Below are user reviews of Marc Ecko's Getting Up: Contents Under Pressure and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 24)
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Doesn't work on many laptops and desktops
1
Rating: 1,
Useful: 0 / 0
Date: December 05, 2007
Author: Amazon User
Bought the game, I met the specs, and then it crashes when I run it. Further investigation shows that it won't work on my machine, and there is no patch to support it. Very disappointed!
Spray to play
3
Rating: 3,
Useful: 6 / 7
Date: February 16, 2006
Author: Amazon User
This game has been in the minds of gaf heads for some time now, and when the release date snuck up on me, I headed to EB on my lunch break to pick up a copy. I should have read the reviews first. IGN basically bashed it and gave it a very average review, other site gave it acclaim. The game is pretty straight forward, you are Trane, a "toy" graf artist inspiring to be a legend. Your rival are other bombers and the cops (and a special anti-grafitti task force). Even underground subway workers try to tek a oiece out of you. This brings me to the first problem; the game is oddly enough very combat heavy, which isn't a problem (hey, punks jump up to get beat down...) but it is a gripe if the controls suck. Or maybe suck is too harsh a word, lets just say when Trane jumps, it like he' s floating. It's unstable to say the least, and in a game with alot of jumping, climbing, and fighting, thats a no siree. But as wonky as it is (and you will never forgive it), you will adapt or better yet, accept it and move on to the games stronger points, which is sleek presentation, style and graf influence.
Yes, I've bombed before, Im not going to be a dumbass and tell you where, but I was young, into art, and heavily influenced by the colors and style. I still marvel at really great pieces, and have yet to fully grasp the ever evolving 3d nature of the current graf trend. It really is great art when done properly, I love it. Marc Ecko loves it too, and it shows. Unlike GTA where tagging was a mini game, Getting up covers all aspects. One reviewer was pissed that you could put up your own piece, but to me, that was a stupid gripe. How interactive do you want games to be? it would have been nice, but it also would have meant alot of extensive peripheral crap that I dont have i.e. eyetoy and such. So just enjoy the fact that you can pick the styles and colors in which Trane bombs his moniker 'Trane' and be done with it. later, stenciled letters and numbers can allow you to be creative and write your initials and birthdate. see? think outside the box dammit!
The story is quaint, powered by the voice talents of Talib Kwali and others. Rosario Dawson adds her pipes to a very sexy female character who goes out with Tranes rival, Gabe. Charlie Murphy is White Mike, and there are curse words abound, SO THIS ONE IS NOT FOR KIDDIES IN BOTH SUBJECT MATTER AND LANGUAGE. Let them learn about graffitti the hard way, but visiting central booking....wait, that's not right either.
Bottom line....IF YOU DONT ENJOY BOMBING OR DONT CARE ABOUT GRAFITTI ART, INFLUENCE, OR SUB-CULTURE, THIS GAME WILL BORE YOU. Even if you do, it will aggrivate you with the wonkiness of the controls. it's not that the layout is bad, Trane just feels like he's not grounded to wats around him. He david Blane levitates all over the damn place! The interface, and music (Diddy did something right for a change) is awesome. They literally put you in Tranes Tims. you see and experience what he does, and when you bomb a 'heaven spot' it feels cool. some challenges get repetitive or tedious, such as tagging a van eight times....isn't once enough? others require you to take pictures of the tags of legends in order to upgrade you own style, which is sorts nice. I dont know how else to stress the fact that if you dont like grafitti, walk past this one.
The method of tagging a big piece is kinda cool, when you get a drip, it really bugs you. Doing it could have been more precise, but the fact that you are timed helps. I cant see alot of people messing up though, unless they have absolutely no coordination, its easy is what Im trying to say. Graphically, I've seen better and worse. The tags are sweet, Trane's are colorful and vary in style. you can use marker, stencil, and stickers for throw-ups; and latter move on the rollers and wheat paste. Characters are blocky, and the environment is not GTA go wherever the hell you want to. Trane has specific objectives and spots that he MUST bomb. Of course, you can write on most (not all) walls, but it's pointless to do so unless they give you rep points for it. Still, it is funny to see 'trane' written all over the evironment, too bad you cant tag moving cars!
Marc Ecko's Getting Up: Contents Under Pressure
3
Rating: 3,
Useful: 3 / 4
Date: March 31, 2006
Author: Amazon User
Mark Ecko's Getting Up: Contents Under Pressure (Atari/PS2) attempts to bring to life one of Hip-Hop's most known and practiced elements. The art of tagging can be found from the streets of New York City to the farms of Iowa to the hills of Europe and Getting Up attempts to bring that to life. The game gives users the opportunity to travel around a fictitious city (similar to NYC) tagging surfaces, and fighting cats, meanwhile building a rep in the process. There are very few, if any, games with a similar premise and Atari definitely has taken "cyber tagging" to a new level with this game.
The story revolves around Trane, a young urban misfit who hopes to get a rep by tagging over rival crews pieces and whatever surface he can get his paint on. He lives in the oppressive futuristic city of New Radius and is ambitious about becoming a star graf artist, but there are a ton of obstacles to contend with. Rival tagging crews and fascist-like police officers called the Civil Conduct Keepers (CCK) are very much interested in stopping Trane and destroying his art. These obstacles are just miniscule parts of missions given for Trane to complete however. While fighting is important, the game is clearly centered on tagging. Each mission will have Trane completing a set number of graffiti-related objectives. The actual play mechanic for laying down your tags is easily picked up and you'll add new ways to apply tags as the game progresses. However, tagging anywhere just simply isn't an option. Even if you want to tag certain areas that look like they'd be perfect locations, the game will not allow you to do it. You'll be guided in your tagging quests by your intuition. In Trane's case, his intuition shows him the way to a sweet spot for putting up his tag.
As previously mentioned, obstacles such as the rival graffiti gangs and the CCK brings us to one of the most important game aspects into play: combat. Here you use punches, kicks and even some impromptu weapons such as paint cans, poles and the like. The combat system is not exactly on the level of say, Mortal Kombat, but it does have and punch combos, grabs, and power moves. The issue is that it seems like a lot of button mashing and senseless fighting. Also, the combat controls just aren't responsive enough to make the fighting really enjoyable. In fact it is almost reminiscent of old Nintendo controls, A, B, A, B.
On a positive note, Getting Up features a very difficult to rival soundtrack, story line and dialogue to accompany game play. However, while all of Getting Up's diverse elements come together as a moderately entertaining experience; it really could have used a bit more polish before it hit store shelves. If you are in to the graf culture then this is the game for you. However, if you're looking for an epic game that requires actual skill, then Getting Up is for toys.
Takes awhile to get use to...
4
Rating: 4,
Useful: 0 / 0
Date: March 08, 2006
Author: Amazon User
Just played Marc Ecko's Getting Up. Once you get going its a pretty inventive game.
Just played Marc Ecko's Getting Up. The first 15 minutes of the game are rather dull and you start to wonder why anyone would make such a pathetically easy game. During this time you are basically running around spray painting walls and getting into little mini-fights with not-so tough street thugs. Luckily, after this period of the game it does get more challenging. Stick with it for at least 1/2 hour or until you get to the level where you have to ride the train while spray painting the sides, it gets better from there. The graphics are great although the camera angles can be kind of a pain and soundtrack is awesome. During the game you keep picking up little icons that say ipod to get new songs..
BEST GAME EVER!!!
5
Rating: 5,
Useful: 2 / 4
Date: March 29, 2006
Author: Amazon User
THIS IS ONE OF THE BEST GAMES THAT EVER CAME OUT.I LOVED GRAFFITI SINCE I WAS LITTLE AND USED TO PAINT IN CHICAGO.THIS SHOWS HOW TRUE GRAFFITI WRITERS HAD TO LIVE.GREAT GAME BECAUSE IT SHOWS ALOT OF DETAIL IN THE ART.IF YOU AIN'T A GRAFFITI ARTIST YOU WILL STILL LOVE IT.GREAT DIFFERENT STYLES YOU CAN DO.IT SHOW'S HOW YOU GO FROM A TOY TO A GRAFFITI LEGEND.THE BEST GAME!
FRESH
5
Rating: 5,
Useful: 1 / 2
Date: March 01, 2006
Author: Amazon User
Its cool to see a game that does something different. Ive been playing for three days and can't put it down. The soundtrack is off the hook and the tagging is fresh.
Marc eckos getting up (READ)
5
Rating: 5,
Useful: 1 / 2
Date: March 13, 2006
Author: Amazon User
The game strikes a nice balance between fighting and tagging. At the forefront of Getting Up you'll find not only the graffiti, but also the entire culture surrounding it. By enlisting graffiti legends such as Futura and Shepard Fairey and hip-hop artists like P. Diddy and Talib Kweli, Getting Up presents itself as an immersive experience for those new to graffiti culture.
so try this game out it is amazing.(for more info visit www.getting-up.com)
expanding audiences
5
Rating: 5,
Useful: 1 / 1
Date: March 14, 2006
Author: Amazon User
For those who are just getting into the world of graffiti, this is the game for you. Marc Ecko's Getting Up is an excellent mix of the Grand Theft Auto series with the legendary Style Wars movie. Not only does the player get to tag all over the city, but also fight the CCK on his way to becoming a graffiti Legend. Trane, the main character, is exceptionally voiced by the rapper Talib Kweli. This is not a run-of-the-mill generic graffiti game, mind you. With talented figures such as T-KID, Futura2000, COPE2, CES, and OBEY supplying their skills, among many others, this game knows what graffiti is all about.
GREAT GAME
5
Rating: 5,
Useful: 1 / 3
Date: March 15, 2006
Author: Amazon User
if you like graffiti you want this game for toy writers its great
Marc Ecko is REVOLUTIONIZING Gaming!!
5
Rating: 5,
Useful: 1 / 1
Date: March 31, 2006
Author: Amazon User
Getting Up has a pretty solid balance between tagging and fighting. They used graffiti legends as templates so it has a very authentic feel and brings a lot of the graffiti/street culture to the game. With the help of hip-hop artists like P. Diddy and Talib Kweli the soundtrack to the game is awesome! Real actors (ie: Rosario Dawson and Andy Dick) were used for the voice work so the "acting" is one of the best I've ever seen in a game. The story line is really in-depth and has lots of twist...It has definitely kept me glued to my controller. For those of you who always wished you could tag a wall or a side of the building but never had the guts this game is perfect!
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