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Xbox : Land of the Dead Reviews

Below are user reviews of Land of the Dead and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Land of the Dead. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 21)

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land of the bad glitches...

2 Rating: 2, Useful: 2 / 21
Date: October 29, 2005
Author: Amazon User

i personally havent played the actual retail game but i played a demo for this game and to point just a few things out..the weapons sometimes wouldnt damage your enemy at all at close range..i found this to happen with the shotgun...magnum...etc also for some strange reason some of the zombies can survive a headshot from a sniper rifle...graphics were ok but overall they could have been better..if this game is coming out for the 360 your best bet would be to wait for that one.

If you are a true Romero fan, buy this game!

4 Rating: 4, Useful: 25 / 41
Date: November 01, 2005
Author: Amazon User

Don't listen to the haters, they don't know what they are talking about(for the most part). This is not supposed to be an Unreal Tournament or Halo killer. You are not going to be running around with weapons and ammo everywhere, slaughtering wave after wave of the undead, doing triple wall jumps and then finding a vehicle to shoot or run over the 5 or so zombies slowly walking towards you.

This is a game based off George A. Romero's zombie universe. With that being said, this game hits the mark. It's you alone versus the growing army of the dead. Weapons are rare, ammuntion is sparse. How will you deal with those 5 zombies when you have a revolver with a few bullets and your trusty shovel? THAT is why this game hits the mark. It's a game that captures the atmosphere of the 4 Romero zombie movies, giving the player an overwhelming sense of dread, isolation, and despair. Moving from place to place looking for a safe haven and maybe, some supples. Being a huge fan of his movies, I knew what to expect and what not to expect and this game delivered on all counts. The graphics and music are good, not great, but then again this is a budget title.

The only legitamate gripe the detractors have for this game is the hit detection. This may have been because the game was rushed for a Halloween release. Sometimes the headshots happen and sometimes they don't. It's either bad hit detection or the game making you be really precise with your gun shots - after all, do you know how hard it is to shoot someone square in the head even from 15ft away? Try it at a shooting range. If you can do that, try it again while running. It's not as easy as some games make it.

Other "gripes" I have seen are somewhat laughable. The controller too sensitive? There is something called "controller sensitivity" in the options menu - try using it. The .22 is not powerful? I think someone needs to brush up on their firearms knowledge. It takes too long to reload? Maybe for you, but the plasma gun I found in the shed fires 400 blasts a second and no need to reload - like all real life weapons.

Like I said, if you are a fan of the Romero zombie films, aren't looking for a extremely fast paced FPS, don't mind the game being realistic with it's firearms, and love blasting the undead, you would do well to pick this up, especially at $30.

Not innovative in the slightest.

2 Rating: 2, Useful: 3 / 16
Date: November 01, 2005
Author: Amazon User

Land of the dead is the latest zombie movie by George Romero. He has done a stack of movies with some place or time being 'of the dead.' Some are really quite good. This game was unfortunately a cheap knockoff. It has some good qualities, but I doubt it's worth the play time for most people.

The graphics were decent only for a game three years ago. In spite of that, the game would lag quite often. I find this unacceptable on an x-box game. The most frustrating part of this was that the game would lock up for half a second whenever a zombie spawned, so you always knew when one was around the corner. If you happen to be turning when that lockup occurs, you end up looking in a random direction. Given that the levels are so bland, it's easy to get turned around when this happens.

The pistols and rifles were few but enjoyable. The glock and .22 were good when you had enough time to get one or two at a distance. The revolver did well in close quarters when you might have to suddenly take one out and didn't have much time to run. The shotgun, automatic rifle, and sniper rifle were fun since they were so damaging, but they brought the difficulty of the game to almost nil when you had ammo for them.

The game had disappointing melee weapons, though. The thing about the zombie genre is the idea that /anyone/ could be a hero/main char in a zombie movie. All you need is a ball-peen hammer to stop one. In the game, though, the melee weapons just do some raw damage so that x number of hits kills one. And at that it's 4-8 hits. You could only take on more than one at a time in melee if you had a lot of room to run around. Location-specific damage would have been a great addition in this area. It's no use if you happen to get the drop on a zombie. A solid hit to the back of the head is no different than a front body blow. The developers made a mistake by adding 'kung-fu fists' (a semi-hidden weapon.) The fists allow you to kill any zombie in one or two melee hits and the fists again brought the difficulty to almost nil.

The damage structure was weird, too. if the zombie was unarmed, it took 4 shots to kill with a .22 (2 kung-fu), 8 shots if it had a weapon (1 kung fu). It's just a blatant game mechanic thrown in. Kind of annoying.

The level design turned out to be very basic as far as far as modern first person shooters go. Hallways and room layouts that don't even begin to resemble real buildings and only served to channel you from one goal to another. It's very reminiscent of older FPS games that couldn't afford to have large-scale levels.

The one thing they did get right was make the zombies move after you no matter what damage you did to them. If you shoot off a leg, they use their arms to crawl (quite effectively) at you, shoot off arms and they try to bite, and shoot off three limbs and they resemble a fish out of water and can still manage to make some progress towards you (Romero zombies stop at nothing.)

The gameplay was a good representation of the genre. The first level has you running to your attic to get your gun. You get cornered on the top floor so you have to knock the zombies down and run passed them to get back into the open where you can outmaneuver them. You grab your revolver from the shed after you run out of .22 ammo and finally have to resort to your shovel. Unfortunately, it doesn't get better than that for the rest of the game. Regardless of the level, the strategy is basically the same. If there's a single zombie, you take it out with melee. With two zombies, you take one out with a gun or just shoot its leg for slow it down and take out the second one with melee. Any extra zombies you need to take out with a gun or grenade since you don't stand a chance in melee. That's it. You hit them, run, hit them, run. If you can't run, you just use more ammo. If you're out of ammo and you can't run, then you die without question. I'm not trying to compare the game to Far Cry or any other strategic FPS, but the developers failed to make the gameplay vary from level to level.

Save a couple of levels with the sniper rifle, every level was like this: Kill the zombies in the room, check the drawers and closets for ammo, kill the zombies in the long, winding hallway, kill the zombies in the next room, find a locked door, go though another hallway to the next room, check the drawers for the key to the door, go through the locked door, finish the level. It didn't matter if you were in the sewers or an office building, the scenario didn't change.

Overall, It was fun in that it was a first person zombie game. Shooting off limbs and still have them come after you is a fun experience. The game just wasn't innovative in any respect and could have been developed better three years ago if someone had put some effort into it.

one of the worst games I have ever played.

1 Rating: 1, Useful: 2 / 16
Date: November 01, 2005
Author: Amazon User

Im a big, big fan of horror and all the zombie movies from George A Romero so I was very excited when I bought this videogame. Its horrible its going to take you 10 or less minutes to realize that this game is very VERY BAD its a first person shooter with nothing to offer at all, the zombies dont die with a bullet in their heads I tought this was a George A Romero zombie movie they are suposed to die with a bullet in their head and it doesnt matter where you shoot them they die with 4 bullets anywhere you shoot them.
STAY AWAY FROM THIS VIDEOGAME BELIEVE ME.

You should probably avoid this..

1 Rating: 1, Useful: 2 / 21
Date: November 04, 2005
Author: Amazon User

Picked up this game tonight, and I must say that for an XBox title, this is totally unacceptible. The whole time I was thinking "I've seen these graphics before.. hmm.. where have I seen.. I've got it! Windows 3.1" My god, these are very horrible graphics. Might as well just say that it's a horrible game overall. Ammo everywhere, I'm pretty far into the game and haven't run out of ammo yet. I mean, come on, who leaves .22 rifle ammo in the sewer? The only turn that is a dead end.. predictable. There's a zombie on the ground, I bet he'll come to life. Oh! Look at that, he's walking. That's too predictable! I mean, I've seen that in Resident Evil: Code Veronica, scared the sh*t out of me, but in this case I would have to reconsider. Beware of this title, and don't get sucked in to it just because it has zombies or you will be furious with the waste.

It's A Good Game

4 Rating: 4, Useful: 6 / 19
Date: November 13, 2005
Author: Amazon User

It's not a masterpiece game, but Land Of The Dead: Road To Fiddler's Green is a good game. The graphics aren't that good at all, but the gameplay is cool. I was expecting more, but this is the best you'll get for a game that wasn't really talked about.

If you're looking for a good cheap game to play, this game is perfect to play.

Zombie Haven

3 Rating: 3, Useful: 2 / 14
Date: November 20, 2005
Author: Amazon User

First of this is not RESIDENT EVIL,but if you like shooting zombies it fine. The easy level is way to easy, there is ammo EVERYWHERE!!!! So you need to play it on the hard level and there are some glitches, but for $20.00 I thought it was a cool game.

Zombies...I Love Zombies.

4 Rating: 4, Useful: 4 / 16
Date: November 29, 2005
Author: Amazon User

I'll be honest. If I were a game reviewer professionally I couldn't give this game very high marks. There are a lot of things wrong with this title that would be unforgivable in the "true reviewer's" eyes. That being said, this is still a really cool game.

You're either a Romero fan or you're not. I love zombie films, zombie games, zombie dolls, and zombie brains. I think it's safe to say that I love zombies. Romero is the Zombie King, bar none. Road to Fiddler's Green lets me be the zombie killer. I love that. I get to live in Romero's dark and twisted world for a while. There aren't a ton of weapons and ammo. You fight with what you can find. The zombies are creepy and it's fun to blow their heads off. The game is plenty challenging and will keep you entertained for quite some time. These are some of the good things. Unfortunately, I'm forced to talk about some of the bad things because you should know about them before you buy this game.

The targeting system is laughable. God, it's terrible. There is one level that this is so frustrating it made me want to put the game down. The accuracy is really wrong. There were times that I fired and knew I missed but the Zombie's head blew apart. There were other times that I would be trying to get a clean shot and the reticule would go really slow and then jump across the screen. It got to the point of stupidity at times that you needed accuracy and speed.

The gameplay is very linear. You can't go the wrong way. For some people this is not a problem but I would have liked some free-roam within the levels. There are times that you'll get a little confused and turned around but you'll recover quickly. The levels are not complicated you should be able to navigate them quickly. It's the zombies that will slow you down.

Over-all this is a good game because it lets you play in the world that Romero created. I'm a Romero fan so this is a great title for me. This isn't a game for children, it's gory, violent, and depraived but that's what makes it great. If you love Romero's work then you'll enjoy this game for what it is.

Bring on the Zombies

4 Rating: 4, Useful: 3 / 15
Date: December 13, 2005
Author: Amazon User

The Game was full of Zombies it was great they were all over the place and i really got into it, With that said i believe this game is good for anyone who is remotely into any zombie movies. The game itself was obviously rushed i ran into several glitchs. It was a fun game and i loved playing it. The game has a good story to it and The Xbox live Invaision was great. The games graphics are mediocore. The game play was fast paced and was exciting for the most part.

Simple and entertaining

3 Rating: 3, Useful: 3 / 15
Date: January 28, 2006
Author: Amazon User

Compared to high class games such as Halo or Doom3, Land of the Dead: Road to Fiddler's Green is far away from being a great game. The game lacks of many bugs and a very simple game structure. In addition to this, you will sometimes see very coarse-grained graphics. Graphics you would like to expect on a cheap and fast made PS2 game. But it is entertaining and a nice addition to the Living-Dead franchise. As a fan of Romeros Living-Dead Movies you will certainly like the game.

When I bought a NTSC copy of the game, I found out it is regional code free. It plays on my european pal xbox without any problems.


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