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Nintendo 64 : Mortal Kombat Mythologies: Subzero Reviews
Below are user reviews of Mortal Kombat Mythologies: Subzero and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat Mythologies: Subzero.
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User Reviews (11 - 14 of 14)
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don't buy this game.It is as bad as pokemon snap
1
Rating: 1,
Useful: 1 / 2
Date: December 16, 1999
Author: Amazon User
Whatever you do do not ask for mortal kombat whatever.It stays with superman down in the hall of horrible games.Please get mortal kombat 4,or triogy.Please!
Rocked Ice
5
Rating: 5,
Useful: 0 / 3
Date: December 14, 2001
Author: Amazon User
What does it take to be #1, 1 is sub-zero, 2, nobody remembers. old, nd still, COLD AS ICE!!
Sub Zero's worst role ever (LOGO) SMK
1
Rating: 1,
Useful: 0 / 1
Date: January 04, 2006
Author: Amazon User
How could Ed Boon do this to my favorite MK character Sub Zero. What a discrace to the MK series.Sucky graphics,sucky moves, and is very complicated.Trust me don't even try this game ever.If you would like to see more of my reviews look for my logo which is SMK at the top or bottom of the review.OUT!
(LOGO)SMK
Good for the most serious of MK fans, not for anyone else
4
Rating: 4,
Useful: 0 / 0
Date: November 04, 2006
Author: Amazon User
To speak objectively, I would say this game is most definitely only for hardcore Mortal Kombat fans. Everyone else should avoid it.
To speak from a fan's point of view, even though Mortal Kombat Mythologies Sub-Zero is not known for superb game-play, I believe that it is a treasure for the most serious Mortal Kombat fans. Sure the play control is not very good, but there's much worse out there. As far as I know, Ed Boon was not involved with this game. It was John Tobias all the way, and since he had made most of the story and characters, he had an opportunity to expand and demonstrate his ideas for the story in a way that would not have been possible in a regular fighting game. I thought it was pretty cool to see how the rivalry between Scorpion and Sub-Zero started. Seeing the two meet again in the Netherrealm cell after Sub-Zero killed Scorpion was really cool. The game also had some decent music and a really dark feel to it. Both were very appropriate for the Mortal Kombat universe.
Even as a serious fan, I admit that Mortal Kombat Mythologies Sub-Zero is not a game that anyone will want to play every day or again and again, but I definitely feel that it is worth owning for the most serious of fans. The game can be saved in between each level, and multiple files can be created. You can pop the game in and go to any point if there's an interesting cut-scene (Playstation version). It's a shame that John Tobias is no longer with Midway. I would like to see more games with the idea of expanding the Mortal Kombat universe. Yes, MK Mythologies does fall a bit short in the game-play/fun department, but it should be kept in mind that the game was something totally new, basically an experiment. I'm sure that if John Tobias had stayed to make more games of this type, they would have improved in the game-play department. Out of this, Special Forces and Sholin Monks, I'll take this one anytime. Mortal Kombat Shaolin Monks may be more fun to play, but the story is completely messed up and the characters are represented horribly. No way that fiasco would have occurred if John Tobias had been part of that game. Mortal Kombat Mythologies Sub-Zero may not be the greatest or most fun game to play, but it's just one of those things that's cool to own. Fans may disagree, but that's my take.
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