Below are user reviews of Dungeons & Dragons Tactics and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeons & Dragons Tactics.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 20)
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Hard to start
3
Rating: 3,
Useful: 0 / 0
Date: August 29, 2008
Author: Amazon User
This game has alot to offer a fan of the D&D universe, but has a learning curve.
Great if you like D&D
4
Rating: 4,
Useful: 1 / 1
Date: August 04, 2008
Author: Amazon User
This game is great if you like D&D. If you dont then you wont have a clue wat is going on in the game. The game can be kinda slow but it can get tense. So if you like D&D or know how to play it get this game.
Stop right there.
2
Rating: 2,
Useful: 0 / 1
Date: August 04, 2008
Author: Amazon User
I know. I was there, too. I read all the mediocre reviews. I read the bad ones. Incredibly, once in a while, I found a good one. I thought to myself, "Could it be true? Could D&D Tactics really suck that bad?" The sad, sad answer is "Yes."
This game is truly horrible. Blame Atari, or blame Wizards of the Coast, or blame Kuju, or blame yourself for thinking this could be at all decent.
Just don't blame me.
I told you not to buy it.
Oh, wait, I didn't do that yet.
OK, here's my advice: Press your browser's BACK button as quickly as possible and never look here again.
Don't buy this.
Don't.
You'll even regret spending the shipping even if this game cost you a penny.
The purchase of a game like this only encourages the production of awful video games.
Here's the real deal:
Q: Does it have Dungeons?
A: Yes.
Q: Does it have Dragons?
A: Yes.
Q: Does It have even an INKLING of fun?
A: No. Sadly, no.
I wanted to like this game. I really did. I wanted to like it so much I played it for 29.7 hours. True story. But, try as I might, I can't like an awful game. And I sure as hell would never recommend one.
If you still want to play it, I have one for sale cheap.
Fun game- really keeps the tradition and gameplay of D&D
4
Rating: 4,
Useful: 1 / 1
Date: May 31, 2008
Author: Amazon User
I used to play D&D back when I was a teenager, and I was currently looking for a time wasting game for traveling that was turn based. Since Risk hasn't been rehashed, I decided to give it a shot. From what I remember about D&D, this game seems to follow the rules exactly. The graphics are good, and the game plays well. I dig it.
Boring
2
Rating: 2,
Useful: 0 / 1
Date: May 20, 2008
Author: Amazon User
I like RPG's, Dungeons and Dragons, and Tactics games; but I put this game down after about 15 minutes and haven't picked it back up.
For one, if you want to roll your own characters, it will take you close to an hour before you even start playing the game. After that, I just don't find that the D&D 3.5 ruleset makes for a good backdrop to make a tactics game. Furthermore, there is inclusion of some D&D details that just distract from gameplay.
I would be more inclined to think that the D&D Miniatures franchise would be more suiting. Are you listening WoTC? ;)
Great game that gets ragged on.
4
Rating: 4,
Useful: 1 / 1
Date: May 13, 2008
Author: Amazon User
Seems to me a lot of reviews that trash this game are really unfair. I loved it and really missed it once it was over.
I am a Dungeons and Dragons player and I'll admit that the fact that this game is based on DnD rules was a major draw for me. Lets just say it's very satisfying to see all the classes and races and items you know so well and to form your own well balanced party to kill stuff and find treasure. That's what it boils down to and that's what it delivers.
There's no use in complaining about the game not adhering strictly to the rules since obviously a PSP game has limitations that your imagination and pen and paper dont.
The story is retarted. There are no real decisions to make and there is no role playing. It's dungeon diving, plain and simple. Level up your guys, explore cool settings and get stoked when you get your head bitten off by a mind flayer.
The graphics are beautiful. Lighting a torch in a pitch black dungeon looks just as it should. The menus are awkward as hell, but you learn it after a while. It's also sort of glitchy. Save it in multiple slots. Hopefully they make a sequel and work out some of the irritating bugs because this game has a lot of promise for strategy fans and DnD freaks alike.
Mediocrity
3
Rating: 3,
Useful: 2 / 2
Date: January 18, 2008
Author: Amazon User
Let's get right to the thing most people interested in buying a D&D game are going to be worried about: how faithfully does it interpret the rules of the game?
The answer is, quite frankly, poorly. First and foremost, the ability to multiclass seems to be completely absent, which in and of itself almost completely disenfranchises this game from D&D 3.5 and its ease-of-multiclassing, build-your-own hero design. Further, there don't seem to be any prestige classes either, which while far more understandable (and acceptable) than a lack of multiclassing serves to even further distance the game from what people who play P&P D&D naturally expect.
Throw in changes to feats and base classes (what the heck were they trying to do with the Ranger?), ambiguous or missing class abilities (do Clerics even get Domain-related special abilities?), and a generally thin selection of all of the above to begin with, and you end up with a game that completely removes the character-building and development strategy aspect from D&D, which quite frankly is about the only thing truly 'tactical' about 3.5 to begin with...
This would be understandable if the changes were merely made to make the game more 'playable' in its given format, but that doesn't seem to be the case. For example, the Perform Skill in this game only has any utility to a Bard character, and you can't multiclass from other classes to a Bard, but non-Bards are still allowed to pick it. If you were trying to 'streamline' the game for hand-held play, things like that would be what you would want to 'fix'...
But instead we get 'fixes' that show a questionable, at best, sense of what the original rules were intended to do, and little to no concept of game balance. The Psionic Weapon feat, for example, adds +2d6 damage to all melee attacks. ALL melee attacks. All the time! You don't have to spend Power Points or anything, you just get +2d6 damage on every swing (vs. +2 damage for Fighter's Weapon Specialization). How in the world could that have slipped by someone?
Then there are the changes they seem to have made to try to be 'sticklers' to the rules, making the naggling little details that no one who plays P&P bothers with--at least, nowhere near to this anal-retentive degree--into massive issues the player must deal with. Encumberance is not only enforced, it's going to ream you on every single level in the game unless you've got a team stocked with Barbarians. You're going to be constantly groaning over being told you can't do something with your hands full. (A Cleric needs a feat to cast spells while wielding a mace and shield? Since when?) You're going to wonder why some things just don't seem to work right (Tumble nerf?). The strict adherance to the Light and Vision and Surprise Round rules is going to give you endless headaches, especially if you try to use a Rogue or Ranger...
If you push past the thousand and one little annoyances, which extend further into a poor interface, weak story, and mediocre graphics, there's a half-decent game buried underneath. However, that's all it is: half-decent. Don't go into this expecting more, and don't bother at all if you're a rules purist or lacking patience.
Best PSP game so far, if you like D&D 3e.
4
Rating: 4,
Useful: 1 / 1
Date: January 17, 2008
Author: Amazon User
The game is great, though it is extremely difficult to understand and play correctly because it is so rules heavy, and this limits the enjoyment for people who have no experience with the table top version of the game. The rules are implemented quite nicely. OTOH, if you know the rules prior to playing this you'll find it way too easy.
It does lack important aspects of the game, such as random encounters and a possible "automatic" threat releveling for missions. Maybe in d&d tactics II.
Some things though make little sense. During missions you are permitted to rest and heal completely while standing outside the Boss' door!!!
Game keeps crashing
3
Rating: 3,
Useful: 0 / 0
Date: January 09, 2008
Author: Amazon User
I bought this game for my husband as a gift. He absolutely loves it and plays it almost everyday. However, I am so incredibly disappointed with the glitches. The game keeps crashing in the same spots. There is one particular mission that he tried to play 3 times and each time it would crash at the same place. He gave up on that mission, played a few more and then it happened again somewhere else in the game. We've tried to contact Atari but they haven't responded yet (it's been over a week). I feel like it would have been a great game, but it's certainly not worth the money as is.
Can't Stop Playing
5
Rating: 5,
Useful: 0 / 0
Date: December 22, 2007
Author: Amazon User
Seriously addicting game. I just got back from a vacation. Five nights in Maui and 5 nights in Las Vegas...I played this game for about 60 hours during the trip.
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