding against attacks doesn't work very well. I run into a group of angry wolves, and when I try to guard, they damage me anyway. Also, your attacks are very easily interrupted, which can make dealing with large groups of baddies tricky. And the designers of this game seem very fond of hordes of baddies. One other thing of note: you have no ranged attack, so killing archers is paramount, but it's not exactly easy with ten axe-wielding minotaurs chasing you around.

4. The fire power meter, which powers your special dragon attacks, drains really quickly. This is problematic when you try to hammer a boss with a dragon form, but have half of your attacks miss at close range.

Having said all of the above, Dragon Blade is alright for some mindless slashing through the legions of evil. The boss fights are enjoyable and challenging, but constantly killing groups of enemies over and over gets repetitive. There's an attempt at some sort of plot, but it doesn't really make any sense. The real fun is in using your powerful dragon forms to destroy groups of minions, provided that you actually punch forward when you want to punch forward and don't slash sideways instead. I feel this game could be greatly improved if the developers had focused on perfecting the way the game translates the motion of the Wii-mote. I'd buy it again, but only if I could find it used for less than twenty dollars. Save your money and get Twilight Princess, Metroid Prime 3, or Mario Galaxy instead.

"Which way did he go, George, which way did he go?"

3 Rating: 3, Useful: 1 / 1
Date: April 30, 2008
Author: Amazon User

I'll admit I've never played many RPGs, though seen ohters from the origional doom, duke nukem, diablo, etc. The only ones I've been interested that had a storyline had real full motion video of actors on a computer screen for I never thought the graphics were enough years ago & I hate button smashing. I also am short on patience & give up easy.
Since this was reviewed as an easier RPG since you are limited on where you can go & not much if any puzzles with real use of the remote as a sword & nunchuck to use which is very natural, I gave it a rental.
It's great I can hit "c" to move so the camera is behind me so I can see what's in front of me if I move to the side, etc. it's suppose to lock on enemies, but when they move off screen or to the side, I really want to be behind my "hero" to see what I'm attacking. This becomes fun (sarcasm) as I have to hit it several times to find out where the enemies are.
The remote swinging is pretty good & you can change the sensitivity in the menu. You have your basic health & firepower meters. As another said you break objects to get health, firepower & increase your armor. When I swing the remote, it does respond, but not in the direction which I swung it. Going slower helps a lot, but when fighing, you don't go slow & neither do that enemies. They seem to go faster if you do though, sometimes to the lightning speed of the usual martial arts fighting. With graphics, this makes seeing which way to slash your sword hard. As another said, even if you block, you seem to only be allowed to block once for holding a block doesn't save you from getting hit.
The idea is there, but I dislike the third person feel & rather a first person, even if the camera has to be slightly behind to see better.
It did contain in game a basic tutorial so you can slash a few times for a min & then proceed with the game. It gives more as you aquire more abilities.

Plenty of reviews on gamespot, ign along with videos & also usually videos or video reviews of many games on youtube.

A must have

5 Rating: 5, Useful: 1 / 2
Date: October 27, 2007
Author: Amazon User

I was a little skeptic about this game when I first heard about it and figured it would be a bad rpg game like so many. The graphics, gameplay and storyline is very addicting. Easy to use controls and level of hardness is perfect. A must have for anyone who has a wii or loves rpg games.

Surprisingly good low-budget hackfest

4 Rating: 4, Useful: 0 / 0
Date: May 26, 2008
Author: Amazon User

Controls (7/10)
Honestly, the controls are just about as good as any other *wag the wiimote* game. If you hold it incorrectly, you may sometimes do the wrong type of slash, or if you try to do them too quickly. I had few problems with the controls, but they certainly weren't excellent (dodging works pretty well though).

Graphics (7/10)
I gave the graphics 7/10 ONLY because of the dragons themselves. Excellently animated beasts that will scare the pants off of you; each one is a joy to behold. The rest of the graphics are, frankly, really boring. The normal monsters come in only about 5-7 varieties, and the normal environments are lackluster mazes at best. But, much like Shadow of the Colossus, the game is all about the dragons.

Difficulty (9/10)
This game reminds me of what it felt like to play an NES game, minus the frustration. Some sections are extremely hard to surmount (I had trouble with the third King), but luckily the save feature breaks up the challenge into bite-sized chunks. You can usually beat any troublesome stage in 3-4 tries.

Fun (7/10)
This is a low-budget game, and I came into it with low-budget expectations. Luckily, it surpassed them! The story is lame, the graphics are shoddy, the sound effects seem like they've been pulled from a "10,000 sound effects" CD, but it ends up being more fun than Soul Calibur Legends, and the game rewards you well for beating difficult stages with new powers--it's pretty well designed to give you satisfaction as the gamer.


Review Page: 1 



Actions