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Playstation 2 : Mega Man ® X Collection Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Mega Man ® X Collection and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man ® X Collection. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 72
Game FAQs
GamesRadar 80
IGN 70
GameSpy 80
GameZone 78
Game Revolution 70
1UP 55






User Reviews (1 - 11 of 19)

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HahHAhaaha

4 Rating: 4, Useful: 0 / 0
Date: March 11, 2008
Author: Amazon User

Yeah, if you even know the games it's worthwhile. So, if you aren't familiar with the games, probably best to pass it on.

Great X Collection

4 Rating: 4, Useful: 0 / 1
Date: February 20, 2008
Author: Amazon User

While I only grew up with Mega Man X for SNES - I never tracked down the following games in the series. Mega Man X was the greatest game I'd owned in my childhood collection of video games - and now with the Mega Man X Collection out, I've finally been able to play through those remaining games. The content is expansive - each game ranges about 10-12 hours (unless you know each games' boss/level order) varying difficulties and tons of replay value. As a lifelong fan,this complete collection has been a great addition to my library of games - and I'd reccomend it to anyone - gamer or not.

Hours of entertainment!

4 Rating: 4, Useful: 0 / 1
Date: February 09, 2008
Author: Amazon User

This game really makes for a good time. It has the nostalgia factor for those of us who played the Mega Man X games originally on the SNES and Playstation One. Some of these games are impossible to find or to play and the collection is a fun and reasonably priced way to go back and play through them all again. A great purchase!

Another nice collection from capcom

4 Rating: 4, Useful: 9 / 11
Date: January 29, 2008
Author: Amazon User

I own all the capcom collections and this one gets as much play as the Street Fighter Alpha series. Capcom put together perfect translations of Megaman X 1-6. An updated version of the original Megaman. For those who never played these. X is kind of the same thing only with more additions. Weapon upgrades, energy capsules that increase your life gauge. And energy tanks that refill your complete life bar. Megaman's entire body goes through an upgrade. But sometimes it can be a pain trying to find all of these parts. Especially in X-3. For some reason that just seems like the hardest of the 6 games. I don't really dig 5&6 that much.

X 1&2 you only play as Megaman. X-3 you briefly play as Zero but in X-4 and beyond Zero can be used from the start. And it really is a difference playing with him. The controls are pretty responsive also. But some stages, the ones were you're piloting a vehicle require some quick fingers and timing. I will admit those stages can be frustrating.

Bottomline, serious 2-D gamers should definitly add this to their collection. It's a great compilation of Capcom's classic hero.

Megaman X Colletion

5 Rating: 5, Useful: 1 / 1
Date: June 26, 2007
Author: Amazon User

excellent condition + a fantastic game! I love it! Very amazing. 7 GAMES ON ONE PS2-disc! OH YES!

Excellent

5 Rating: 5, Useful: 1 / 4
Date: May 14, 2007
Author: Amazon User

This is a classic for all megaman lover's as well as beginners. Six games plus a bonus game what more cud u ask 4. The only thing dat cud improve dis game is if u add megaman x7 and x8. Excellent buy and not 2 mention da price

Mega Man X to the eXtreme

5 Rating: 5, Useful: 1 / 1
Date: May 12, 2007
Author: Amazon User

Putting the first 6 Mega Man X games into a single DVD-ROM is one eXcellent deal. Not only that, but you can unlock the never before released in the US Mega Man Battle & Chase game which is worth well the price for the overall game. This is definitely one eXcellent collection.

Not as fun as MMAC, but close

4 Rating: 4, Useful: 2 / 3
Date: October 04, 2006
Author: Amazon User

A short while after releasing the solid Mega Man Anniversary Collection, Capcom wisely heeds the call of its fans for the re-release of the blue bomber's older, tougher, future self in Mega Man X Collection. Bringing another heaping portion of the finest 2D platforming around in six yummy courses, it even throws in a racing game and some extra goodies for dessert.
The X series debuted in the early 90's on the SNES with a darker, more mature feel designed to expand on the tried and true formula of the original NES titles. The main difference lies in the progressive, overarching plot dealing with human/reploid (fancy word for robot) conflict and some very grown-up ideas about this self-proclaimed 'race' of androids seeking freedom and realizing their dream of a robotopia. That's pretty intense for a side-scroller.

As far as gameplay evolution, the X games focus on collecting various ability upgrades and health extensions in addition to the old "kill the bosses and get their special powers" mechanic of the classic Mega Man. New actions like charge shots, dashing and hovering add a deeper set of variables to the equation and really flesh out the experience. Gone are Cut-Man and Dust-Man, as the baddies in X get wacky animal-based monikers like Spark Mandrill, Morph Moth and my personal favorite, Duff McWhalen.

Mega Man X through X6 are included in this fairly robust package, covering three SNES and three PSOne titles released over an eight-year period, and each game adds variation and depth to the experience. X3 introduces the mysterious, androgynous, light-sabering Zero as a partially playable character (think Proto-Man with a ponytail), and X4 tops that by giving Zero his own playable storyline. Things start to take a turn for the worse in X5 and X6, however, where the heavy plotlines and vast amount of upgrades start to buckle under their own weight. Ultimately, the bells and whistles of the PS titles hasten the slow decline from the series' original greatness by adding a bit too much drama and cheesy gameplay tactics.

All the games share the same sweet, distinctive art style of cartoonish robo-animals and colorful, interactive levels. The emulation is rock solid, and unlike the Mega Man Anniversary Collection, you can now configure your controller however you see fit. There's no noticeable difference between the PS2 and Gamecube versions, although the PS2's controller is better suited for hours upon hours of holding that charge shot while trying to dash-jump off walls.

Barring a strange audio loop plaguing the SNES games, the sound is spot-on, too. Nice, catchy tunes carry you through the whole shebang. The sound effects are faithful as well, although the PS titles tie annoying 'Yeah!' and 'Hah!' sound effects to every jump and attack, and I guarantee your ears will ring with the sound of a held charge shot after a few hours.

Password support is still in working order for X, X2 and X3, so feel free to skip to the end, but you're also able to simply save your progress to a memory card like the PS games. The incentive to bust through the first three titles lies in the fact that once completed, you'll unlock Mega Man Battle and Chase, which is a Mario Kart-esque racer that was only released in Japan. It's nice to see such a rarity, but why they buried it beneath three other games is mystifying. As you plow through the other games, you'll also unlock various art galleries and soundtracks to fawn over, if you're the type.

And it's hard not to be at this price - thirty bucks for seven games ain't too shabby, even if a few of them aren't terrific. While the Mega Man Anniversary Collection contained more meat, there's simply a ton of robots to blast, dozens of armor capsules to grab, and really no good reason not to let ol' Blue back in your life once again.

megaman players dream game

5 Rating: 5, Useful: 0 / 0
Date: July 10, 2006
Author: Amazon User

the one thing about this game is that its best played by megaman fans, otherwise its just a moderate game.

i loved the game personally, also considering it has two rare megaman games megaman x2 and x3.

they are very hard to come by so its nice that im able to play them.

also note there are bonus material and cool anime cut scenes which are most enjoyable.

thumbs up people

great collection... except X3

4 Rating: 4, Useful: 1 / 2
Date: July 02, 2006
Author: Amazon User

X2 was a pretty good, but nothing spectacular follow-up to the original MMX (even with its share of problems) but the third installment comes pretty close to being nothing more than a piece of garbage.

Only two (count 'em, TWO) great things about this game: One, you can play as Zero. He may not be powerful (which is really odd when you think about it) and playing as him confirms Mega Man could kick his butt any day of the week, but even then, Zero has more noticeable problems. One, Capcom made the game so you can't fight the final boss in each stage with Zero (or even the halfway mini boss, for that matter). If you're playing as Zero and you want to go into a room where a boss is located, the game will force you to go back to Mega Man as your playable character. Want to fight Neon Tiger as Zero? Forget about it. Another bad thing about X3 is that, once you pick Zero as your playable character, you can only play as him once per level. So, for instance, if you enter Gravity Beetle's stage, you can't keep switching between him and Mega Man. Once per stage, and that's it.

Zero is also pretty weak, taking a LOT more damage than Mega Man. That's the thing that surprises me the most. Why is he weaker than Mega Man? A simple shot from a typical robot will drain a good deal of Zero's health. So much for thinking Zero was some kind of indestructible monster. Zero can't use any of Mega Man's weapons, either. Zero has a sword and a blaster (the same blaster as Mega Man) and that's it. And the worst part: if you die with Zero one time in ANY level, you won't be able to play as him anymore in the game. This will also affect the ending of the game.

Despite the problems, at LEAST you can play as him which gives the game some points.

The other good thing is that the graphics have improved considerably. Shiny and crisp graphics in X3, which is a wonderful improvement over the first two X games.

Now the bad. Everything else. The eight boss stages are a little longer than those in the previous two X games, but unfortunately, longer stages weren't even necessary because they're all so EMPTY (except Blizzard Buffalo's stage, perhaps). All the stages lack enemies. You basically just dash jump through many empty areas, and this happens at MANY points in each of the eight stages (and the Sigma stages, too). You can probably dash through most of these stages without even hitting the shoot button because hardly anything is there to shoot!

The design of the stages are all lazy and boring. You have your ice, electric, forest, acid, and rock levels (variety is what we've come to expect from a Mega Man game) but it doesn't even matter because none of those stages are interesting to dash through. It's like Capcom said "ok, we need a forest stage, let's put trees in there and then put it on the market". They SHOULD have said "ok, we need a forest stage, let's make it fun and challenging". As for the other three stages... unfortunately, they all feel pretty much the same (and are very very boring). The first two stages of Sigma's castle are fun, even though they too, feel similar to each other.

Horrible weapons. If you thought the weapons in X2 were bad, you haven't seen ANYTHING yet. Worthless weapons pretty much tell the story in X3 such as Acid Burst (which shoots a tiny green ball of acid) Tornado Fang and Frost Shield (which are basically the same painfully SUPER-slow weapon, with only minor differences separating the two- the Tornado Fang is like a drill, and the Frost Shield is a hunk of ice). A LITTLE drill moving across the screen and a LITTLE hunk of ice moving across the screen. SLOW and BORING. You have Gravity Well (a weapon which *very* slowly kills nearby enemies- I hope you're a patient person) and the Parasite Bomb is just a weak bomb that slowly shoots forward and locks onto an enemy, and kills them after a few seconds go by. Maybe I could forgive the weak-looking weapons if they actually did some serious damage, but they don't. Heck, throwing dirt on those robots would probably do more damage to them (if such an option existed!) Only THREE weapons save the game (somewhat). The Ray Splasher is quite powerful, the way it shoots numerous mini bullets, and the Triad Thunder is an electrical triangular flashy delight! The Spinning Blades are pretty fun too.

Another problem is that X3 doesn't FEEL as fast overall as the previous two X games (probably in part due to, again, the weak weapons, and the absence of things to shoot). The pace has calmed down, and that's the LAST thing a Mega Man game should be doing. Mega Man himself moves just as quickly as before, but everything else surrounding him seems to be in slow-motion. Even the bosses feel like they are moving in slow motion. X1 and X2 moved MUCH faster. Must be the special chip in the game making things move so damn slow (though if that's the case then I can't explain why the pace was so fast in X2, since that game also had a special chip).

Finally we arrive to the last problem (that I can think of right now, anyway). The bosses are very boring because half of them fight you the EXACT same way. You shoot them, you jump on the wall, they run at you, you jump over them, you shoot them, you jump on the wall, they run at you, you jump over them, you shoot them, etc. Bit, Byte, Toxic Seahorse, Sigma, Dr. Doppler, Blizzard Buffalo, Volt Catfish, Vile, and a few others will give you pretty much the exact same fight. And before you say "it's always been like that in a Mega Man game", keep in mind that before this game came out, bosses fought you in a more creative and unpredictable fashion (not just the X series either). I fail to see ANY creativity here. Too many slow, lazily-designed and predictable boss battles in X3 which in turn is just another reason the game is so incredibly easy (because you know what they're going to do). If the bosses did more interesting things to try and defeat you besides a simple back and forth battle, then I'd think more highly of the game. Granted, it's not simple if you consider yourself a slow player (because some of those bosses speed up as they get closer to their death). But when it comes to strategy, yes, it's simple. You'll know what to do, believe me.

And this game is, how much? WAY too much. Only buy X3 if you can find it cheap, which you can't, so avoid. Don't worry, you aren't missing much.


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