0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Cheats
Guides


PC - Windows : Neverwinter Nights: Shadow of Undrentide Reviews

Below are user reviews of Neverwinter Nights: Shadow of Undrentide and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Neverwinter Nights: Shadow of Undrentide. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 44)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Excellent expansion for those who liked the original

5 Rating: 5, Useful: 20 / 21
Date: June 25, 2003
Author: Amazon User

While it is true that the re-addition of SecuROM has caused some computers some problems, this was also an issue when NWN first shipped. If you were able to play before patching originally, you will be able to play the expansion as well.

The campaign included is not an extension of the original campaign, but is instead a new campaign for new characters. Starting at any level above first is bound to disappoint. It is, however, more challenging than the original campaign if you start with a recommended first level character. The campaign also addresses some of the complaints that those who prefer singelplayer had with the original campaign - more choices for different ways to solve quests, more interactive NPCs and henchmen, some control over how your henchman levels up as well as the ability to have them cast support/"buffing" spells before battle. Although the game advertises 20 hours, this varies according to your playing style, and it isn't unusual for those who enjoy engaging in conversations and exploring to have over 30 hours in a single play through of the game. Not too bad for an expansion.

Also, they have added the ability to control your henchman's inventory and what they have equipped, many new spells and feats, and prestige classes - five new classes that you must level up and qualify for in order to attain.

For builders, there are two brand new tilesets (desert and ruins) as well as a nicely reskinned rural tileset in winter clothes. They've also added several new groups to the existing tilesets, many, many new placeables, and a large amount of scripting commands.

As with the original, although I think the game is worth the money for what it was packaged with, the value really shines when you download the user created modules and/or play online. There are over 2500 modules to download, and growing. Personally, I think only about 5% are worth playing, but that still is about 125 modules and hundreds of additional game hours. This does not take into account the possibilites for playing with friends online that can change the game onthe fly with the DM Client.

soon... very soon...

5 Rating: 5, Useful: 0 / 2
Date: March 27, 2003
Author: Amazon User

The first in a planned series of expansions from bioware, Shadows of Undrentide will introduce 50 new spells, 30 new feats, 5 prestige classes, and a host of other goodies.

It will not, unfortunately, support epic levels, so keep in mind that even with all these new choices, you're still limited to level 20. Sorry folks, not until the next expansion.

double-darn.

An awesome expansion to an awesome game

5 Rating: 5, Useful: 15 / 23
Date: July 02, 2003
Author: Amazon User

Neverwinter Nights was a brilliant game, though the single player game was lacking. Shadows of Undrentide has fixed this, and added immensely to the most amazing aspect of the game, the toolset. Creating your own modules is easy. Scripting requires a knowledge of C programming, but isn't hard. The additions to the toolset enable users to create even bigger, better worlds, expanding the spectrum of possibilites. Scripting is especially improved with a number of great new functions that are much needed. This game isn't for everyone though, as much as I am obsessed with it.
This issue of multiplayer play is an important one. Everything is based on custom user content, which is good. The bad part is that many users that create modules simply don't know what they are doing. Bioware NEEDS an official on-line only campaign. However, there are so many modules broken into so many catagories, you are bound to find something somewhere you like. The fact that on-line play is free makes it even better. Regardless, the single player expansion and the vast, vast array of new toolset options (Especially within the scripting realm) make this addition a must have. Even if all they added was the new toolset stuff, it'd still be worth it.

I want a deepwood sniper!

5 Rating: 5, Useful: 12 / 62
Date: January 30, 2003
Author: Amazon User

But since that won't be happening it seems that the new feats will be cool ( blindfight and dirty fighting especially ). The fact that they claim the quest will allow more sneaking around and less kill the monster, rogues will have more fun.

i'm extremely happy with SOU - a must buy

5 Rating: 5, Useful: 10 / 14
Date: June 26, 2003
Author: Amazon User

i'm going to say it fast: if you thought NWN had potential, but wasn't everything you had hoped - buy this. this expansion is a huge step towards fully realizing the potential of NWN.

the SOU campaign is far, far better than the original NWN OC. the characters you meet are much more realistic, fleshed out, and have a sense of complexity to them. the whole campaign is more challenging - the "normal" fights tend to be tough; the "boss" fights tend to be very, very challenging or impossible (if they are impossible, you have to find a special secret or solution to win); chests in town no longer contain magic items - they contain people's worthless junk; your alignment shifts properly when you steal, and gaurds will attack you if they see you breaking the law.

in addition to the campaign, the new tilesets (specifically desert and ruins) look amazing. there are so many good new feats that SOU makes the game 100 times more complex. the new prestige classes are very popular and everyone is experimenting with them right now - shadowdancers and assassins are very popular. and finally, the new monsters look great, and are fun and challenging to fight.

bioware has done an amazing job of giving the NWN communtiy *exactly* what they asked for: the feats, monsters, spells, and the kind of campaign that everyone wanted.

Review

5 Rating: 5, Useful: 9 / 154
Date: December 23, 2002
Author: Amazon User

It isn't out yet... but it will be cool...

Excellent Game-highly anticipated Expansion

5 Rating: 5, Useful: 8 / 34
Date: May 20, 2003
Author: Amazon User

Wonderfull game for folks like me, wife, kids, no time to sit around a table, throw dice, scarf cheetos and mountaindew...sadly, those occasions come rarely, if at all.

Despair not, if you geek on D&D, this game and expansion pack are for you. Remember its 3rd edition, so throw that 2nd edition...out the window...well, put it on the shelf for refrence.

New feats, new spells, the "core" prestige classes...with the codes available to do a .hak and create custom prestige classes...

Anyway, as awesome as it all is, I admit to a hankering for Psionics...but oh well...

Supports the Linux Version of NWN also!

5 Rating: 5, Useful: 6 / 13
Date: June 18, 2003
Author: Amazon User

Have not received my copy of SoU yet. But I think it's important to add to the product description that NWN and NWN:Shadow of Undrentide runs in Linux. For the base NWN game,you purchase the Windows version - then visit the website for the Linux binaries. This expansion pack includes Linux install scripts. Visit the NWN website for more info!
Thank you Bioware for supporting Linux!

This was better than the original campaign

5 Rating: 5, Useful: 5 / 8
Date: August 25, 2003
Author: Amazon User

After completing the official campaign from NWN (hereafter, OC), I was left wanting something more. I was disappointed with the OC in that it was a little too easy -- there were too many opportunities to run back to the temple and stock up, even in the middle of combat situation. As a result, the OC was very unbalanced, although the storyline was good.

Shadows of Undrentide (SoU) is *not* a continuation to the OC, but rather is a parallel storyline, taking place at roughly the same time. Completely new characters, completely new setting, completely different storyline (although, roughly the same premise).

This expansion pack does not have some of the same flaws as the OC. The game is more balanced, with no teleports in combat situations and limited teleports overall. The puzzles are harder, and the rewards for completing quests are not unbalancing either. Further, SoU adds a few new abilities and character classes, as well as new creatures, that would have been welcome in the OC. This is more along the lines of what the OC *should* have been.

SoU is shorter than the OC, and for some that's disappointing. It's also a lot harder and takes more time to wade through, which makes it equal out to about the same amount of investment in time. It takes a good little while to work through the puzzles and side quests, which add positively to the game.

One negative -- the game's ending is very anticlimatic. Once you finish the final battle, you are led to a cut scene with a vague ending that is resonant of the "...to be continued..." cliche at the end of a bad movie. In spite of a great game and a wonderful final encounter, the player gets a disappointing epilogue, resulting in "Bummer, what a letdown" instead of "Wow, that was great!"

In spite of the ending, I still max the rating for this expansion pack. Had the OC been more on the difficulty level as SoU, the OC would have been great. SoU takes a good game, builds on it and makes it better.

Great Expansion!

5 Rating: 5, Useful: 4 / 5
Date: May 10, 2006
Author: Amazon User

The Shadows of Undrentide is the first expansion for Neverwinter Nights. It adds new spells, monsters, tile sets, prestige classes, and skills and feats, all of which enrich the Neverwinter Nights experience. The campaign that comes with this expansion is by far much better than the original Neverwinter Nights. The story has nothing to do with the one in the first game, other than a brief mention of what is going on in Neverwinter. It is still interesting none the less. You have much more flexibility with your character this time around so you can play as good, evil, lawful, or chaotic as you want. You also have more choices on how to handle things. Your character choice also can have more influence on the game, such as Druids and Rangers can actually communicate with animals. This is my favorite expansion. I find the story to be very enjoyable and fun.


Review Page: 1 2 3 4 5 Next 



Actions