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Playstation 2 : Mega Man ® X Collection Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Mega Man ® X Collection and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man ® X Collection. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 72
Game FAQs
GamesRadar 80
IGN 70
GameSpy 80
GameZone 78
Game Revolution 70
1UP 55






User Reviews (1 - 11 of 19)

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Half-Hearted Job, But The Games Still OK

3 Rating: 3, Useful: 3 / 3
Date: February 16, 2006
Author: Amazon User

It is true that the X games are well-made, but I would say differently of the collection itself. There are numerous text glitches (missing and misspelled words), and several of the unlockable "extras" are things already present in the games. Also, in two of the games, not all the PS2's buttons can be assigned, making standardized play impossible. A major problem, though, is the muffled sound; somehow, the music was programmed in very quiet. If you're looking for an awesome compilation format with plenty of bells and whistles (like the Sonic Mega Collection and its "Plus" addition), look elsewhere. If you don't care about any extra stuff, then go ahead and get it.

An excellent collection for an excellent series

4 Rating: 4, Useful: 26 / 30
Date: March 03, 2006
Author: Amazon User

Mega Man X Collection (2005.) A collection of the first six Mega Man X games, plus Mega Man Battle And Chase.

INTRODUCTION:
The Mega Man series was Capcom's pride and joy for many years. With its at-the-time revolutionary gameplay stylings, the series won fans over all around the world. In the middle of the nineties, Capcom took the series to the next level with the X series. Unfortunately, from the new millennium forward, it's become a shadow of its former self. The new X games have been half-assed, overly complex pieces of junk. The Legends and NT Warrior/EXE games aren't even really Mega Man games - they just make use of appearances and character names similar to the days of old. But one thing no one will deny is that when this series rocked, it rocked. In early 2006, Capcom put together a collection of the first six games in the X series. How does this collection fare? Read on for my review of the Mega Man X Collection!

OVERVIEW:
Mega Man X: Maverick Hunter was released in America in January of 2006 for the Playstation Two and Gamecube, by Capcom. The games featured here are one player, except for Battle And Chase which is two player. There are seven games total, plus unlockable bonus content. At its time of launch, the game retails for thirty dollars in America.

STORYLINE:
The storyline behind this game is a continuation of the original Mega Man series, taking place approximately one hundred years later. I'M STRICTLY COVERING THE STORYLINE IN THIS PARAGRAPH, SO IF YOU'RE NOT INTERESTED IN THE STORY, SKIP THIS PARAGRAPH. Prior to his death, Dr. Light created Mega Man X, a new type of robot called a Reploid. These new robots had the ability to think on their own, and make their own decisions. One hundred years after Dr. Light's lab remains were found in an excavation, X was discovered by a scientist named Dr. Cain. The Reploid concept was copied constantly, and the humans and reploids entered a golden age - or so it seemed. Many Reploids went Maverick, turning against the human race and causing harm. To combat this threat, Dr. Cain created the Maverick Hunters, led by Sigma, the most powerful Reploid ever built. Unfortunately, Sigma himself went Maverick, and declared war on the humans. Thus, X and fellow Maverick Hunter Zero, whose origins are very much a mystery, go into battle to save the human race from the Maverick threat.

SUMMARY:
If you liked these games back in the day, you're gonna want to purchase this collection and relive your childhood days of happiness. The side-scrolling adventures have more than stood the test of time, and will likely continue to do so. All of these games are preserved exactly as you remember them. The package consists of Mega Man X1, X2, X3 (all for the Playstation One), X4, X5, X6 (all for the Playstation Two) and Battle And Chase (an original series racing game for the Playstation Two that was never previously released in America.)

REVIEW:
As you probably guessed, this is an all-around excellent collection. The games are preserved as they were, and play just like they did back in the day. The Playstation Two controller is so similar to a Super Nintendo controller, that you'll probably hardly notice the difference when playing those older games. And now, let's look at each of the games present in this collection!

-MEGA MAN X: 1993, Super Nintendo
COMMENTS: This was the first game in the X series, and while it lacked some of the polish of the later X games, it was still a solid game. This game starts not long after Sigma first goes Maverick, and X and Zero join forces to battle against him, facing threats from a number of Maverick robots along the way. Unlike all later X games, in this one the Boots power-up only allowed you to dash. In all later games, you had the dash from the beginning, and it gave you an air dash. Not true here. This was Capcom's first attempt at the X series, and for being a first try, they did a pretty solid job.

-MEGA MAN X2: 1994, Super Nintendo
COMMENTS: The exploits of the Maverick Hunters continue! Sigma has returned, and has created X-Hunters to do his bidding! As if that wasn't bad enough, there is a whole legion of new robot leaders out to get you! X must not only defeat Sigma and his creations, but also must recover the parts of the fallen Zero, if there is any hope of him ever being brought back to life. This game was the second in the X series, and almost instantly there were a ton of improvements over the first game. It was the first game to feature multiple endings/plotlines, as well as the hover bikes which have long since become a series tradition. The first X game was great, and this one improves on it in many ways.

-MEGA MAN X3: 1995, Super Nintendo
COMMENTS: This is it - the greatest Mega Man X game ever. And no one else is likely to debate that. By the time this game has rolled around, a brilliant Reploid scientist called Dr. Doppler has gone Maverick, and is building new robots to do conquer the world! X and Zero must once again team up and battle an increasing threat. This was the first X game that gave the gamer the ability to play as Zero, although he could only be played in fairly limited scenarios (he couldn't fight bosses, for example.) There were also "enhancement" chips in addition to regular armor power-ups that could increase the abilities of any one piece of armor (for instance, the Leg Chip would give the user a double midair dash.) By this point, there were a TON of variables that would alter how the game would go. The game was later re-released on the Playstation One (in Japan only) with anime-style cut scenes, and improved sound effects. The version of the game you get in this set is the Japanese Playstation One revamp! Don't worry, though - it's translated. It's the best X game ever, and this revamp is the best version ever!

-MEGA MAN X4: 1997, Playstation One
COMMENTS: The Mega Man X series enters the thirty-two bit realm, and the results are astonishing! For the first time ever, the gamer here had the option of playing through the entire game as X or Zero. X gets Robot Master weapons like normal when he kills the robot leaders, Zero gets techniques instead. The game stays true to its sixteen-bit brethren, but there are plenty of graphical improvements. Anime cut scenes are also here, and they are all awesome (the voice acting is weak, but isn't that a problem with every Mega Man game that uses voice acting? What's the deal with Capcom always making Mega Man (X) sound like a girl!?) Ultimately, this was an awesome, much-needed upgrade for a classic series. Sadly, it would be the last hurrah for the X series, which would take a sharp downward spiral from here on out.

-MEGA MAN X5: 2001, Playstation One
COMMENTS: After a four-year hiatus, the X series returns with what was unquestionably its weakest entry ever, to the time. In this game, the gamer is forced to rush through the game due to a counting-down clock, and this discourages exploration and experimentation - two of the things that made this series so great. And why the hell are all of the Mavericks named after guys from Guns And Roses!? Oh, and why ditch the anime-style cut scenes in favor of still-frame dialogue scenes? On the good side, there are multiple suits of armor, and you can play as either X or Zero - and you can switch freely between the two between levels! There are also a ton of items here and there. While there was a whole lot of mediocrity in this game, it was still a fun one to play through.

-MEGA MAN X6: 2001, Playstation One
COMMENTS: This was it - the game that let the world know that the Mega Man X series was dead, once and for all. By now, the series had begun to become stale, and this game epitomized all that was mediocre and wrong with it. Like its predecessor, this was a fun game with a lot of flaws, but here the bad really began to outweigh the good. Let's be realistic - who WASN'T sick of Sigma coming back for the billionth or so time? The storyline had become so full of plot holes by this time, that it wasn't worth following anymore. A bad game? Not quite, but definitely the weakest title in this collection.

-MEGA MAN BATTLE AND CHASE: 1996, Playstation One (Japan Only) [Must be unlocked]
COMMENTS: The good news? A long-lost Mega Man game finally gets released in the United States! The bad news? It's an original series game (not an X game) and does not belong in this collection (it should have been in the Mega Man Anniversary Collection.) Essentially, this is a mediocre Mario Kart clone with Mega Man elements. Not bad, but by this point in time, the game is outdated, and its age really shows. A nice bonus, though.

OTHER COMMENTS:
Although this collection is awesome, I do have a few other criticisms that need to be made. First and foremost, these game are AS THEY WERE, with no graphical or sound enhancements whatsoever. In fact, while the rest of the games seem completely intact and excellent, the sound effects quality has been greatly decreased. Some sounds seem to be missing altogether. Likewise, passwords and saves don't work any better than they did in the originals, nor do they save any of the "super secret" stuff. I was hoping this would have been fixed for this reissue! On the good side, though, the games that had passwords originally still have them, so you can play the first three games of the collection freely without a memory card! The unlockable features, sadly, aren't too special, but in the end I guess it's the games that count. However, if you already own all of these games on their old respective systems, there's really no point in getting the collection, unless you want all the games in one place.

OVERALL:
Overall, I am EXTREMELY satisfied with this game. These titles were some of my all-time favorite video games back in my younger days, and I'm glad to see them reincarnated for modern play. Granted, the collection could have made some more improvements here and there, but that doesn't change my mind. This is a sweet collection. If you're a fan of the Mega Man X series before it became one mediocre game after another, or you just like old-school platformer action, this game is for you!

EDITION NOTES:
This game is a recent release at the time I write this review. As such, it is readily available in most stores that sell video games, and will likely remain such for months to come.

Awesome collection! BUT WE NEED MORE EXTRAS!!!!!!!!!!!!!!!!!!!!!!!

4 Rating: 4, Useful: 2 / 5
Date: January 15, 2006
Author: Amazon User

About the extras:
* Where is the first episode of the Megaman X tv series?
* Where are battle arcade games that didn't came to America?
* Where is the interview with the creator and fans?
* Where the trivia and the background story?

The bads:
* The ONLY extra is a racing game????!!!!!
* Megaman X5 and 6. WHERE IS THE ANIME???????!!!!!

X deserve better than this! SNIFF!!

The goods:
* The illustration gallery!
* COOL version of Megaman X3!
* We can finally play Megaman X4 after 1997!!! Megaman X4 is the BEST Megaman ever!!! and we can play it along with their GREAT prequels without Super Nintendo!!!!!!

Adios



Aaaah the memories....

4 Rating: 4, Useful: 3 / 6
Date: January 24, 2006
Author: Amazon User

This collection is definitely worth the small price, considering that a copy of the original X3 cartridge can fetch up to $90 nowadays.... maybe even more, if my numbers are outdated. And the roms, well using a keyboard to play megaman has never been an easy task anyway...

This set faithfully translates the titles to the PS2, complete with everything that was in the originals. I even enjoyed the little quirks about each game that, surprisingly, they left intact. Such quirks are things like the fact that X6 had no English dialogue - just the Jpanese. Or the little graphical quips now and then in X2.

And to an early reviewer, I feel I must clarify for you some of your misguided observations about the features. While I agree that interviews with the makers of the series would have been a lot of fun to see, your other observations aren't really accurate.

-There was never a Mega Man X tv series. There is, however a manga, that really ought to be brought to the states very soon...
-X5 and X6 had no anime intervals.
-The arcade games you mentioned actually were released on the previous collection.

All in all, these are relatively minor oversights. I think this package is far FAAAAR more than worth the measly $30.

Not as fun as MMAC, but close

4 Rating: 4, Useful: 2 / 3
Date: October 04, 2006
Author: Amazon User

A short while after releasing the solid Mega Man Anniversary Collection, Capcom wisely heeds the call of its fans for the re-release of the blue bomber's older, tougher, future self in Mega Man X Collection. Bringing another heaping portion of the finest 2D platforming around in six yummy courses, it even throws in a racing game and some extra goodies for dessert.
The X series debuted in the early 90's on the SNES with a darker, more mature feel designed to expand on the tried and true formula of the original NES titles. The main difference lies in the progressive, overarching plot dealing with human/reploid (fancy word for robot) conflict and some very grown-up ideas about this self-proclaimed 'race' of androids seeking freedom and realizing their dream of a robotopia. That's pretty intense for a side-scroller.

As far as gameplay evolution, the X games focus on collecting various ability upgrades and health extensions in addition to the old "kill the bosses and get their special powers" mechanic of the classic Mega Man. New actions like charge shots, dashing and hovering add a deeper set of variables to the equation and really flesh out the experience. Gone are Cut-Man and Dust-Man, as the baddies in X get wacky animal-based monikers like Spark Mandrill, Morph Moth and my personal favorite, Duff McWhalen.

Mega Man X through X6 are included in this fairly robust package, covering three SNES and three PSOne titles released over an eight-year period, and each game adds variation and depth to the experience. X3 introduces the mysterious, androgynous, light-sabering Zero as a partially playable character (think Proto-Man with a ponytail), and X4 tops that by giving Zero his own playable storyline. Things start to take a turn for the worse in X5 and X6, however, where the heavy plotlines and vast amount of upgrades start to buckle under their own weight. Ultimately, the bells and whistles of the PS titles hasten the slow decline from the series' original greatness by adding a bit too much drama and cheesy gameplay tactics.

All the games share the same sweet, distinctive art style of cartoonish robo-animals and colorful, interactive levels. The emulation is rock solid, and unlike the Mega Man Anniversary Collection, you can now configure your controller however you see fit. There's no noticeable difference between the PS2 and Gamecube versions, although the PS2's controller is better suited for hours upon hours of holding that charge shot while trying to dash-jump off walls.

Barring a strange audio loop plaguing the SNES games, the sound is spot-on, too. Nice, catchy tunes carry you through the whole shebang. The sound effects are faithful as well, although the PS titles tie annoying 'Yeah!' and 'Hah!' sound effects to every jump and attack, and I guarantee your ears will ring with the sound of a held charge shot after a few hours.

Password support is still in working order for X, X2 and X3, so feel free to skip to the end, but you're also able to simply save your progress to a memory card like the PS games. The incentive to bust through the first three titles lies in the fact that once completed, you'll unlock Mega Man Battle and Chase, which is a Mario Kart-esque racer that was only released in Japan. It's nice to see such a rarity, but why they buried it beneath three other games is mystifying. As you plow through the other games, you'll also unlock various art galleries and soundtracks to fawn over, if you're the type.

And it's hard not to be at this price - thirty bucks for seven games ain't too shabby, even if a few of them aren't terrific. While the Mega Man Anniversary Collection contained more meat, there's simply a ton of robots to blast, dozens of armor capsules to grab, and really no good reason not to let ol' Blue back in your life once again.

great collection... except X3

4 Rating: 4, Useful: 1 / 2
Date: July 02, 2006
Author: Amazon User

X2 was a pretty good, but nothing spectacular follow-up to the original MMX (even with its share of problems) but the third installment comes pretty close to being nothing more than a piece of garbage.

Only two (count 'em, TWO) great things about this game: One, you can play as Zero. He may not be powerful (which is really odd when you think about it) and playing as him confirms Mega Man could kick his butt any day of the week, but even then, Zero has more noticeable problems. One, Capcom made the game so you can't fight the final boss in each stage with Zero (or even the halfway mini boss, for that matter). If you're playing as Zero and you want to go into a room where a boss is located, the game will force you to go back to Mega Man as your playable character. Want to fight Neon Tiger as Zero? Forget about it. Another bad thing about X3 is that, once you pick Zero as your playable character, you can only play as him once per level. So, for instance, if you enter Gravity Beetle's stage, you can't keep switching between him and Mega Man. Once per stage, and that's it.

Zero is also pretty weak, taking a LOT more damage than Mega Man. That's the thing that surprises me the most. Why is he weaker than Mega Man? A simple shot from a typical robot will drain a good deal of Zero's health. So much for thinking Zero was some kind of indestructible monster. Zero can't use any of Mega Man's weapons, either. Zero has a sword and a blaster (the same blaster as Mega Man) and that's it. And the worst part: if you die with Zero one time in ANY level, you won't be able to play as him anymore in the game. This will also affect the ending of the game.

Despite the problems, at LEAST you can play as him which gives the game some points.

The other good thing is that the graphics have improved considerably. Shiny and crisp graphics in X3, which is a wonderful improvement over the first two X games.

Now the bad. Everything else. The eight boss stages are a little longer than those in the previous two X games, but unfortunately, longer stages weren't even necessary because they're all so EMPTY (except Blizzard Buffalo's stage, perhaps). All the stages lack enemies. You basically just dash jump through many empty areas, and this happens at MANY points in each of the eight stages (and the Sigma stages, too). You can probably dash through most of these stages without even hitting the shoot button because hardly anything is there to shoot!

The design of the stages are all lazy and boring. You have your ice, electric, forest, acid, and rock levels (variety is what we've come to expect from a Mega Man game) but it doesn't even matter because none of those stages are interesting to dash through. It's like Capcom said "ok, we need a forest stage, let's put trees in there and then put it on the market". They SHOULD have said "ok, we need a forest stage, let's make it fun and challenging". As for the other three stages... unfortunately, they all feel pretty much the same (and are very very boring). The first two stages of Sigma's castle are fun, even though they too, feel similar to each other.

Horrible weapons. If you thought the weapons in X2 were bad, you haven't seen ANYTHING yet. Worthless weapons pretty much tell the story in X3 such as Acid Burst (which shoots a tiny green ball of acid) Tornado Fang and Frost Shield (which are basically the same painfully SUPER-slow weapon, with only minor differences separating the two- the Tornado Fang is like a drill, and the Frost Shield is a hunk of ice). A LITTLE drill moving across the screen and a LITTLE hunk of ice moving across the screen. SLOW and BORING. You have Gravity Well (a weapon which *very* slowly kills nearby enemies- I hope you're a patient person) and the Parasite Bomb is just a weak bomb that slowly shoots forward and locks onto an enemy, and kills them after a few seconds go by. Maybe I could forgive the weak-looking weapons if they actually did some serious damage, but they don't. Heck, throwing dirt on those robots would probably do more damage to them (if such an option existed!) Only THREE weapons save the game (somewhat). The Ray Splasher is quite powerful, the way it shoots numerous mini bullets, and the Triad Thunder is an electrical triangular flashy delight! The Spinning Blades are pretty fun too.

Another problem is that X3 doesn't FEEL as fast overall as the previous two X games (probably in part due to, again, the weak weapons, and the absence of things to shoot). The pace has calmed down, and that's the LAST thing a Mega Man game should be doing. Mega Man himself moves just as quickly as before, but everything else surrounding him seems to be in slow-motion. Even the bosses feel like they are moving in slow motion. X1 and X2 moved MUCH faster. Must be the special chip in the game making things move so damn slow (though if that's the case then I can't explain why the pace was so fast in X2, since that game also had a special chip).

Finally we arrive to the last problem (that I can think of right now, anyway). The bosses are very boring because half of them fight you the EXACT same way. You shoot them, you jump on the wall, they run at you, you jump over them, you shoot them, you jump on the wall, they run at you, you jump over them, you shoot them, etc. Bit, Byte, Toxic Seahorse, Sigma, Dr. Doppler, Blizzard Buffalo, Volt Catfish, Vile, and a few others will give you pretty much the exact same fight. And before you say "it's always been like that in a Mega Man game", keep in mind that before this game came out, bosses fought you in a more creative and unpredictable fashion (not just the X series either). I fail to see ANY creativity here. Too many slow, lazily-designed and predictable boss battles in X3 which in turn is just another reason the game is so incredibly easy (because you know what they're going to do). If the bosses did more interesting things to try and defeat you besides a simple back and forth battle, then I'd think more highly of the game. Granted, it's not simple if you consider yourself a slow player (because some of those bosses speed up as they get closer to their death). But when it comes to strategy, yes, it's simple. You'll know what to do, believe me.

And this game is, how much? WAY too much. Only buy X3 if you can find it cheap, which you can't, so avoid. Don't worry, you aren't missing much.

Another nice collection from capcom

4 Rating: 4, Useful: 9 / 11
Date: January 29, 2008
Author: Amazon User

I own all the capcom collections and this one gets as much play as the Street Fighter Alpha series. Capcom put together perfect translations of Megaman X 1-6. An updated version of the original Megaman. For those who never played these. X is kind of the same thing only with more additions. Weapon upgrades, energy capsules that increase your life gauge. And energy tanks that refill your complete life bar. Megaman's entire body goes through an upgrade. But sometimes it can be a pain trying to find all of these parts. Especially in X-3. For some reason that just seems like the hardest of the 6 games. I don't really dig 5&6 that much.

X 1&2 you only play as Megaman. X-3 you briefly play as Zero but in X-4 and beyond Zero can be used from the start. And it really is a difference playing with him. The controls are pretty responsive also. But some stages, the ones were you're piloting a vehicle require some quick fingers and timing. I will admit those stages can be frustrating.

Bottomline, serious 2-D gamers should definitly add this to their collection. It's a great compilation of Capcom's classic hero.

Hours of entertainment!

4 Rating: 4, Useful: 0 / 1
Date: February 09, 2008
Author: Amazon User

This game really makes for a good time. It has the nostalgia factor for those of us who played the Mega Man X games originally on the SNES and Playstation One. Some of these games are impossible to find or to play and the collection is a fun and reasonably priced way to go back and play through them all again. A great purchase!

Great X Collection

4 Rating: 4, Useful: 0 / 1
Date: February 20, 2008
Author: Amazon User

While I only grew up with Mega Man X for SNES - I never tracked down the following games in the series. Mega Man X was the greatest game I'd owned in my childhood collection of video games - and now with the Mega Man X Collection out, I've finally been able to play through those remaining games. The content is expansive - each game ranges about 10-12 hours (unless you know each games' boss/level order) varying difficulties and tons of replay value. As a lifelong fan,this complete collection has been a great addition to my library of games - and I'd reccomend it to anyone - gamer or not.

HahHAhaaha

4 Rating: 4, Useful: 0 / 0
Date: March 11, 2008
Author: Amazon User

Yeah, if you even know the games it's worthwhile. So, if you aren't familiar with the games, probably best to pass it on.


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