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PC - Windows : Dreamfall: The Longest Journey Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Dreamfall: The Longest Journey and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dreamfall: The Longest Journey. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 81
Game FAQs
GamesRadar 70
CVG 67
IGN 74
GameSpy 100
GameZone 86
Game Revolution 65
1UP 35






User Reviews (1 - 11 of 170)

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Terrific

5 Rating: 5, Useful: 193 / 231
Date: April 23, 2006
Author: Amazon User

Six years. Quite a long time to be waiting for a sequel to an adventure game. It is also quite a long time for graphics, hardware and gameplay to change. When the Longest Journey came out, it was heralded by critics as being one of the best adventure games a person could buy. It incorporated a terrific story, wonderful voice work and, at the time, good graphics that helped bring depth to the genre. Now, Dreamfall: The Longest Journey is out, a direct sequel to the events of the first game. Is it everything we could hope for? Well, that depends on what you're looking for.

A lot of reviews out there, including here on amazon.com, have talked about various aspects of the game. The negative points discussed were the easiness of the gameplay, the bulkiness of the controls and the horrible combat. The positives have been over-whelming the terrific, complex and utterly addictive story and plot. So, depending on what you are looking for, you will either really love this game or really dislike it.

AS far as the gameplay is concerned, I tried playing it with a mouse and keyboard but the controls felt wonky to me. I am a console player mostly and because of my lack of affinity with the mouse and keyboard for third person controlled games I spend a good deal of time walking into things and the walls. However, plugging in a controller, all of my complaints went away. I'd recommend trying a controller if you have any problems, as the game seems better suited to it (probably due to the fact it is also an Xbox game).

The difficulty has been lessened from The Longest Journey. One one hand, this is definitely a valid complaint. However, my complaint with the first game was that there were times where the puzzles seemed utterly illogical and were very order-specific. I would spend a long time trying to get something accomplished simply because I didn't do it exactly how the game wanted me to. In that aspect, Dreamfall lessens any frustrations to allow you to enjoy the story more fully. That said, the puzzles do lack the depth of The Longest Journey and adventure games in general. I wish they were a bit more difficult or took a little more brain power to figure out what to do.

The combat is a bit clunky. It is comprised of block, light hit and strong hit. A rock, paper, scissors type gameplay ensues where a strong hit will break through a block, a block defends against a light punch and a light punch can break someone from doing a strong attack. However, the controls are a bit wonky as well, making battles easy but unintuitive. You can also slide to the side, forward and back while blocking. While it's not up to par with fighting games like Dead or Alive, what do you want from an adventure game?

Actually, calling it a game might be stretching it a little. And I don't mean this in a bad way. Playing this game reminds me of another fantastic adventure game called Indigo Prophecy, but without the simon says style gameplay. Here, you will move from place to place, work on puzzles, do some stealth and some clunky fighting. But the gameplay is there to pull you in and create an interactive story. A cinematic story that has you at the center. I like this approach.

Graphically, I think the game is stellar. There've been complaints in this department as well, but I think the game is pretty stunning. While there's no way it could live up to the powerhouse of, say, Oblivion, what is here is terrific. The colors are vibrant and lush, the settings are absolutely beautiful. Casablanca, the starting city, feels like a mix of futuristic landscapes with a traditional Spanish-style living. Add to this the vibrant color scheme and terrific art direction, and I think the game is stunning.

One department no one seems to be complaining about is the sound. From the beautiful music to the very competent voice staff, everything runs well. Some characters are a little lacking, not necessarily in their voices but in the direction. Sometimes it seems as if the voice actors don't know the context of what they are saying and stress words wrongly or don't have the excitement or fear that one would have in their situations. As an example, in the beginning someone is afraid of something (I'm being purposefully vague) and cries "No! No!" but it's almost as if the threat is a mere bother as opposed to a possibly life-altering event. Other times, though, the voice actors are terrific in conveying the emotion.

The game scales really well. While I'm playing it above the recommended specs, there's nary a fault or bug that I've come across. There's no slowdown from what I've seen. It also scales terrifically well to fit your monitor. I've played it on a regular 19" all the way up to a widescreen monitor and it is terrific. The game was made to be played in 16:9 widescreen. Like I said earlier the controllers work terrifically with the game. I am using an Xbox 360 controller and I haven't had a single problem, save that the trigger buttons don't register.

One confusing problem is the constant presence of loading screens. There are a ton of them breaking up cutscenes as well as action. It's a little disappointing. I'm sure part of the problem was to help make it playable on both the Xbox and the PC. But load screens are a normal part of our life now and even the "triple A games" like Half Life 2 utilize them. And the loading screens in Dreamfall, while frequent, aren't long by any means. So, to me, it is a minor nuisance that I completely ignored and only bring it up because of other reviews out there commenting that reviewers aren't bringing it up ;)

All of this is simply the mechanics, though. What lies at the heart of this game, much like The Longest Journey, is a story. A story that is exciting, mysterious and emotional all at the same time. The Longest Journey was, at the time, probably one of the best stories I had seen in a video game. Dreamfall has, in my opinion, blown that story out of the water. People will probably argue this with me, but I think Dreamfall's story is definitely a bit better. It seems more urgent this time around. Partly, this is because of the fact its more of an "action adventure" game as opposed to a point and click game. Whereas in The Longest Journey there were instances where you were chased, you couldn't die. Here, things seem a bit more dire and urgent. The pacing of Dreamfall is also excellent and helps keep you moving from point to point. Ragnar Tornquist has a much better control of the story and spins a yarn fitting of a novel. I don't want to talk about the story at all in order to allow everyone a chance to view it with virgin eyes. To get the story across, there is a ton of dialogue. Much like the first game, Dreamfall allows its characters to talk and talk about their lives, what's going on in the world and the plot. While playing The Longest Journey isn't necessary per se, characters from it will show up in surprising ways, starting off from the very beginning. A small caveat about the story. Yes, the story doesn't end so much as set up events for a third game. However, if you look back at The Longest Journey, you would also find a game that doesn't end. It, too, basically explains what would happen in the second game and leaves so many threads open. Here's hoping the game sells well enough to merit a third game.

So here lies the crux. The reviews here and your enjoyment of the game will come to this: do you want a game that puts gameplay above story or a game that places story above gameplay. If you choose the former, you probably won't like this game as much. However, if you are like me and enjoy the latter, I can't recommend any other game higher than this one right now. I can normally overlook most flaws or gameplay issues in a game, if it keeps me enthralled with a terrific story. I enjoy story-centered games a ton. So I feel confident rating this game as a five star simply because I never had a dull moment. I compare both The Longest Journey and Dreamfall to novels. Very dense and filled with backstory, characters and plot, Dreamfall isn't a typical video game. You have to really want to get to know everything and everyone in it to get the most out of the game. If you want to really sink your teeth into a story and know everything there is to know about a fantastical world, there's no better place than Dreamfall.

Dreamfall is a must have

5 Rating: 5, Useful: 23 / 31
Date: April 20, 2006
Author: Amazon User

This is by far the best adventure game I have seen in years. The characters are believable and the sound and graphics simply stunning. Zoe is "real" and the game gave me and my family many hours of enjoyment. It's nice to see a game like this. I haven't yet played The Longest Journey, but will definitely play it now.

an objective look at a popular Adventure game

5 Rating: 5, Useful: 11 / 15
Date: June 25, 2006
Author: Amazon User

First things first. I am new to the adventure game genre, having played nothing of the sort since a few of the original King's Quest series. I hope my review seems somewhat objective in that regard. Now then, I must point out two facts which caught me by surprise.

1, In this game you do NOT have a choice of what character you play as I was led to believe. You play the character the game intends you to play when it intends you to play her/him. Zoe, the one wearing the pink shirt, is your main character. You play April a fair bit, but significantly less than Zoe, and you play Kian once in a great while.
2, The one thing that displeased me about this game was the loading screens. Holy cow. For those alone I wanted to give 4.5 stars, but Amazon only does integers. Some scenes you can emerge into and do a lot of stuff: have long interactive conversations, explore, sneak, etc. But in other scenes it seems like you wait 20-30sec for a loading screen, run across the scene grounds in about 10sec, then wait another 20-30sec at a loading screen for the next brief scene, and so on. It was horrible.

However, I did not let the loading screens deter me (well, not after I was hooked, anyway - which didn't take long) because the game itself and the story especially are extraordinarily compelling. Right about the time I feel comfortable moving the character around and am gaining a feel for the way to play the game and interact with NPC's, I realize that I am truly hooked on the plot of this game. I played it eagerly for two days, then on Saturday sat down and aggressively played through the latter half of the game (using a downloaded 3rd party game walkthrough) just so I could see the story unfold. It is addictive and baffling and rewarding. I recommend all players avoid my greed and prolong the temptation of the game; enjoy every moment of it. There is really no way to become lost, outside of a few mildly confusing puzzles, because the scene structure is like a role-playing game. You really can't make any mistakes. At least, no non-fatal ones. On the note of puzzles, I recommend exhausting all inventory options before giving up rather than simply running around looking for things to interact with like I did.

The game really is like a long interactive movie, much less a playable game. This feels particularly true by the time you've learned the controls completely and move your character intuitively without hesitation. The settings and story take over and you feel like you're walking through a vivid fantasy. Side comment: do not buy this game if you want to DO something. Buy it if you want to be entertained in a more passive style.

I want to give praise to the concept designers and the scene developers. They really know the imagination of humans and how to manufacture the clichés of Fantasy to a level of pristine excellence I have never before partook of in a game. Everything I saw, everything I experienced, felt so right, almost real. I went back through about 20 minutes of cutscenes just to acquire a save point (you can only save outside of cutscenes when you are in control of a character) at the library of the Dark People because the environment I saw there looked and felt like things straight out of my subconscious. I felt like I was at home, a home I have never known outside of my dreams. Oh, and the music (more like ambient sound effects) reminded me of the movie The Village, so it was comforting in its harmless creepiness.

Being in the game was amazing; it actually moved me. Right from the beginning you may notice that everything looks especially vivid due to the absence of any on-screen interface distractions. All controls and interaction prompts are hidden until you activate them, so moving in the game feels very natural, albeit slightly surreal, not at all artificial or shielded. This serves to highten the experience of watching/controlling the events before you. My mind even did a blow-out during the Convergence chapter conversation between April and Kian. I start out playing one character when they meet, then midway through the conversation the camera moves over into the perspective of the other person. It was like I was talking to different aspects of myself. It totally blew my mind because I never imagined a game would even attempt to do something so radically life-mimicking as this psychological dichotomy. Later on during the Louisiana bayou environment (you'll know it when you see it) I was shocked again by examples of repeating history and precognition which were thrown upon me in the way that scene unfolds through gameplay. Simply brilliant.

On a lighter subject, the comedy of this game is subtle yet poignant. Much of it is mature, which suits the occasional language level. This comedy will catch you by surprise and make you laugh almost in relief due to having been caught off guard. Later though, after a certain character returns (I read in other reviews he was a returning character, so I will not name him specifically lest I ruin the surprise), the humor becomes obvious and overwhelming. It serves as a timely counter to the weighty foreboding and oppressive complexity of the game's development. (I mean "complex" in the sense of drama, not gameplay.)

Now for a few miscellaneous comments before I close.
1, I just want to say this clearly: You can customize the game controls. Ignore everyone else's comments about the controls being "clunky". It's the fighting engine that's clunky, not the controls.
2, The acting and the voices of the Japanese people outside and inside WATICorp museum are very subpar. I am currently residing in Japan and I must say the audio/visual performances in this section of the game are agonizing for someone who knows better.
3, When you return to the Winter house for the third and final time, get comfy before you approach the house. Once you do, you cease controlling a character and instead go on a ride of a solid ~20 minutes of cutscenes that play out to the end of the game and spark new levels of impatient intrigue for the sequel. What fun!

That's all I can think of, so this is the end. Enjoy Dreamfall!

Dreamfall: The Shorter Journey

5 Rating: 5, Useful: 10 / 15
Date: April 24, 2006
Author: Amazon User

Here's my review of Dreamfall:

Story - Excellent. Not as good as The Longest Journey, but it was still amazingly well done(until the end; leaves you hanging badly). The characters are the draw of the game, and I fell in love with each of them. If you played the original, seeing people from TLJ again felt so good. It was neat to see what the worlds are like 10 years after the last game. There was an element of depth that seemed missing in Dreamfall in comparison to TLJ; like how you could find out tons of info about Arcadia by asking people a million questions as well as reading books in the Sentinel library. It also seemed like you did not -do- all that much in this game. In TLJ, April literally went_everywhere_and saved/united_everything_.

Graphics - Sometimes the textures can be bland, but there were many times I was in awe of the visuals. The animations were pretty good for the most part, and the "cinematography" was well done the whole way through. Both worlds were very stinkin' cool, and Arcadia was flat-out beautiful at times(the Dark People's city). The best part is that it's a beautiful game that will run on older systems fairly well.

Sound - The dialogue was voiced perfectly. April is still voiced by the woman who did TLJ, and from what I can tell, all other older characters came back to voice in Dreamfall. Zoe and Kian sound great as well. The music was also seriously done perfectly; it always sounded good and enhanced the mood.

Gameplay - I thought the puzzles were pretty normal. It did feel easy and much like I was guided throughout the entire story. The sneaking wasn't that bad, and I think I enjoyed it(outside of the cave troll part). The fighting is truely abominable as it was sluggish, boring, and hard to control. Fortunately, it's not that big of a deal. The controls everywhere else worked great for me -- I used a logitech dual analog controller. I did mess around with the controls for PC and you can make them reasonably user friendly, but the default setting is pretty bad.

Lasting appeal - It's a lot shorter than TLJ, and the ending feels incomplete. If it had a little more closure, it would have been one of my top 5 favorite games. However, I noticed a few small details that can be changed and it warrants at least 2 plays through. It took me 15-17 hours to beat, but I explored and savored every bit of dialogue and every bit of the environments.

Conclusion: I'm going to play it again in a couple months (after I play through TLJ for the..4th time) to see if it's any better. I am glad it was only $40 and not $50, because it makes it easier to give this game an "A" grade. It gets a 90% from me, just because it succeeded in what it tried to accomplish. Go buy it if you like great stories(and cliff-hanger endings). If a sequel never comes out, though, I will grow to hate this game. :P

Excellent sequel to The Longest Journey!

5 Rating: 5, Useful: 10 / 14
Date: April 30, 2006
Author: Amazon User

Having read some reviews I was somewhat disappointed, usually I don't write reviews, but in this case I wanted to share you my opinion of the game as a fully fan of The Longest Journey.

I've played both The Longest Journey and DreamFall to the very end. Usually I can tell from playing an adventure game for like half an hour if it's good or not, as being fan of adventures like for example Police Quest series, Little Big Adventure, Syberia 1/2, return to mystery island etc. I was sold from the very start of this great sequel of The Longest Journey.

Ok, so far my intro. Now let's go ahead to the game itself.

I did found Dreamfall a bit shorter than it's previous version, as the graphics were of course a bit less in the first version of The Longest Journey there was more story to my idea.

Dreamfall's graphics are really stunning and I was surprised to see the character Zo? in her underwear on bed when you start to play, as for fans of the previous version know April Ryan started of the same way, when she suddenly was in the dream world.. Yes in her underwear.
Guess the creators didn't want to skip this opening detail and make Dreamfall for some of us males interesting from the start as well:)

The storyline is great, I must say it would be nice if you'd played the original version as on some point it's difficult to understand what they are talking about even for me it was sometimes difficult, as I played the original version years ago..

Nevertheless they did a good job in having the characters tell about themselves, so even if you have not played the original version before you get some information about their past.
And for myself it was good to catch-up again where the game left of years ago.. After these years I've forgotten a lot about most details.

Also the person you are now playing (Zo?) is a nice sweet character with an English accent, April was a lot tougher.. but don't worry you get her to play too again ;)
That's the whole beauty of Dreamfall, it's really nice to play each character and see how their paths cross each other literally!
Even there are scenes where you have to work with each other, both Zo? and April, you get to talk to your own playable character sometimes which is very fun and interesting at the same time.

During the game you also get to make decisions, while talking to people. To say yes, or no or act defensive, offensive etc.
The character you speak to will respond depending on your answers.
I don't really believe any answer would screw things up, or make you go on a different way.

So far for me there was only 1 occasion where my answers would lead to an extra ticket for a little girl when being in Japan, if you did it wrong you only got yourself 1 ticket and left a girl behind.
Also here I don't believe it would have resulted in a different story line, sometimes you get to see some more or less scenes that's all I think.

It would have been nice if you really would get alternate endings, but to my knowledge there is only 1 way to go.. believe me , I did try a couple of scenes over and over again to see if it would do me any good or not ;)

The game play is great, I've played the whole game with the keyboard not any problem. You just have to get used to it, which takes a little moment.
Point is, you do not want to use the mouse when walking... Only use it for looking around if you want to see something in particular. For the rest, if you stop moving your character the camera will center behind your character, making it possible for you to see things ahead.
It worked out great for me, so I'm sure if will for you too.

Fighting isn't that hard too, go down the gym and practice till you get it right.
I used ASDW for walking and LK for fighting, space blocking. It works out the best, again camera goes by itself. Try and see, so all negative comments in the reviews about that are to my opinion not relevant.

The ending... well, indeed it also leaves me with unanswered questions, so hopefully a quicker sequel than this one against the 1st version years back.

Also what I found to be nice about the game in general was the way to solve puzzles, I know they could have made them a bit harder, but at least you didn't have to run around all way back too often to get items.
Most of the times you can find the solution in the running scene.
If you are stuck, usually your mobile phone comes in with a solution. Every puzzle was quite well to solve with some common sense.

I absolutely recommend this game and if you have not played the 1st version, buy that one too. It's really great and will help you understand the story more.

I'm even thinking about playing it again, just to refresh my memory again and perhaps already answers some of the unanswered questions I have still.

Hoped you like my preview and it's of some help to you, if so I might do this more often for games.

Dreamfall: Savior of the Adventure Genre

5 Rating: 5, Useful: 9 / 15
Date: May 06, 2006
Author: Amazon User

If you are like me, and you have long missed the glory days of Lucasarts adventure games such as Grim Fandango and Sam & Max Hit The Road or Sierra adventure games like King's Quest, you owe it to yourself to buy Dreamfall: The Longest Journey.

Quite simply the story here is not to be missed. Dreamfall has one of the most original and engaging stories you will ever find, anywhere. In addition, the main characters are instantly likable, and the supporting cast is brilliant. Dreamfall: The Longest Journey is indeed a game about story and dialog. It is a bit like an interactive movie, but this just serves to draw you in farther, and you feel as if you control what the characters in the story will do. That isn't to say there isn't some fine gameplay and puzzle-solving to be found here, but unlike some adventure games, the puzzles don't leave you stuck for days, pulling your hair out, trying to figure out the solution to some illogical time-sink.

Those who say that you should read a book instead of playing this game are doing you a disservice. It would be like someone telling you not to read or watch Lord of the Rings because there is no gameplay involved. Ridiculous. Great art is great art, period.

Dreamfall is the sequel to one of the most highly regarded adventure games of all time (The Longest Journey). April Ryan makes a return appearance as one of the three main characters (as does much of the supporting cast), but you will spend most of your time playing as the instantly likable Zoe Castillo - a directionless young girl desperately looking for something better out of life. In Dreamfall you will travel the world, and beyond. This game covers so many topics with great skill. Everything from having faith and losing faith over to politics, religion and the metaphorical. You will constantly be trying to guess what will happen next, what the answers to the mysteries of this game are, only to be surprised at every turn.

Like all great works of art, Dreamfall will leave you discussing the game long after you have completed it. As soon as you finish you will be itching to play it again. Much has been made made of the ending, and how it leaves some things unresolved. It's true, it does leave you with some questions, but so did Star Wars: The Empire Strikes Back. You will be eagerly awaiting the next installment in the series, but this is not a bad thing. In the mean time, much as with Empire, it is fun to speculate as to what has happened and what will happen.

Adventure games have never been about graphics, but the graphics of Dreamfall are amazing. Every location is beautiful beyond compare. Equally impressive is the soundtrack. The music is expressive and perfect for each environment. The musical highlight comes near the end of the game with a particular female-sung lyrical song that has had everyone on the official forums talking. When you get there, you'll know which i meant.

The bottom line: Dreamfall is the most impressive and original game i've played in years. You owe it to yourself not to miss this instant-classic.

Worth the wati!

5 Rating: 5, Useful: 8 / 14
Date: May 03, 2006
Author: Amazon User

Dreamfall was extremely anticipated by adventure gamers as it was the sequel to one of the best game in this genre: The Longest Journey. I was one of those who couldn't wait to get my hands on it and in the end, I was not disappointed. The game is actually a bit different from the first one because it's not a "point and click" adventure. It feels very natural because you explore the world in full 3D and still have the depth and content of old adventure games. The core gameplay consists of interacting with the wonderful characters. This can look limiting but it stays interesting through the whole game thanks to the excellent writing and voice acting. All the characters are well developed and contribute very well to the emotional roller coaster that is Dreamfall. There are some very minor stealth and combat gameplay elements but those are not the focus of the game.

While the technical aspect of the game isn't exactly top notch, the art design makes up for it very much. The sound is especially good; voice acting is probably the best ever and music is always very fitting and well composed. The story is amazing and very inspiring; this is number one reason to get into this game. My only grippe is that it's way too easy. There are few puzzles and they are very straightforward. Also, the ending raises a lot of questions which is both good and bad. It's good because it leaves you thinking about it and you feel like you have to go through the game a second time. But at the same time, you don't get the same kind of resolution you would get from your typical movie, which is a little bit less satisfying.

In the end, I would recommend this game to anyone interested in a good story and very well done dialogs coupled with good production values. 9/10 !

Thoughtful and moving science fiction

5 Rating: 5, Useful: 8 / 12
Date: May 01, 2006
Author: Amazon User

Playing this game for me was like reading a great book. When I finished the game I realized that I had been completely tied up in the plot and the few irking traits the game carries ultimately did not matter much: The controls are not great and the puzzles are not extraordinarily difficult.

For all of you adventure gamers the controls are similar to those of Grim Fandango. The graphics are great, but will not knock out your video card like Oblivian. The voice acting is absolutely superb.

Overall the plot plays out like a greek tragedy and, to me at least, the ending was great. At first I was disappointed, because the plot does concretely resolve itself, but after some reflection I found that it was much better that way. Instead to tying itself off and letting you go back to your own thoughts, the game leaves you to questioning everything that went on in the game and what implications there are for the future. In my opinion, this is what sets the game apart.

It has been discussed that, in our age, books are falling to tv/video games as the medium of choice. I do not particularly believe this, however, this game along with others like half-life 2 show that tv/video games are just as capable of addressing the great themes of life. They just need a bit of polishing, but the direction is right.

I would rank this game as one of my top 5 favorite along with the monkey island series, grim fandango, half-life series, and the old x-wing/tie fighter games. I would certainly recommend buying this game, I am currently replaying and taking in it's message a second time.

Exceptional

5 Rating: 5, Useful: 8 / 15
Date: May 03, 2006
Author: Amazon User

Dreamfall is the exquisite "sequel" to The Longest Journey. I say "sequel" because the events that take place in Dreamfall aren't directly related to what happened in The Longest Journey. There is a considerable benefit in knowing the back-story, but it's not strictly necessary. Dreamfall is set in a futuristic world, though not a cliche Hollywood way, where you mainly play as a young woman named Zoe. At points in the game you also play as April Ryan, the main character from TLJ, and Kian, but their parts are not as prominent as Zoe's. Without giving anything away about the plot suffice it to say that it involves dreams, corporate greed, the fate of two worlds, and a mysterious girl begging you to save April.

The Dreamfall's story is absolutely engrossing. Not only does Dreamfall have an incredible story and writing, but it's also incredibly cinematic. I have played very few games that have even come close to this level of story-telling. What's more, unlike most games there's actually meaning beyond the events that take place. Dreamfall is, at its heart, a story about three people's journey of faith and finding purpose for their lives. The character development of the characters in Dreamfall is largely unparalleled in other games today, though you do miss out on some of the character arcs if you haven't played TLJ.

Technically Dreamfall is also well above average, especially when it comes to voices and music. All of Dreamfall's voices just fit. There wasn't an annoying or unbearable one in the lot, which is something even giants like Grim Fandango can't claim. The main character's, Zoe, voice is particularly pleasing to listen to with its distinct British accent. The music is nothing short of amazing. It fits the game to the letter, and is hard to imagine it any other way. Finally, the graphics. Dreamfall is not as technically advanced as games like Oblivion, but it's still beautiful. Dare I say more beautiful then some higher poly-count games? Yes. That is not to say that the graphics are dated, by any means, but rather that the combination of stellar art direction and great (but not top of the line) graphics has incredible results.

The last stop is gameplay. Gameplay is without question Dreamfall's weakest link. Funcom, the developer, has wisely avoided the traditional non-sensical obstacles that exist in adventure games for no reason other than to prolong the game in favor of more organic puzzles. The problem is that that there aren't enough of these puzzles and the ones that are there are fairly simple. Funcom also broke tradition again by adding sneaking elements as well was limited fighting. The fighting is not hard and neither adds nor detracts from the game. The sneaking, on the other hand, is handled quite well, and it is definitely one of the more fun aspects of the game.

Overall, Dreamfall is nothing short of incredible. You should play this game for its beauty and its gripping story rather than challenging gameplay or mind-binding puzzles. Finally, a word of warning. Dreamfall is the middle part of a trilogy, the first part being The Longest Journey. While The Longest Journey wrapped up most of its lose ends by the end and only led indirectly into Dreamfall, Dreamfall is another story. The central story involving Zoe, April, and Kian comes to a conclusion, but there are several major questions left unanswered. This is a result of Dreamfall leading directly into the final chapter of the trilogy. It seems frustrating at first, but rest assured it'll be well worth it in the end. In conclusion: Buy this game if you love a good story.

Great story,

5 Rating: 5, Useful: 7 / 13
Date: May 03, 2006
Author: Amazon User

Aside from the added in sneaking/fighting parts that I do not feel have any place in a game like this, Dreamfall is a wonderfull game. Mostly because it has a great story and you want to keep turning the virtual page. So if you like scifi/fantasy stories pick this one up you will not be disappointed. In fact you will want more...


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