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Nintendo Wii : SoulCalibur Legends Reviews

Gas Gauge: 52
Gas Gauge 52
Below are user reviews of SoulCalibur Legends and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for SoulCalibur Legends. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 35
GamesRadar 60
IGN 60
GameSpy 50
GameZone 55






User Reviews (1 - 11 of 16)

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Painful to Play

1 Rating: 1, Useful: 0 / 1
Date: July 26, 2008
Author: Amazon User

Throwing in a control scheme just for the sake of making use of the Wii's motion sensing controller doesn't add anything to the gameplay. It just feels like a mediocre 3-D platformer that got made more complicated to play than it really should have been. The same goes for all the rest of the Wii and DS games where the controls were thrown in to make use of a gimmick.

Not all that

2 Rating: 2, Useful: 0 / 0
Date: July 25, 2008
Author: Amazon User

You would think for a wii you would have some awsome sword slashing in one on one combat but its not like that at all. Any type of versus is in RPG enviornment so the best part of Soul Calibur is gone. Save your money and buy Soul Calibur 4 instead!!!

SC Legends- just have fun with it!

4 Rating: 4, Useful: 0 / 0
Date: July 10, 2008
Author: Amazon User

This game is a Wii exclusive title that is quite a departure from all the other SoulCalibur titles. This game is an adventure style game following the chronicles of Siegfried and several other -original SC characters new and old. This takes place in the 16th century and follows the exploits of your character and other souls engaged in advanture and fights for the ultimate sword with the ultimate power.

You use your wii-mote and nunchuck to manuver and master scores of moves for each character and guide them through highly detailed enviroment full of many pitfalls and enemies vying for or guarding what you seek. It allows you to see new depths of the SC storyline and universe, and provides tons of background and details for each fighter's quest and the stories that have lead them up to this point. It's a pretty nice departure from the regular fighting games that made the series famous, and was quite enjoyable.

It added a bunch of new features including:
-Wii exclusive: Designed specifically for the Wii, use the Wii Remote and Nunchuk to master your character's suite of attacks in order to unify the pieces of Soul Edge
-Choose your allies wisely: Switch between the various characters encountered throughout your adventures to give you more versatility in every situation
-Classic Soulcalibur roster: Play and level up as your favorite Soulcalibur characters as you follow their path within history and level up through ranking system
-New enemies and bosses: Sword fighting capabilities are pushed to the limit as you encounter a lineup of new enemies and large scale bosses
-Weapon progression: Weapons evolve with your experience, giving you added control and more powerful attacks
-Spirit Break: Unleash your character's special Spirit Break attacks to crush your enemies with amazing effects
-Quest mode: Play in 12 different environments as the beautiful landscapes serve as your battlefield in 40 quests
-Multiplayer modes: Test your skills with or against a friend in various game modes
-Competitive: Compete for the highest body count as you defeat the fearsome enemies
-Versus: Fight against your friend to determine the true Wii weapon master

Overall, for a Wii game, I found it terribly enjoyable. I am a die hard fan of the series and of course judge it with bias, but it still holds true as a fun game and educational for those wishing to learn all the intracasies of the SoulCaliur universe and it's history. I'm sure we will be seeing quite a few easter eggs from this in SC4.

Have fun with it!

Not as bad as they say!

4 Rating: 4, Useful: 0 / 0
Date: June 14, 2008
Author: Amazon User

I was very wary of this game because of all the bad reviews. My Brother in Law, however, is a very big fan of the Soulcaliber series, so he rented it to try. It was a lot of fun and I'm not even a big gamer.

He liked the way it controlled and even the rest of the game play. If you have your Wii set up properly you should have no problems with it reading your moves.

The biggest thing is that the levels are very narrow and there isn't much wandering to do. Is this game worth $50, heavens no. But for $14-20 it is definitely worth it. Consider that you can rent for $8, or buy for $15. If you don't like it, sell it and get your money back.

Also, today is the first time my BiL has ever used a Wii and he got used to the control of the game with no problems, so I think anyone should be ok. The people who rated this lower than 3 stars have very high expectations for such a cheap game.

Not Like Previous Games

1 Rating: 1, Useful: 0 / 1
Date: April 26, 2008
Author: Amazon User

It's not at all like the fighting games Soul Caliber was. It's like a story based RPG but when you actually FIND the two-player its in the same settings! Split screen, disorienting, not fun.
The controls are ok with the WiiMote but the game itself feels rushed, unpolished, gritty. I wish I would have rented it before I bought it.

Big let down

2 Rating: 2, Useful: 0 / 0
Date: April 14, 2008
Author: Amazon User

When I first heard of this game I thought, Wow a non fighting Soul Calibur game would be great, and my son was ecstatic about it being a fan of SC 2 and 3. Well it's not what I expected. You start out as Siegfried and you hack and slash your way through level after level, fighting the same enemies each level. Nothing wrong with hacking and slashing, especially with the Wii remote. I liked how you control your sword with the controller as you would if you were really in the game. The only problem with it is you are limited to only a few moves. (Wouldn't it be nice if you could customize your attacks, or the sword move the way your controller actually moves?)Anyway after a few levels of repetitive enemy death you fight a boss of sorts. Sometimes the boss will be unique and sometimes it will be a familiar character form the SC series. After these boss battles you will either free a new ally or the guy you just fought will some to his senses and join your team. And that's pretty much it. The big complaints I have is being to limited to what you can do in the game. I'm more into going through and going my own way through the game. I also hate repetitive enemy battles. Mix it up a bit. Every other level looks the same in this game. I did however like being able to switch between characters and the controls were ok, but like I said earlier it could have been better. Overall I feel this game was rushed while in production. No depth, limited control, and a very boring storyline.

Misguided Expectations?

3 Rating: 3, Useful: 2 / 2
Date: March 07, 2008
Author: Amazon User

Soul Calibur Legends follows the story of Siegfried, and expounds upon the story between the games Soul Blade and Soul Calibur. Along the way you meet several more characters from the Soul Calibur Universe.

Ultimately, how you view this game depends purely on your preferences. Soul Calibur Legends shares characters and a storyline from the Soul Calibur series - that's it.

Let me try it this way: if you like Streets of Rage or Final Fight (which I do), you'll probably like this game. If you liked Sword of the Berserk, you'll be extremely familiar with, and enjoy, this style of game. If you're a hardcore Soul Calibur fan yearning for a more in-depth back story than what the Soul Calibur series provides in character endings, you may or may not like this game. If you're looking purely for an in depth combat game for the Wii like... hmm, oh, the Soul Calibur series, you will not like this game. And as we see from previous reviews, this is generally the case.

As far as action games go, the story arc is fairly in-depth; though, compared to RPGs, the storyline is almost non existent. The game assumes you know these characters, so there's very, very little character development for playable characters. Sometimes irritatingly, we learn much too much about the NPCs.

Repetition is the hallmark of beat 'em ups. There's no getting around that, otherwise Final Fight would've been a five minute game. If you're not a fan of or cannot tolerate mindless repetition, steer clear. Where this game shines is the combat system, which is tailored beautifully for the Wii.

Instead of the repetitive button mashing, almost all fighting controls are done with the nunchuk and wii-mote. Quickly flicking the nunchuk will have you strafe and dash, and moving the wiimote will result in an attack.

Let me be clear: there isn't much else past this. The gamely relies solely on these mechanics for enjoyment. There's no alternate configuration, i.e. using the gamecube controller. Quite frankly, if that were the case, this game would be exceedingly dull.

Finally, you need a bit of patience as Siegfried is a bit of a slow character, so the true enjoyment of playing isn't with him but with faster characters unlocked later, such as Lloyd, Sophitia, and Taki.

The good: The combat is surprisingly satisfying, since there's a tactile element (duh) that other games of this genre lack. The storyline is interesting, in that it fills in some of the gaps in the Soul Calibur universe. If you remember the mission mode from the SC series, the missions are set up in the exact same fashion, and finishing a mission averages about 10 minutes - a good amount of time for 'get in, get out' casual playing.

The bad: Because there are a lot of enemies, you'll find yourself with the dreaded 'wii elbow'. I can't imagine playing this game for several hours straight, since fatigue does affect the gameplay. The missions are too repetitive (you'll find yourself in the same locations fairly frequently), and there are too many of them - this kind of genre almost requires the game span to be short, which this game is not.

The gist: the actual gameplay is where this game shines, but Namco dulled it by making too much of it. Thankfully, missions are short so you can play when you please, but don't expect to finish this game anytime soon. Four stars for gameplay, three stars overall for the game.

Different but still good

4 Rating: 4, Useful: 1 / 1
Date: February 16, 2008
Author: Amazon User

This game got a lot of bad reviews but it really doesn't deserve it. I think its very interactive and makes very good use of the wii-mote. I'm a big fan the soul series and I found this title to be really fun and was quite active while playing it (I wasn't standing there bored that is). The reason I think most of the fans didn't like this one is because the fans don't want change, it wasn't "THEIR" Soul Calibur. The camera could have been better and its really not a $50 game but once the price drops to around $25 I recommend it, it was a lot better than the reviews say.

On a scale of 1 to 10 I give this game a 7.8 (C+)

DONT BUT THIS GAME

1 Rating: 1, Useful: 0 / 4
Date: January 13, 2008
Author: Amazon User

Its nothing like any other Soulcalibur game theres no real versus mode and the game Is quite boring.. its only an RPG game not a fighting game like Mortal Kombat or the original Soul Calibur games....

Disappointing

2 Rating: 2, Useful: 0 / 0
Date: January 07, 2008
Author: Amazon User

I never thought I would give a game in the Soul Calibur series a bad rating, but here we are. Soul Calibur Legends is a disappointing game on a number of levels (no pun intended), and would be purchased only by absolutely die-hard Soul Calibur fans who must have the next game.

The past Soul Calibur games have been fighting games - innovative games with some of the best gameplay, character design, extras, and graphics anywhere in the video game world. For whatever reason, Namco decided that for the Wii they would ditch all of that and go ahead and create a Dynasty Warriors-type 3rd-person action game, and forsake all of the fighting game elements. Don't get me wrong - I love Dynasty Warriors, and own many of the DW games. This is like DW only in concept, not execution.

Soul Calibur Legends allows you to play as a number of the characters from previous games (and some new ones), but the thrill of doing so is gone. The characters don't really have any unique moves of their own (the attacks are the same for everyone) and the game play is just the same old thing level after level. There is absolutely no challenge to this game at all - attacking utilizes the Wii remote's ability to slash and stab, but this decreases the fun level of the game even more: the controller is none too sensitive, so that you really have to try very very very hard to stop doing the same attack over and over. On top of that, the little things that made the other SC games so much fun - like a spectacular opening sequence - are missing. The opening sequence of this game looks basically like it was made of animated sketches colored on Photoshop. It's a shame that Nintendo couldn't have insisted on a better game.


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