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PC - Windows : Europa Universalis Crown of the North Reviews

Gas Gauge: 56
Gas Gauge 56
Below are user reviews of Europa Universalis Crown of the North and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Europa Universalis Crown of the North. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 65
IGN 65
GameSpy 80
1UP 15






User Reviews (1 - 3 of 3)

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Prequel to Europa Universalis

4 Rating: 4, Useful: 18 / 18
Date: August 29, 2003
Author: Amazon User

Crown of the North is in the theme of Europa Universalis and even carries its name, but it is NOT a sequel to Europa Universalis. This game, released as Svea Rike in Sweden, was actually developed prior to EU. The fact that this CD comes with an install for the latest full version of EU2 suggests that this was more meant to bring new folks into the rich, diverse and highly active fan base of EU. I would have given this game 2-3 stars but Europa Universalis II is a 5 star game that you get for free as a bonus!

Crown of the North itself is a very simplistic version of EU set on a map of northern Europe. The AI is not terribly sophisticated and frequently fails to develop its territory in a way that would allow it to continue into the late game. Territory resources don't play as strong a factor as in other EU titles so that the winning strategy ends up as annexing the most territory rather than the most important territory. As an intro into some of the more basic mechanics of Europa Universalis, this game succeeds, but even the novice strategy gamer will find little replay value after a couple crushing wins.

Fortunately, the purchase price for Crown of the North includes one of the greatest computer strategy games of all time. The Europa Universalis II install on the CD is a complete version of the game with the latest patch (1.07). Technically it's not supported by Paradox (the publisher) but by Strategy First alone. However, access to the Paradox forums is available to all players and one can get help on issues or exchange stories of their latest conquests in a very active community of players. EU also has one of the most dynamic and accessible engines for modifications to the original program and the forums contain countless scenarios for unlimited hours of play.

If you are looking for a simple and fun strategy game or an intro to EU, then Crown of the North is for you. Play COTN until you are bored and then install EU2 and start playing one of the best and most complex diplomacy and conquest games to date.

If you already play EU2, find another fun mod and save your money.

An expansion that is worth passing over

2 Rating: 2, Useful: 7 / 11
Date: August 11, 2003
Author: Amazon User

Crown of the North is the ... child of Europa Universalis 2 that is undeserving of the throne-name it sits upon. If your familiar with Europa Universalis 1 or 2, you've probably been considering Crown of the North because of the high standard and deeply involving games that EU1/2 have proven to be in the past. Crown of the North simply does not have the same intriguing gameplay found in its successful fore-fathers.

In the game, you can choose to start as one of six factions focused within the three northern kingdoms of Sweden, Denmark and Norway. Somehow, almost from the start, the game lacks any sense of feeling that you are within the northern realms of these countries, or that there are even countries here interacting with one another. Unless your painfully familiar with the setting you'll probably find that the amusing graphics and layout of the game lend little to place you into the time or situation. It could be a fantasy setting for all one knows, if we weren't already told otherwise. At first glance, the graphics appear wonderfully pleasing but rapidly turn into some sort of comic like representation that causes a sinking in the stomach. The combination of these leads one to feel little for the setting or the events at hand.

Still, it's not even this lack of immersion that detracts from the game, but the actual gameplay itself. Unlike previous Strategy First/Paradox games in the genre, this one lacks any true sense of the necessity of tactic or grand strategy. It also lacks fun.

Developing your land is a crude and cartoon like activity accomplished by clicking on one of a handful of buildings and selecting the upgrade button. Each building upgrades by level, from one to ten, and the graphic that accompanies it improves three times during the ten clicks that you'll possibly manage for each. There is nothing related to technology or "advancing" outside of these shallow clicks you place inside each building and there is no sense of accomplishment with having done so with any of them. Perhaps this is because wealth is so easy to come by that upgrading as needed is done at will. All the same, this process of upgrading buildings is required for any province you want to produce troops from within and it quickly become tedious at best.

Within each building are an additional two options that enable you to endear or offend one of the classes such as the merchants, peasants, clergy or nobility. Because you don't actually interact with these groups you might please or insult with your rule, they all seem more an aside than an actual influence on the game. For the majority of my first game I kept the clergy well into a fully insulted state even going so far as to purposely do things to offend them just to see what would happen. I'm still unclear if anything negative occured as a result and I can't say that any other faction made much difference to my game whether they were happy or not. The only real loss or benefit I'm aware of was a hit or bonus to my taxes and even that mattered little since cash was easy to come by.

Combat is a rather uneventful affair as well. The main and perhaps only real strategy is to have a larger army to attack with. Outside of that, there is not much else to consider or ponder regarding your coming success or failure. Once you have defeated a defending army, conquering or sieging a province is done by simply watching a gold looking catapult make an annoying and unnervingly repetitive noise while doing little else.

Winning is accomplished by repeating the same thing over and over, province by province, building by building. I admit I was utterly shocked that the box this was delivered in mentioned anything about Europa Universalis at all. Well, that is perhaps its only saving grace.

While you'll probably find Crown of the North to be dull and drab, particularly after the first three minutes of admiring the updated map and graphics, you'll start to recall that Europa Universalis 2 was included on the same disc. Thankfully so, but only for those who don't already own it. In truth, it would be better to save yourself ten dollars and just buy Europa Universalis 2 which is a fantastic strategy game that just oozes with history and depth. Crown of the North is hardly nobility let alone a contender for the crown that is actually EU1/2.

In soda terms, it's "Diet Europa Universalis"

3 Rating: 3, Useful: 2 / 2
Date: October 19, 2005
Author: Amazon User

My title is pretty much how I feel about this game. It's a really simple, plain version of the other games that Paradox has made. I felt like it was a children's game, something you might give third graders to introduce them to strategy games.

That being said, let me review what the advertisements on Amazon tell you about this game:

"Choose between 3 kingdoms (Sweden, Denmark, Norway) and 6 different factions."

Really, it's the six different factions scattered about the map, with independent AI counties between them all. Have fun taking stuff over one by one, not having any real problems until the other factions get big enough.

"Survive the treacherous political intrigues of medieval politics."

You won't have trouble surviving because the intrigue is just events that pop up randomly with different choices affecting different factions in your nation and how much they love or detest you. These factions include the nobility, the church, the peasants, and merchants. None of these really have far reaching consequences and I didn't feel altogether threatened picking one choice over the other, as each event tends to balance out whoever's mad at me and who isn't.

"Develop your kingdom into an economic, political and military power, but be careful not to alienate the church, nobility, peasants or the merchant class on your way to supremacy."

As a reviewer before me said, the "development" in this game is just a matter of clicking on a building and pressing "upgrade." Simple as that. After a while it gets repititive. It didn't make me feel unique and it didn't make each game feel different. In EUII you could turn an Indian nation into a more progressive rather than backward nation, but here it doesn't matter.

"Includes 3 new fully playable campaigns set in the Europa Universalis II world: the Alternative Grand Campaign, Independent Europe and Vinland."

My version did not have that. Could just be my version. (see below)

"Play through LAN or the Internet against friends."

Oh. Wow. Whoop de do. Multiplayer for a game? These days that's like when DVD's list "Chapter selection" as one of the special features.

I hope to God no one spent $40 on this thing. I only got it through the Paradox Strategy Six Pack. As a game it's mildly entertaining, but I doubt it's anything beyond that.


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