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PC - Windows : Guild Wars Nightfall Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Guild Wars Nightfall and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Guild Wars Nightfall. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
Game FAQs
GamesRadar 90
CVG 89
IGN 84
GameSpy 80
GameZone 86
1UP 90






User Reviews (11 - 21 of 53)

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I Need a Hero!

5 Rating: 5, Useful: 3 / 3
Date: July 31, 2007
Author: Amazon User

Guild Wars: Nightfall is the third chapter of the Guild Wars saga, and a welcome relief to those who weren't happy with Factions. There are some tweaks that incorporate some of the second outing, but offers its own twist to the gameplay.

This particular world (Elona) is set in an African-esque setting, and introduces the player to two new classes to the eight previous. The Dervish, a melee fighter that also incorporates a bit of spellcasting, and the Paragon, a spellcaster that incorporates a bit of ranged fighting. Those who have played either of the first two chapters (or crazed individuals like my husband and myself, both campaigns) will find the setup familiar-- PvP (Player vs Player), GvG (Guild vs Guild) or PvE (the player follows a storyline that involves completion of the smaller quests and larger missions).

Like Factions, the storyline will branch off at set points, and have the completion catagories of Standard, Expert, and Masters. Unlike Factions, most of the missions aren't based only on time-- you have the primary mission objective (good enough for the Standard award and you can go forward with the storyline) and special bonus objectives (depending on how much you've completed gives you the Expert or the Masters award). This alone we found as a great improvement, as we found the timed missions sometimes very hard to get the Masters rating.

One of the best features is the addition of Heros (with many apologies to Bonnie Tyler, how I came up with the title of this review). Heros are aquired through quests, and are NPCs that you can control. That means that you can set the levels of their different attributes, give them really cool weapons, tweak their armor, and give them skills that can help you complete quests much easier then relying on the henchmen that you can still get in the towns/outposts. You can get a wide variety of professions, and twice you get a choice between two heros-- the one you choose can affect your gameplay in PvE, so choose wisely. Another feature to Nightfall is the use of inscriptions for weapons, and insignias for armor.

The only real problem I've had with the game is that there's a bit more grinding (going into the explorable areas over and over again to kill monsters) then I thought I had to do in either game, which slows down the storyline for me. But it's a small quibble, as I've found the game enjoyable overall, and wouldn't hesitate to recommend this game to anyone who enjoys RPing online.

Nice comeback for PvE, PvP made better (addictive)

4 Rating: 4, Useful: 3 / 4
Date: December 18, 2006
Author: Amazon User

I own all three campaigns, and played all PvE and PvP as well, skills with this third release are good.

Downsides: Playing in PvE is definitely dieing, as people are now spreaded in 3 different continents, so trying to form a party even in last missions of Nightfall is hard, however, PvP is more promising, and you can always find ppl to play with, just for PvP.

For players who doesn't own yet a campaign, I highly suggest you start with this edition, (remember all three editions/campaigns are stand alone)just to not getting bored, but still prophecies is the best campaign.

I remember when I first bought GW Prophecies, it was the only campaign yet released, outposts were full of ppl, now you hardly find 3 or 4.

Still, GW is the best MMORPG outside, with excellent user interface, I highly suggest you use this game with voice chat, 2 popular are Team Speak and Ventrilo.

Best Guild Wars yet!

5 Rating: 5, Useful: 3 / 4
Date: January 16, 2007
Author: Amazon User

If you are looking for a non-monthly fee online game that is loads of fun and can keep your interest, this is it. I've played all 3 versions of Guild Wars and I like this one the best. I'll always enjoy the original Guild Wars, but the improvements they have made to Nightfall make it the best yet. Improvements include: the "Heroes" (customizable computer allies), weapon inscriptions and armor insignias (ways to upgrade armor and weapons), a good tutorial, an easy to follow story line, and earning promotion points for advancement.

With the tutorial the game is easy to learn and things that took me weeks to figure out in the original GW are explained right at the beginning of the game in the tutorial. Making a characters is half the fun (up to 4 characters at a time). Whether the character is the aggressive warrior in the front lines of battle, the monk who stays in the background healing those in need, the sorcerer who controls undead minions, the magician shooting spells of flame, the game has it all. The titles you can earn you can proudly display while in towns or outposts. The game can be played and be enjoyable playing only a couple hours a week. If you are like me you'll end up playing much more than that. Whatever your playing style is you can have fun.

Nightfall can be played by yourself (and computer allies), with a group of people (from all over the world), or a combination of both. Playing with computer allies allows the freedom to learn before teaming up with people. Playing with people can be very instructive and rewarding. How you choose to play is up to you, but remember, "You never fight alone."

With this release, GW becomes truly "massive"

5 Rating: 5, Useful: 2 / 2
Date: January 13, 2007
Author: Amazon User

Guild Wars has been a beautiful, non-demanding environment for casual and intense gameplay from the outset. But with this latest release, the game becomes truly massive both in terms of how you approach the game and how much there is to do. The non-subscription fee model remains stress-free. Play at your own pace, and enjoy it.

Prophesies provided 6 character types and about 50 cities (300 waypoints to visit over all characters). Factions added 2 character types and another 50 cities (~800 waypoints overall). Nightfall adds another 2 character types and another 50 or so cities (~1500 waypoints overall).

But the really big "expansion" in Nightfall is the introduction of heroes. Each character has about 10 customizable companions they can bring along for the ride 3 at a time. Where the original game and first expansion limited you to 8 skills any time you went exploring, heroes require you to pick 8 skills each for yourself and three of your heroes (32 overall). This becomes exponentially more interesting as you add skill sets and profession types. You can build a whole team around spiking, knockdown, four dire pets attacking at once, interruption, dazing, degeneration, life-stealing, fire damage, protection from cold, whatever you like.

Equipping your heroes makes things much more interesting: it is no longer easy to jump to the best armor and nearly-best weapons in the game after about 20 hours of game play; you can do that for your main character, but investing time, resources and skills in your heroes is rewarding at the outset and stays fun for the long haul. Constantly refining your approach is fun without being demanding--if you always like the same 3 heroes, you can always play with those 3.

The new paragon profession is more powerful and useful as its party grows bigger and bigger, a really neat dynamic for approaching a large task with 8-16 characters, their pets, minions, and allies. This works with henchmen and heroes as well as with fellow players.

The new dervish profession is a finesse build, tricky but rewarding to play, a bit like the original mesmer class in its complexity, though it is more like a cross between an axe warrior, earth elementalist and smiting monk in terms of its deployment. Much of the power of the profession comes from when enchantments *end*, so constantly renewing an enchantment before it runs out is not as effective.

Where the first two chapters were fun, a player felt like he/she had "figured out" the roleplaying game after a while, leaving only PvP to pique the interest. With Nightfall, the roleplaying campaign just became so dynamic, complex and varied that GW for the first time truly deserves to be called "massive."

More and more game commands have moved to keyboard shortcuts in the game, a nice improvement. Hopefully the next expansion will make the game "mouse optional," which would be easier on the wrists and hands.

guildwars nightfall

5 Rating: 5, Useful: 2 / 2
Date: January 29, 2007
Author: Amazon User

this is a game that makes you think, use strategy,and teaches you how to focus. it's great for someone with a.d.d. or a.d.h.d. it definatly helps you to focus your attention, and helps with hyperactivaty disorders at the same time.

nightfall is actually way less fun than the original

1 Rating: 1, Useful: 7 / 21
Date: November 26, 2006
Author: Amazon User

I was surprised to find that they had actually made this expansion much more limiting as to what you can do without help from others, whether it be npc's or pc's. and for some reason(probably people are getting just as sick of this game as I am) I find there are a whole lot less people playing the game now then when it first came out and for a good while thereafter.

and worst part is, like the other reviewer noted, there is still a lot of bickering and rude behavior in the game. unfortunately, many of those are still playing the game, while the more decent player seems to have, to a very large degree, simply quit playing the game. and this makes for a very frustrating gaming experience.

I would recommend other ventures or avenues of entertainment. if it's gaming you desire, I'd look elsewhere. there is very little effort put into keeping the players in line. with the game being designed for teens, I'd think they should do something about that. who wants their kids at recess with nobody present at all to keep them in line?

Another Repeat, but fun

3 Rating: 3, Useful: 9 / 31
Date: October 28, 2006
Author: Amazon User

Are you an mmorpg fan? if you are, you will enjoy the guild wars series. Do you have guild wars 1 and/or 2 and u are looking forward to a new refreshed different gaming style? if yes, then u might wanna put down your wallet and just play the first 2 games. The guildwars games all are very alike and barely change with each sequel...the only point in buying each one is so that you can access new features like proffesions, character slots, new items, ect. The same thing happens with every game in the series: with each game you get 2 new proffesions, 2 more character slots, and a couple of extra features in each campaign. Nightfall isnt any different than its other brothers in the series: same style gameplay, identical graphics, same style of leveling up and doing quests (and a 20 level cap just as we have all seen in the previous games), and party options and style is organized the way its always been.

So basicaly, if your looking for a new, different game in the GW series (gw stands for guildwars, not george washington) then u might want to save your money for other mmorpgs coming out(of course, if your like me and your looking for a free online game with no monthly fee like the gw games and this seems to be the only free one out there, then thats a good reason not to buy WoW). If u loved the other guildwars series and you just want some new features, then go ahead, this is for you.

Great Time in the Night

5 Rating: 5, Useful: 2 / 3
Date: February 06, 2007
Author: Amazon User

This is a great game and this is what 2nd installment of Guild Wars should have been. This has everything and even more that a true addition to such game like Guild Wars should contain. Interesting story line, many new towns, skills, competitive areas and addition armors.

Same game different name

1 Rating: 1, Useful: 7 / 26
Date: November 17, 2006
Author: Amazon User

The thing I notice quickly about the entire series is that it remains the same no matter how many expansions they do. It's just another hack n slash, but, the worst thing about it is there is no improvement on equipment. Weapons, Armor, Runes, magical items, shields, etc. all remain the same as in the origional. That +15% weapon you got in Prophecies is still as good as the +15% weapon you get in Nightfall and/or Factions. Without player/character improvements this series is destine for boredom much faster with each rendition.

Once you have leveled up at least one character to level 20 the repitition is tedious and boring to say the least since it requires going thru the same content over and over and just hacking and slashing your way thru it. It's an experience grind, but, there's no other reason to level up since there isn't any improved equipment to be had.

I grew bored playing Faction and were it not for the Alliance battles and the fort battles I would have quit playing the series a long time ago. Adding Heroes to the game does nothing for me except add more ignorant Ai performance during battles although it does allow me to keep them in place while I pull....about the only improvement worth Nightfall purchase.

Bottom Line if you have the others and only if you play the non-pvp portion of the game will you really get anything of value out of this expansion. My suggestion is just wait until the price falls as it already has by $10 I see. It's just not the mmorpg that it should be. If they would separate pvp from non-pvp and allow players to progress in higher levels and equipment this by far would be an outstanding non pay to play game. Chances of that happening are nill to none, but, we can hope soon someone will pickup on this idea that that is what single player players want.

Best of the lot so far

5 Rating: 5, Useful: 2 / 5
Date: February 02, 2007
Author: Amazon User

Great for anyone who is interest in an RPG and really doesn't know if they want to play one. No monthly cost, better then the previous two. Really glad I bought it. Less of a cartoon style then WoW and just as additive. Great people having a great time. I am really glad I bought this one considering I was thinking about skipping out on the rest of them after the first one.


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