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Playstation 2 : Jak 3 Reviews

Gas Gauge: 79
Gas Gauge 79
Below are user reviews of Jak 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Jak 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
Game FAQs
GamesRadar 60
IGN 96
GameSpy 60
GameZone 97
Game Revolution 80
1UP 80






User Reviews (171 - 181 of 200)

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JAK 3 OR JAK 2?

4 Rating: 4, Useful: 0 / 2
Date: December 30, 2004
Author: Amazon User

WHICH WOULD YOU CHOOSE JAK 3 OR JAK 2 AS THE BETTER GAME?I WOULD CHOOSE JAK 2.WHY? BECAUSE IT'S BETTER. MORE ACTION. MORE FUN AND MOST HARDEST GAME YOU EVER PLAYED.MORE MISSIONS. IT WILL TAKE 101 SKILLS TO BEAT. ARE YOU READY OR ARE YOU CHICKEN TO PLAY.

Most dramatic game ever!

5 Rating: 5, Useful: 0 / 3
Date: December 28, 2004
Author: Amazon User

This game rocks!you can ride around in dune buggys.See haven city again.Lots of gun.And in the end,you will "really" know Jak.

Is that Jak on PSP?

5 Rating: 5, Useful: 0 / 1
Date: April 20, 2005
Author: Amazon User

Earlier this month Sony announced that there are not one, but TWO Jak sequels coming out later this year. In case you haven't heard, and I know that you have with the two reviews below, a purely racing game featuring Jak is coming out this fall called Jak X: Combat Racing. But there is another. For any fans who may disappointed with Jak's dramatic change to the racing genre, another classic action-adventure game set in the Jak Universe is coming out along side Jak X on the PSP. However, this particular game will not feature Jak, but Daxter. Yes, from what I've heard Daxter is going to be fully playable in this upcoming sequel. Going by the working title of Daxter PSP, this game is going to be compatible with Jak X through a wire connection allowing you to download characters from Dax PSP to Jak X as new cars or characters. I don't know how smooth either of these games are going to be, but I will say that I am anxiously waiting the first reviews when they come out later this year. Until then, I suppose. Ciao.

Jak 3 come-on

2 Rating: 2, Useful: 0 / 11
Date: March 18, 2005
Author: Amazon User

(im 15years-old not 13years-old)I buy ever game even kid games but jak 3 come on.you kids go buy it.But no,t me.I gave my jak 3 to my 9 year old brother.

Who's Copying Who?

5 Rating: 5, Useful: 0 / 2
Date: January 06, 2005
Author: Amazon User

I'd just like to say one thing to all those people out there who say Jak 3 is copying Ratchet and Clank: UYA. In case you didn't know this, Jak and Daxter: The Precursor Legacy actually came out before the first Ratchet and Clank. So if you think about it, if it weren't for the Jak series, Ratchet wouldn't even be here right now. Seriously, what are the chances that two long eared heroes and two tiny sidekicks would appear just a year apart? If you think about it, it was necessary for Jak to get guns to keep up with the gaming standards these days: dark and dingy. If they had kept Jak as that happy-go-lucky kid from Sandover, do you think they would have sold any copies of the sequels at all? So really, Ratchet is copying Jak more than anything else. So stop saying it.

jak 3 rules like hell!!!

5 Rating: 5, Useful: 0 / 3
Date: January 14, 2006
Author: Amazon User

Remember why you love games? Sometimes I don't. Sometimes I forget why I so ambitiously poked and prodded my way into this industry in the first place. Sometimes my eyes glaze over and I can't see anything beyond the dreaded fog of lowbrow racers, backward brawlers, and sensationally awful shooters whose only benefits are the neat arcs that zigzag out of the microwave after the third minute in. Sometimes I just want to vacate and make sandwiches for a living. Then I play Jak 3 and I remember -- I remember warmth and happiness and days untouched by the all consuming hopelessness of Varmint Hunter. (I hate that game something fierce, by the way.)

Every so often a game comes around that's right and it makes me remember. It's a game that makes piles of other lesser games very, very wrong. There are precious few words that can so accurately describe this "correct" product in its entirety, but there are plenty to describe individual parts of it. Jak 3 is right, but if you dig through your lexicon you can easily break the game down into chunks of gorgeous, wonderful, fun, slick, polished, tight, balanced, well-produced, hilarious, intense, diverse, and wondrous... Buy it or die.
And if I were a smart man, I'd leave the article there and fill the rest of this page with videos of me giddily smiling and playing (it's a sort of stationary prance). Since I'm not that intelligent, here comes my winded review of choice.

As the third in a series of mascot titles, Jak 3 makes an even more radical departure from Jak 1 than Jak 2 did. Basically, there are more vehicles and there is a bigger emphasis on shooting. Before I explain how and why this is good, I feel compelled to clear the air a bit. On IGN, Jak 2 was grossly overrated. I'm sorry, but the tedium of hover driving just wasn't any good. In fact, Jak was probably regarded a touch too highly, also. All that is now spilt milk. Don't dwell on it, for whether you compare Jak 3 to its predecessors or take it as a standalone title, you're in for a phenomenal experience that must not be missed (less you welcome death at our hands).

Desert Racing = Good

To understand this, let's first look at why the third is better than the second. Jak 2 had a real problem with pacing. Not only was it a tedious game that featured excessive use of hovercraft in Haven City, the missions weren't successively disparate enough, which made playing through a bulk of the title redundant and almost trivial. Jak 3 remedies this entirely. The first half of the game actually features little to no prerequisite world navigation. Missions come back-to-back and take moments to reach. When it is required to move to a distant point, the game will actually tack on extra missions between points A and B so that there is always something exciting to do.

After the second half of Jak 3 there are a few instances where you'll be required to revisit a scaled down version of Haven and see it from the saddle of a hover-crap-thing, but even this is infinitely more enjoyable than it was before. First of all, you don't have to worry about wretched cops. Second, the city itself is engulfed in war and eventually every street turns into a massive battlefield where it can sometimes feel like there are more combatants than buildings.

Not only do you move between missions faster than before (and over more interesting terrain), the missions themselves are also finely honed, balanced, and extremely diverse. It's not uncommon to rapidly switch between racing, time sensitive platforming, incredibly complex platforming, free-roaming action, free-roaming shooting, on-rails shooting, and freaking tobogganing. Some missions are more challenging than others and will require a few deaths to figure out, but the classic Jak instant load is in place, so getting back into things is never a big issue.

Now we come to where Jak excels on its own. Simply, Jak didn't piss me off. It sounds tripe, but it's extremely important. I died a hundred times while playing through the game for this review, but I never became seriously upset and I did beat it. When I thought about this for a time, I figured something important out: I failed because I was no good.

Jak 3 offers a gamer just about everything. There are twelve interesting guns, four melee attacks, a dark Jak with melee and ranged attacks all his own, and a light Jak capable of shielding himself, flying, freezing time, and self healing. There are also a handful of different vehicles, an ever-present hover-board Marty McFly would be proud of, and a lot of stationary turrets. It's also a game with the tightest control, the smoothest framerate, the clearest indicators, and the most responsive characters. But I still couldn't win most missions the first time through. The AI is good, the levels are well designed, and death is certainly avoidable, but I'd still die a lot. Why is that?
Honestly, I couldn't win in one shot because I wasn't very good. Jak is so well designed, the only way a person can really lose is by not being good enough. It's a little unnerving to admit inadequacy like that, but it's bloody honest. There are benefits to this, though. Not only does this admittance preclude any real hostility toward the "damn cheating bastard computer," it also delivers a profound sense of accomplishment when the challenge is eventually beaten. I couldn't win because I wasn't good enough, but now I won which means I am good enough. This makes playing through again and again fun. Try and understand this. I die and it's fun. If ever there was a testament of quality...

Animal Abuse = Good

It helps that every mission comes with interesting in-game cutscenes -- the characters are loveable, their dialogue genuine and appropriate, and their plight relatable. It is possible to lose your footing in the story since it does require a fair bit of familiarity with previous Jak games, but whether or not you recognize every character, you'll still want to progress through their tale just to see what they'll do next and how cool it will be. Most importantly, all of this mission-to-mission narrative and gameplay satisfaction culminates in one incredibly spectacular, satisfying, climactic ending full of surprises. Remember when games had real endings? Oh hell yeah.

When it does end, you'll be disappointed. I was. Approximately ten to fifteen hours of Jak 3 is great, but it goes by way too fast. In place of a multiplayer mode, Naughty Dog offers a couple of random mini-games (Digitized Daxter in Pac-Man universe is a big time waster) and a whole lot of secrets.

Many of the secrets are gameplay oriented, which makes pursuing them before winning profitable. To unlock secrets, you must spend collected metal head skulls /gems / gold egg things on talking kiosks that award Jak with a different kind of currency if he does something for them. This different kind of money -- a glowing red egg-skull-whatever -- can be used to buy secrets at any time.

The Precursor or Haven city booths usually task Jak with racing through a series of checkpoints in a certain amount of a time, reaching a specific point with the aid of time freezing powerups, or finding some random location. Here's the thing, the timed races and checkpoints and temporal freeze games are cool, but the, "here's a picture of a random area now go find it in ten seconds" crap has to be one the stupidest gameplay ideas I've been forced to endure in years. It's totally unnecessary, horribly boring, and very aggravating.



You get a picture of some place near you and there's a glowing red egg, now you're supposed to figure out where that is. Why? Why would you put that in such an amazing game? Why would you do something so hurtful? Not only does it suck, it's also a bit unfair. The environments of Jak 3 are the most detailed environments any action platformer has ever had, ever (and you can quote me on that). Because of this, finding some stupid ass glowing red thing in the middle of them is just insane. It's also a complete waste of time.

If Jak were ugly, or at least less beautiful, this particular mini-game might have been doable. But when you have a title that honestly looks better than 95% of Xbox and GameCube games on a system that just shouldn't be capable of doing what it's doing, there's going to be trouble. Take away the infinite draw distance, the amazingly complex polygonal structures, all the dynamic lighting, the thick, rich particle effects, and absurdly detailed exteriors that blend seamlessly into even more finely combed, massive interiors and maybe I'll be able to find your damn red egg.
While it's not the most incredible improvement over Jak 2, the aesthetic differences are definitely apparent. It's the way the whole world feels connected (and never, ever loads). It's the way a desert night feels like a desert night, and an intricately detailed deathtrap of a precursor ruin feels ancient and deadly. If you're looking for art and technical achievement, Jak has it...Jak is it. Characters animate so smoothly it actually makes playing other games painful. Painful, I saw! And it never stutters, never glitches, never hitches, and never, ever lets up. Front to back, there isn't a second that doesn't look good. Incredible job, Naughty Dog, now find your own red eggs, you bastards.

Desert Blasting = Good


Closing Comments
I thought about writing more. I thought about detailing all the different gameplay modes and enemies and bosses and weapons. I thought about trying to convince you of how good and ultimately satisfying the story is. I thought about belittling the last Jak a bit to drive home my insistence that this one is infinitely superior. I thought about a lot of things, but mainly I'm thinking about Jak 3.

Don't be mad about the lack of pages and geeky information in this review. I'm doing you a favor. If I detailed all that I had wanted to, I'd be giving away too much. The surprise that comes from being hit by the different gameplay types and storyline twists should not be spoiled for anyone.

If you need more reassurance, just think about this: I get paid to review games for a living and I have access to just about every game out there. And now, after I've beaten Jak 3, all I can think about is going home and beating Jak 3.





BEST GAME EVER

5 Rating: 5, Useful: 0 / 1
Date: December 21, 2005
Author: Amazon User

I rented this game first and loved it. I then bought it and beet it. The gme is fun with hours upon hours of extras. Hero mode is the coolest.

Had a BLAST!

5 Rating: 5, Useful: 0 / 1
Date: August 05, 2005
Author: Amazon User

Wow! My family had a blast, since I'm the youngest child my mom
had... I ain't such a game pro even though I beat Soul Caliber 2
and stuff... Well, I was hoping on day when you get play as a m-
an and his little friend who... after they defeat two other peo-
ple go into a world of choas, desturction, and butt-kicking fri-
ends now here Jak II and Jak III. Of course my big brother, a g-
ame veteran had to beat Cyber-Errol for me for the first duel v-
s. him and Jak. And get mysterious powers from The Monk Temple
Oracle, and help a cigar-smokin'half time mercenary, most time,
mecahnic. (Jinx) and after beating the first game with my dad and me, we focused on Jak II, couldn't get past Act II, so we
went to our local store and bought the strategy guide, and we
had a blast but Jak III disincludes Brutter the Bazaar District
Lurker who own's his own shop, Grim, Keira, but she has a diffe-
rent voice, I think that Anna Garduno who played Keira in the p-
requels did better. But this is a great game and I recommend you
get the game.

JAK3 JAK3 JAK3 JAK3 JAK3 JAK3 JAK3 JAK3!

5 Rating: 5, Useful: 0 / 2
Date: November 12, 2004
Author: Amazon User

jak3 is the bestest game ever i completed the first two games and codnt stop collecting the orbs anyway i have a demo of jak3 and its greet when you hit a enemy they go fliying thro the air its much more entertaning if you ether kick/punch a enemy of the wall or contingusley hiting them on the wall intil they just cant go on but stil try to get up but just falls back on the flor and dies the wepones are grate once you get to uose them and the veichels are dead usfel to run other their perthetic litel bodys i alsow like the music it just sounds a bit more stiylesh listen when you turn to light jak for the first time all you can do is a sheild wich is very powerfule or this powerfule punch to oblterate those metalheads oh and heres the weird part the metalheads are taking orders from a human and if thats not bad the new human ruelr is the council leader in haven city witch means he has more power ofer haven city than ashlin and the krimsonde guards are back and i dont know whos ruling them but when jak gets sent to the wastland by the council he gets piked up by some real wastlanders like sig he gets all his wepons takon away his mucelc get so big they tere thro his sleves and big gloves his metal by his arms get old and rusty so does his pules wich means no more mercy and near the end of the game all the wastlanders go and help jak and the fredome fighters destroy the metalheads and the krimson guards the graphics are so good it looks beter than a carton movie dark jak and light jak are biger bader and stronger than ever before this is not the last jak and daxter game thier will be 3 more but it will be a difrent story i completed jak1 in a year because i couldnt get all the power cells but i did it in the end it tok me two days to complet jak2 but jak2 you get dark eco cristels with every mison you do but i dont know much about dark eco cristels but i think the metalhead leader is triying to bild another giant precarsar robot but i dont know that thoure sure but the wastland is twice as big as haven city and jak has changed his hair still again i will be telling you more about jak3 when it comes out to by instore but thore now peacout.

Jak 2 + Jak X = Jak 3

2 Rating: 2, Useful: 0 / 1
Date: December 30, 2007
Author: Amazon User

I was greatly disappointed by this game. It is essentially Jak 2 plus Jak X. You still have the same Haven City layout (which even exists in "Daxter" for the PSP) and, for the most part, the same weapons. I bought this for my 7-year-old son and he finished it in less than one week. If you have Jak 2, you've pretty much seen Jak 3.


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