Below are user reviews of Unlimited SaGa and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Unlimited SaGa.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 58)
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This game sucks!
1
Rating: 1,
Useful: 0 / 0
Date: May 29, 2008
Author: Amazon User
The developer of this game must wake up on the wrong side of his bed. I had no fun playing this game but frustration. It is uninspired and not motivating at all. Once I start playing this game, I turn off the system after about five minutes. I just cannot stand it!
Sucks in almost every way
1
Rating: 1,
Useful: 1 / 1
Date: July 25, 2007
Author: Amazon User
Unlimited Saga is a terrible RPG in almost every way. The graphics are horrid, both in the cutscenes and in the game. The music is subpar and cliche'. The game system is completely unintuitive, both on the world map and in combat scenes. The voice acting is disgustingly bad. The city menu is limited and almost useless. If you are a fan of RPGs you may get a few scraps of fleeting amusement out of this game, otherwise you are in trouble. Avoid this game at all costs.
The worst RPG ever
1
Rating: 1,
Useful: 1 / 1
Date: March 12, 2007
Author: Amazon User
After having played the SNES Romancing Saga titles, I was hyped about this latest adittion to the series. My expectations were high, perhaps too high. The games graphics look like first-gen third party Sega Saturn titles. The overworld map feels like you are moving a cardboard token accross a 'Life' game board. The towns are static, badly drawn scribbles which are supposed to resemble villages. The dialogue is bland, and often you find yourself not knowing what to do. The battle system is horrid, both in interface, graphics, and sound. This game is only good for torturing friends. "I will give you 5$ if you can finish this game!" They will not.
Keep an open mind on this one.
3
Rating: 3,
Useful: 3 / 3
Date: May 22, 2006
Author: Amazon User
Gladly, I bought this game on clearance for about 6 bucks, so I don't feel that bad. The FFX-2 trailer was worth almost that anyway.
This game...oh, where to start. It's not a good or bad game, it's more of a decent game that was rushed off the drawing board. It had some great ideas but fell short of the good game it almost could've been. Because a lot of gamers who picked this up expected a Final-Fantasy style game I've tried to compare it to the closest one I could get it to, for justification of their choices.
First, if you are used to the flashy graphics of now, please save your money. The FMVs are the only real good artwork in the game, and those are few and far in between; the game uses art stills instead of the "normal" moving 3d character for storyline scenes. These scenes look horrid on a high-def TV, i'm sorry. Everything looks pixelated to me. The battle graphics...well, the background looks like an early ps2 game, but the sprite characters look like they predate the PS1. The movements look stiff and fake while attacking, and the 2d sprites look rediculous on the 3d background. Now, don't get me wrong, Final Fantasy Tactics had sprites, 2d stills, speech bubbles, and no real movement outside of battle too, but it had a good story and some graphics credibility to make it a classic.
During the story the screen almost feels constrained thanks to Square-Enix slapping a thick border around their painted backgrounds. The lack of exploring towns didn't bother me as much, as I thought of the menu-based shopping in, again, FFT. The world exploration, however, did. It felt more constraining than the "action" sequences, with a very limited and bland chunk of land being laid out for you to "explore". I'm sorry, FFT did a better job of the linear maps...the exploration part was what finally turned me off this game. It became one long chore.
The battle system is a poor aborted child of what could have been a great idea. Much like the roll of dice, a reel determines which of a few actions take place in battle. However, selecting all your movemetns before you know what the enemy is going to do gets rid of a lot of battle tactics, and early in the game you just end up punching and kicking your way through mundane battles anyway.
If I could change only one thing, I would change the map. They had a traditional map you could view, there was no reason to put in poorly rendered walking paths that you had to hop across. Just put in paths on the actual world map!
All in all, its a liveable game. That and the trailer make this worth the 6 bucks.
Could cause violence against PS2 system..proceed with caution!!
2
Rating: 2,
Useful: 2 / 2
Date: March 11, 2006
Author: Amazon User
OMG I made the mistake of buying this game. How awful Square. How COULD YOU!? Let me count the ways:
Visually, Unlimited SaGa characters & backgrounds aren't animated--everything is entirely static. The only place you get anything resembling modern graphics is in the battle sequences, which feature sprite-based characters and rudimentary 3D backgrounds. So if you like the game's art style, you'll probably enjoy looking at it for a little while, but if you're looking for more-modern graphical fare, Unlimited SaGa won't be the slightest bit exciting. The game's catalog of sound effects is understandably limited, since little of it plays out in anything like an action scene, and the voice acting ranges from bad to horrible. The soundtrack is really good and the only saving grace. I advise buying the soundtrack and PASSING UP the actual game....
The game's field scenes play out like some ultra bizarre RPG board game. Your character is represented by a tiny static sprite, and you move in hops along preset paths that are presented to you. Each movement may present some form of obstacle or curiosity--you can be attacked, encounter a pitfall, or discover a treasure chest, for instance. None of these are visible on the board, however, so you'll end up stumbling blindly into things quite a bit. This system of exploration, which doesn't actually let you explore much at all, comes off as stilted and constraining. It's also horribly plodding and makes the movement portion of the game feel like a chore.
Interactions with townspeople, and indeed all the dialogue sequences in the game, play out with mere static character portraits and comic-book-style text bubbles. When you're tired of moving a cursor around the town background, you can head to the inn and see what adventures can be undertaken. Sometimes these adventures tie into your character's storyline, but other times they serve no apparent purpose, and after embarking on one you often have to wonder exactly why you're doing what you're doing. The whole process, which is meant to advance the game's plot, ends up being incredibly nonsensical.
Think of USaga as a point & click adventure. Click mouse, move character, fight battle, collect gold, move to next fight.
Super boring, repetitive, totally lacking of innovation...yup that is Unlimited Saga.
One of the worst games I've played...
1
Rating: 1,
Useful: 3 / 4
Date: January 15, 2006
Author: Amazon User
Bought this game very cheap, as it is from a publisher I normally love and trust.
Hailed as being an "extreme" RPG, I thought a little challenge could be fun (just got done played a series of fun, but easy games.) Plus, it was cheap.
This RPG game is only "extreme" in how bad it is... The difficulty in this game comes from a completely random, roulette wheel battle style, and the fact that every challenge in the game require level 30+ skills to overcome, when you're at level 2. Seriously, you will encounter a barrel, a door, or a treasure chest and not be able to do anything, right at the beginning of the game. You later find out it takes a level 30 skill to break or open anything.
So, you walk around what is basically a board game playing field, moving a stationary character drawing one space at a time, while random pictures flash in the background. Occasionally you get in a random battle, which is where the roulette attack wheel comes in. All your skills are put on a fast spinning wheel, and what you land on is what you do.
Or, you encounter a trap. If this happens, you use the same wheel to try and avoid it, which it early levels, is something like a 1/19 odds.
The battles present another huge problem. You have your standard HP, and you have LP. LP is your life points, and if a character is attacked while in KO (after HP reaches 0, typically) you lose an LP, and when LP is gone, you're dead for real. You get shocking little LP... like 2 or 3 at most... which wouldn't be too much of a problem except tiny monsters in random battles do LP damage while you still have full HP! So, at full HP, a 2 hit kill monster can hit you for an unavoidable 2 LP... possibly killing a character. This makes HP completely useless...
I never found an item that could cure LP, either.
There are multiple characters you can play, with different storylines. A good feature, but the stories (played out through a very few still picture/word sequences) were bland and confused, and none of them sparked my interest enough to possibly warrent played through such an unfun wreck of a game.
Not even worth the incredibly cheap price and shipping. Stay away.
If you want an "extreme" or challenging RPG with great story, great gameplay try the Shin Megami Tensei Nocturne or Digital Devil Saga series.
A return to the earliest types of RPG
3
Rating: 3,
Useful: 5 / 6
Date: September 03, 2005
Author: Amazon User
One of the reviews I read said about this game exactly what I think: This game is very faithful to the Dungeons and Dragons formula of RPGs. You roam around dungeons with specific skills that can ensure your survival, or seal your doom. There is also a "reels" system that is much like a role of the dice.
I have mixed feelings because on one hand, I believe this game should have more animation; yet on the other I feel that what it lacks in "eye-candy" it compensates for in strategical depth. The main reason I gave it a three for overall is because I think that beyond my own opinion (4) many gamers who enjoy the graphics of other Square games will be disappointed, and will see the disparity of effort between the development of a Final Fantasy game and this one.
Basically the game is very two-dimensional graphically. You control a figure who you move around in the dungeon one room at a time with the Analog stick. The only real animation (moving drawings and sequences) are in battle and very few and far between otherwise.
Developing a character involves choosing a "development path" for them. Do you want a person who can disarm traps and unlock treasure chests? How about an expert axe user? Or you could go with magic; however, you typically pick which skills define each character, much like in the other "Saga" games.
I do think Square could have done better graphically on this in some places. Also I dislike the idea of equipped weapons breaking. Square kept some of the things in Saga 2 that I disliked, and I still enjoy the original "Saga Frontier" the most.
If you want a good RPG that has a lot of free-roaming, more animation, and a unique battle system, check out the first "Saga Frontier."
The Perfect RPG? (By my standards, perhaps...)
5
Rating: 5,
Useful: 13 / 15
Date: August 19, 2005
Author: Amazon User
First and foremost, I understand that this game has recieved a lot of negative attention -- and with good reason. It does not follow true to the traditional RPG style of Square-Enix, and so the fans have been setup for a disappointment. However, this isn't to say that the game isn't good, by other standards. In my personal opinion, I think this game is quite perfect, as is introduces a style of gameplay not normally found on a console RPG, which is very similarly laid-out like the 'pen-and-paper' edition of 'Dungeons & Dragons.'
The game features very, very detailed art, which is gorgeously rendered. The style is a mixture of cel-shading and matte paintings. Most of it consists of 2-D static images, whereas the only time you see an animated sequence is during battle, or cinematics.
The music is also a good department. It fits the game very well, and easily manages to reflect the feeling and emotion of each sequence. The voice-acting, however, is borderline terrible. (Though not as bad as the voice-acting in Final Fantasy X.)
As far as gameplay is concerned, I must be honest in saying that it is definitely not suitable for everybody. Not only can it become frustrating and difficult, but most everything is menu-based, and will not appeal to those seeking constant action, or real-time control. However, I generally perfer menu-based gameplay, so this is a plus, to me. The gameplay flows like that of a board game. However, it is like a very vivid boardgame, with detailed characters and roles. The map screen actually functions like a tiled board, whereas your character is a playing peice, and you move him / her across each tile while trying to avoid traps and enemy encounters. All of this adds a more strategic element to the game, and can, at times, greatly affect the difficulty. It is very easy to become discouraged when trying to simply traverse across the map, as you may find yourself in a fatal situation, only escapable by pure luck.
The game's system revolves around the use of a 'reel.' This is basically the equivelant of dice in a pen-and-paper RPG. Whenever you encounter a trap, prepare to execute an attack or skill, or attempt to open a treasure chest, the reel will begin to rotate. There are a number of panels on the reel, which are either good, bad, really good, really bad, etc. The objective is to stop the reel and hopefully land on a desired panel. It can become frustrating, at times, though it is not as unfair as some people make it out to be.
Character development, as you can expect, is similar to that of previous installments in the 'SaGa' series -- the level-up system traditionally used in console RPG's is abolished, and replaced with a more accurate growth system. It should be noted, however, that growth / experience is not achieved after battle, rather it is achieved after accomplishing a mission / clearing an area. This, also, can seem unfair, at times... though it is to be thought that character growth is a reward given after completing a mission, rather than something that progressively occurs along the adventure.
I decided to rate the gameplay at 3 stars. Though, on a personal basis, I enjoy it much more than this, I want to take into consideration that not everybody will find this as suitable as I do. And, perhaps, I may be one of the few people who can appreciate the unique approach that this game has taken...
pretty good game
4
Rating: 4,
Useful: 1 / 5
Date: February 13, 2005
Author: Amazon User
unlimited saga wasn't such a bad game. it was a good game with nice graphcics. but the game is prtty difficult though.
Stupid piece of $HIT!!!!
1
Rating: 1,
Useful: 3 / 16
Date: January 31, 2005
Author: Amazon User
this game is so horrible,i've only been playing for about 10 mins,and half the time i don't even know what im doing.
you play as one of 7 characters(u can pik which one).i don't know why they call it an RPG,it doesn't seem like it.there is no leveling up system,so u just fight and get killed for no reason.when u move around on the map or dungeon whatever,ur character looks like a chess piece(im serious),there is this ring thingie on top of the characters head,u use the analog stik to move the ring thingie and ur chracter will move in that direction.when u enter a town,u cannot even explore in it! u can either look for a mission and gather info,or buy weapons.
the only good thing about this game is the battle animation(surprised?).when u enter a battle,the graphics are so beautiful!
im glad i didn't buy the game for $49.99 when it came out.i bought it for about $15.00 brand new.
****REMINDER~~~~~ PLEASE do not buy this game,unless ur retarted or somethin.u WILL regret it,i promise u....
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