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GameBoy Advance : Capcom Classics Mini Mix (Bionic Commando) Reviews
Below are user reviews of Capcom Classics Mini Mix (Bionic Commando) and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Capcom Classics Mini Mix (Bionic Commando).
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Higher scores (columns further towards the right) are better.
User Reviews (1 - 2 of 2)
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Recommend to avoid.
1
Rating: 1,
Useful: 5 / 5
Date: November 08, 2006
Author: Amazon User
At $20 you'll pay too much if you elect to buy this. The three games are ported pretty much intact, and that's the problem--NES Strider already suffered from crippling programming bugs, hit detection, lame control and slowdown. For some reason, the processing power of the GBA magnifies rather than corrects this--the game is constantly slowing down to a crawl.
Mighty Final Fight is good enough for what it is, but the SD characters come off as too small and dumpy on a tiny portable screen and the play mechanics feel really cheap most of the time, which compromises its fun factor somewhat.
Bionic Commmando comes off the best, but is hobbled slightly by the tiny screen dimensions--to play the game well, you need to be able to see your bionic arm clearer than you're able to and it really makes for frustrating play.
On top of all that, the sheer laziness of the conversions--especially compared to the PSP compilaion leaves a bad taste in my mouth. They could have done so much more with this, unfortunately the will wasn't there and was tossed onto the dying GBA with hardly an afterthought. And very much feels it too.
Avoid it like the plague and hope they do a better compilation on the DS someday.
Half decent compilation that could have been much better
3
Rating: 3,
Useful: 4 / 5
Date: September 21, 2006
Author: Amazon User
With the release of GBA games dwindling ever so much, it's nice to get a compilation cartridge from Capcom, even if it's only a half decent one. Capcom Classics Mini Mix features the old 8-bit Nintendo versions of Strider, Bionic Commando, and Mighty Final Fight; all of three of which are worthy distractions for the most part. Longtime gamers will no doubt be familiar in one way or another with the three titles; all of which are emulated near perfectly from their NES counterparts, even the lag time and glitches from the NES Strider are here, and it's still the best game in this collection. Though the 16-bit Genesis version was far superior, the version of Strider we get here isn't bad at all, and is a fun platforming adventure. Bionic Commando is pretty different from the arcade game (which is available on the home console Capcom Classic Collection Vol. 1) but fun nontheless. Mighty Final Fight on the other hand isn't as fun as the original, classic brawler. Taking the original game and characters and shrinking them down to ultra-deformed, anime-like fighters, the game just doesn't retain the feel of the original Final Fight game. The biggest gripe of this compilation is that Capcom could have easily thrown in another game or two to go along with these three. If they wanted to stick with old NES games, then any of the Mega Man games or even the rare Street Fighter 2010 would have been welcome here, as would any of Capcom's older arcade titles (1942, Street Fighter 2, Mercs, or Forgotten Worlds) which would have been easily handled on the GBA. Not to mention, some extras would have been nice as well, but at the bargain price, I can't complain too much. All in all Capcom Classics Mini Mix is worth a look for longtime gamers who remember these games, but whether it's worth picking up will be up to you.
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