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Playstation : All-Star Slammin' D-Ball Reviews

Below are user reviews of All-Star Slammin' D-Ball and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for All-Star Slammin' D-Ball. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 2 of 2)

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It's Super Dodgeball Reborn

5 Rating: 5, Useful: 10 / 11
Date: March 22, 2002
Author: Amazon User

This is defintly the Super Dodgeball for the next generation. There is one little detail, and that is that there is no difference betweeen this and Super Dodgeball on the NES (and GBA). But that's OK, in fact it works out just fine.
For those who haven't played Super Dodgeball here is the story for this game, every year a tournament is held amongst the rival teams, in SUper DOdgeball it was different Nations, in this it's rival gangs. This game holds 80's stereotypes (punks, preps, cheerleaders, Jocks) all at the same strength and skill level. So if they are all the same, why is this so much fun? It is simple, it makes a great party game.
Ok, now lets get to the controls and game style. You don't just throw the ball, no you get special moves that are determined by how the ball is glowing. Green is level 1 and easiest to catch, yellow is level 2 and are moderatly challenging, and Level 3 is the team Captain move (the captain is the guy who stands out and is in the middle at the start of the round) which is very difficult to dodge or catch. Each character like in real life can only get hit once, after that they are out. I can tell you that I have been at many conflicts where had one guy left (Just like in real life).
Overall this was so much fun to me because I was a huge fan of SUper Dodgeball, if it wasn't for the fact that there is a shallow 1 player mode this gamer would be nearly perfect (still deserves 5 stars though). However if this is succesful, a good PS2 transition would do wonders to this.

Dodge this ball at all costs.

1 Rating: 1, Useful: 0 / 0
Date: April 09, 2006
Author: Amazon User

The concept here may have been great on paper for Agetec's developmental team, but as a game, it's not very entertaining. One of many [...]"supermarket-stand" (translation: "bargain-bin") titles by A1 Games, a division of Agetec, All-Star Slammin' D-Ball is really a 16-bit game designed for a 32-bit platform with both graphics and sound that would be more appropriate for the Sega Genesis or the Super Nintendo Entertainment System than the Sony PlayStation. If that wasn't bad enough, try coping with the infuriatingly awkward gameplay, where you can only press and hold in the Dodge and Block buttons for so long before your character resumes a neutral standing posture and gets pelted with the ball anyway. The commands and conditions for throwing some of the game's more awe-inspiring throws (e.g., the Snake, the Grenade, and each team captain's Special) also makes players raise their eyebrows in wonder, leaving them to question as to whether they're playing a degenerate version of Capcom and Acclaim's X-Men: Children of the Atom as opposed to a poorly designed sports game. Likewise, there are only seven teams to choose from and an eighth team (called the Elementals) that can only be revealed after players insert the game's solitary code at the title screen. Unlocking these guys wouldn't be so bad in and of itself---even if you had to successfully complete the taxing Tournament mode---but since D'Ball doesn't support the use of memory cards, there is no way to store them on file, nor can gamers save their progress in the tournament. There isn't even a password feature to help improve matters in this regard, meaning that one will have to start from the very beginning every time one pops this game into one's PlayStation. Throw in the inability to reassign team members to different positions, the stringent rules of play (e.g., the "five-pass" and "ten-second" rules), infielders' status as "one-hit wonders," and the fact that NONE of the characters in this game has a name, and you have one of the most inadequately planned-out titles ever available for the PSX.

If you're looking for a fun game of dodge ball, you're better off looking for an old copy of Super Dodge Ball for the now-archaic NES---either that, or see if you can talk your friends into joining you for a thirty-minute session in the park. Whatever you do, however, do NOT bother with All-Star Slammin' D-Ball. It just isn't worth it.


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