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Playstation 2 : Tom Clancy's Splinter Cell Chaos Theory Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Tom Clancy's Splinter Cell Chaos Theory and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Splinter Cell Chaos Theory. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 71
Game FAQs
IGN 84
GameSpy 100
GameZone 89






User Reviews (1 - 11 of 34)

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Go get it for PC (This review is for the PS2 version only)

1 Rating: 1, Useful: 5 / 12
Date: April 20, 2005
Author: Amazon User

This would be a great game if the PC and Xbox version of this game didn't exist, but sadly that is not the case. If you have a PC (most likely you do because you're reading this) and a ps2, go get it for the PC(or xbox). Here's what UBISOFT failed to mention when releasing this for the PS2.......the multiplayer Spy VS Merc component is EXACTLY THE SAME as Pandora Tomorrow with the exception of 4 new maps. No new Camo suit, no gas mask, no new weapons for either spy nor merc, oh and also...no Death Match and no new story mode either!!(but the PC and xbox version have all of the above)Also, the CO-OP in the PS2 version isn't online, just split screen. So if you have Pandora Tomorrow...and you're buying this to play Spy vs Merc onilne....you're going to be paying $50 for 4 maps(oh yeah, they fixed the double jump thing too). But if you don't play online, the single player is okie because all the levels are chopped up and smaller then it's PC and xbox counterparts (which means more linearity) but I must repeat, if you have a PC(or xbox), go buy it for the PC(or xbox).

I JUST FOUND OUT. I HATE ALL SPLINTER CELL GAMES

1 Rating: 1, Useful: 0 / 7
Date: October 01, 2007
Author: Amazon User

THESE GAMES ARE STUPID, MAKE NO SENSE AT ALL. YOU CAN'T LIKE THE MAIN CHARACTERS. THIS IS MY OPINION ONLY. I AM SURE PEOPLE LOVE THESE GAMES. I, DO NOT. I WANT ACTION, I LIKE GAMES WITH AK-47, GRENADE LAUNCHERS, LIKE THE DESERT STORM SERIES. POSSIBLY THE ORIGINAL SPLINTER CELL IS OK. SYPHON FILTER ON PS ONE ARE BETTER GAMES, EVEN THOUGH THE GRAPHICS ARE TERRIBLE. WINBACK: COVERT OPERATIONS ON N64 AND PS2 ARE GOOD. I HAVE THEM BOTH. TEENAGERS MAY LIKE THE SPLINTER CELL SERIES. TO EACH HIS OWN. THANK YOU

Mediocre Version

2 Rating: 2, Useful: 2 / 13
Date: April 24, 2005
Author: Amazon User

I own the X-box version of this game and it is incredible. I rented the play station one just for fun. I knew it wouldn't come close, but I just wanted to see how it stacked up. This game is of very mediocre quality by to days standards. The first splinter cell that came out for PS2 is better than this one. The PS2 Chaos Theory sort of looks like an early prototype of the X-Box version before detail, texture, high quality graphics and nonlinear mapping were put in. If you don't have the X-box though, it's still a pretty fun game, so I'd recommend at least renting it.

Far too easy...much easier than the previous games.

3 Rating: 3, Useful: 0 / 0
Date: December 24, 2006
Author: Amazon User

I have played all of the games of this series, and the previous two were much harder to beat than this one.

This one seems to focus more on attack than stealth. Fisher can make a LOT of noise before people notice...and even when they do, a headshot makes quick work of them.

The AI is stupid. I can whistle or make some sort of sound, and all of the baddies on the map will come to my location, where I can gun them all down. Area clear. yawn.

It's not a total loss, and the story is fun and interesting. For the price it is now, I would buy it (and I did). But I feel sorry for the people who paid full price.

Weak mission design takes away from a perfect game

4 Rating: 4, Useful: 27 / 28
Date: June 23, 2005
Author: Amazon User

First off, I must say that Splinter Cell is the leader of stealth action games. It's fun, thoughtful, and intuitive. This game took many of the flaws of it's predecessors - "Pandora Tomorrow" and improved upon it. The three main improvements are the ability to save at any time, co-op, and a slightly better close up killing method.

All in all, if you played the other Splinter Cell's, it's pretty much the same. Which is good. You still can shoot lights, you still need to stick to the shadows, walk softly, kill quietly, and hack your way in. It continues the most thought provoking action series around, even though the latter levels are pretty annoying. The game mechanics have yet to be matched by any other game around.

The level designs are fun, unique, and varied. There 10 levels, with levels 3 to 8 being equally the best.

Unfortunately, this is not a perfect game. While there have been improvements from the previous game, there have been some drawbacks. In my opinion, some strategy and thinking have been removed from this game. Pandora Tomorrow (at least the first half), was really a thinking man's game. This chapter in the series sort of eliminates it. It's more of, "how many guys are there I need to kill". I found less reliance on shooting lights, taking out cameras, sneaking around and avoiding enemies, and more concentration on just plain shooting. Kind of dull and annoying (especially the last two horrid levels). Also, hand to hand combat is still not good enough. The newly added knife is excellent, but it still attracts attention, and grabbing guards is still to finicky. With more enemies in smaller spaces in this game, this flaw really stands out.

The co-op is interesting. Not as great as I'd hoped, but still not too shabby. It's definitely better than nothing, so I will give them credit for that. Since there are two people, it would have been interesting if there were more enemies, as both can handle the enemies simultaneously, but alas, the majority of the co-op is running really fast to avoid autoguns or figuring out where I can use the special co-op moves. The whole team aspect isn't really utilized in a manner befitting this series. It sort of feels tacked on. They have unique co-op missions that are really short, and the whole co-op only lasts a few hours, but there is no mid mission save for some reason. Oh well.

There is online as well. I can't comment on it because I would just be fodder for Splinter Cell nerds living in their mom's basement, so I didn't try.

Pros:
Co-op exists
Still the same great Splinter Cell gameplay
Knife kills are quick and fun
Can save anytime

Cons:
Co-op short
Too much action, not enough stealth
Close combat still not perfect

Time to Complete (on normal): 15 hours

Difficulty (on normal): Medium

Frustration Level (on normal): Medium

Close....so very close

4 Rating: 4, Useful: 3 / 5
Date: July 03, 2005
Author: Amazon User

The first Splinter Cell game was a good freshman outing. Sure it had it's problems, but for a new game it showed great promise for other games in the series down the line. Pandora Tomorrow, while still good, felt morel like an expansion pack than a full game. With the release of Chaos Theory it seems that the promise of greatness has still yet to be fulfiled. Though it's still a great game in it's own right, Chaos Theory still suffers from some of the same problems that has plagued the series from it's inception.

With the fall of the Georgian renegade Nikoladze, the NSA's Third Echelon division is hard at work trying to stop the latest threats faced around the globe. The sinking of the United States Navy's newest ship the U.S.S Walsh, it's seems like thier man in the field Sam Fisher is going to be very busy.

At a time when people are saying the PS2 is looking dated, Chaos Theory shows that the machine still has plenty of juiced left. Using a new technique called Geo-Texturing, Chaos Theory has some of the best graphics seen on the PS2 to date. With the new graphics the overall look of the game has changed somewhat. That's not necessarily a bad thing though. The environments look less sterile and more natural. Everything down to the smoke effects has a nice feel. One of the big problems however is that in the PS2 version the levels are broken up into several parts each of which require you to sit and wait at a loading screen. This makes the environments feel disjointed and incoherent. Many of the levels still feel very linear though there are some multiple paths now.

The gameplay has remained largely intact. Sam Fisher still has to sneak around in the shadows using his night vision. After three games this has me asking if any of these building ever turn the lights on? The nightvision goggles are a big component of the gameplay but after all this time it's started get old. Sam has a few new moves including an exclusive "drown" move that can only be found on the PS2. The combat knife and some close quarters moves have been added but there still doesn't seem to be any sort of hand to hand combat system. You'd think that an Uber Agent would be well trained in martial arts or some sort of unarmed fighting styles, but for some reason we don't see them here. Sam has some new attatchments added to his SC-9mm pistol. One of them is a EEV device which disables lights without shooting them out. The night vision googles also have an electro frequency mode which allows you to see what objects emit electromagnetic waves. Another nice addition is the remote hacking feature. Computers can be accessed from a distance and hacked into using a decryption device. The actual decryption process is a bit trick and takes some practice but it's an excellent feature in the game. One of the things that I didn't like was that the training modes are now video presentations and not an active training session. This made things a little more difficult during the actual gameplay having no experience with any of new controlls. Unfortunatley there are no unlockable extras and no bonus material.

One of the main downfalls of the game is still the bland storyline and the uninteresting characters. The first game felt as if the story and characters weren't an integral part of the game. I felt almost as Ubi Soft were saying "it doesn't matter why you're on the mission just go and do it". After playing through the game five times I couldn't remember any of the characters names except for Sam Fisher. As a result Splinter Cell felt like a group of missions designed seperately with no commonality to them. The second game was more of the same. Chaos Theory is an attempt to give the player a more cinematic feel. But once again the characters are presented as one dimensional charicatures. They come across as flat and uninteresting. Alot of people will say "but it's more realistic". That may be true but it's not very memorable.

The online modes are basically the same as in Pandora Tomorrow (Spys vs. Mercenaries) but with the addition of 4 new maps.

Overall even Chaos Theory is an excellent game. The single player game is worth the price tag alone. With the new reduced price this is definitley one pick up. While it's still not a Metal Gear killer, it's certainly no slouch.

This game was a good sequel to Pandora Tommarow, but it had its cons.

4 Rating: 4, Useful: 1 / 1
Date: October 13, 2005
Author: Amazon User

I am a true Die hard Splinter Cell fan, and I was slightly dissapointed that this game was rated M. The game does not have any blood! But anywho asside from the stupid ESRB, the gameplay was fun, and I found using the gadgets is more fun in this game. I also like how they let you choose your basic arsenal for the level. The game has its issues, but the music is great and has a cool tune. The game did, go by quickly though and I beat it in a day. though some of the levels were frustrating. Also in this game, the Levels are not as linear as the last game. For example: If you kill a guard, and there are no lethal attacks alowed on the level, you will not lose immediatly, you may actually kill as many guards as you like. Lethal or not. Lambert just yells at you, you can also get as many alarms as you like, and you will not lose. But the Co-op mode is fun, but if you are more experianced than you're friend, it will be very hard to get around with a non-experianced player by your side. So the game does have its pros and cons. But it is still more fun than Pandora Tommarow, its just shorter. So I do recommend that you buy this game and enjoy!

SPLINTER CELL 3 IS A SWEET GAME.

4 Rating: 4, Useful: 0 / 0
Date: March 29, 2006
Author: Amazon User

I have to say Splinter Cell:Chaos Theory(aka Splinter Cell 3,SC3 and SC:CT) is a great game-MUCH better than the suck Pandora Tommorow and original-This is the only Splinter Cell game i actually like.
There is a better story and more freedom in the game,you can perform one of the most stealthiest of Military moves-the "Inverted Neckbreak" and you now have a combat knife,guards are smarter,there is not as much "trial and error" as the previous two games,this is definatly a "step forwards" for Splinter Cell series,hopefully "Double Agent" will improve on what Chaos Theory has done.I rate this game(PS2 version) 8.1/10!
I admit "Metal Gear Solid 3:Snake Eater" was a much better game but SC3 was still great in its own merits-I doubt Splinter Cell will ever overtake Metal Gear,But the games will get more fun and better.
Bye.

Awesome Game! But it has some flaws. (Four and a half stars)

4 Rating: 4, Useful: 0 / 0
Date: August 09, 2006
Author: Amazon User

This is a great game!! It is very fun and a change of pace from what i usually play. This game doesnt encourage running in guns blazing, in fact on some levels, it doesnt allow it. I hate how on the non leathel missions somebody is shooting at me and all i can do is try to get close enough to knock them out. By time i get close enough, i am usually dead. Co-op is VERY fun and a great way to play with a friend.

death from above

5 Rating: 5, Useful: 10 / 12
Date: March 30, 2005
Author: Amazon User

the first thing that i wanted to do when i loaded this game up, was to hang from a pipe, upside down, and strangle somebody to death. but, as my luck would have it, i could not do so on the first level. but oh well, my time will come.....it better anyway.

so, i wanted to get this for my pc, because it's really fast and i know it could handle the spiffy graphics and stuff, but alas, my EB Games did not have it for PC, so i got the limited edition ps2 version. now, i remember way back when, when the first Splinter Cell game was ported to the old Playstation 2, and when i fired that sucker up, i was appalled by the terrible graphics. terrible, not just compared to the XBOX version, but just terrible in general. but, i thought to myself, i can't get screwed twice! and, luckily enough, i didn't get screwed over again, not entirely. for those of you who do not own an XBOX or a high speed PC, do not feel frightened to purchase this game for the PS2. the graphics, while not super-realistic like the other two higher end installments, are still good none the less. they are some of the best graphics on the ps2. the water looks mighty neat, and most walls and floors have their own different surfaces and shine. now, of course, the little black, flat rectangle that is the playstation 2 cannot handle things such as rain dripping off Sam (who you play as, just in case you're new to the series) as he ducks into a cove, into the shadows. or when he steps in a deep puddle and gets wet, he is supposed to be soggy and dripping and all that kind of cool stuff. but not so much in the ps2 version. but, eh, i don't really care. the gameplay is where it's at, so i can take a few graphical downhauls as a sacrifice to play the game on my ps2.

and the gameplay is indeed where this baby shines. like the new game, God of War, Splinter Cell: Chaos Theory is all about the cool moves (and gagdets). for vets of the series, you will notice that all of your favorite split-jumps and pipe hanging are back, as well as a few new tricks. one, and the coolest by far, is where you climb across a pole over an enemy, then either: a) hang down and snap his head for a quick kill, or b) grap him around the neck and lift him off the ground, thus strangling him to death while he kicks and gasps. you can also hang upside down and shoot and all that good stuff, but that's nothing new, though it is still fun. like a lot of reviews have been stating, while he has these few cool new moves, he doens't really get that many chances to put them to use. sure, it would have been a wee bit silly to put a pipe over every enemy in the game...but just imagine....i'd be in neck snapping/strangulation heaven....

anyway, all the wonderful shadows are back for you to hide in. in fact, most of the game is basked in darkness, requiring you to wear your nightvision for most of the game. which isn't a bad thing, but even on the ps2, the levels still look pretty nice and i would have liked to see more of what they looked like without ink-black spilled all over them.

the difficulty in Chaos Theory isn't nearly as frustrating as Pandora Tomorrow, the second installment in the Splinter Cell series. this time around, if you set off an alarm, or too many alarms, you aren't done with the mission and have to start over. you just can't complete that one certain mission this time round, and you just go on with your other missions. sure, there are some missions that require NO KILLING, but that isn't too hard to avoid while your kneeing people in the face or giving them the old one-two to the skull with your meat-hooks (fists, i'm talking about fists). there are numerous ways to complete each level, and five minutes into the very first level, you'll already be saying, "man, i can't wait to do this mission again and do it different next time." or something along those lines. if you want to be Rambo and shoot from the hip through the levels, go ahead...it will just be much more difficult, mainly because the enemies are a hell of a lot smarter this time, and they will flank you, call for help, team up, track you down, all that good stuff. and they are really good shots this time, too...which pissed me off a few times, but it was my fault for stepping into the daylight like a suicidal vampire. the freedom of the missions is refreshing, and opens up all sorts of doors to you, the player.

the story is your usual terrorist/political fair. it's very similar to what is going on in the world today, as was the developers intent, and it suits the game well. Sam is the same old rugged over the hill rogue that he has always been, though in this game he looks a bit younger for some reason...oh well, he still has that gravelly old voice. you travel through a variety of mission locations, from an island in the sea (with a light house and a torture room! hooray!), to the back alleys of Manhatten, from an Oriental mansion/base, to a sea fairing vessel packed with terrorists and other unmentionables that you must do away with. and these levels are no walk in the part. the first level alone took me almost 45 minutes to complete on the easiest difficulty (yes, you may laugh. but i should point out that i'm a die-hard Metal Gear Solid/Solid Snake fan, and i would prefer a cardboard box to hiding in the shadows any old day! that, and this is the first time i've played a Splinter Cell game since the original, so i was just getting back into my groove....it's not an excuse! shut up! )

okay, well...graphics, story (kinda...it deals with terrorists and the government, use your imagination), levels, moves, oh, the controls are very good. i never got used to the XBOX controller for the original game (mainly cause i only played it for ten minutes), but the ps2 controller is good for this game, all of your cool moves and sneakiness flow like water from your hands with this game. the voice acting is good. Sam doesn't use crappy one-liners, i won't name names (ratchet & clank series, Jak and Daxter series, Robots (it's for my little cousin, honest!), Prince of Persia, the list goes on...). so, i guess, to end my review, i would just like to say again, that i believe that the Playstation 2 version of Splinter Cell: Chaos Theory, while not super-freakin'-tastic looking like the XBOX and PC versions, still fairs well with the rest of the ps2 games out now. so, pick up a copy, a limited edition copy, if you can, cause the extra dvd is pretty funny and interesting, though not that long, like the Halo 2 Limited Edition DVD, but anyway...like Sam Fisher, i will now lurk about in the shadows, until i am spotted, then i will just click my red shoes together and wish i was home.....ugh...i'm lonely. so, i hope this review helped you with your decision on whether or not to buy this game. if not, sorry. um, so, if you want a cool, stealth filled game, buy this. if not, and you don't want to sit around in the darkness and wait for a gaurd to walk by so you can stab him in the stomach BEFORE asking the questions (mwahahahahahahaha!), then fine, be a jerk and go play with your...your Pong, and your Hungry Hungry Hippos...or go buy a God of War or something. but seriously, this game takes patience, but you will never be frustrated, unless you are missing fingers or something (no offense to any fingerless people out there), the you might have a problem. but other than that, just sit in the shadows and strike your firey vengeance upon thine unsuspecting gaurd.

oh crap, i suppose i could talk about the multi-player. well, i don't have the internet, but i'm sure you've all heard super great things about all that online mercs vs. spies stuff anyway, so i won't talk about that. but this time around, you can play with a friend in a new co-op mode, where you can help each other up ledges and into windows and stuff. you can even play on the same system if you have two controllers, it's just split-screen then. i think that if you have four controllers, you can do the spies versus the mercs on one system, like a fps set-up, but i could be wrong. okay, now that that's done, make your choice, and do it quick, before you feel an icey blade stuck in your get and see three glowing green circles hovering in the shadows of nightfall...


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