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Playstation 2 : Prince of Persia The Two Thrones Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Prince of Persia The Two Thrones and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Prince of Persia The Two Thrones. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 86
GamesRadar 90
IGN 88
GameSpy 80
GameZone 88
Game Revolution 70
1UP 80






User Reviews (11 - 21 of 46)

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LOVED IT!!! (Very Good Review, Short and To the Point)

5 Rating: 5, Useful: 2 / 2
Date: August 19, 2006
Author: Amazon User

I personally liked this game much better than "Warrior Within" and this is why.
I loved Warrior Within, but it does get pretty repeatitive after awhile don't you think, so it got kind of boring towards the end.
In "Two Thrones" you get all the action of "Warrior Within" and some. The Puzzles are better, and I like the way they added the Sniping part to the game. It makes the game funner, and timing for the puzzles makes it more challenging if you don't want to get caught by your ememy. This game also isn't repeatitive.
The only Con is that its a little shorter.

Jameson Thottam on The End of A Saga

4 Rating: 4, Useful: 3 / 6
Date: January 16, 2006
Author: Amazon User

Jameson Thottam on The End of A Saga

Two years ago the pixelated graphics and long-ago memories of the Prince of Persia gave way to the slick and entertaining Sands of Time. The reinvisioning of the venerable Prince caught everyone by surprise and kick-started a trilogy of excellent puzzle titles, with intuitive combat mechanics thrown in for good measure.

For those of you who don't know, Prince of Persia: The Two Thrones is the final chapter of the three part story. The Prince is older, grittier, and has a definite mean streak. He also has a length of spiked chain fused with his arm, but that's just part of the fun. Read on for my impressions of the final chapter in the story of the Prince.

The Prince has had a hard couple of years. Do one stupid thing like release the mythical sands of time and destroy your father's kingdom, and you end up on the run and gritty, fighting off the forces of time and a Sand Wraith with personal vengeance issues. At the start of Two Thrones, though, the Prince is finally returning home with a boat and a girl. What could be better? Unfortunately, the Prince is like C3PO. It's his lot in life to suffer. He catches sight of his city for the first time in years, only to realize that it's burning. His ship is destroyed, and his woman picked up by the enemy forces sacking the city.

Old True Game Play (Jameson Thottam)
Luckily, the Prince is a resourceful guy. As in previous titles, the focus of Two Thrones' gameplay is on maneuvering the Prince through what is effectively a three dimensional maze. Wall walking, ledge climbing, and impressive leaps all make a comeback from Sands of Time and Warrior Within. There are a few additional moves added into the mix to accommodate new story and combat elements.

Here's the Hitch (James Thottam)
There is one new platforming element: Shutters. These spring-loaded boards are usually located on walls, and once you reach them by wall walking will rocket you across a room into an unsuspecting enemy. These shutters can often be used to start a Speedkill, the biggest change in the combat system from previous games. If you can approach or leap onto a baddie that is unaware of your presence, you slip into a slow-mo mode that requires you to hit the attack button at precise intervals. Doing so allows the Prince to brutally dispatch a foe with minimal effort and almost no sound. This added stealth element is a welcome change, allowing you the opportunity to quickly take out a room full of baddies and get back to the puzzle part of the game with minimal fuss. If you don't enjoy the normal combat, Speedkilling is the easiest way to get through the game without engaging in a lot of fisticuffs.

A little Frustration (Jameson Thottam)
Frustratingly, it's never entirely obvious when a baddie will notice you or not. If you remain hidden as you approach a baddie you are bathed in a golden glow, but even when approaching from behind it's possible for a guard to break your glow and drop you into normal combat mode.

The Warrior Within (Jameson Thottam)
Normal combat will be very familiar to players of Sands of Time or Warrior Within. The game still has one of the best multi-enemy juggling systems of any console title. It's effortlessly easy to flip and jump between multiple enemies, slicing and dicing until there's no one left alive. While you have your own blade, as in Warrior Within you can steal weapons from opponents both during and after combat. The capability to use multiple weapons ensures that besides the invigorating combat you'll have some options as far as the chopping goes. Combat as the Prince can sometimes be a white-knuckle affair, because for all his dexterity the Prince isn't a front line fighter. Luckily, or unluckily depending on how you look at it, the Prince has a darker half that excels at combat.

The Character (Jameson L Thottam)
The Dark Prince is the result of the fusing of the Prince to the Sand Wraith, and if you thought the Prince had baditude problems in the second game ... you'd be right. But he's a jerk here too, as the Sand Wraith's dark energies force him to do terrible things. Dark Prince is a much more effective combatant, a length of chain (called the Daggertail) extending from his arm proving to be perfect for fending off large groups of foes. Gameplay as the Dark Prince is subtlety different. Every moment he's not in combat drains him of health, as the sands slowly kill his mortal frame. Puzzle completion, then, becomes a mad rush to reach the next fight sequence as almost every foe defeated refills the Dark Prince's health bar. There are a few different puzzle elements, too, as Bionic Commando-style the Dark Prince can swing over obstacles. This new split personality is intriguing both from a gameplay and storytelling standpoint, and re-interested me in the Prince as a character. The gritty Prince from the Warrior Within was such a tool that I found myself losing interest in what happened to him by the end of the game. Here, seeing the slightly edgier but mostly nice-guy Prince from Sands of Time battling it out in his head with the Sand Wraith, I could do nothing but empathize with him.

Look and Feel (Jameson Thottam)
The game looks as good as ever, the soft visuals and sweeping architecture of the first two games returning with impressive results. Though by today's next-gen standards it may not be cutting edge, the care which the designers put into the look of the game made what power the game's engine does have come to life. Characters are well-textured, but the sometimes blocky animation has thrown me off since the first Prince title. From a sound perspective, I was much happier with Two Thrones than the previous game. Annoying rock music has given way to Mideastern-flavoured music, like that heard in Sands of Time. Voice acting was competently done, and I continued to enjoy the quiet asides the Prince has with himself as he travels through the game. The acting is probably at its best when the Light Prince and Dark Prince are arguing, resulting in a sometimes-hilarious schizoid diatribe.

In the End (Jameson Thottam)
I'll be upfront: I found the decisions made for Warrior Within to be almost Poochie-level bad. The 'gritty' Prince with the goatee and callous demeanor may have made him more hard-core, but totally turned me off to him as a character. One of the most satisfying aspects of Sands of Time was the way players could empathize with the regular old middle eastern ninja who had gotten himself stuck in a bad situation. The return of the Light Prince in Two Thrones was a happy decision, and the Sand Wraith's level of participation in the story was exactly what I was looking for. The wrestling with the self that the Prince goes through was an interesting story. Interesting enough, in fact, to push me through combat that I've been playing for almost two years now, and puzzle elements that I've long since become competent in. Two Thrones is a familiar game with some new paint, and in this case I'm okay with that. Fans of the series will be pleased with the way the story ends, and newcomers to the gameplay will find the puzzling and fighting just as enjoyable in this title as in previous iterations of the game. Prince of Persia: Two Thrones is a strong finish for an excellent series built on entertaining gameplay and powerful storytelling.

Jameson Thottam

Prince of Persia: The best of the Three

5 Rating: 5, Useful: 2 / 3
Date: March 25, 2006
Author: Amazon User

This game is the best PS2 game I have played in a long time. It has a new feature where you play as the Dark Prince. Like the sand wraith in Warrior Within, this mode also eats away your life until you collect sands where it regenerates. Another new feature is the speed kill. When you sneak behind an enemy you activate it and instantly kill him with a variety of kills for each enemy. Like any POP game this game emphazizes the free-form combat style. A very interesting plot with a little romance in it too. Beware of the secret ending (remeber the vizier?)

it was good but it could have been better

4 Rating: 4, Useful: 2 / 4
Date: December 20, 2005
Author: Amazon User

i really enjoyed this game but its only fun to pass it like two times.i passed it for the first time in like ten hours!!!!i was very dissapointed how short this game was the second prince of persia game was much MUCH longer.Now the pros of this game:it is really fun to play as the dark prince and the new stealth kills really puts something new for the game and the chariot racing was amazing but there are alot more cons.the cons:the graphics seemed to get worse and the game looks alot worse,it was a short game,the final boss was very easy and you cant choose which prince gets to suceed(you know what i mean if you own the game)i really dont know why the game is mature because there isnt intense violence not alot of blood and no nudity!!!!overall the game is good stuff but you should wait till is a lower price

This game is unreal.

5 Rating: 5, Useful: 2 / 4
Date: February 03, 2006
Author: Amazon User

I've been a fan of the Prince of Persia series since I was a little kid. PoP 1 was great, Pop 2 was absolutely unreal. PoP 3D was ehhh....but then two years ago, along came a game that changed everything. "Prince of Persia The Sands of Time," the first game in this amazing adventure game trilogy took everyone's breath away. The gameplay was original, flawless, and beautiful. The storyline sucked you in and didn't let you go even after you'd beaten it 6 times over. It was a flawless game.

Last year, the first sequel, "Prince of Persia Warrior Within," was released. While the game contained improvements in the quality of the graphics and the "freeform fighting" techniques, the game was less pleasing to both critics and gamers. Ubisoft had turned the humrous, witty, intelligent prince from "Sands" into an angry, nu-metal-rocking, humorlous scoundrel who seemed hellbent on ruining everyone's time. While the story was equally as engaging as "Sands," "Warrior" failed because it simply was not as much fun to play. Luckily, Ubisoft saved the best for last.

"The Two Thrones" is easily one of the greatest games I have ever played. In concluding one of the greatet videogame trilogies ever created, Ubisoft have developed a near flawless game. It is as though they took the strengths from both games, removed the weaknesses of the second game, and created a thing of pure brilliance. "The Two Thrones" contains all of the witty, punning elements from the first game and mixes them with the exciting, more violent elements from the second game while removing everying that ruined the prince's demeanor in the second game. The original, fun, saracastic prince is back, and largely because Ubisoft has also brought back one of the things that made "Sands" so great: Farrah. Farrah is the perfect foil to our hero. She adds humor, power, creativity, and definitely a sexiness to the game that "Warrior" was lacking. Farrah's relationship with the prince is by far my favorite relationship I've ever "played" in a videogame and Ubisoft deserves big brownie points for bringing her back.

The gameplay in "The Two Thrones" is amazing. Throughout the game, the gamer is occassionally forced to play as the "Dark Prince" as there are situations where the "normal," original prince is unable to get through. In other games, playing as two characters often appeared more of a gimmick than an actual, integral part of the story, but in "The Two Thrones," the reasoning behind the Prince's frequent changing from Prince to Dark Prince and back again is very well explained and very important to the overall story that "Two Thrones is telling." The fight scenes are epicly fun to play. This Prince has more moves than he had in the two last games combined and his battle techniques are a joy to use. The new "speed kill" method of killing some opponents adds a certain amount of skill and brutality to many fights that otherwise would have seemed boring and taken far too long to complete. I welcomed the addition of the speed kills once I fully learned how to use them.

The Prince still moves as acrobatically as ever. There is still wall-running, jumping, flipping, handsprings, etc....the only real notable movement difference is when the gamer plays as the Dark Prince. The Dark Prince's chain/weapon/thing can be used to grab onto bars that are are away or objects that would otherwise be out of reach and the Prince can then swing over to them. It's not that different from anything the Prince has done before but it was definitely fun to do and worked well with the flow of the game.

All in all I rate this the best of the new Sands PoP trilogy. It's an awesome game that should be played by anyone who has ever enjoyed a 3rd person adventure game. If you haven't played either one of the first two games be warned: the storyline is actually rather complex and you will be missing much of the story if you haven't played the first two games. If you have played the first two games, this story is a terrific conclusion to the Prince's tale, and the way it wraps around back to the beginning of the trilogy floored me when I finished it. Buy this game.

(something worth noting...after you beat the game you unlock many videos, chief among these is the "alternate/real ending" to Warrior Within that was formerly only available if you beat Warrior after collecting all the life upgrades....so if you beat Warrior without all the life upgrades and didn't see the "real" ending...beating this game shows it to you in the video collection)

A Return To Elegance

4 Rating: 4, Useful: 1 / 1
Date: March 03, 2006
Author: Amazon User

THE GOOD: Great platforming puzzles return; good characterization and storytelling; lengthy; improved battle sequences and awesome speedkills

THE BAD: Gameplay mechanics feels unpolished and somewhat jerky; some braindead checkpoint decisions; strange random gameplay bugs taint an otherwise enjoyable experience; annoying low volume during CG cut-scenes

DIFFICULTY: Hard-to-Medium

I feel Ubisoft sort of tried to make this more of a "truer" sequal to the original than the second game, Warrior Within. This may dissappoint fans of the second game's heftier battles, backtracking, and more violent and bad-ass attitude. Although you must remember that the first game has a greater fanbase, mostly due to the more "charming," almost Disney-esque feel. So while this game is relatively more violent, there isn't much blood, therefore it sort of keeps the younger fans of the first game and gains older fans for this game.
PoP3 follows along the story right after the second game,where the prince is traveling back with Kaileena, the goddess of time, to his homeland of Babylon. Yet Babylon is in ruins, because of the rebirth of the Vizier (the villian from the first game). It starts off with Kaileena being kidnapped and you start your death-defying, platform puzzling adventure from there.
As an adventure game, just like the first, the game is an absolute joy to figure out and play through. The platforming is heavier and much more deadly than the first game, making things feel a lot scarier upon first glance. The camera is still in third-person, and also shifts giving away clues to your next jump or wall-run. The storytelling and characterization is great as well, except for Farrah's new amateurish voice actress.
You will at times transform into the Dark Prince where your health continuously depletes, therefore killing enemies or smashing objects for sand is your only method of survival. While many complain about this, I actually preferred the Dark Prince, as gaining just one sand ball completely refills your health, while as the regular prince you have NO way of refilling health until you reach the next checkpoint.
While the battle system has been beefed up since the first - as your handed a huge assortment of various combos and attacks right at the start of the game - it's somewhat of an unfortunate waste, seeing as how you'll really only need a handful of those battle tricks to kill off your enemies, and the platforming has gone from the first game's "figure-this-out" to more of a basic trial-and-error game. Now, it's not ALWAYS like this, when you have actually figured out the platform puzzle, it's a lot of fun to go through, it's just that since the graphical textures have changed since the first game, the abundance of detail make your next clue pretty hard to spot at points. Battles on the other hand are more to the first game's like as well. They feel more of a break between platforming than intertwined within. Yet there are a few points where this changes, though i'll admit it feels forced, often scripted, and unnecessary. Lastly on the battle-front, there's the speedkill option. Stealthy movement through areas can have you sneaking up behind or on top of foes, and simply pressing 'triangle' will start a speedkill, and from there it's a timed button pressing affair that's really exciting and really keeps things moving quickly. Messing up will mean having to defeat the foes the old fashioned way, which later in the game becomes pretty much a cake walk.

Unfortunately, flaws do arise. The most annoying would be the smoothness of the battle system. While it's great to get lots of new moves, it's irritating how you'll find yourself simply mashing the same buttons and combos over and over. Also, the framerate and hit detection feels unpolished, and you'll often find the prince slow to react. Graphics do the job well, but it's never amazing, and the often jerky framerate and cheap feel makes battling your enemies a lot less realistic and more mechanical.
Don't even get me started on the oddness of the checkpoint system either. At times you'll find yourself playing through what feels like a good half hour, then on your last shred of health, you'll FINALLY reach a checkpoint. Other times, you'll play through one simple platform puzzle, and find another checkpoint immediately. And dying can bring you back pretty far having to play through a section that feels unnecessary, and at times the rewinding of time is pretty useless.
Finally, there are some really odd bugs in this game. At one point while fighting an enemy the hit detection just clanked out, making it impossible for me to make ANY contact with the enemy (yet he could make deadly contact with me). I had to die on purpose just for the game to reset itself. At another point while shimmying across a ledge, for some reason the prince wouldn't go right, so I was sort of stuck and had to drop down and begin the platform puzzle over again. I've also read about some people experiencing clipping problems as well as some strange off-beat audio cues.
One last complaint (and this one's pretty big) is the locations of "bonus health." In the first game there at times appeared a strangely transparant curtain, giving way to an area where the prince could gain extra health. In this game, you'll find at about 4 or 5 spots, that the game shifts into two paths, if you happen to pick the right one, you'll go through a killer platform puzzle to reach a light at the end and gain bonus health. If you don't, you'll continue along with your journey, and not be able to go back. Unfortunately there's not way to tell which one, so if you actually happen to miss out on all bonus health paths, you'll find yourself with default level of health. Unfortunately, the later platforming sections of the dark prince REQUIRE a higher level of health, at one point I just got by one by the skin of my teeth, which seems stupid because I thought what would have happened if I had missed a bonus health opportunity. This may actually cause a player to actually have to restart the game all over.
As an ending for the final trilogy, the final moments of the game feel somewhat lacking. There really wasn't any epic closure, and the town of Babylon really didn't have much personality. Climbing the final tower wasn't anywhere as near intimidating as the final climb of the first game.

OVERALL: While the game definitely needed a couple more coats of paint, there is no denying the excitment and great execution of the platforming puzzles and adventurous feel. Fans of this genre will DEFINITELY enjoy this game.

It froze on me twice!

3 Rating: 3, Useful: 1 / 1
Date: October 03, 2007
Author: Amazon User

This one is definitely an extension of the other two POP games, so if you liked those, you'll probably enjoy this one just as well. My MAJOR complaint (why I gave it 3 stars) is that I got 75% of the way through TWICE and it completely died on me in the exact same place! I know that many other people have had quality issues with all of the POP games (including me on the other games), so I guess my recommendation is to rent it or make sure there is some kind of warranty on the game if you buy it. I was so frustrated the second time around that I haven't played it since.

Also, I didn't really enjoy the whole "dark prince" side. I see that they were trying to do something different like the Dahaka, but I didn't find it all that fun or exciting, in fact, I was always a bit annoyed when the dark prince episode began. Also, the puzzles were even a little simpler than the previous ones and there weren't too many changes or different options to explore. I really enjoy playing the POP games overall, so I still had fun with this one, but don't expect anything too different.

Glitch Headquarters

2 Rating: 2, Useful: 1 / 1
Date: October 14, 2007
Author: Amazon User

This is the first Price of Persia game I ever played. Over the years, the title has popped up repeatedly and I finally decided to give this series a try. I am disappointed, and here why:

There are two aspects I really like when playing such games: Puzzles and fighting and I thought that this game would be a perfect match. I do like the puzzle aspect quite a bit but the fighting leaves much to be desired.

Puzzles are interesting and can be quite challenging at times - although the majority are pretty straight-forward and basically consist of figuring out how to progress. There are others, though, that can take quite a bit of time to figure out and I really liked all the various ways in which puzzles had to be solved or the way ahead had to be figured out. For me, puzzle solving is the most enjoyable aspect of this game.

Fighting, on the other hand, is rather pathetic. The controls (or perhaps the dagger) seem to be mired in semi-liquid butter and fighting basically consists of one simple combo: Jump over opponent, slash, repeat - until your adversary is dead. Great!

I can live with all this, though because the puzzle-solving aspect still provides enough fun to labor through the tedious fighting scenes.

Unfortunately, there are other factors that really render this game low quality: Glitches. Now, I don't mind a few pixels that don't belong but what we have in this game is simply ridiculous: I have had crashes, I've had the game read the credits to me during game play, I've had complete audio failures, especially during cut-scenes, and I've had bosses not show up for the boss battle! That's right, I found myself in an arena where I was supposed to fight a boss but she (in this case) was simply not present and I had to restart.

The developers of this game also must never play their own games. Obviously, boss battles are generally difficult and require multiple attempts - at least for me. Why then, do I have to suffer through the same cut-scene prefacing the actual battler over and over again? Should I be able to simply skip the dialogue/cut-scene? Not so. If it takes you 20 attempts at defeating the boss, you'll be watching that very same cut-scene 20 times as well.

Overall, this is simply not a great game although I do like the concept quite a bit. I'm sure I'll end up trying the other Prince titles, too and can only hope that they are better than this one.

Great Ending Trilogy.

5 Rating: 5, Useful: 1 / 2
Date: August 24, 2006
Author: Amazon User

If you haven't played any of the prior two games, you're missing out. Just like the first Prince of Persia--this game has amazing graphics, great gameplay physics, and an immersive storyline. I would recommend playing all from first to last if you enjoy a challenging and engaging series of games.

Not worth the money!!

2 Rating: 2, Useful: 2 / 10
Date: December 11, 2005
Author: Amazon User

First and foremost, the biggest flaw is that the game as a whole is ridiculously short. At $49.99, I shouldn't have been able to beat it in 10 hours. Fans of The Warrior Within shouldn't waste their time. The Warrior Within sharpened gamers ability with ruthless puzzles, difficult traps, unobvious paths, and of course the unforgiving Dahaka chases. It was long; you had to backtrack, and you weren't always sure you were going the right way. The Two Thrones basically told you where to go and how to do it, and I rarely ever had to rewind or freeze time to get past a puzzle.

As far as calling The Warrior Within "too dark", you're nuts. In the era of God of War, Devil May Cry, and Resident Evil, you're actually complaining about a game being too dark? The Warrior Within was perfect because of its dark side and high difficulty. You were in a freakin' cave-like old castle!

The boss battles are WEAK - especially the final one. And the "Dark Prince" himself is very weak. He wasn't important enough to be on the over of the box. Seems Ubisoft was trying to create the Dahaka-like tension from Warrior Within but simply ended up with more predictable, easy, boring puzzles.

The Two Thrones should at BEST earn a score of 7.8 out of 10 - maybe.

Don't believe the hype, those commercials on TV show cut scenes that aren't even in the game. Can we get a do-over?


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