Below are user reviews of Shin Megami Tensei: Persona 3 and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 47)
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TEENAGERS KILLING THEMSELVES??
1
Rating: 1,
Useful: 12 / 339
Date: August 15, 2007
Author: Amazon User
I really wanted to enjoy this game,as I have the first two Persona games as well as Nocturne and Devil Summoner;but Persona 3 goes way past the line of good taste.
To summon your Persona (other self or ego) players will put a gun (called
an Evoker) to their head and pull the trigger.Atlus,this is %110 BULL***T!!
The fact that these characters are teenagers and also that adolescents are among the highest rate of suicide victims,makes me want to vomit,when I think that YOU ARE MAKING MONEY OFF THIS!
There was absolutely no reason to put something so careless,idiotic and in such bad taste in a a game.This was all done in the name of the almighty dollar.Who needs any form of integrity when we can make a quick buck?
It's also not as if this is displayed once in the game,but everytime a character wants to transform into a Persona,we get to see a nice scene of kids blowing their brains out.What class Atlus;I hope you sleep well at night.What a wonderful thing for the youth to be exposed to.No doubt this game will also be played by those under 17.Even those who are of age and older,this is an unhealthy thing to be desensitized with.
To ALL the developers at Atlus and ALL the people that say there is nothing wrong with that aspect of the game;why don't you show this to some families WHO HAVE LOST LOVED ONES TO SUICIDE?Specifically by using a gun!See how "creative","artistic" or "FUN" they think it is.
This game should be recalled and that ignorant,insensitive and immature aspect be removed.I hope these jokers get sued,and whatever money they made from this game gets donated to teen suicide prevention.
GROW UP AMERICA!
A deep, mature and entertaining game
5
Rating: 5,
Useful: 32 / 33
Date: August 16, 2007
Author: Amazon User
While this game is called Persona 3, no knowledge of the previous installments is necessary. The game starts off following a group of teenagers, along with an adult supervisor, as they begin an exploration into a recurring paranormal event ... an event that's having a devastating effect on people in their city.
The unique aspect of this Japanese RPG is the use of "personas." A persona is, in a way, a physical respresentation of another you ... its buried deep within these individuals. The main protagonist has the ability to use more than one, and in an almost Pokemon fashion, you have the opportunity to collect them all.
As indelicately indicated by another reviewer, they use a gun-like device called an Evoker to free the persona from their physical form. They DO NOT kill themselves or use bullets. However, suicide is an issue in Japan, as well ... but not generally by guns. So, sensitive individuals should be aware.
However, this is part of the strength of the game's narrative. Each time they take the step to use the Evoker, they're simulating their own death -- this is an important concept in the game, because the characters are reminded that they are mortal and can die. In fact, in the opening and elsewhere the Latin phrase "Memento Mori" is presented -- remember that you are mortal. The use of the gun imagery was not a mistake ... it's made to make the player think and consider their actions, to think deeper -- not only about the game world, but about their own lives.
The strength of the Persona series has always been the incorporation of both philosophy and psychology. It's not unusal to be presented with bits from Jung ... or aspects of the great philosophers.
For mature players, this is a game I can't recommend highly enough.
Spectacular
5
Rating: 5,
Useful: 38 / 42
Date: August 16, 2007
Author: Amazon User
If you remember the debut of the Persona series years back on the PS1, you'll remember how surprisingly good and strikingly mature the RPG was for it's time. Shin Megami Tensei: Persona 3 marks the series helping send the PS2 off with a vengeance as it becomes easily one of the best RPG's you'll ever play for the system. The first thing you'll notice is the incredibly creepy and twisting story that sucks you in and will keep you playing to find out what happens next, and the incredibly mature themes (shooting yourself in the head to summon your "persona") helps set the game apart from the rest of the typical, generic RPG pack. This also occurs thanks to being able to participate in school activities (this game does take place at a school) which will effect your combat performance at night as you take on the malevolant Shadows. The game's overall production values are really worth mentioning, with great late in life PS2 graphics, wonderful music, and brilliantly realized animated cut scenes; all of which combined with some complex characters and the addicting storyline help make Persona 3 one of the best PS2 games on the market right now. The only real downsides to Persona 3 are the game's frequent loading times and some menu and interface glitches, but other than that, Persona 3 is nearly flawless. All in all, Shin Megami Tensei: Persona 3 is a real treat that you have to check out regardless of how much a fan of RPG's or the Persona series you are, and even newbies to the series or genre should check this game out just to see what they've been missing.
A thinking man's console RPG?
5
Rating: 5,
Useful: 26 / 26
Date: August 17, 2007
Author: Amazon User
Gamers who buy games developed or published by Atlus know that Atlus games tend to be somewhat different from other developers' offerings. After several hours of play, I think it's fair to say that "Shin Megami Tensei: Persona 3" continues this trend.
The gameplay is fairly realistic, given that P3 is a Japanese RPG. In battle, they may stumble when attacking and leave themselves vulnerable to the enemies' attacks. If you try to push them too hard, they will get tired, which will affect their performance. Ignore their fatigue, and they will get sick, which further hampers them. This principle applies to the main character, whom the player directly controls. Try to do everything, and you won't be able to do anything particularly well.
Since part of the game involves the character's day-to-day life as a high school student, one cannot expect major plot turns every day. However, the choices the player makes in school do have an effect on the player's options as a Persona user. The more connections the player forges with other students, the more power he will bring to bear as a Persona user, so expect consequences if you decide to play as a loner.
Some players may find some of the imagery in this game disturbing, or even offensive. The characters summon their Personae by using a gun-like device called an Evoker. Unlike another reviewer, I do not think that they are mimicking suicide. Instead, given that in-game dialogue suggests that one can summon a Persona without an Evoker, I think that the Evoker is used to break down a character's inner barriers so that his Persona can manifest. While I understand why the summoning animations may be offensive to some, I do think that Atlus did it this way for a legitimate reason. However, parents thinking of getting this game for their teenage children should be aware that this game contains imagery that may be inappropriate.
As for the title of this review, I think this might be a thinking man's RPG because of the themes I've encountered thus far. I haven't completed the game yet, so I can't say I've seen everything it has to offer. However, given the introductory movie that plays when you load the game, I think that Persona 3 will give an attentive player a few things to think about. For example, the player is asked to sign a contract at the beginning of the game. The terms seem simple enough, but when is responsibility ever simple?
As for technical details; the graphics are somewhat minimalist, but very stylish. I think that the character and Persona portraits were well done, but I don't think that Kazuma Kaneko (who handled character design for the other SMT games on the PS2) was involved. Shoji Meguro, however, handled the soundtrack. I suspect that some of the hip-hop influenced tracks may begin to grate on me after further play, but I am a long-haired metalhead. Your mileage may vary. You may also dislike the voice acting, but the Config menu includes an option to turn off voiced dialogue for players who just want text.
I heartily recommend SMT: Persona 3, and think it's worth the fifty bucks I paid for it. Buy it instead of renting it, and you'll get a nice little art book and soundtrack disc in the package.
Well worth the wait
5
Rating: 5,
Useful: 12 / 12
Date: August 17, 2007
Author: Amazon User
Fans of the Persona series have had a long time to wait for this game, but it was well worth it. There are a lot of things that have changed in the game mechanics since Persona 2: Eternal Punishment was released stateside, but it works to perfection.
Persona 3 begins with a young man (you/main character) arriving at the train station at midnight. Shortly after getting off the train everything goes dark and all electricity goes out. He continues to walk to his destination undeterred by what is going on around him. There are no people in the streets. Instead, there are coffins. He arrives at a his destination; a dormitory for Gekkoukan High students. Walking in he meets a mysterious boy. Before you can learn anything the child disappears and a girl named Yukari comes in and nearly pulls a gun at you before she is stopped. Then everything returns to normal. The lights are on and everything seems fine. Welcome to your new home.
The people living in this dorm are part of a school "club" called SEES (Specialized Extracuricular Execution Squad). The purpose of this club is to destroy shadows. Shadows only appear during the Dark Hour, a time period that occurs between midnight and 12:01 am. Normal people are unaware of this and are "transmogrified" into coffins during this time. Those who aren't are either people with the power of Persona or have been chosen as food for the shadows. To fight against the shadows, SEES members use Personas. Personas are alter egos and entities that reside deep within the soul of an individual unbeknownst to them that can only be called forth under extreme conditions. Each character has one Persona, save for the main character who can house multiple Personas within him. In order to call forth a Persona, they use a gun-like object called an evoker.
Now, about the evoker. This is the point where a lot of people will shun the game or embrace it. When I said it was gun-like, well it pretty much is a gun. It just doesn't fire bullets. It is used by members of SEES to call forth their Persona to fight the Shadows. This is done by pointing the evoker at their head and pulling the trigger. This simulated suicide seems like it was tacked on unnecessarily to many, but I see it as a key point in the plot. In order to call forth a Persona, one must be in dire circumstances of emotion, under extreme stress, yet have a strong commitment and firm will. The emotions of pointing a gun (or gun-like object) at your head and pulling the trigger is a situation that does all those. Strong sense of fear, yet it takes enormous amounts of commitment and resolve to actually pull the trigger. So for those who say it is shameless and has no place, I think it fits with the story and overall feel of the game.
Now, to the gameplay itself. Those of you who have played previous Persona games will see that a lot has changed sonce the last installment. Now there is only one dungeon called Tartarus. It is only available during the Dark Hour (a period between midnight and 12:01am). The tower is made up of a couple hundred randomly generated floors for you to climb with access points every so often along the way for easy travel.
You encounter enemies in Tartarus by running into them on the map. All enemies are visible so you can avoid them if you see fit. If you can manage to sneak up behind an enemy and strike it first you will get a preemptive attack in battle, but the same works the other way around.
Battles should be relatively familiar to anyone who has played a MegaTen or Shin Megami Tensei game. Like all US releases in the franchise (except Devil Summoner) this game uses a modified Press-Turn battle system. The difference this time around is that you can only control your main character. Each turn you have the ability to change your Persona in the middle of battle to access specific skills you need on the fly. If you can exploit your enemies weakness you will get another turn. All your teammates fight based on their AI (which is actually very well done) although you can issue some basic commands to them as well strategy wise (conserve SP, support/heal, etc). When you exploit an enemies weakness they fall to the ground. If you can do this to every enemy at the same time you can rush them with all of your teammates and do increased amounts of damage. All in all the battle system is done quite well and as per the series norm, hitting the enemy where it hurts is the name of the game.
Pretty much everything outside of battle will be new to anyone who's played any game in the franchise. Since your main character is a student, you will still have to proceed with everyday life while fighting during the Dark Hour. The daily life sim is most comparable to a dating sim in respect to the fact that different actions will change some of your key stats (Charm, Academics, and Courage. The rest are decided by your equipped Persona). Each of these serves different purposes (Academics is crucial for midterms and finals).
The daily sim isn't just about stats though. You will get to know a wide array of characters by joining clubs, talking to friends from school and so on. Doing this will establish Social Links (S. Links). Each S. Link is alligned with a specific one of the 12 main Arcanas (types of demons/personas) and will effect the bonus experience you can give new Personas when you create them. Mixed into those 12 are 5 women that you can effectively date as well. Hence a large part of the dating sim reference. Every acquantance has a very detailed story that makes the relationship system well worth it and it can be just as involving as any game all by itself.
Your daily exploits along with your trips into Tartarus (you can go any night you choose except for story events) do affect each other though. If you spend to long fighting in the tower one night, you may become tired or sick the following day. As a result you may decide to sleep through class to recover and miss a chance to increase your Academics. You really do have to learn to balance out the two different worlds quite well to get the most out of the game. If you can do that though, you could very well be hooked.
Persona 3 definately isn't a game for everyone. Like all the MegaTen games, it deals with some heavy and potentially controversial topics that a lot of people will shy away from. All the Persona are taken from different world mythologies and religions with very few exclusions. Not to mention the constant imagery of highschoolers putting a gun to their heads everytime you go into battle. If any of that bothers you, then this isn't for you. But if you can deal with that and love well written (and voiced) stories and dialog, along with thought provoking issues, then you can't go wrong. The game is a unique experiece unlike anything else on the market. Each phase of the game (daytime/nighttime) really could be a standalone game by themselves they are so well done. So if you are looking for something a little bit different and engaging I can't recommend this game more.
Not what I expected, but still worth playing
4
Rating: 4,
Useful: 6 / 11
Date: August 17, 2007
Author: Amazon User
I'm going to rate this game by the major aspects of most games.
Story- while interesting, its slightly generic and when I saw the opening to the game, I expected a dark, enigmatic, and abstract story. But besides the swearing it seems like a childs game, the only time for a while that pulled me into the story was the very beginnning. But the game has its reasons, since you play out every day of school, its not like you can fit a major plot advance or interesting aspect of the story into every school day. But eventually you'll be more pulled into the plot. 7.5/10
Gameplay- they managed to make school as boring and uninteresting as it is in real life. Even though you can develope links between characters and after school activities; it seems like thats all you can do. And raising your characters stats is useful for only understanding another boring aspect of the school life in this game. For instance your academics has to be high enough to read a message next to a classroom, that ends up just being completely useless. You'll find yourself skipping through the schooldays as fast as you can but tartarus is a nice break from school. The combat is turn-based like many of atlus' games, and easy to understand, but is still relatively fast paced. Combat is fairly entertaining when fighting a boss or a hard group of enemies, but not so much when facing weaker ones. So you might end up skipping a lot of battles so that you can advance to the next floor. What happened with me was there might have been a hard battle somewhere, and my party was weakened so I ended up skipping all the battles until the boss so I could get out of there. The use of persona is cool and interesting, especially trying to exploit your enemies weakness with special attacks so that you can knock them down to gain an extra turn or a cartoon style animation in which your party runs in and engages the enemy in a cloud of smoke which usually ends up dealign a lot of damage. The AI is pretty good, but it can let you down sometimes,for instance, I ended up dying on a boss fight because the only person who could heal and had an effective attack kept skipping their turn even though they had plenty of SP to spare. As far as customizing your persona goes, its pretty deep, you can combine persona to create new ones, but if you have the social link that relates to that type of persona it will get stronger depending on what level that link is. All of you persona are automatically registered, and if you feel like you want one back after using it in a fusion, you can buy it. You can gain new persona when you defeat a group of enemies, some cards will show up and you choose one of them, and if your lucky you might get a new persona.
8.5/10
Sound- the voic acting is pretty good, and the soundtrack is ok, if you like japanese music. The opening song is especially good. 7/10
Presentation- the anime cut scenes are always amazing and very entertaining, but there is a serious lack of anime cut scenes in the beginning to middle of the game. The character designs are good, but non characters are very generic. The demons and persona look really cool though. The in-game graphics could use some improvement. 9/10 (because of the anime)
Areas- you probably won't venture anywhere but your dorm, the mall, and the school. Because the backgrounds are also generic. The areas in Tartarus are also very generic and only change when you get to the next block, which could be up to 20 or so floors. And even when you get to a new block it hardly changes except for color. 6.5/10
Replayability- moderate, but the story isn't great enough to keep you playing through the whole game since its 70+ hours long.
THE GOOD- original story, combat is intense and at times challenging. The persona are interesting, the anime is very entertaining and the soundtrack is passable.
THE BAD- almost everything you do at school is unimportant, it takes a while for something interesting to happen plot-wise, it can be hard to evade enemies sometimes and the backgrounds are boring.
BOTTOM LINE: 8/10, a good game and a good addition to the Shin Megami Tensei series, I definetly reccomend it to people familiar to the RPG genre.
A superb addition to the Shin Megami Tensei series...
5
Rating: 5,
Useful: 25 / 25
Date: August 19, 2007
Author: Amazon User
I'm the first to admit that I am relatively new to the Shin Megami Tensei series. Having only recently discovered the fun of Digital Devil Saga and its sequel, I snapped up Devil Summoner and Nocturne as quickly as I could (the latter of which was extremely difficult to find, but well worth the effort). With this said, I've been consistently impressed by the depth of gameplay and sheer fun that each SMT title brings, and rest assured that Persona 3 is no exception.
For those familiar with previous SMT titles, there is a good mix of the familiar and the new in Persona 3. The story and structure of the game are new, with you assuming the role of the main character, who recently joined Gekkoukan High School as a junior. The game is structured such that you go to school, have free time, and even holidays, all of which depend on the current day/month in the calendar (you start the game in April, and it ends no later than January of the following year). Don't worry, though - there is ample time to progress at your own pace and not feel rushed.
When it becomes clear that you and your newfound friends are in for a fight with the mysterious Shadows, the game's ever-changing dungeon (Tartarus) is introduced. Instead of recruiting "demons" as in previous titles, though, Persona 3 allows you to establish Social Links (relationships) with various people, and to draw upon and strengthen that power to bring out the skills and strengths of various Personas (many of which will look familiar from previous titles).
The true fun of Persona 3 stems from all of these ideas. The game's sole dungeon, always changing and some 250+ floors high, is the place where you'll be leveling your characters and searching for goodies. While battle is challenging and fun, it's also important to improve your Social Links outside of battle as well as your core attributes so that you become smarter, more charming, and more courageous. Balancing school with time on the battlefield adds a unique challenge that you won't find elsewhere, and becoming a better friend to many different people strengthens your own Personas.
While I have not yet completed the game, I have played extensively thus far and really enjoy the game's dynamics, social interactions, battle system, graphics, music, and overall gameplay. The story is truly engrossing and you are challenged both in battle and on your own time to balance all of the demands placed upon you. If you're looking for a smart and multidimensional game that rewards you for taking time to improve yourself and your relationships with those around you, then search no further: Persona 3 has arrived. Very highly recommended.
For RPG fans and more.
5
Rating: 5,
Useful: 4 / 5
Date: August 20, 2007
Author: Amazon User
I am a Megaten fan and expect a lot of of the games. I was a little let down by Devil Summoner, but not much. I think I am just used to the turn-based system.
P3, like the previous SMT games, is turn based. You play an 11th grader in japan, who has transferred schools. You gain new persona's by developing and nurturing social links (making friends etc). It has a bit of a 'thousand arms' feel. The graphics really are beautiful for a ps2 game. I recommend this to ANY rpg fan.
You do not have to have played any megaten (SMT) games previously.
Amazing
5
Rating: 5,
Useful: 6 / 7
Date: August 25, 2007
Author: Amazon User
This is one of the greatest games ever developed. I've been gaming since Intellivision & I'll tell you no lie, it is so refreshing to play something that doesn't follow the standard RPG formula, yet is pure quality in every aspect.
Easily the best PS2 RPG with heavy anime influence, any game/anime fans take note... this is your holy grail.
Mr. Christian, get your facts together, no teenagers are killing themselves. They are using 'Evoker' guns to summon/force their Personae to battle. Just keep thumping your bible & leave M rated games to the unbiased to review. 1-staring a game that oozes quality... pfft.
I'd also recommend the Double Jump guide with this game. It doesn't make much of a walkthrough (not that I'd use one), but it's quality for organized data tables & such (persona fusion, items, gifts, equipment, ememies, etc).
Even the english translation is well done (now only if anime can more often than not accomplish this). A few words of advice:
1) In 'The Sauce' (Tartarus for you uninitiated), press TRIANGLE to enter the menu & then exit the menu... poof, the wandering shadows will more often than not change direction. No more waiting around & tempting Death ;)
2) When performing fusions, if your not satisfied with the spells that the new persona will learn, back out of the fusion & redo the same selections... voila, different spells may be learned.
Your welcome. With an art book & OST included, there's no excuse not to buy this.
Squeenix watch out, if Atlus USA decides to raise their own courage level & maybe even *gasp* believe in themselves (& by all this I mean make more copies of their games so that they're not rare after 6 months), you're gunna have some serious competition.
It's like going to high school in Japan, only with monsters and ghosts
4
Rating: 4,
Useful: 4 / 4
Date: August 27, 2007
Author: Amazon User
Here are the game basics:
1) This is your typical lvel grinding, dungeon crawling RPG fare.
2) Dungeons are randomly generated.
3) You only control your main character.
4) You can only explore the dungeon for a limited amount of time befoer you're booted out.
Sounds pretty lame right? Actually, the game is really fun. By day, your a high school student and EVERYTHING you do deetermines the abilities you learn when your fighting. Making friends, staying awake in class, even the foods you eat all determine how your characters develop.
Once midnight strikes, the level grinding begins. You eventer a big labryrinth called Tartarus. The fighting is very cool and the abilities, summons, fusions, & combo attacks make the game pretty tight and the fight go by very quickly.
This is probably one of the best RPG's I've played on the PS2. If you're a fan of the genre, pick up this game. Oh yeah...and the music totally rocks. That alone is worth picking this game up.
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