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Playstation 2 : Prince of Persia The Two Thrones Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Prince of Persia The Two Thrones and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Prince of Persia The Two Thrones. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
GamesRadar 90
IGN 88
GameSpy 80
GameZone 88
Game Revolution 70
1UP 80






User Reviews (1 - 11 of 46)

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EXTREME DISAPPOINTMENT

1 Rating: 1, Useful: 2 / 23
Date: December 16, 2005
Author: Amazon User

This is a miserable sequel to the other PoP games. If the earlier games were worse than this one, then they must have been pixelish boring games. The GRAPHICS are ATROCIOUSLY BAD... When i started, the fire was one massive orange pixel. The cinematics are very visible pixels. And the PoP is a monkey. His arms are very long; down to his legs. I would think after a few games, they would be able to make him the right proportion.
If the graphics aren't a factor to you, then the gameplay might repel you. The gameplay is a miserable, worthless thing. It is all puzzles. If you like that, well have fun with Prince of Big Pixels.

repetative

1 Rating: 1, Useful: 0 / 9
Date: April 30, 2006
Author: Amazon User

I cant stand repetative games..all i did was run around and fight bad guys. There was no objectives, sourly disappointed

Possibly the worst PS2 game out there

1 Rating: 1, Useful: 0 / 4
Date: June 23, 2007
Author: Amazon User

I bought this game when it first came out. I have not played any other game in this series, but from the advertisments on this game, I thought it was gonna be awesome. WRONG!!!

OK, the game had beautiful graphics but that was about it. It was nice to look at while you were bored out of your mind. Throughout the entire game all you did was run along walls, jump from building to building and swing from pole to pole. Every now and then, in between your monkey climbing, they'd through a few fights in. Seriously, the entire game was just that. You did learn some neat tricks though. There's this one(don't remeber what it was called) but if you made a mistake, you could rewind the time and do it again. I used that one quit a bit. There is another that slows down time, which is very useful when you're trying to get past some moving wall/floor spike thingy.

This game is just very, very boring and I had to force myself to beat the stupid thing just so I didn't waste my money. But as soon as I did beat it, I traded it in for something else.

There isn't much else to say about this game. If you are interested in a very slow, jumping from place to place, hardly any battles game, then look no further. However, if you are a true gamer, don't even consider this one.

Not worth the money!!

2 Rating: 2, Useful: 2 / 10
Date: December 11, 2005
Author: Amazon User

First and foremost, the biggest flaw is that the game as a whole is ridiculously short. At $49.99, I shouldn't have been able to beat it in 10 hours. Fans of The Warrior Within shouldn't waste their time. The Warrior Within sharpened gamers ability with ruthless puzzles, difficult traps, unobvious paths, and of course the unforgiving Dahaka chases. It was long; you had to backtrack, and you weren't always sure you were going the right way. The Two Thrones basically told you where to go and how to do it, and I rarely ever had to rewind or freeze time to get past a puzzle.

As far as calling The Warrior Within "too dark", you're nuts. In the era of God of War, Devil May Cry, and Resident Evil, you're actually complaining about a game being too dark? The Warrior Within was perfect because of its dark side and high difficulty. You were in a freakin' cave-like old castle!

The boss battles are WEAK - especially the final one. And the "Dark Prince" himself is very weak. He wasn't important enough to be on the over of the box. Seems Ubisoft was trying to create the Dahaka-like tension from Warrior Within but simply ended up with more predictable, easy, boring puzzles.

The Two Thrones should at BEST earn a score of 7.8 out of 10 - maybe.

Don't believe the hype, those commercials on TV show cut scenes that aren't even in the game. Can we get a do-over?

Boring Gameplay/Strategy

2 Rating: 2, Useful: 1 / 4
Date: February 28, 2007
Author: Amazon User

I must agree with others on here who gave it a bad review. The game play design is atrocious. I spent hours trying to get him to go over walls and jump zig zag across pits. And even if he falls a few feet, he dies. Isn't the point of a supernatural hero supposed to be they are a *little* more durable than regular mortals? I've gone back to playing God of War over again instead of messing with this anymore.

Couldn't stand it.

2 Rating: 2, Useful: 0 / 5
Date: January 12, 2007
Author: Amazon User

I sold this game quick and in a hurry. It was the first prince of Persia game Id ever played so I wasn't real sure what was going on in the first place. And after falling off walls to my deaths over and over and over again I started getting soooo annoyed! This game is horrible! Dont buy it!

Glitch Headquarters

2 Rating: 2, Useful: 1 / 1
Date: October 14, 2007
Author: Amazon User

This is the first Price of Persia game I ever played. Over the years, the title has popped up repeatedly and I finally decided to give this series a try. I am disappointed, and here why:

There are two aspects I really like when playing such games: Puzzles and fighting and I thought that this game would be a perfect match. I do like the puzzle aspect quite a bit but the fighting leaves much to be desired.

Puzzles are interesting and can be quite challenging at times - although the majority are pretty straight-forward and basically consist of figuring out how to progress. There are others, though, that can take quite a bit of time to figure out and I really liked all the various ways in which puzzles had to be solved or the way ahead had to be figured out. For me, puzzle solving is the most enjoyable aspect of this game.

Fighting, on the other hand, is rather pathetic. The controls (or perhaps the dagger) seem to be mired in semi-liquid butter and fighting basically consists of one simple combo: Jump over opponent, slash, repeat - until your adversary is dead. Great!

I can live with all this, though because the puzzle-solving aspect still provides enough fun to labor through the tedious fighting scenes.

Unfortunately, there are other factors that really render this game low quality: Glitches. Now, I don't mind a few pixels that don't belong but what we have in this game is simply ridiculous: I have had crashes, I've had the game read the credits to me during game play, I've had complete audio failures, especially during cut-scenes, and I've had bosses not show up for the boss battle! That's right, I found myself in an arena where I was supposed to fight a boss but she (in this case) was simply not present and I had to restart.

The developers of this game also must never play their own games. Obviously, boss battles are generally difficult and require multiple attempts - at least for me. Why then, do I have to suffer through the same cut-scene prefacing the actual battler over and over again? Should I be able to simply skip the dialogue/cut-scene? Not so. If it takes you 20 attempts at defeating the boss, you'll be watching that very same cut-scene 20 times as well.

Overall, this is simply not a great game although I do like the concept quite a bit. I'm sure I'll end up trying the other Prince titles, too and can only hope that they are better than this one.

Speed kills

2 Rating: 2, Useful: 0 / 0
Date: August 23, 2008
Author: Amazon User

This has to be the most frustrating out of the Prince of persia series. The game itself can get to you performing a speed kill on your enemys is so annoying the long jumps the health up grades. I found my self yelling and curing at the tv when i did not do a speed kill right timing is every thing. I hope the new prince of persia game is great not frustrating to play i hope it is better than the rest of the prince of persia games out there.

The Weakest of the Trilogy

3 Rating: 3, Useful: 24 / 37
Date: December 21, 2005
Author: Amazon User

Ah, the Prince of Persia series--a saga with which I have held a love/hate relationship for the past twenty years. I've played the original, the SNES versions, the horrific Prince of Persia 3D--as well as the Prince's latest forays, the Sands of Time and the Warrior Within.

So, what exactly is the Two Thrones? It's the conclusion of the Prince of Persia trilogy started by Sands of Time and Warrior Within. I suppose, logically, the story makes sense; it is a return to the visual splendor and level structure that made the Sands of Time such a joy to play, and also offers the combat system and some of the darker overtones of the Warrior Within.

But I am left with the impression that Ubisoft was responding to the critism that Warrior Within received with the Two Thrones. Consequently, some of the aspects that worked well with the Warrior Within have been simplified.

Combat is the best example of this. One thing I liked about Warrior Within is that there was the distinct possibily of running into evil sand creatures while negotiating obstacles. Not so with the Two Thrones; in instead returns to the "obstacle-enemy-obstacle" system that the Sands of Time used.

The story is another example of Ubisoft reacting to "The Warrior Within." Although Warrior Within sold better than its predecessor, it received critisim for essentially destroying the story established by the Sands of Time. And so Ubisoft does it again; by consciously attempting to return the series to its roots, most of the story elements offered by the Warrior Within are ripped out and given only a cursory transition in the narrative. I'd like it if Ubisoft could form a more coherent story. Story gets 3/5 stars.

Well; now I've got the story problems out of the way, so let's take a look at the technical aspects of the game, shall we?

Graphics: Eye candy. The graphics are very good, but my only complaint is that they sometimes look "washed out," due to the lighting effects of the sun. 4/5.

Sound: Much better than the Warrior Within. The Prince seems to have got his original voice actor back, and the voice acting is well-done. 5/5.

Design: The obstacles are very well thought-out, but my only complaint is that they're pretty straight forward. Enter room, swing from poles, run cross wall, etc. Come on, Ubisoft; isn't there more than one way to skin a cat?

A very big complaint I have about the design is that some of it just doesn't make sense--most notably, the diagonal jumps that are placed along walls. Why are they there? Surely the building architects didn't put them there for the explicit purpose of some wall-bounding, pole swinging half-naked nutjob to use. But yet, there they are, for some nonsensical reason. What I loved about the Sands of Time and the Warrior Within is that the Prince worked WITHIN the enivronment to get where he needs to go; here, it seems like Ubisoft constructed the environments AROUND the Prince, which is disappointing. 2/5.

Gameplay: more than anything, this is where the game suffers. The combat seems stripped down from the "Warrior Within;" seriously, all you really have to do to beat most enemies is keep bounding over their heads. The formula goes like this:

1.) Find enemy
2.) Bound over its head, score two strikes.
3.) Bound over its head, have attack blocked.
4.) Bound over its head, score two strikes.
5.) Repeat.

Combat can be frustrating, especially since the game throws a large host of button-mashing combos at you early in the game and expects you to remember them. Fortunately, you can access these combos at any time on the pause menu, but really . . . who among us racks their brain trying to remember "Triangle Triangle Square Square Square Triangle" while in the middle of a boss battle?

But the biggest complaint I've got is simple game issues. Yesterday, I went to run up a wall and fell right through it. The Prince pulled a ghost number, falling to his demise because he clipped right through a stone wall. And this morning, my game froze--extremely frustrating after twenty minutes of pole swinging, guard dodging, and switch-pulling.

So, is the Two Thrones a worthy addition to the Prince of Persia saga? Yes, it is. It just isn't the best.

too short

3 Rating: 3, Useful: 3 / 4
Date: December 30, 2005
Author: Amazon User

This game was a very good game. It has some amazaing gameplay aspects to it. The speed kills are very cool and give another sweet aspect to the game. Overall the game is just too short and they have un needed objects. Not enough traps througout the game. It's pretty much straight forward. Empty hallways to just run through and the life upgrade traps were a piece of cake.

The bosses in the game were somewhat difficult except for the final battle against the vasir. Some of the mini-bosses were harder to beat than him.

One other aspect of the game that i did not like was the sword that you get from your father. With this sword there is no reason to try and be sneaky and get speed kills because it kills every enemy with one hit. Come on ubi-soft make the game a little more challenging.

Overall i think that this game comes nowhere near as good as Warrior Within. I beat Two Thrones in about 10 hours. Warrior Within took several days. There are not enough traps and the puzzles are way too easy in this game. I would recomend borrowing it from a friend and not buying it yourself. Wait till the price goes down.


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