Below are user reviews of Ground Control and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Ground Control.
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User Reviews (31 - 41 of 56)
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Ground Control, a game for any 3D RTS lovers!!!
5
Rating: 5,
Useful: 1 / 1
Date: June 13, 2000
Author: Amazon User
This game is simply awesome. I have played the demo of this game, and I spent about 5 hours straight! What makes this game revolutionary is that it lacks the process of resource gathering. Some players of RTS hate those pain in the neck resource gathering process, and now this 3D RTS has cut off these darn boring processes of building units, gathering resources and find suitable resource gathering site. Also, you can change your view by moving your camera 360 degrees around. This feature astonished me since you can change distance between you, and your units, from the view of up high in the air, to near 1st person shooter perspective of your infantry units. Graphic of this game is pretty darn good, if you have high end PC and even, low end PC. I liked the process of choosing which unit to bring into the battle field with you, because everything depends on what unit you choose before you start a mission, and it greatly affects the gameplay. For example, if the mission is seek and destroy, which means that you have to explore the map and destroy the objectives that are given to you. In this situation, you might want to include artillery units, and some scout units so your artillery units can attack those objectives from a far safely and effectively with scouts revealing your line of sight. I can't explain every good aspects of this awesome game, so if you want to try some good 3D RTS, this game is a must buy!!! It should be on shelves of any store in the US, so go there and buy this game now!!! Just trust me and you will have a great time!!! GOOD HUNTING!
AWESOME GAME, but..missing something!
4
Rating: 4,
Useful: 1 / 1
Date: July 10, 2000
Author: Amazon User
I loved this game! It took me only 5 days to beat, but I was challenged and the difficulty level was not to severe. This game would have been even better if it had a Command and Conquer type gameplay. Like the building base's and stealth generators etc.. It had really good units thought witch really did make this game. Overall very good game I recommend it..
Excelent...
5
Rating: 5,
Useful: 1 / 1
Date: June 19, 2000
Author: Amazon User
This is one of the best RTS games ive ever played i still play the demo at least once a day. The zoom in-and-out feature is the bomb i cant get over how good this game is.
This game rocks!
5
Rating: 5,
Useful: 1 / 1
Date: June 19, 2000
Author: Amazon User
I am surprised that the previous reviewer gave this game only two stars. I don't care if you where General Patton himself this game is FUN for the gamer. The detail of the graphics, the battle sounds, the smoothness of the gameplay. If you love action, explosions, war strategy -- you'll love this game.
You can get as close to the action as you want which looks really spectacular. Or you can view everything from afar. It all looks good and plays even better.
I buy and play lots of PC games -- an average of 3 per month. I have to say that this game is the most impressive I've seen in a while. And I'm not just talking about some demo from the internet.
Amazaon
5
Rating: 5,
Useful: 2 / 7
Date: April 16, 2004
Author: Amazon User
I no this isnt the place but i cant help it. I ordered this game 4 weeks ago, at first they said they lost it in mail, and ten their out of stock. I order it agin last week and it still sint here, but the demo rocks!
Ground Control
5
Rating: 5,
Useful: 1 / 2
Date: December 30, 2002
Author: Amazon User
After having played trough Ground Control twice, I can safely recommend it to any RTT lover out there. If you are looking for realism, read on. For starters, the Swedish Armed Forces shows up in the list of people contributing to realism. Having the Army help you out in making a war-based game should be like the White House helping you set up a school student Democracy (provided they remove Bush, of course).
Put shortly, Ground Control is more like the Sudden Strike genre than the Age of Empires genre: Yes, you have an army, but you don't build it; instead, your forces are dropped by dropship from orbit into the mission area.
The storyline in Ground Control starts like any other RTT cliché: You are to perform various missions to conquer territory held by the enemy, in this case the planet Krig-7B. You are a major in the Crayven Corporation, fighting the religious corporation named the Order of the New Dawn.
Early in the game, however, the plot takes an interesting turn: It becomes clear that the planet has hosted a huge war millions of years ago. Left behind are some strange pillars, some of them 10 storeys tall, impervious to weapons fire, the symbols on their sides radiating some strange red glow. Additionally, a defecting Order Bishop, dying from the wounds inflicted on him as he fled from his own unit, warns you of some project the Order is carrying out, linked to the pillars. As you progress, you'll encounter many life-like (behaviour-vise) and characters that gives the game world a more realistic feel.
Second of all, the interface. Name one other game that has all the information about a group of units (unit type, hotkey, formation, movement type, aggressive stance, and hit points) squeezed into a transparent little box smaller than your thumb? Name one game where all the interface buttons are transparent and take up less than a tenth of your screen, and can even be hidden (and I mean completely hidden, not "hidden with only some small tabs indicating where they used to be"-hidden. And name one game where camera movement is easier than Ground Control's "move your mouse to the edge of the screen to rotate and pitch and press Page Up/Down to zoom in our out or to pan". You don't have to memorize 6 buttons to move the camera: Knowing how to use a mouse and the location of the Page Up and Page Down buttons has you all set.
The third and fourth points, which should in hindsight have been the first as they are what most players look for when buying a game, are the game's graphics and sound: Both music and graphics in the game are awesome. You can see the empty shells flying from the soldiers guns as they fire their weapons; small birds buzzing around in the tall grass, and
The creators of the game have done their best to interpret sound as a realism element. They have succeeded: Move your camera close to some tall grass and you can hear the buzzing insects. Move it up over a mountain-top and hear the howling wind. Move it up close to a tank and the engine roar grows louder. Add to this the spectacular music that is triggered by the game (in one mission, the music starts when you initiate your attack on an enemy base), adding a feel of emotion, and you've got a great job from the developing team.
The game plays fairly like chess in some ways: Before a mission, you'll be issued a set number of squads, with each unit type having its own abilities and weaknesses. For example, if you are issued an infantry squad, you can choose between the anti-infantry Marine or the stealthy Jæger. Aircraft squads are divided into Scouts, Fighter, Assault, and Bomber "Aerodynes". Tanks are divided into Scout, Light, Battle, and Heavy "Terradynes". Heavy units are divided into anti-tank Rocket, Anti-Air, and Artillery Terradynes.
Once you have customized your type of squad, you'll be able to customize the behaviour of the squad: Balanced, Scout (or Speed for some units), Aggressive, and Defensive. Then, you can customize the units' special weapons and equipment.
In Ground Control, units are not moved individually, but in squads. This has three purposes: First of all, it increases realism, as units in real life are also divided into squads. Second, it reduces micromanagement, as you can move for example move all your artillery units at once without having to drag-and-drop select them every time you want them all moved. Third, it greatly helps the experience/reward system: If you have played games like Force Commander, you'll know how much micromanagement went into individual experience. In Ground Control, it's more like "my Marine Infantry gained experience", instead of "two of the six stormtroopers I brought into battle gained experience as they fired first".
The size of a squad depends on the type of unit: Infantry squads have as many as 4-6 units, tanks have four units, and artillery/AA is comprised of a single unit.
There are two campaigns in the game; the Corporation campaign and the Order campaign. The corporation campaign is played first, followed by the Order campaign, where you get a whole new range of units (which are still divided into Tanks, Aircraft, Assault, and Infantry for you to make the transfer easier) and a whole interface colour skin. GC's two-side campaigns could end up being played like Force Commander's "conquer the galaxy in the Imperial campaign, then defect and liberate the same scenarios in the rebel campaign" plot, except it is brilliantly saved from that fate by the mysterious/spooky alien pillars
The new revoulution of rts gaming!
5
Rating: 5,
Useful: 1 / 2
Date: December 15, 2000
Author: Amazon User
Are u sick of playing your old cheezy graphic rts games? Well welcome to rts heaven! Ground control has stunning 3d graphics and a camera that can rotate around all of your units giving you maximum perspective of the game. Single player has an interesting story line, and the multiplayer is very well balanced. In the game, you may be two races: the Crayven Corperaton, and The Order of the New Dawn. The Crayven guys are a little bit more realistick and the New Dawn is like controlling a bunch of Star Wars units. A LOT of time was put into making this game. I mean A LOT. The only thing its missing is a map editor but that is a VERY small minus. This game is definetly owns a perminant place in everyones hard drive.
Swedish perfection (lame joke) has never been better
5
Rating: 5,
Useful: 1 / 2
Date: June 16, 2000
Author: Amazon User
For a couple of months ago I read in PC Gamer about a swedish game named Ground Control. I become intrested and visited Massive Enrertainments homepage and got more interested and now, some months later, I've bought it. It's absolutely the best RTS ever, the graphics are stunning, the gameplay was also and the sound effects was almost as 'perfect' as the graphics. In short words: I fell in love with it. I'm not just saying this because it's a swedish game (and I'm a Swede), this game is totally action-filled so you could believe that you're right there in the battlefield. I screamed of excitement while I wasted almost five hours per day with it, the best sound effect was when the missles from the Aerodynes flied past me. The only bad thing is that the briefing is boring and doesn't got the same perfection in the graphics as the rest of the game.
Revolutionary
5
Rating: 5,
Useful: 1 / 2
Date: June 05, 2000
Author: Amazon User
I have played the demo of this game for a couple hours. This is great because I would usually finish a demo in about one hour. This game revolutionizes the RTS by giving the player almost full 3D 360 degree control of his/her view. You can watch your siege on an enemy outpost from any view. You can watch your men fire upon others. The surroundings that appear around your men are stunning. You can take full advantage of the territory by hiding in the shadows of hills or behind trees. The missions are simple in this demo but I am sure that will change in the full version. The controls are not difficult and the learning curve is almost 0. But incredibly (usually games this good would have steep learning curves) it is a very interesting game. Sierra did a great job with this game.
Beautiful, but horrid. Lots of thorns on this rose.
1
Rating: 1,
Useful: 1 / 4
Date: September 25, 2000
Author: Amazon User
Ground Control has beautiful graphics if you can get it to run. Here's my list of complaints: *1* When I first installed it, the graphics were extremely slow... like 2 frames a second. Updating drivers fixed this but it still lags a bit on complex scenes (and this is with a GeForce 256, Dual Pentium II 400MHz, and 256 MB). *2* The 32-bit rendering video option makes gameplay MUCH better looking, but then the in-game cinematics are HORRID and choppy (unwatchable). Unfortunately, there's no way to switch render modes once you are in the game. (again... this is only a problem with some video cards apparently). Choose one: better color during gameplay, or movies at the end of some missions. Too bad you can't have both on some of the most popular video cards. *3* You cannot replay a mission of the game once you've made it through... you can only go forward to the next mission. *4* You cannot save a mission in progress to pick it up again later. You HAVE TO play each mission completely at one sitting. If you die at the very end after an hour of careful play, YOU HAVE TO PLAY THE WHOLE THING AGAIN. This is extremely frustrating and tedious, especially later in the game where missions have 3 or 4 separate parts. Even though you figured out how to win parts 1, 2, and 3, you have to do them all again just to try something different at the end. Eventually you just don't care anymore. It's absolute insanity and I think it's the final blow that makes this game a failure in spite of strong visual merits. As these reviews indicate, Ground Control flops back and forth between 5 stars and 1 star. You have to love the core gameplay, but when it's bad, IT'S REALLY REALLY BAD. I think this game could be unanimously amazing with a few patches and changes in single-player idealogy. It's trapped in the 1980's with no in-game save ability whatsoever.
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