Below are user reviews of Star Trek: Armada II and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Armada II.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (161 - 171 of 215)
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Good but could be better
5
Rating: 5,
Useful: 0 / 3
Date: June 08, 2003
Author: Amazon User
The orginal Amarda is much better. The good points is the new ships -- especially for the borg.
Make it so....
4
Rating: 4,
Useful: 0 / 1
Date: February 25, 2002
Author: Amazon User
I played the demo for the past few days and it was very enjoyable. This is the only game of the franchise where you can act like a true Captain and sit back barking orders to your crew. The interface looks good and functions very well. The graphics are crisp and the voices are very well done. I'll have to reserve final judgment until I get the full version (it better not have a lot of bugs!).
After your Captain is killed you (the first officer) is promoted to Captain. It's your job to discover why your beloved captain was killed and solve mysteries along the way. There are plenty of battles included to keep your chief engineer busy, you tactical officer stressed and your new first officer wondering if its not to late for her to transfer off your ship.
The game plays out like a good episode from The Next Generation series.
Note, I'm giving the DEMO 4 Stars.
Reasonable game
3
Rating: 3,
Useful: 0 / 1
Date: January 22, 2002
Author: Amazon User
After getting this game, I realeased this game was not like the original. It seem that Armada 2 is more for resource gathering than starategy. They game's graphics are quite goodbut, they seemed to concentrate on the gathering of resoruces. Also, many of the ships are higly expendable. In Armada 1 losing a soverign class ship, was a big loss, now you can shrug it off and build more. Also, I didn't like the fact that they limit the amount of officers you can have. I loved to bring in a enoumous armada and wipe out the enemy, but here, it just seems that once you have a certian amount of vessels, you need to stop, I didn't like that. The basic strategy seems to be, get control of all the moons and planets on the map, and then just wait until u can make a fleet of vessels and move into the main base. I have also found that i seem to be losing interest once i begin playing, unlike the original. Also, what the heck happened to the opening movie, it's horrible. I gave this 3stars because after playing it, u slowly start to get into it, but it takes a lot of time., at least it doesn't take forever to install, and it doen't have too many bugs
It's a little noisy...
3
Rating: 3,
Useful: 0 / 2
Date: July 17, 2001
Author: Amazon User
It's a lot of fun except for the noise problem. We aren't able to play this game for more than 20 minutes without the sound going birzerkers! A horrible sound starts that covers all the dialogue. I have tried multiple times to get support from the vendor, but can't get through. If I could find the fix for this problem, I'd rate the game at 5 stars. Maybe it's because it's an old game and we have a new PC.
A fun wast of time
2
Rating: 2,
Useful: 0 / 6
Date: August 21, 2000
Author: Amazon User
This game consists of several linked but unrelated puzzle stages with some bref space combat in between. What I mean by linked but unrelated is that while completion and exploration of each of the puzzle stages helps to further the plot, what you do in one stage dose not nessicarly affect what happens in any of the later stages, nor do any of the items that you may happen to pick up transfer from one stage to the next. While it was fun to play a game involving the original cast, and it dose have some replayabity with alternate outcomes and extra points you can pick up, it is not for everybody.
Fun Starship Shooter, havn't discovered real strategy.
4
Rating: 4,
Useful: 0 / 1
Date: March 01, 2002
Author: Amazon User
The graphics and play is great! It is sort of a Quake 3 Arena first person shooter, with StarShips instead of people.
I am used to StarFleet Command, that has much more strategy involved to defeat your opponent(s). So far, this appears to be pretty much keep then in your sites and keep firing.
But, it has only been out for two days not, so maybe a more strategic game will evolve, but I don't see it yet. Still great fun, great graphics, good ship control and weapons fire.
Based on DEMO (again)
4
Rating: 4,
Useful: 0 / 2
Date: March 01, 2002
Author: Amazon User
Fired up the DEMO and at first wasn't that impressed. They start off with someone 'on screen' and the mouth movement does not sync up with what they're saying. So I didn't expect much out of the rest of the game. Fortunately I was surprised. The gameplay is very cool. Sitting in the Captain's Chair handing out orders while the ship is in peril and it's up to you to make all the decisions. If you liked Star Trek Next Generation you should enjoy this game. Romulan foes and Klingon friends, good stuff. Graphics seem right on too.
Can't wait for the full version.
SP rocks, MP is a dud
4
Rating: 4,
Useful: 0 / 1
Date: August 02, 2003
Author: Amazon User
Well, as my subject heading says, the single player was pretty darn good, with the multi-player being quite a disapointment (I'll get to my reasoning in a moment).
SP had a good plot, graphics, map design, character interaction, etc., etc, that I believe is just as good, if not better, than the first game's SP (designed by Raven). Ritual definitely spent most of their efforts on this part of the game. The weapons and maps were nice and varied, the bosses nice and tough, and the character interactions (especially when the NPCs talked amongst themselves) quite entertaining. The love triangle aspect of the plot was also a nice touch. The only bad thing I can say about it was your team AI. They were not much use throughout the game, and most of the time, you went off alone to do your own thing. I was wishing for a bit more involvement on their part.
Now... as for the MP part. First, let me say that I am/was a big fan of EF1's multi-player. It absolutely rocked. EF's CTF was so addicting that I spent many a hours trying to get MVP and win the game for my team. To sum up quick, just about the best online game I have ever played.
So, to be fair, EF1s MP basically ruined EF2s MP for me. I had such high expectations. I wanted to believe that EF2 was just going to be an update on an already great game. Boy, was I wrong. It took less than a minute on a server to realize everything was different. The physics, movement, fire rate, weapons, power-ups, etc., were all changed. I don't think it's a matter of getting used to it. It just felt "wrong" and counterintuitive. I tried it for one night, and just game up after that.
I figure if you have never played EF1, you might be able to jump into EF2's MP easier than myself, but I think it's a waste of time. On a side note, on Ritual's support forum, Ritual had mentioned the possibility of a MP patch to make it more accessible. However, as I write this review, there is some sort of lawsuit between Activision and Ritual. So basically, any mention of a patch has died. IMHO, the patch itself is dead too.
There's also grumbling from the EF community abour releasing the source code (or GDK or something like that) so modders can get their hands on it and "fix" it themselves. No word on if that will happen.
To sum it up again, SP was great, MP was a stinker. You decide which is more important to you.
ARMADA
4
Rating: 4,
Useful: 0 / 3
Date: April 21, 2002
Author: Amazon User
I Like this game more than the first, and is great if you like the command & conquer games. The main differnce between the two Armadas' are the graphics and the ship selection (and it has a "quick mission" option).
So Much Potential, So Little Support...
3
Rating: 3,
Useful: 0 / 1
Date: April 16, 2002
Author: Amazon User
One of the things that you may not realize with the Star Trek genra is that 90% of related products are sold on concept alone. This holds true with this title. A good game by all rights, Star Trek Bridge Commander really delivers to both the single player and the multiplayer fans.
For the single player:
You're getting the conn. Yes, the promises are true, folks. You are indeed a Captain Kirk... a Captain Picard. Once you get past the frustration of a semi-steep learning curve and still (as of 4/16/02) buggy interface, you're in for a real treat.
The only real complaint I have for the single player missions is the inability to save your game at any time. The game saves your progress as you go, so you will find yourself in a situation where you fail, then have to restart from a save point from which you'll play a good 10 or 15 minutes until you get to try and die (or otherwise fail) all over again.
For Multiplay:
There are several 'vanilla' flavors here. You have the typical deathmatch (FFA), team deathmatch (TFFA), and good vs. bad type of play... but there's also a neat scenario in which you can defend (or attack) a starbase. Personally, I prefer this type of multiplay... and therefore I'm a little disappointed by the lack of similar scenario-based multiplay missions.
In multiplay, you are forced to be in total control of the ship and all its functions. That is, unlike the single player environment, you can't have your lackies allocate power, keep powered shields to the enemy, or bring charged weapons to bear on the target, for example. Which is fine... but wouldn't that still be nice to have as an option?
My only real complaint about the multiplayer play is in target selection. The target screen (L-CARS style) is tiny... even at higher resolutions. So, while you're getting pounded to dust by weapons of all flavors, you're messing with a counter-intuiative target selection screen... Frustrating, but you do get used to it.
One tip: go for their sensors...
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