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Commodore 64 : Dragon Wars Reviews

Below are user reviews of Dragon Wars and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dragon Wars. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 1 of 1)

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Cream of the crop of CRPGs- Interplay's major innovation of 1989

5 Rating: 5, Useful: 0 / 0
Date: July 29, 2006
Author: Amazon User

Dragon Wars was a culmination of the 5 year evolution of computer role playing games of the mid 1980s. No reason these disappeared-they were so good, but I guess the market just moved on. Turn based gave way to realtime (yuk). Puzzle-infused mapping and 3D type RPGs began with the Wizardry games, closely followed by the much graphically-improved Might and Magic games. Interplay followed with Bard's Tales while working for EA. Interplay's first two independent games, Dragon Wars and Neuromancer were both the next progression up the evolutionary scale. Dragon Wars had large areas to explore, like Might and Magic, but more complex skills and spells and character development. The skills development was a relatively new idea. The graphics are crude by today's standard, but good enough for me. The automap feature saves time from not having to draw manual maps. Dragon Wars is certainly one of the greatest, most creative CRPS ever made, right up there with Wizardry 6 Bane of the Cosmic Forge.


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