Below are user reviews of Final Fantasy VI and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Final Fantasy VI.
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User Reviews (1 - 11 of 47)
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A classic RPG
5
Rating: 5,
Useful: 3 / 3
Date: February 06, 2007
Author: Amazon User
This was the first RPG I ever played on any video game system. I remember my friends and I spending the Christmas holiday playing this game. The story is deep, the characters are rich, and you find yourself thinking about how you can build up each of the many various charcters in the game.
Now we have the Advanced version and I have to admit except for the size of the screen this is just as good as the SNES version if not better. FF6 was the RPG that got me hooked as a RPG fanatic, and this will not let you down. The graphics are crisp and they have even added a freshness to the game.
If you enjoyed the original then this will bring back all those great memories. Enjoy this RPG classic!
The Finest Fantasy Goes Portable
5
Rating: 5,
Useful: 8 / 8
Date: February 07, 2007
Author: Amazon User
Before Final Fantasy VII, there was Final Fantasy VI. An RPG that at the time of its release truly defined epic. Originally released in the states as Final Fantasy III, it is still one of the most popular RPGs of all time, and has garnered a cult following that describe it as the best Final Fantasy in the series. Now the finest fantasy has gone portable.
The storyline in Final Fantasy VI is fairly simple. 1000 years ago the war of Magi happened, and after that war the power of magic simply ceased to exist. Now the Magitek Empire has found a way to revive the dreaded power known as magic, and they tend to use this power to enslave the world. A small resistance group has come forth to stop this empire, and magic may very well be the key to stopping the Empire. But is it really such a good idea to rely on the power of magic once more? Or is history just going to repeat itself?
Final Fantasy VI may not have the most complex story in the series, but the story comes alive through some of the most well developed characters in the history of the series. In fact, Final Fantasy VI excels in character development more so than any other game in the series, and easily has the best ensemble cast. Each character is distinct and has a personality of his or her own, and join up with your group to fight the empire for their own reasons. Even so, however, these characters manage to come off as completely different from one another. Final Fantasy VI also has the luxury of having the largest cast of playable characters in the series. There are twelve standard characters and two hidden characters.
The battle system is the basic ATB that was introduced in Final Fantasy IV. Your characters line up on the left side of the screen while your enemies populate the right side of the screen. As the battle progresses, everyone's ATB gauge fills up. When a character's gauge is full you can select commands for them to do. To keep Final Fantasy VI from being a bore fest in battle, however, each character has a distinct skill that only he or she can perform. Locke, for example, can steal while Edgar has a set of tools he can use. This not only gives some battles variety, but also let's you set up a strategy. There are moments in the game where your characters will be split up, and you'll have to decide who should go with who, and you'll be forced to switch between parties.
To add to the experience, Final Fantasy VI never forces you to run around with a full party. You can have up to four characters in one party, but you don't have to use four at a time. You could simply run around with just three characters in... or even just one if you're looking for a challenge. Even better, there is no central leader in Final Fantasy VI. This means that there is never anyone character you have to have in, and the game rarely forces you to use any specific characters. This gives the player a lot more freedom.
A Final Fantasy game would not be complete without some sort of complex system. Here, you're given a complex way to make your characters learn magic. As you progress through your adventure you'll find espers, which are the summons found throughout the game. You must equip an esper in order to use it. Each esper has a set of spells they can teach your characters at a certain rate. As you battle through the game, you'll gain experience points as well as magic points from your enemies. Magic points go toward learning a certain spell. It's no where near as complex as Final Fantasy V's job system, Final Fantasy VII's materia system or Final Fantasy X's sphere grid, but it's simple to pick up on. The only problem with it is that the later espers offer spells that you'll have to spend a lot of time battling around to learn.
In addition to spells, having a certain esper equipped can also give you stat bonuses at level up. For example, some espers will allow your character to gain 30 percent more HP at level up than he or she normally would. Others may increase speed, MP, etc. So just because you learned every spell from an esper doesn't mean they don't have other uses.
Graphic wise, Final Fantasy VI doesn't really look all that different than it did back on the Super Nintendo. There are a few changes to the translation, but nothing major, and some characters now have a portrait when they speak. The font is also easier to read. There were a couple of moments of slow down in battle, however, mostly when casting spells, but it's not really too much of a burden. The overall visual look however is really not all that different. Most fans probably won't too many differences here.
Final Fantasy VI is probably best known for its amazing soundtrack. Even today there are fans who label it Nobuo Uematsu's greatest accomplishment. Unfortunately, the game just doesn't sound nearly as good coming from your GBA as it did when it came from your Super Nintendo. Some tunes its hardly noticeable, but for the most part, the game doesn't sound nearly as good as it used to, especially if you played the SNES original over and over again. Those who fell in love with the soundtrack years ago probably won't take too kindly to the GBA port. That doesn't mean it sounds bad. It just means it isn't the original music some fans know and love.
What's new in Final Fantasy VI Advance? About the same thing that was new in the previous re-releases. There's a new dungeon and more bosses. As the game's treat, there are also four new espers and some new spells to go along with it. Much like Final Fantasy IV and V, the extras are not much to write home about, and they don't really increase the length of the game by very much. That's not so bad in Final Fantasy VI's case because it can easily keep you busy for over 50 hours.
If you are a Final Fantasy fan, then you owe it to yourself to play Final Fantasy VI. It is one of the most compelling games in the series. It's absorbing storyline, fantastic characters and dedication to fun gameplay make this worth a buy. Final Fantasy VI was, at one point in time, a text book example of how to make an RPG, and even years later, it has aged very well and still holds up well today. Play it, remember it, and you'll understand why Final Fantasy VI is one of the greatest RPGs ever made.
The Good
+Simple, yet absorbing storyline
+Very well developed characters
+There's a lot of freedom to the battle system
+Tons of secrets to unearth
+There are some extras here
+Lots of playable characters
+Thirteen years later, and it's still one of the most memorable RPGs ever made
The Bad
-The music doesn't sound nearly as good as the SNES original
-If you still own your original SNES copy (released as Final Fantasy III), or even Final Fantasy Anthology, it's hard to say you'll be sold on the GBA version for the extras alone
I don't get it..
4
Rating: 4,
Useful: 4 / 4
Date: February 07, 2007
Author: Amazon User
Why are all these people saying that the sound is not that great? I've played the SNES version and yes I do notice that it sounds different; but it's not BAD at all. Some tracks may sound a bit goofy; but it's just different. There's nothing wrong with the sound of this game at all.
The only problem I have with it is the texture of the graphics.. It's too bright for me. The SNES version had a darker more earthy feel to it; this is just bright and in your face!!
I do love this game; it's quite possibly my favorite game of all time.. but I was expecting more.
The additions are nice; 4 new espers, a fully rehauled game script, item names, spell names, hey you can even see full item descriptions now! No idea that a Plumed Hat had a "chocobo plume" in it!! Nice additions all around! :)
The best RPG on the market.
SNES version is still better in terms of the sound quality
4
Rating: 4,
Useful: 1 / 10
Date: February 07, 2007
Author: Amazon User
I can't wait for Amazon's delay on shipping my FFVI Advance, so I downloaded the rom and tried it on my GBA. Guess what, the sound is not as good as the SNES! At the beginning of the game, the noise of the wind was so unique and it was also used for Chrono Trigger. Where is the high pitch wind noise in GBA now? It sounds like ocean waves in GBA! Bad! Bad!
Other than the downgraded sound quality, I have no doubt that this is my favourite FF game so far. It has great storyline, music, and character development compare to any FF on the market. I really love this game to be on a portable device, so I can ignore any kind of pixels from the dated graphics using a small screen HAHA.
If you are a collector, this FF is a must get item. If you never played Final Fantasy series, I strongly recommend you should give this a try, then you will understand why FF is so popular. Then for those who have played it, you should still play it, because it has bonus materials and it loads a lot faster than PSone version excluding the nice videos of course.
My third FF6 @@
4
Rating: 4,
Useful: 0 / 1
Date: February 07, 2007
Author: Amazon User
Final Fantasy 6 is one of the best in the whole series(best of all for me), I even bought FF6A from import site because I just couldn't wait until US release. This game has really moving and touching story, and each of the main characters has their own story and strong background. There are a lot memoriable famous scenes and musics in this episode, and the 2D graphic was the Top at that time when it was first introduced on SFC(still pretty good even for today's standard). If you have played FF6 before and own a DS or GBA, what can be more greater than be able to enjoy the story again anytime, anyplace, and there are some new events and features are introduced for GBA version :) If you haven't tried FF6, dont miss this chance. The only bad things for the GBA version are some of the music quality are not as good as original and some musics didn't match the end of scenes properly, but most of them are pretty close to original one. The good news is the famous opera scene music is improved.
In short, I would give this game 5 star for fun, and 4 star for overall due to the music, but this shouldn't to become the reason keeping you away it. I hope maybe one day FF6 will recive total remake on PS3 or whatever like FF3 on DS :)
one of the best final fantasy's to date!
5
Rating: 5,
Useful: 0 / 4
Date: February 07, 2007
Author: Amazon User
i became a fan to this series after seeing Final Fantasy VII on Psone, but i always heard of this rpg series and wondered what was this series about... Initially you must keep in mind that this is a game that takes you and absorbs you into a world, like reading a great book that absorbs you completely... This game was of course orignally released on Snes back in 1994 and really is considered one of the best graphically translated games on Super Nintendo... It was crisp with some great music and entertaining story line, much like Chrono Trigger which was another incredible Super Nintendo game that came out around the same time also...
now to see this on a gameboy advance is amazing, its insane to think how much time has changed, what once a large console system could do, now a small portable system can do it and even better...
the games graphics are amazingly vivid and bright, which is a enhancement to the little more washed out look of the supernitendo version, not that the snes was not as good, its just the effect of having backlighten screen and also the graphical enhancement of the new game... it looks really good and leaves you with awe to SquareSoft/ Square Enix for making these classic Gems of RPG!
now as for the sound, yes somethings have been tweaked, but as most Star Wars fans, which might be similar to those of Final Fantasy, any cosmetic visually or audio wise causes some to be happy and others to be angered...
Purest will hate the fact there is a single change in what they considered a already perfect game, but its 13 years later and Square enix probably just wanted to give everyone something that was the same, yet shinned up a little and given a new glossy paint...
as for others who are willing to except the slight differences, this is still a incredible and beautiful game with 90% of the same moments of gameplay, just a slight difference in some music in parts...
Now not to change subjects, im a star wars fan and i hate change when it came to the re-release versions, but take it from me, eventually consumers will win and get what they exactly want in the end, George Lucas gave us the orginal release versions of the Original Trilogy last Fall, Square Enix might release something of the same for us in the future which is a exact on port of the original...
So for the time being just take this as a re-release of a classic to remind us Final Fantasy fans what made us fall in love with this storyline and kept us buying the titles up to Final Fantasy XII...
Some issues but they don't kill the game
4
Rating: 4,
Useful: 1 / 1
Date: February 08, 2007
Author: Amazon User
I'd give this a 5 star rating but there are a few issues with this port that I must address.
First of all, there is a problem with the sound. The GBA seems to play sounds on a higher pitch for the most part and there is a "kssss" sound in a lot of the songs.
However, I found that placing the volume at a medium level (just under halfway on the DS) made the sound just fine.
Secondly, there are occasional lag "spikes", but not much slowdown overall. This is nowhere near as laggy as the PSX version, but there are a few places where you notice it.. but it was so minimal that it barely bothered me.
Square retranslated some parts from the original SNES version, however most of the original script remains intact. The only real edits were fixing the grammar and adding missing pieces here and there.
Square has also fixed some of the bugs that plagued the orignal version, including fixing the infamous evade stat which used to not count for anything. They have also changed up a few skills (Gau's leap skill appears to be more streamlined and the Magitek armor skill "banish" makes the enemies disappear instead of pulling them out in columns).
There isn't much new content but I doubt anyone is playing this for that. This is a classic game that is still highly enjoyable, I even own the SNES and SFC versions and I still had a great time with this.
Overall this is great for people who have never played this game and great for those who played the original version, as long as you are willing to forgive some sound issues and occasional bits of lag.
The classic RPG is finally on the GBA
5
Rating: 5,
Useful: 10 / 11
Date: February 09, 2007
Author: Amazon User
For a while now, Sqaure has been porting their classic 16-bit Final Fantasy titles to the GBA, which have been pretty faithful and provided all kinds of RPG goodness on Nintendo's never say die handheld. Final Fantasy VI wraps up Square's 2-D RPG series, and in what a way it does. For those of you who don't already know, Final Fantasy VI is actually the Final Fantasy III that was released for the Super Nintendo way back when (not to be confused with the Final Fantasy III released recently for the DS, the numbering of the series differs from shore to shore, which explains the gap from III to VII over here), and for the most part, the game is excellently recreated on the GBA. Anyone who played Final Fantasy III for the Super NES back then most likely has fond memories of the game being one of the best RPG's possibly ever made, and for those fans, this GBA conversion won't disappoint. The first thing you'll notice is that the game has the kind of deep and involving story that the Final Fantasy series is known for, along with colorful characters that you actually end up caring about. The battles are fluidly animated and the game isn't hard to get into one bit either. It also goes without saying that Final Fantasy VI Advance features some of the best music and sound effects you'll hear in a portable RPG. Like the previous GBA conversions in the series, Square threw in some extras for longtime fans to enjoy too. There's a music player that can be accessed once you complete the game, along with new espers, spells, and a new dungeon as well. While a majority of the extras don't really add up to much, the bonus music player alone is fantastic for fans of the series. If there's any real negatives about the game, it's that some of the graphics look pretty dated, and the game can be slow (especially the battles) to get into for newer gamers. All that aside, Final Fantasy VI Advance is still an excellent RPG classic that feels right at home on the GBA, and fans of the series new and old should definitely pick this up.
FFVI on GBA! SWEEEEEEEEEEEEEEEEEEET!!!!!!!!!!!!!!!!!!!
5
Rating: 5,
Useful: 2 / 2
Date: February 10, 2007
Author: Amazon User
The best FF game ever (in my opinion) has a GBA port. Unlike the other two GBA ports, this version of the game doesn't really have any enhanced graphical backgrounds. The reason I consider this to be the best one in the series is because the fact is that there really isn't no main character (like Cloud of FF7) that the game mainly focuses on. you get to have 12 or 14 characters as all main characters (2 who are secret characters) and you get to have any of your favorite characters as a group of 4 (like Locke, Sabin, Shadow and Cyan are my favorite group) even though I like all of the characters in this game anyway. There isn't too many graphical changes in this version but just a few. when a main character is talking, they have a picture of that character in the talking box (You even get to see Kefka's face which is creepy) and Non-exeistent load times with battles and Character menus (unlike the PSone version which I also have). If you don't have FF3 for the SNES, or FF anthology (which has FF5 and FF6), then get this game. Seriously, this is the best one ever created and you will not be disappointed.
Everything one could expect and more.
5
Rating: 5,
Useful: 2 / 2
Date: February 13, 2007
Author: Amazon User
Although I've yet to fully finish the game, so far it's everything I had ever expected and more. The translation is much better than any version previously release, making the characters slightly more in depth. (Example, at Thamasa when Relm calls Edgar "Lover Boy" and he finds out that she's only ten, as she walks off to the airship he mumbles, "I hope you're still around in eight years." like the pervert he can be.)
The music remakes are okay, though it's nothing to fan about. The opera scene's lyrics have been redone almost completely (but not terribly -- trust me, it's my favorite part of the game, and I wasn't disappointed).
The graphics are nice, and the additional character portraits (Gestahl, Kefka, Cid, etc.) are bonus eye candy. Plus, there are additional espers to collect later on in the game, and a new dungeon to explore. Who could go wrong with that?
Like I said before, I've yet to fully finish the game (just finishing up the World of Balance now), but my money's already been well spent. I think every hardcore FFVI fan should give it a go!
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