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Playstation 2 : Valkyrie Profile 2: Silmeria Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Valkyrie Profile 2: Silmeria and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Valkyrie Profile 2: Silmeria. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 80
Game FAQs
GamesRadar 80
CVG 90
IGN 85
GameSpy 80
GameZone 89
Game Revolution 70
1UP 80






User Reviews (1 - 11 of 28)

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Solid, but contains the pitfalls of most tri-ace games...

3 Rating: 3, Useful: 37 / 41
Date: October 08, 2006
Author: Amazon User

My experience with developer tri-ace's games dates back to the original Playstation era with Star Ocean:The 2nd Story. Like most gamers on this side of the world, this was probably the one of the first tri-ace titles that had and created enough of a buzz to form a niche of fans. The other game, which is credited with a simular yet even bigger buzz, was the original Valkyrie Profile.

Unfortunately, the yield from the initial pressing run of that game was so low (so tri-ace wouldn't lose to much if the game didn't sell or catch on) by the time I had heard the hype surrounding VP and wanted to give the game a try it was much too late... copies of the game were selling at astronomical prices on e-bay much like how sealed copies of Final Fantasy VII are selling now. Because of this I was ecstatic when a sequel - which in this case is actually a prequel - was announced so I could finally experience what I had missed out on the first time in one form or another. Granted, VP2 is not a complete carbon copy of the original, but the majority of the gameplay elements cross the game/generation gap, so in essence this game should probably give you an idea of what the original itself was like.

So, would I say that I was blown away or impressed by what I missed out with missing the original VP? Not really.

To start with, the game is simply beautiful. There are some dazzling effects, from leaves and grass waving in the breeze to various types of weather pounding some of the locals. This is what one should expect from a last generation PS2 title. Sure, every once in a while the battle camera might clip some polygons so it looks like your characters are standing on air, but that is so minor it doesn't matter. The only gripe I have is I wish the characters weapons changed depending on what they currently have equipped. However, since the character designs are so dependant on the default look of the weaponry, the above simply wouldn't work very well.

Combat is Valkyrie's claim to fame, much like it is in other tri-ace games like Star Ocean. This is a good thing, considering the amount of time you'll spend in battle mode leveling up the game's massive number of characters (of which only a handful are actually involved in the story, the others just seem to be there). At a quick glance, the battle system seems to be a button mashers dream, but like a good 3D fighting series (Soul Caliber or Tekken) those who know what their doing will always get further or have less difficulty as things can be difficult enough. Other combat related issues also sprout up: reviving an ally requires you to be near the ally's body and status effects are so not your friend - especially when the whole party is inflicted at once (especially with poison) *shutter* .

As fun as combat is, there are quite a few hitches to be aware of, such as wasting AP on a dash and getting nowhere because your party is caught on the edge of "something" in the environment or when party members become separated for the same reason, limiting your attack options until you take the time and go back and get them. This becomes especially aggravating when you're trying to finish battles as quickly and efficiently as possible to receive experience and crystal bonuses. The change from a 2D fighting environment in VP to a 3D one in VP2 works, but the above issues make you yearn for 2D battles of the original which would probably be devoid of these problems.

The game's skill system is another area that initially seems interesting and clever but quickly becomes quite cumbersome. You'll form rune words with your equipment and accessories to unlock new "potential" skills. Note the word "potential" in the previous sentence. Unlocking a new skill doesn't grant the character the skill automatically - only though battle can the skill be used and permanently learned. At first glance this is a good thing since it prevents abuse (think FFIX skill system here), but the player then quickly finds out it "may" (well, usually) take a long to learn said skill. Instead of being awarded a set amount of points towards your skills after an enemy defeat like in most normal RPGs, a percentage earned towards potential skills based on the average level of your current party and that of the enemy(s). Because of this you'll constantly be seeking out stronger and stronger enemies and you'll hardly ever find an "undeniable great place" to level up. You'll also be contending with the never ending equipping and unequipping of equipment while doing this and often means your party is usually far from wearing the strongest available equipment at all times - something that is usually a given in most RPGs.

Traversing dungeons is probably the most noteworthy aspect of VP2 after the battle system. The first few are a complete cakewalk and teach you the ropes, the later ones can really test you sanity and your brainpower. Correct sealstone usage and photon know-how go a long way towards completely clearing them of all their contents. Kudos to tri-ace for the awesome auto map feature - features like this need to become an industry/genre standard!

In the sound department, Motoi Sakuraba makes a rather subdued yet solid entrance, seeming to ditch his rather unique yet unorthodox style of composing. It's not until much later until you hear a piece and you know "yeah, that's Sakuraba, no doubt". The voice-overs are good, but at the same time just a few tiers above decent.

Valkyrie Profile 2 also falls victim to problems that are prevalent in other tri-ace games. Some moments of unbalanced gameplay creep up on the player as the difficulty goes up a few notches without much warning. The story is once again slow to start (is this even a surprise anymore with tri-ace games?), and some of the story twists you can see coming a mile away (the one revelation at the end of Chapter 3 was so freaking obvious!).

All this said is Valkyrie Profile 2 worth playing if you've never experienced VP? Yes. However, now having experienced it, I honestly think I could have had waited for a price drop instead of buying it on day it came out. Despite this, I still look forward to playing the re-release of the original on the PSP.

A Good Follow Up to a Fantastic Game

4 Rating: 4, Useful: 14 / 15
Date: October 05, 2006
Author: Amazon User

Valkyrie Profile is a cult classic. No matter how you look at it. It was one of those games you either loved or hated. Obviously enough people loved it enough for Square-Enix to re-release the original on the PSP and make a second one on the Playstation 2. The end result is a great game that should satisfy fans of the original.

Despite what it looks like, Valkyrie Profile 2: Silmeria is not a sequel to Valkyrie Profile but a prequel. This means if you've never played the first one, fear not, you aren't missing anything.

The story centers on Silmeria. She's a Valkyrie trapped in the body of Princess Alicia. Because of this it seems like Alicia has a split personality, and that she's got to be crazy or something. As a result, Alice doesn't have very many friends... if any at all. Silmeria, has been exiled by Odin, the leader of the Gods. She now wants revenge for what he has done to her, and since Alice has no friends, she agrees to help. It's an interesting story, but much like the first one, gets off to a really slow start and takes a while to pick up.

The game's story is told through beautiful cinematics Not quite the best looking game on the PS2, but beautiful enough. The backgrounds, characters and monsters are all detailed. Especially in some of the games cutscenes. The voice acting is also suitable enough for the game. The game also sounds really good.

The good news about Valkyrie Profile 2 is that there is no time limit. Fans of the first will remember that there was a time limit before the battle at the end of the game. Valkyrie Profile 2 does away with that and thank goodness it does. This gives you far more time to explore and do everything the game has to offer, and the dungeons are quite interesting.

Most Dungeons are pretty simple. It sort of plays out in an action/adventure style. You have photons you can fire at your enemies and certain objects. Your photon also reflects off some objects, and it's actually vital to use this in some dungeons. So the photon isn't just there, it's essential. Even more interesting in Valkyrie Profile is the battle system.

Battles are contact based. In battle you've got your characters on one side and your enemies on the other. At first it seems like battles take place in real time, but in reality, the enemy only moves when you move. This gives you more than enough time to plan out a strategy. Each enemy has an attack zone. If you're in it, you'll be attacked. In most RPGs getting attacked is no big deal. In Valkyrie Profile 2 it's much more than just a big deal. The difficulty of this game escalates really fast. You'll quickly find yourself overwhelmed by some of your enemies. Luckily there is a solution. Most battles have a leader. If you defeat the leader you win automatically without having to worry about defeating the others. It helps if you want to end the battle quickly, and especially helps when your party is being decimated. Still, the battle system calls for complete strategy on your part.

They say it takes about 40 hours to complete Valkyrie Profile 2. However, you'll find yourself spending most of these hours leveling up to take on new challenges. As I mentioned, the difficulty level rises fast. Meaning you'll probably do a lot of battling in a dungeon before moving on to the next. Even worse, you'll have to backtrack out of a dungeon once you complete it. Even worse than that, enemies respawn when you reenter a room. The good thing about this at least, is that the dungeons aren't overly long. Again, however, you'll spend quite some time leveling up.

In addition to inside battle, outside battle is just as interesting in dungeons. You'll often come across sealstones. When you pick them up they grant enhancements to your party. They can be either positive or negative. For example your strength could go up by grabbing one... and go down by grabbing another. Carrying it puts the effect on your party. However, you can also put the effect on your enemies by setting the stone on a dais. Needless to say, you'll want to put the negative effects on your enemies... unless you're looking for a harder challenge than the game already is.

Outside of dungeons and battles you can learn plenty of skills throughout the game. When you buy equipment, you can link it together to give your characters special skills. This is a lot of fun to play around with. Although, it should be said, it gets tedious to set it up after a while. The game shows you which skills you've created through your equipment, but there's no way for it to auto-equip with the stuff that gives you that skill. At first this is no problem, but then as your characters start to build up and your list gets longer, it becomes a pain to set up all these skills again. It comes down to way too much time in the menu when there shouldn't have to be.

Valkyrie Profile 2 is overall a pretty satisfying game. If you can get past the sluggish story (which really does turn out to be really good in the end) then you'll find yourself in love with this game. It's different from the first one, but not so much that old fans will find themselves disappointed. Actually it's quite the opposite. If you liked the first game, then by all means, pick up this one.

The Good

+An interesting story
+Beautiful graphics
+Excellent music score
+Good voice acting
+Large cast of playable characters
+Interesting skill system
+Just all out fun to play

The Bad

-The story is slow
-Really steep difficulty level, a lot of the game will no doubt come from you spending time leveling up in dungeons before moving on
-The skill system is interesting, but not being able to have your equipment auto-equip is really annoying when you've got a lot of characters and a lot of items in your inventory--equipping your characters shouldn't be a tedious chore

Top Reasons not to Buy this Game

2 Rating: 2, Useful: 10 / 15
Date: May 11, 2007
Author: Amazon User

I have decided to include the top reasons to not buy this game. I have excluded any positive qualities just because the problems with this game are so overbearing, it kills any of the positive qualities. Feel free to skip the conclusion, but I feel each reason makes an important point.

Top Reasons to never buy this game:

1) Absurb Difficulty
I'm not against difficult games but I have a distinct feeling they increased the difficulty just to make the game last longer. Every time you beat an area/dungeon you get a new area unlocked so you can progress in the game. It follows a very strict guideline, as you do not roam in the world but click on locations that have been unlocked. The issue is that every time you unlock an area and progress you must level for many hours before you can even fight those enemies in the new area. You may be able to easily kill enemies in the last area but when you go to the following area you would be destroyed within one, sometimes two battles. Therefore, you are required to go back into the area you fought in and bored of and re-level up for about another 4 or so hours just to continue. Most games have a progressive difficulty increase, this game does not. If this happens once in while that fine, but with every new location unlocked it gets tiring, very quickly.

2) Side Scrolling, 2d design
The first thing you notice when you play the game is that the characters move in 2d, meaning only to the side, not up or down. Awkardly enough, all the other non-playable characters in the game do move up and down so talking to them require you to align your body in a straight line with them so you can talk. Even more confusing is the fact that they made the battles in 3d. Why would you make the battles 3d, the non-playable characters move in 3d, but not your party?

3) Cheating Bosses
Have you ever spent a 10-15 minutes fighting an end boss to get them half way to being dead and then they suddenly kill your whole party with one new spell? You will if you play this game. For some reason once you start doing a lot of damage, near half way of the boss health gone, many of the boss enemies suddenly develop a new spell or attack. These are extremely cheap, such a water spell that will hit everyone know matter where they are on the battlefield and do huge amounts of damage, enough to kill everyone in the party depending on your level. The thing is the rest of the time in the game you can only hit enemies within there attack range. Why the new spell, why did they throw out the attack range for no logical reason, and why can these spells wipe out a whole party? Worst of all it happens after the enemy taken a lot of damage meaning you waste a ton of time, maybe 10 minutes fighting them, only to die over and over half way through. Seems like it would be pretty annoying? Well it is.

4) The little things

Running from Battle
In a normal game you can just press a run command and they attempt to run. In this game, you have to actually move to an area where you can escape. Often this area far away and blocked by many enemies. Sometimes you have to run to a different floor if there is stairs and there are often many objects in your way you have to navigate around. All the while enemies will attack you constantly. Even when you try to run away and get to the area sometimes it will deny you from leaving, even if enemies are not right near you, so you will have to re-try to escape several times.

You can be cheap to
This game is designed so your whole party has one attack meter and one menu spell (such as heal) can be cast per period of time. The problem is that when you fight an enemy in an party, your whole team may be wiped out because they all are hit and you can`t heal them fast enough. However, by using your strongest character you can send them alone to fight the enemy and leave the rest of your team far away which will allow them to stay alive and gain experience too. All you do is send in one character, heal that person one time per turn and use the remaining attack meter to continually attack until the turn ends. The enemy attacks, then you repeat the healing and are back to full health with the rest of the attack meter to spend. You would understand better if you played the game, it not complicated at all once you play the game a little while. There is a reason why normal RPG's have one attack per person and there a reason why that system is used and not this one.

There are many other little things that seem like they should have been tweaked, but never were. One example is the lack of save points in dungeons and often there is only one, right before the boss enemy, so if you die you have to restart and re-obtain all the items in the area. For the sake of your time I'll save you the rest of the details.

Conclusion
There is a underlining theme in this game, that they tried to change things that worked before and replaced it with a far worse replacement. I also get the strong feeling that they tried to save time with game production by cutting certain things. Absurd difficulty level, 2d scrolling world, and not being able to roam freely to key locations (therefore not creating a world) are some examples. There certain things in the game where I wonder if someone tested it because it very annoying. If a good game has one or two quirks that comes with the territory but in this game it just another thing to add in the list of problems. In playing this game I just get the feeling that it not very fun to play, there is to many annoying issues with this game. Overall all the problems and design failures make for an experience that you should easily pass up.

Pleasant surprise!

5 Rating: 5, Useful: 5 / 5
Date: April 07, 2007
Author: Amazon User

I bought this game on nothing but pleasant rumors about Valkyrie Profile Lenneth and the fact that the box looked pretty, it was a Square Enix production and it was on sale. Yeah, on one hand, its a dumb way to buy video games. On the other, I booted up the game with absolutely no expectations and absolutely no information about the first game. That said, I was utterly blown away by this awesome game.

More than an RPG, this game has a heavy puzzle aspect that breaths new life into every battle. Every dungeon has its own quirks and every battle is different, so its very hard to be bored by it. The side-scrolling took me by surprise, but I got used to it, then later admired the way it got implemented into the puzzles. Yeah, there's that crappy lip-synch thing, but I quickly stopped caring because I was having so much fun. I think I enjoyed this game more than Final Fantasy 12 (blasphemy, I know, but FF12 is very awesome too).

I understand, however, this isn't a 100% Square Enix thing, but rather a Tri-ace production. If so, I look forward to their next RPG, because as far as I'm concerned, this game is up there with the best the PS2 has to offer. The only thing stopping me from picking up the first game is my lack of PSP. (There's just no way I'm gonna buy that thing... but if they re-released VP1 for the PS2, I'm so there!) 5/5!

Lives up to the original and pretty to boot...

5 Rating: 5, Useful: 4 / 4
Date: September 30, 2006
Author: Amazon User

Beautiful gameplay and cinema graphics bring new life to the Valkyrie Epic. The storyline is every bit as compelling as the original with some new twists. Valkyrie Profile 2 is one of the last best games that will ever hit the PS2 making it a must buy. On a personal note, this game made me want to play the original again before starting it so I highly recommend playing VP1 through before starting VP2.

A MUST Play for RPG fans!!

5 Rating: 5, Useful: 5 / 7
Date: October 04, 2006
Author: Amazon User

PS2 is far from dead!!

Square-Enix has done it again!!!! First off, I am going to say I love this game!!! I'm a big turn-based/stategy RPG fan. But I would say this gamefs battle system is semi-real-time with strategy elements and I love it!! I would have to compare the battle system to the likes of Parasite eve and Vagrant Story!! With the same elements still present from the original Valkyrie Profile. This is probably the best RPG I have played all year. I strongly recommend this game to any RPG fan and will definitely satisfy until FFXII!!! Now for the review:

Graphics: 5 out 0f 5 Simply amazing I knew the old PS2 still had it in her. This game has some of the best graphics you are going to see on the PS2, you may see some pixilation but hardly noticeable unless you are looking for it... The detail in the characters, background and dungeons are amazing. I really get taken back to Vagrant story when I play this game. And OMG the special attacks look ABSOLUTELY GORGEOUS!! Perform a special attack and your jaw will drop. I canft say anything negative about the graphics in this game what so ever especially being last generation.

Sound: 4.5 out 5 The game sounds great!!! The voice over are well done!! Battle cries are wonderful and will take you back to the original Valkyrie Profile unless of course you purchased it on the PSP then it wont take you back very farcLOL

Controls 5 out of 5 Okay I donft thing I have played an RPG with better controls. You play on a 2D screen side scrolling with outward and inward exits and entrances press up or down accordingly to access them. Anyone who has played the first one knows exactly how it works. The first new thing you will notice is the new battle control scheme. The old is you still have to press X,O, , or to correspond to the character you have assigned to that button, still works great!! The new is that now you are able to roam in 3D once you are in battle mode and this works great I explain in the Gameplay section. L2 lets you find and switch targets, and then you just analog to get there.

Gameplay 5 out of 5 Dare I say umm perfect!?!?!? First I will address the two things I loved about the original Valkyrie Profile that you will find in this sequel/prequel! 1st thing - I began to get really annoyed by RPGfs now a days that make you have to talk to nearly every single person in a town to move the story along. This is never a worry in the Valkyrie Profile series. You go to a town if there is something of importance there CG or AI takes over all you have to do is listen/read and then go shopping or if you really want, talk to the limited amount of people in that town, but it is normally just random talk nothing of real importance to the story. Or you may have to talk to some people to fnd side quest maybe? Many of the RPGfs I have tried to play lately suffered from thiscI mean who has the time to sit and play a game for hours only to be left feeling like you barely accomplished anything, cause you couldnft find the right person to move the story along?

2nd thing is the battle system, being able to press a certain button numerous times and watch that character spring in to action was always a joy. Lets you feel more involved in battle instead of just letting you sitting and watching. The new additions are GREAT additionscfirst the free roaming in battle. You can move anywhere on the 3D battle screen you want within the parameters of course. Since you are able move anywhere on the battle screen Square-Enix thought it would be a good idea to allow you to split up your party, and they were right!! Basically you have a party of 4; but you can split them up into 2 teams. Imagine this if you willcyou send one team to either fight a separate group of enemies or you can send one group to draw attention and use the other group to attack from behind taking the enemy by surprise and normally causing more damage. Strategy has been added!!! Other notable mentions: Special attacks are Stellar, Enemy Bosses are huge, and characters are very likable. Also while in a dungeon you can still turn foes to crystal and use them to aide you in reaching different areas, but dig this!! Now you can turn a foe to crystal then shoot that foe a second time to transport yourself to its position. Ex. You see an enemy on the ledge in front/above you but you cannot reach him or the ledge by simply jumping. So you shoot diagonally at him freeze him shoot a second time and you are immediately transported to his position on the ledge and he is transported to your old position. How cool is that?

Story (So Far) 4 out of 5, the story so far is great and from what I can tell takes place before the original Valkyrie Profile, I am only about 40% in to it but so far I am really drawn in to it, I cant go in to more detail for the sake of spoiling it, but it is intriguing.

Bottom Line: If you are an RPG fan you MUST have this title in your library of games, it will not disappoint. With the combination of the GREAT original gameplay, stellar graphics, intriguing story, and innovative new features this is one not to be missed. Even if you are not an RPG fan I would still recommend this as a rental.

Never got to the first and I don't care

5 Rating: 5, Useful: 3 / 3
Date: October 10, 2006
Author: Amazon User

I never played the original and don't really want to. This game was such a treasure to find with it's phenomonal music and graphics, engrossing gameplay, twisted plot, and the variety of characters possible to play. I have lost a lot of sleep over this game and I'm not even half way done.

If anything, it has some of the best show of PS2 graphics I have seen-something to expect from a Square-Enix production. The wind moving through the environments, the water trickling, the sort-of dream-like haze in the towns. It all culminates into an eye-pleaser if nothing else. But the gameplay and game engineering is also top quality. The character designs are very diverse with many periods of time and cultures represented. There is a fairly even mix of female and male characters as well as classes like archers, light warriors, mages, ect.

The menu navigation and ability to load different game data at anytime (other than combat) is a serious perk that many take for granted. You can keep loading a game when you don't get the einherjar you want until the randomized selection gives you the perfect group you are looking to adventure with. The ability to instantly travel to any location on the map without lengthy travel from location to location keeps the pace nice and brisk giving you only what you want, buying equipment and battles.

The difficulty is right where it needs to be, if you do a quick run game, you will have a tough time beating the boss. It's nice not to have leveling forced on you but rather as an elective thing so that you can get through the story when you want to. The battles are clever, mixing tactical RPG with action making it very engaging and actually fun. There is a degree of button mashing, but then again, it's not a static or boring as the your turn, my turn, cast a spell, drink a potion. It's actually combat, like it should be.

I can't praise this game enough...I don't care how good the first was, it can't be better than this one. This will certainly go down as a best title for the PS2. If I had any complaints, it would be the recycled voice-commentary for different einherjar and the fact that they really aren't involved with the main story-line. Oh, and since they would be stupid not to make a third one, customizable armor would have been the cream of the crop. VP2 is a solid offering for the last PS2 has to offer.

A good follow-up to the original

4 Rating: 4, Useful: 4 / 8
Date: October 02, 2006
Author: Amazon User

After realizing that I wrote this review after only a few days of play, I thought it was time to give this game the review it deserved. No, "VP2" isn't a masterpiece, but then again, it's hardly the stinker that some of the reviews have made it out to be.

Let's begin with the good:
- Story: I really don't understand what some of these reviewers were playing.VP has a pretty strong story. Sure, it slows to a crawl at times, but in the end, it's a pretty good tale. It has issues (the one point I would agree on is that time-travel usually screws up a story, and here it only serves to confuse matters), but I (being one of the five people who played the original "VP" on the PS) was quite happy to see the backstory of Dipan, one of the more mysterious venues in the original game.

- Battle mechanics: Very nice. Sometimes, battle can be overly difficult, but all in all, it's a lot of fun to play. Any RPG that offers even a semblance of strategy for battles is nice, and this game gives significantly more than that. Run up and kill the leader for a quick end to a battle, or try to beat some of the subordinates to obtain items for weapon and armor construction.

- Graphics: The backdrops are simply gorgeous. The character models are nice, but their movements are a bit stiff, particularly during cut scenes. But all in all, this is quite aesthetically pleasing.

- Extras: Tri-Ace has never disappointed in this regard, and the Seraphic Gate once again carries on the tradition of completely optional extras at the end game. It's not the magnificence that the end of "Star Ocean: Till the End of Time" was, but it doesn't disappoint.

And now, the bad:
- Control: While I love the battle mechanics, the control leaves much to be desired. While attempting to dash through an enemy's line of sight, it is very easy to get caught up on a wall or a rock, leaving you exposed to the wrath of an attack, which is often unforgiving.

- Level-grinding: I'm not a fan of a game that actually rewards a player for level grinding. I tried to beat the game quickly (and did), only to find out that if I overlevelled early characters, I would be rewarded with overpowered weapons. A big disappointment here.

- Unbalanced Difficulty: Tri-Ace has never shied away from ramping up the difficulty in a game quickly.One moment, you'll be beating on a mediocre enemy, and the next moment, it's off to the hospital (or morgue). My gripe with this has always been that the player never knows when they'll meet an overpowered group of enemies. I mean, if I were venturing into a cave and saw some overpowered nightmare, I wouldn't run up to it gung-ho for an attack. Unfortunately, our protagonists do (and often), and get their tails whipped.

- Ending: Alternate timelines, time-travel nonsense - was this really necessary? I wanted a story that tied to the original "VP"; it is completely unclear that this is the case in "VP2". I won't spoil the ending, but it disappoints.

- Item Creation: What a mess. There must be like 1,000,000,000 items in the game, and only like 50 of them can be used to make good weapons. Too much hassle.

There you have it. All in all, a solid outing. I wouldn't rank it above the original "VP", but it didn't disappoint.

Addendum: A little advice. If you aren't expecting much of a game before you buy it, don't buy it. There's nothing more annoying than reading the rants of a reviewer who had already made up his mind before even playing the game. Also, don't buy a game based on the company that distributes it. Square/Enix didn't develop this game - Tri-Ace did. It's no wonder that the people of this country are up to their eyeballs in debt.

A Lesson in Frustration

3 Rating: 3, Useful: 3 / 5
Date: August 09, 2007
Author: Amazon User

While aesthetically pleasing I found VP2 to be one of the most frustrating and annoying games that I've had the misfortune to come across. Aside from finding the characters flat and uninteresting, the story mediocre, and the music passable, it was almost impossible to progress through the game at a reasonable pace. The dungeons get progressively harder which is understandable and acceptable, what isn't is how it's nearly impossible to even set foot in the next dungeon without returning to the previous one to "level up" but a lot of good that does you. At best you'll earn more hit points and hopefully the skills that you're trying to learn, but the core part, the amount of damage you deal, is tied to the weapon that you're using.

But guess what. You can only get the really good weapons that give you half a chance by having them "made" for you. Weapons are made by acquiring different items from battle and selling them at various armories to have the desired weapons placed in stock. This in and of itself isn't such a bad thing, what is is that some of the items you need are nearly impossible to acquire. I'm not the type of person who normally memorizes where I was when I got a particular item and what it was that dropped a it. I dash, strike, and hope for a direct assault. Therefore I'm completely at a loss as to where I acquired that charged tail feather from or if I happened to remember which area and which monster, it was a trial and error method to determine just which body part provided which item, and then again which attack actually targeted said body part. In the end I left it up to luck, got what I could, and did the best that I could do with what I had.

The item situation left me irritated to the point where I questioned if I even wanted to finish the game. But I did and was rewarded with a rather unsatisfying ending. Theoretically after beating VP2 I should have wanted to play VP1, but you know what? I don't. In fact I don't want anything else to do with Dipan, the valkyrie sisters, and whatever other pseudo mythology they manage to come up with. I wasn't expecting much from the game and on that end it didn't disappoint.

If pretty graphics are enough to offset a mediocre story and a frustrating item system, then by all means get Valkyrie Profile 2 and enjoy it for what it has to offer.

Best RPG on the PS2...period

5 Rating: 5, Useful: 3 / 7
Date: March 09, 2007
Author: Amazon User

This dame is awesome! I'm 107 hours into it and I'm still captivated by it. HUGE quest, killer graphics, great music, epilepsy inducing attacks. The game is fantastic. It's a hybrid of turn based and real time attack rpgs. I much prefer turn based myself, but this works for me. And the best part is, there's no other rpg like it on any system. I'd say the closest would be a cross between Grandia 3 and suikoden 2.

Go out and buy this game today!!!
Of course, some guy in jeans wouldn't. (read my other reviews for reference).


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