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Playstation 2 : Tom Clancy's Splinter Cell Chaos Theory Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Tom Clancy's Splinter Cell Chaos Theory and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Splinter Cell Chaos Theory. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 71
Game FAQs
IGN 84
GameSpy 100
GameZone 89






User Reviews (1 - 11 of 34)

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Oh the joy of Splinter Cell

5 Rating: 5, Useful: 0 / 0
Date: April 19, 2008
Author: Amazon User

Splinter Cell, in my eyes, is probably one of the greatest video game franchises out there. There is nothing more fun than sneaking around guards in enemy territory, and every once and a while engaging in hilarious banter with them (one you grab them that is).

This game screams replay-ability for the variety of ways you can complete each level, and just the amount of fun it is to do it. Did I mention co-op? As long as you have a decently good friend it is more than enough fun to keep you occupied for hours upon hours.

The Splinter Cell games are the best games of their genre out there.

Sam Fisher returns to the front lines with his most impressive outing to date.

5 Rating: 5, Useful: 0 / 0
Date: March 10, 2008
Author: Amazon User

Sam Fisher is back to stop the bad guys again and the Masse Kernels (from the first Splinter Cell) have returned as well. The game starts with a simple rescue mission to extract Bruce Morgenholt, an analyst who was working inside the government to help decipher the Masse Kernels, a powerful bit of coding that can give almost unlimited power and access to previously secured networks. Fisher gets in too late to rescue Morgenholt, but not too late to pick up a lead that traces a Guerilla fighter named Hugo Lacerda to a ship called the Maria Narcissa. It is discovered that Lacerda was just a pawn in an ever-expanding conspiracy that leads to the potential meltdown of global relations. (See what I did there? I baited you. Is there a nuclear reactor involved? Do terrorists take it over and wipe out half of Los Angeles or DC? Well, no answers here, my friend.) The only bit of spoiler that I will drop (and you know, of course, that every time I drop it, I must - absolutely must - drop it like it's hot) for you is to prepare for the unexpected. The story is very compelling and kept me on the edge of my seat.

There have also been a number of new gameplay elements introduced, as well as some fine-tuning of a few aspects to the game. One of the biggest new elements is the alarm system. No longer is Fisher limited to strictly three alarms per mission before the plug is pulled. However, this does not, by any means, mean that alarms are now meaningless. With each successive alarm, guards will take more precautionary measures, such as wearing flak vests and helmets and fortifying their positions rather than random, solo patrols. Fisher now also has an OCP function on his 9 mm that works in the same way as the non-lethal has for the SC-20K, with the left trigger button. The OCP serves as a temporary electronic-disabling device. Not all lights can be disabled; however, a good number of lights and many other things, including computers and retinal scanners can be tampered with through the use of this. Fisher has a new vision mode in his trifocal goggles that show items that can be affected with the OCP. This creates the perfect window to either sneak up on or even sneak by an enemy. Another function that is one of my favorites is the wireless scanner in Sam's goggles. This enables Sam to wirelessly hack into devices, say it with me now ... including computers and retinal scanners, from a distance while maintaining the cover of darkness. Some devices have secure areas that must be hacked through a mini-game in which a list of possible access codes is listed and a series of numbers jump-scroll (Let's just pretend that's an actual phrase. You get the picture though, right?) on the bottom of the screen. These numbers, once determined to be correct (even if they're correct, they keep scrolling through) can either be locked in or simply memorized in order to select the correct access code. Chaos Theory also includes an "ambient noise" marker on Sam's noise meter, which was near pointless in Pandora Tomorrow (where only a noise meter, but no marker was present) except to show if Sam was 100% quiet. However, if he registered a couple spots on the noise meter, there was no real way to tell if he could be heard or not. Now, it is possible to see if those minor noises that are made are masked by the rumbling of an air conditioner or if they will attract the unwanted attention of a nearby patrol. Two seldom-used, but still nice additions to the gameplay are the "break lock," which is a much quicker way to get through a lock, but extremely noisy, and "bash door" which allows you to knock out someone standing on the opposite side of the door, but again, attracts unwanted attention. (Guards can also do this to you, so be cautious.)

However, the biggest new features, far and away, are the ability to choose between knocking people unconscious or killing them while sneaking up behind them (Note, if, after interrogating someone, you decide to kill them I found it necessary to choke them out, take out any other hostiles in the room and THEN shoot them in cold blood. It sounds disgusting, but trust me on this one.) and the mission ranking screen. Each mission that Sam is on, he gets points deducted from a maximum rating of 100% for each enemy that he kills, time he gets discovered, or alarm that gets set off. Mission objectives now come in four categories: primary (which must be completed before extraction), secondary (non-necessary), opportunity (such as gathering data from a number or computers or tapping phones) and bonus (hidden). These objectives and rankings can really add to the replayability of the game. In addition, a few elements have been "stream-lined," such as the combination of the sticky and diversionary cameras into one item, the implementation of the laser mic into Sam's goggles, and, one of my favorites, the fact that ring airfoil rounds FINALLY no longer have to be a dead hit in the middle of an enemy's forehead in order to knock him out. An additional feature that I liked was the ability to switch firing hands for each of the weapons, which can both give you a better view around corners and protect your body with cover.

In light of the numerous new features added into the game (of which, I don't even think I covered all of them), it's a very nice surprise that Chaos Theory's difficulty wasn't watered down. As a matter of fact, as I was looking through the instruction manual and reading about all of the new features, one thought crossed my mind: "Wow. This game is gonna be HARD." Chaos offers the most compelling Splinter Cell story to date and packs many so many different gameplay features in. The graphics, while having a few little buggy moments (try crouching with Fisher, rotate the camera 180ยบ and zoom in to get a close up and then walk towards the camera), are very pleasing. The music did get to me at a few points during the game because there is, for some reason, no option to fiddle with the music, SFX, and voice volumes. This makes having a conversation with someone (i.e. a rescued hostage) impossible during the traditional fast-paced "discovered" music. The addition of a short co-op mode and the still present online multiplayer adds a bit of value to the game. Overall, this is the best Splinter Cell of the bunch and I look forward to many more adventures with Mr. Fisher.

Overall: 9.0
Gameplay: 9
Graphics: 9
Sound: 8
Value: 8
Tilt: 10

I JUST FOUND OUT. I HATE ALL SPLINTER CELL GAMES

1 Rating: 1, Useful: 0 / 7
Date: October 01, 2007
Author: Amazon User

THESE GAMES ARE STUPID, MAKE NO SENSE AT ALL. YOU CAN'T LIKE THE MAIN CHARACTERS. THIS IS MY OPINION ONLY. I AM SURE PEOPLE LOVE THESE GAMES. I, DO NOT. I WANT ACTION, I LIKE GAMES WITH AK-47, GRENADE LAUNCHERS, LIKE THE DESERT STORM SERIES. POSSIBLY THE ORIGINAL SPLINTER CELL IS OK. SYPHON FILTER ON PS ONE ARE BETTER GAMES, EVEN THOUGH THE GRAPHICS ARE TERRIBLE. WINBACK: COVERT OPERATIONS ON N64 AND PS2 ARE GOOD. I HAVE THEM BOTH. TEENAGERS MAY LIKE THE SPLINTER CELL SERIES. TO EACH HIS OWN. THANK YOU

Excellent

5 Rating: 5, Useful: 0 / 1
Date: March 19, 2007
Author: Amazon User

Yet another excellent Splinter Cell game that is as good as the first and a lot better than the second. Can't wait to buy number 4 !!!

Far too easy...much easier than the previous games.

3 Rating: 3, Useful: 0 / 0
Date: December 24, 2006
Author: Amazon User

I have played all of the games of this series, and the previous two were much harder to beat than this one.

This one seems to focus more on attack than stealth. Fisher can make a LOT of noise before people notice...and even when they do, a headshot makes quick work of them.

The AI is stupid. I can whistle or make some sort of sound, and all of the baddies on the map will come to my location, where I can gun them all down. Area clear. yawn.

It's not a total loss, and the story is fun and interesting. For the price it is now, I would buy it (and I did). But I feel sorry for the people who paid full price.

Wow , this is the best Splinter Cell yet!

5 Rating: 5, Useful: 0 / 1
Date: December 07, 2006
Author: Amazon User

Splinter Cell was cool, Pandora Tomorrow not so good, Now Splinter Cell Chaos Theory was the best!!

It's Splinter Cell!

5 Rating: 5, Useful: 0 / 0
Date: November 10, 2006
Author: Amazon User

It's Splinter Cell. What else needs to be said?
It's one of my favorite game franchises of all time and this edition in particular has some new features. Video tutorials are great, team play is a great idea, but since I haven't had a chance to try it yet, I will not comment about it. The ambient sound meter is an awesome idea and I also like the new EMF vision and the ability to disable some elctronic devices temporarily.
This game rocks & I can't wait to try out Double Agent.

Splinter Cell`s actully fun! (no joke)

5 Rating: 5, Useful: 2 / 2
Date: September 06, 2006
Author: Amazon User

Is this really Splinter Cell? it dosn`t feel like SC. Theres no trial and error, no 3-alarms-and-mission-over-crap. no 1-civilain-death-and-mission-over-crap. Instead of being 90% stealth, it`s more like 40%. And ya-know, this is the first one to actully be fun!!! No really, yeah it`s still a tough game but nowhere near as bad as the last two.And lastly,even though the Xbox is better this game has the best graphics on PS2 period(.) PS: i`m writing this on my PSP`s web-browser so pIease excuse my spelling

Awesome Game! But it has some flaws. (Four and a half stars)

4 Rating: 4, Useful: 0 / 0
Date: August 09, 2006
Author: Amazon User

This is a great game!! It is very fun and a change of pace from what i usually play. This game doesnt encourage running in guns blazing, in fact on some levels, it doesnt allow it. I hate how on the non leathel missions somebody is shooting at me and all i can do is try to get close enough to knock them out. By time i get close enough, i am usually dead. Co-op is VERY fun and a great way to play with a friend.

SPLINTER CELL 3 IS A SWEET GAME.

4 Rating: 4, Useful: 0 / 0
Date: March 29, 2006
Author: Amazon User

I have to say Splinter Cell:Chaos Theory(aka Splinter Cell 3,SC3 and SC:CT) is a great game-MUCH better than the suck Pandora Tommorow and original-This is the only Splinter Cell game i actually like.
There is a better story and more freedom in the game,you can perform one of the most stealthiest of Military moves-the "Inverted Neckbreak" and you now have a combat knife,guards are smarter,there is not as much "trial and error" as the previous two games,this is definatly a "step forwards" for Splinter Cell series,hopefully "Double Agent" will improve on what Chaos Theory has done.I rate this game(PS2 version) 8.1/10!
I admit "Metal Gear Solid 3:Snake Eater" was a much better game but SC3 was still great in its own merits-I doubt Splinter Cell will ever overtake Metal Gear,But the games will get more fun and better.
Bye.


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