Below are user reviews of Mummy / Frankenstein Bundle and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Mummy / Frankenstein Bundle.
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User Reviews (11 - 15 of 15)
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Bad acting,bad games all around
3
Rating: 3,
Useful: 0 / 2
Date: August 09, 2001
Author: Amazon User
Frankenstein
This is the better of the games.Pretty easy,easy puzzles and easy to follow story.Bad acting from Tim Curry.I bought this games since he was in it.Good for the low price
Mummy
Horrible,bad story at the end of the game you are left with items you didnt even use,confusing.
Good as a temporary diversion
2
Rating: 2,
Useful: 0 / 2
Date: September 25, 2001
Author: Amazon User
These games are okay if you're really bored, but their really not worth your time. Especially the Mummy game, it's really short and pretty unimaginative. Some aspects of Frankenstein are interesting, but I found it rather hard to get a hang of the game.
It won't impress an eight-year-old
2
Rating: 2,
Useful: 0 / 1
Date: October 19, 2002
Author: Amazon User
My eight-year-old son and I were really into playing this. But we were both a bit disappointed. He was disappointed that there never was an actual mummy.
The gamer becomes the character Michael Cameron, a somewhat whiney city-boy who works for the mining company. A mummy scare runs through the mining camp and a strike is threatened. Cameron arrives in Egypt to find out what's going on and to make sure the miners don't strike. The Cameron character is completely out of his comfort zone, he complains often, and yet, he's supposed to be resourceful enough to figure out what's going on and how to get into the tomb. I didn't want to be around this guy, but I was stuck with him.
Acting was stiff overall, especially once inside the tomb. The dead Pharoh and especially the High Priest who whines at you to read a life-giving incantation. Eventually he wants the scroll from you as well. When you finally give it up, rather than you handing it to him at the bottom of the screen like elsewhere in the game, the scroll is awkwardly thrown at him by someone off screen. Malcolm McDowell, although fairly well acted, was basically the same arrogant jerk character he usually plays. His constant appearance was annoying and seemingly forced in our face every time we exited a hut or turned a corner. (Can you say "BADDD GUYY?)
The game play was stiff as well. We suggest saving before trying any new action or solution. We would die several times before solving a puzzle, not because the solution was hard to figure out, but the clunky interface caused the solution to be difficult to decipher. Often, we had to click on a specific part of something to get a desired result. In the meantime, we'd die. Items in our backpack could only be used for specific times even though, logically several items could be used.
Also, we were corralled into specific actions. For example, when earthquakes shake the mine, logic would assume we can exit up a nearby air shaft. But NOO! We were coralled into racing through the tunnels valiantly, only to die just short of the shaft. After many sickening groans as the screen went black (this was always the experience of our death -- even as we drowned and likely couldn't have groaned) we were illogically expected to exit a different way.
Most of the initial puzzles were enjoyable common sense repairs and utilizing the things at hand, such as repairing wires and printing out computer data.
Some puzzles had solutions that could only be realized by either dumb luck or by dying on several attempts. After a particular water puzzle, the door to the stairway is open. However, you slip on the centuries-old slimy stairs until you discover an Egyptian rug has mysteriously appeared in the middle of the room.
At the end, I try to give the power crystal to McDowell. Each time I tried to open my back pack to get it, McDowell would shoot me. I may have had a bug in the machine but eventually I was able to complete the game.
The end was pretty anticlimactic and predictable. Overall, it's an O.K. game to pass the time but it won't fill you with a sense of fulfillment or accomplishment. And it won't impress an eight-year-old boy.
Great games!
4
Rating: 4,
Useful: 0 / 0
Date: April 23, 2007
Author: Amazon User
The games are really fun! I just wish the dialogue and some of the acting were better. Other than that, the games are great mystery games. Sometimes I get really stuck, so these games aren't just for anyone. These games require critical thinking at times. I recommend these games to anyone who enjoys mystery games.
I picked this up one day...
4
Rating: 4,
Useful: 0 / 0
Date: August 09, 2007
Author: Amazon User
I remember when I got this game, how I was trying to decide which one to play first, but they are both alike in many ways; the gameplay, the theme, and also, unfortunately, the fact that many events repeat themselves in the games, like running from place to place. These games are both good for fans of adventure games with a handful puzzles, and/or who are interested in games based on old classic monsters/monster movies. The only problem was that both games require endless amounts of running around to find one item or thing, go back to where you were before, and see if that is even the right place to go. You can explore where you want when you want, if the story or timeframe allows it at the time, but even that requires loads of time of focusing on one small puzzle or item. Frankenstein was good in a sense that it was sort of creepy and had me wondering why I was doing what I was doing (collecting materials for an experiment, while wandering around through creepy tunnels, a castle, and the infamous maze of everliving secret passage ways, which took forever to get out of.) I enjoyed that Tim Curry was in it, and his character is an interesting one; the acting was good, but I enjoyed it just because I enjoy him in general. I still think I prefer this one over the Mummy, despite the fact they are really sort of tied with each other (for me) because I find both amusing. The Mummy is a bit differernt in the fact that you have more open space to run around (I mean that literally) and solve puzzles, as well as exploration of places like tombs (the obvious), old WWII bases that are linked to the mystery, and underground passageways. But also, that there are more characters to talk to, and some of which have a greater impact on the storyline. But so many locations leave you scratching your head at what to do next. I used walkthroughs on both games because of the endless search for one small item to continue the storyline, although it made more of a difference if you knew what was even going on. For example, someone goes missing and you are trying to search for them, but can't go to *insert location here* because it's locked, stuck, or you have to solve yet another run-around-and-search puzzle to access it. Setting the negative points aside, and, despite the fact there are some (they didn't really bother me at all) this game is still quite addicting in the sense that running around is not always a bad thing (quite suprising). It can become creepy at times, or sometimes gruesome (especially in Frakenstein). It is not always shown; it leaves the horror up to your imagination when it comes to gruesome points in the game, although I still enjoyed that. It made the game's point seem darker and more interesting when completeing one certain part of it. Both games make you decide on split-second decisions, and if you aren't fast enough you will face demise, and sometimes in a makes-you-wonder sort of way, but that's just me. I remember I played them both so much, that's all I could think about; how to complete the next section of the game(s). I played the Mummy so much that I couldn't sleep because of the constant drum beats in my head that never stopped (those are usually the background music tracks). If you like adventure games with monster-themed backgrounds, and yet are aware of the lengthy searches for answers, this game may appeal to you. There is always something there for you to look for, something you almost can't grasp...
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