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PC - Windows : Sid Meier's Civilization IV Special Edition Reviews

Below are user reviews of Sid Meier's Civilization IV Special Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Sid Meier's Civilization IV Special Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 153)

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Ray's review

4 Rating: 4, Useful: 0 / 0
Date: April 29, 2008
Author: Amazon User

After the most recent upgrade the game play, after the 'Noble' level is exciting. The difficulty is that there are so many features that are not explained so you have to play many games to understand them all and use them effectively. Many of the frustrations of the earlier versions have been removed, like it taking forever to change regimes, keeping the government in anarchy for many moves.

Civ Fan

5 Rating: 5, Useful: 1 / 1
Date: March 26, 2008
Author: Amazon User

I have played all of Sid's Civilization games, even a few of the knock off Civ's. I wondered if it would continue to improve the game in this 4th version and it truly has. This is a must have for any classic stratagy gamer. I look forward to the next expansion or version, but am content with the unlimited replayability Civ4 in the mean time.

Civ IV Just Doesn't Make It

2 Rating: 2, Useful: 2 / 5
Date: July 13, 2007
Author: Amazon User

I've had Civ IV since shortly after it came out but I'm still playing CivIII. This is not an improvement on version III, it's pretty much a whole new game that isn't anywhere near as good as III is. Yeh, it's got pretty pictures compared to III, but who needs them in this kind of game. It's not looks - it's Strategy!! The tech tree is now incomprehensible. It has elements of a fantasy game (the animals). But the worst thing is the lack of a real editor. The "World Builder" is available at any time during a game. With Civ III you lived with what you had in the way of resources, units, etc., once the game started. With this turkey you can go in at any time and add units, resources, whatever. Losing isn't possible anymore. That pretty much spoils it for me.

Boring not interested

1 Rating: 1, Useful: 10 / 28
Date: February 06, 2007
Author: Amazon User

I pre-ordered this game as I used to be a big fan when I was younger, however they moved away from the simple strategy to big graphics

I can be easily entertained with simple strategy but graphics are pointless in my opinion if the strategy is boring

this game has no strategy involved just better graphics

it annoyed me so much when I bought it because I wasted all my time with it to begin with because of all the problems with the game play and saving

Civ 2 is still a more interesting game to me than civ 3 and civ 4 combined

can't get enough of the world war 2 scenario

Civilization stands the test of time

5 Rating: 5, Useful: 6 / 8
Date: January 17, 2007
Author: Amazon User

I've been playing Civilization since it's initial release, and each version has only improved on the last. If you have time to dedicate to a game (4-6 hrs or so - broken up) and love history and strategy, this game is a must. Hell, even if you don't love history or strategy, you'll still be enthralled.

Excellent Graphics, if you like the other Civ. games, you will like this

4 Rating: 4, Useful: 5 / 7
Date: January 03, 2007
Author: Amazon User

I bought this for my husband and he really enjoys it. It is very complex, but he says they worked out some of the confusing things that he didn't like about Civ III.

Awesome!

5 Rating: 5, Useful: 3 / 8
Date: October 03, 2006
Author: Amazon User

This is the greatest strategy game I've played so far. The Graphics are great, the gameplay is great, its pretty much perfect

Hold Out with Civ3 Complete Instead

3 Rating: 3, Useful: 36 / 55
Date: August 21, 2006
Author: Amazon User

In late 2002, I took a second job at a major electronics retailer and decided to use my employee discount on what looked like a cool game: Civilization III. That game changed my life... in the gaming sense. It was everything I ever thought a computer game should be: turn-based strategy with multiple avenues to test my ego and self-promoted genius. Above all features of Civ3, however, my most favorite was the customization of the game through the map editor and the wonderful online resources of the Civ community. (I've downloaded more Civ3 files than MP3s.) This allowed me to express my self-proclaimed genius with new rules, technologies, and units (and all the accompanying chronologies and requisites) at my discretion. Nothing could get any better, I had thought.

When Civ4 was being talked about, however, I couldn't imagine on what grounds they could improve - except perhaps making the game even more customizable and thorough. Well, you've already read about the differing features of the game: less micro-management, more diplomatic and trade features, new technology trees, enhancing popular mechanics found in previous Civ titles, and of course, going 3D with it all.

When playing Civilization IV, you sense an overwhelming POTENTIAL to be a really great game. In my mind, that potential has not been fulfilled, and I hereby advise you to purchase Civ3 Complete instead and forego Civ4 if you haven't chosen so already. If you have already purchased Civ4, let's send a message to Firaxis Games that they need to do better - let's stop purchasing Civ products until they are actually without so many bugs, that aren't rushed to be released for the holidays, and that don't insult our intelligence by requiring expensive "expansion packs" which merely add content that should already have been included in the original release.

Here is a list of comparative reasons to only own Civ3 and not Civ4 and boycott future Civ titles until something changes for the better:

1. There is no map editor in Civ4. Instead, they included a "World Builder" which is so awkward and strange. It is not like Civ3's map editor where you can set starting positions, resources, civilizations, and terrain BEFORE you play the map. The "World Builder" of Civ4 only allows you to alter scenarios from the installation or randomly generated maps. You cannot create maps from scratch - you can only change what has already been created within predefined parameters.

2. Who needs 3D graphics for a turn-based strategy game? Civ4 is not fully 3D; it merely allows a tilting view from ground level to overhead. That can be cool, but consider the offset: it is unnecessary for this genre, it diverts computer resources from other cool and more thorough features, and it makes the game extremely difficult to modify. For Civ3, there are well over 1,000 things you can either download or make yourself and put right into the game. You don't have to know XTML or Python programming languages as you would in Civ4. Civ4 requires advanced education (like a graphics design or computer science degree) to simply alter things like governments, units, buildings, and game rules. Waiting for others to design them (like the amateur online community or the professional expansion packs) isn't so fun anymore.

3. Expanding content for more money? This was a problem with Civ3, as well - its first expansion pack was a total waste of money because everything was later put on the second expansion pack. People bought the first expansion pack because they loved Civ3 so much and didn't know it was a waste. (Many video game makers are taking advantage of gamers in this way, not just the Civilization makers.) My point here is to fight back. We already know what they are going to pull: Civ4 has an expansion pack out there titled Warlords. It basically includes elements intentionally left out so as to somehow formulate a "new" product. In the base version of Civ4, you have the Great People: artists, scientists, merchants, and prophets. Hmmm... now we get the warlords, eh? Oh, and a few other civilizations and buildings left out from before. Nice try... Boycott this type of marketing out of sheer principle. Play Civ3 Complete until Civ5 comes out if you have to. Maybe Civ will be less of a cheap shot then.

4. The last reason why you should be content with Civilization III and completely forget that Civilization IV was ever made is the most simple. Purchasing Civ3 Complete right now (1) will cost you less than half of Civ4; (2) is fully expanded while Civ4 is still looking to make more money off of us; and (3) Civ3 has the very same level of addictive game play as any other Civilization title. If you have already dropped the cash for Civ4, simply do not support Civ4 any longer. In fact, uninstall it and put it in your drawer as a sad chapter of shameless marketing. Yes, Civ4 is fun, but it is does not live up to its potential in most ways. Playing Civ3 will take up your time quite nicely until they release a REAL title that doesn't take advantage of us so blatantly.

To conclude, my overall point to stick with Civ3 and forego Civ4 is this: without an easy, efficient, and overwhelmingly powerful customizing interface (like an awesome map editor that allows FULL customization), we are simply asking for "re-tread" products. The fact that Firaxis did not include a kick-butt map editor proves in my mind that they expect us to wait for their "expansions" to come out and spend at least $150 each before they move onto Civ5. Hold out with Civ3 Complete and wait until Civ4 goes away.

Where are the up dates???

4 Rating: 4, Useful: 6 / 14
Date: May 29, 2006
Author: Amazon User

The first two thousand years sing- and the song for Turn Based players is sweet...however the end game leads to continued crashes- (and I have a 3k cherry gaming system) WTF? All in all a must buy for the Civ fan- but I hope there's a new mod page and/or some add on's coming which alieviate these problems.

Next Edition of the Greatest Strategy Game Ever

5 Rating: 5, Useful: 23 / 25
Date: May 02, 2006
Author: Amazon User

For those who are new to the world of Sid Meier's Civilization video games, then you are in for treat. The game concept is fairly simple: you select a nationality (from American to German to Japanese to Aztec) and slowly build up a civilization through the course of history- braving wars, pioneering technology, expanding your territory through settlers, and eventually attempting to establish the world's dominant power culturally, militarily, scientifically or all three. However, the pursuit of this goal offers a large variety of options: which government to chose, which technologies to focus on, what do your military units specialize in, how many cities to found and where, what national economic policy? And the list could go on. For the first time user, these choices will seem very complex and the first game should probably be the tutorial version, which will quickly educate you in the basics of the game play. Once you've mastered the simple concepts, I highly recommend giving a full game on one of the lower difficulty settings a try. The most entertaining part of this game is experimenting with your own strategies and finding what works the best for you (there are several ways to `win' the game; military conquest, cultural preeminence, a space race, a diplomatic victory or the highest score at the final turn).

When engineering your society the nationality you choose dictates your choice of leaders, and the names of your cities. The leaders affect your society based on the attributes they inspire your people to achieve; and these attributes in turn affect how well your people work with science, economy, civics, religion, military.... For instance: Both Napoleon and F.D.R. inspire their people to build world wonders in a shorter time; Napoleon however, also excels at inspiring the military, whereas F.D.R. inspires the economy. So a French civilization under Napoleon vs. an American civilization under F.D.R. have fundamental similarities and differences that affect the game play.

Now, this choice is only the first you must make: your people demand many more. You will be deciding the degree of freedom; from serfdom to emancipation. The type of economy: mercantilism to free market to environmentalism is a choice as are the choices of political participation: free speech or fascism? Each of these choices determine the final product of your government, in stead of the old technique of choosing only "democracy" or "monarchy". This enables the player to have a range of democracy, or a range of communism (America today or Europe today? China today or the Soviet Union of yesterday?). I don't mean to focus on only democracy or communism, but they are two good examples.

Eventually you will also found religions (unrelated to the actual history of religion and its cultural geography). Again, different religions confer different benefits: each has a series of religious buildings to construct that help your society, although different religious have different prerequisites. For instance, Christianity requires more churches to build a monastery, than Hinduism to build their version of a monastery. Conquering a civilization of a different predominant religion is more difficult to maintain order in; and if you can evangelize your religion it can serve as a source of revenue and espionage- not merely the cultural and `happiness' value.

Both the elements of governance and religion depend on the level of technological advance. You won't have Islam until after Judaism and Christianity have been founded, most likely- and a true democratic government is not available until later in the game.

There are a slew of natural resources available to exploit: strategic, luxury and health. Some resources are required to build certain military units (iron, coal and steel); others are required to build wonders (ivory, marble, stone) and/or greatly speed production of certain city improvements. If you have several cities in flood plains, or other areas that confer a health penalty, the health resources become much more essential to your culture to prevent the spread of plague and disease. Once your population expands, you'll need luxury goods (wine, silk, gold) to appease your burgeoning metropolises. Again, technology will expand and contract the list of available resources: ivory and whale oil will become obsolete eventually, and wine is not available until the requisite tech is researched. Some resources, modern media, are not available until world wonders are constructed, and if you do not build the wonders first you'll end up having to barter for the "hit songs" or "movies" of your rivals.

Now, if that description doesn't perk your interest in Civ4, then it may be that you won't like this game. However, if you're starting to think how you would rule your Roman Empire, or how you'd take the Sioux to outer space first, then buy this game now. I'm fairly confident that my review thus far has provided a reasonable expectation of what the game is about. But if it is the complexity that scares you, don't worry- after a few games you'll be hooked, and even an experienced player will learn new things later on- after many, many hours of fun.

For those who've played all the game editions since the early nineteen nineties, Civ4 is a success that adds to the legacy. It continues to round out some of the nuisances of before (removing civil disorder riots and pollution squares altogether), while adding new angles and perspectives to experiment with. Unfortunately the diplomatic options have a tendency to lean toward: You versus the World; especially later in the game. I think this stems from the programming that makes the computer chose one of the various options for victory and then pursue that end relentlessly. In the real world civilizations will play to win, but there is no "end of history" that we can achieve. In the game, the computer knows that if it lands on Alpha Centauri first, the game is over- and once you hit the space race you'll not have much luck trading techs with an opponent bent on that victory path.

One critique that I'll add is this: for the first time, the newest version of the "Civ" series requires a fairly medium-high end computer. I purchased the game and play it on my one year old laptop: Centrino 1.4 GHz, 512MB Ram, no extra video acceleration. But it is a very slow process of loading the game up, and in the later turns when the world is vastly populated with units, the time between my turn and the computer's is agonizing. I've adjusted the graphics and sound accordingly, and the slowness persists. Maybe I'm just not a computer wiz enough to get the program to max efficiency- in any case, make sure you understand that the game is very graphics intense. This provides a beautiful game display at the cost of some slow turns. Now, if you have a brand new computer or one that is high end on game play stats, then don't worry.

There is an expansion coming out this summer that looks very interesting: I've read that it will add the possibility of creating `vassal states' as opposed to just conquering completely. Could add a lot to the game, since there are times when I realize that even if I sign a treaty I'll only delay the inevitable conquest of my aggressive and annoying neighbors. There will also be added nationalities and some other interesting options. So- you'll soon be afforded the opportunity to purchase more Civ. It might be better to bite the bullet, wait and get a `packaged deal' with both the original and expansion if you're playing on a budget.

In any case, Civ4 is a game you can play again and again, and you'll find yourself to start considering rationing your time on the game- so that work, school, and social life are not neglected. Well worth the money. Enjoy.

(*****) Great Graphics
(*****) Great Sound/Music esp. Leonard Nimoy narration
(****) Good Interface
(n/a) Story is up to you- the course of human history at your fingertips
(******)Excellent Replay value


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