Below are user reviews of Super Street Fighter 2: The New Challengers and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Super Street Fighter 2: The New Challengers.
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User Reviews (1 - 10 of 10)
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Addictive for short periods of time...
3
Rating: 3,
Useful: 6 / 7
Date: December 03, 2001
Author: Amazon User
Super Street Fighter II: The New Challengers, released for the SNES in 1994, is the sequel to SF II Turbo: Hyper Fighting. After the success of the previous SF2 games, Capcom wasn't about to release Street Fighter III yet. Instead it tweaked the cast of the previous games a bit, gave them a variety of new coloured outfits and introduced four new fighters: Cammy (a British intelligence officer), T. Hawk (a massive red Indian), Fei Long (a Bruce Lee look and act-alike, probably the answer to Mortal Kombat's Liu Kang...) and Dee Jay (a crazy jamaican full-contact fighter). Considering all this, the game has to be even better than SF2 Turbo, right? That's not quite the case though...
I understand that the arcade game changed the way it sounds from its predecessors by using new "Q sound" technology. Probably due to this, the sound effects and music quality in the SNES conversion is quite poor. I never realised that audio actually plays an important part in fighting games till I played this...especially since I played SF2 Turbo before. The energetic, deep voice of the announcer of Turbo is gone. It is replaced by a boring and clumsy-sounding voice. It is great that the characters sound different from each other this time around, but some character voices are pretty lame, especially the K.O. sounds made by M.Bison (Vega in Japan) and Guile. And don't even get me started on the "Sonic Boom" voice of Guile or the "Tiger Uppercut" voice of Sagat or the "Hadoken" voice of Ken. Very lame, indeed. The background music is okay, but lacks the quality of Turbo by a wide margin.
Then to the graphics. Again, must be the fact that the "Ryu Intro" took up too much memory. The visuals are dull and are almost Sega Genesis quality. However the new backgrounds are pretty decent to look at. Moving onto the gameplay. The ability to play in turbo speed is gone. It's back to three-star speed again. Playing it in anything less than that is a horrible experience. The original cast have their moves either improved or weakened or new moves gained. For example, Ken has gained a flaming dragon punch, whereas Ryu's hurricane kick is severely weakened. Guile has lost the ability to connect twice with his flash kick, as has Sagat with his close-up fierce kick. Among the new characters, Fei Long and Cammy are interesting, Dee Jay is awkward but powerful and T. Hawk is a clumsy, Zangief-ish wrestler with some style. To freshen things up there are various modes in the game, including super battle, versus battle, group battle, tournament and time challenge, plus new endings for some of the original cast.
Overall it seems Super SF2 is quite a solid game which will satisfy Street Fighter fans without a doubt, and is more enjoyable than many of the other SNES fighting games, but lacks the long-lasting appeal of its predecessors due to the average visual and audio quality.
Best SFII Game EVER!!
5
Rating: 5,
Useful: 1 / 1
Date: January 05, 2005
Author: Amazon User
I love this version of Street Fighter II better than the earlier ones beacuse it's faster and of course, MORE CHARACTERS!!!
Cammy- She is the best female in the game (And my fave SF character.). She is very fast and she has very stong punches.
Dee Jay- He is my fave male character next to Ken. He's a bit on the slow side, but he's very strong.
Fei Long- He's obviously a cheap clone of Bruce Lee that shoots fire from his feet. I don't like him much.
T. Hawk- He is VERY HARD to fight and he's lame...
Super Street Fighter 2 The New Challengers
5
Rating: 5,
Useful: 1 / 2
Date: March 03, 2002
Author: Amazon User
This new Street Fighter is about the same as Street Fighter 2 but with a few differences. Like you can pick how fast the game is played, you can pick from many different characters such as Balrog, M. Bison, Vega, Cammy, Dee-Jay, Sagat,Feilong, an many others. It is alot cooler than the others.
Slightly better than the Genesis version with the same flaws
4
Rating: 4,
Useful: 1 / 2
Date: July 24, 2002
Author: Amazon User
Street Fighter II was one of the greatest fighting series of all time and it still is. It was so great that it made the Mortal Kombat series look like a broke franchise (but wait until Midway is done with Mortal Kombat: Deadly Alliance !). No matter what new and interesting Street Fighter Capcom makes today, including the VS series, no other Street Fighter game would be better than the Street Fighter II series. While things needed to be changed during the year of 1994, Capcom has decided to make yet another addition to their popular SFII franchise. After the successful release of Street Fighter II Turbo for the Super Nintendo, Capcom has released Super Street Fighter II for the Arcade, Super Nintendo, and Sega Genesis. A lot of fans had agreed that this is a true Street Fighter hit, but a lot of people had noticed some in-game flaws while playing, but we'll get back to that later ! For now, here's the lowdown ! The graphics of the SNES version of Super Street Fighter II looks great and little better than the Genesis version. As always, the animations still retain its old glorified 1992-1993 goodness ! As for the sound, this is where the problem begins. Sure the songs sound perfectly remixed on each stage, but just listen to the voice acting on some of the characters. Some of them sound weird and they don't fit the character at all, but not all of them. Just Guile, Dee Jay, and Sagat (including that annoying announcer). I tried not to pay any attention to the sound, but it's too noticeable. As for the lineup of new and old Street Fighters, the best collection of fighters I've ever seen. You still get classic numbers from the SFII universe like Ryu, Ken, Chun-Li, Guile, Blanka, Dhalsim, Zangief, Balrog, Sagat, Vega, and M. Bison. Plus some new fighters like Fei Long, Cammy, Dee Jay, and T. Hawk (if you want to know who they are, read my Genesis review of SSFII). And as always, anything bearing the name Street Fighter II, has the best gameplay balance of any 2D fighting game. The controls are slick and easy to master once you've played the SFII series numerous times. No flaws, just pure gameplay perfection. And it's even better than the playability of the Genesis version, considering the fact that the SNES controller had a wide variety of buttons than the Genesis pad. If you've played the previous SFII games, that's the way how the game plays. This may seem like the last Street Fighter II, but actually it isn't. The last of the SFII series was Super Street Fighter II Turbo which released for US arcades, but never for home consoles for some reason. It released on the Dreamcast in Japan somewhere around 2001 as Super Street Fighter II X: Grandmaster Challenge and it also released for the Game Boy Advance as Super Street Fighter II: Turbo Revival. Not to mention, it was featured on the Street Fighter compilation for the PlayStation called "Street Fighter Collection". This was the first Street Fighter to use Super moves, but since it was 1994 or 1995, the super bar can only last for one level. It was better than the early Super Street Fighter II, but it could've been cool if it had released on home consoles on that day. Oh well ! Just as long as it released on specific systems ! Anyways, if you're looking for a Street Fighter game, this is the one to look for ! Even with its flaws, the game itself is fun and long lasting like the other Street Fighter games !
The 2nd Best Fighting Game of All-Time!
5
Rating: 5,
Useful: 1 / 2
Date: October 24, 2002
Author: Amazon User
"Super Street Fighter II" is the culmination of two previous hit games under similar title. The difference, though, are four new characters and backgrounds, better graphics/animation, and a new combo system.
Despite the new characters...the backgrounds are a nice change of scenery. Jamaica and Mexico are especially good, and the music is better too.
The animation looks more Japanese, so it has more style than the earlier cartoonish looking stuff.
super street fighter must have for street fighter players
5
Rating: 5,
Useful: 0 / 3
Date: July 25, 2004
Author: Amazon User
I am a master at this I have not meet enyone who can open a can of ass wope on me ok its like all the street fighter game out befor it but with new fighters It is a must buy for a street fighter fan MY dream in life is to see a hot chick kick my ass at this game that would turn me on like that will ever happen enyway read me Later
the best Street Fighter game ever!!!!
5
Rating: 5,
Useful: 0 / 0
Date: March 20, 2005
Author: Amazon User
Capcom had a mega huge hit on there hand when they made SF2. Harldy anyone even knew what Fighting Street was, nor how it got a seaqul. But SF2 was an over night smash back in 1992,1993 or so.. I loved the original, I loved hyper edition, but this Super edition was by far my favorite. But this was the last interest I had with Street Fighter games. There was far too many versions coming out, and I didnt like the animie graphics. But still to this day this is my fav. SF game in the world. Introducing 4 new charactors, Cammy, Dee Jay, Fei Long and Thunder Hawk. With new an improved sound and graphics and a few new moves. Re drawn backgrounds and cool options. The only thing that was missing was Vega no longer lept on to the cage in his stage, he just bounced of the wall, and a couple of the moves where changed slightly, like Chun Li's blue fart ball was changed into a back flip bubble, and executed differently, and the airiel moves didnt span accross the screen anymore, unless you jumped in that direction.. but it still didnt take away the hours of fun beating the #!@% out of your friends and fire blalling your way to victory.
This game has since been revived on the Gameboy advance. They have pretty much used the SSF2Turbo edition, that has combos and sort of finisher/special move things. But it's still as good as this version because it pretty much IS still this version! ONE of the originals, and the best!!!!
the best street fighter game on NES
5
Rating: 5,
Useful: 0 / 0
Date: August 16, 2005
Author: Amazon User
This was the best they could do on NES as far as the Street Fighter games that came before. They decide to change it up a little bit to make it more mature cause after the ("Street Fighter 2" the animated movie) which was for mature audiences made capcom step it up a bit. In this game you don't have to fight all the appointed cause they added Dee Jay, Cammie, Fei Long, and Thunderhawk. I wish they had Akuma. Ryu's power that he shoots out of his hand has a different look just like in the movie. When Ken jumps up to do his upercut fire comes out of it. Vega does more kicking and punching instead of turning flips. The screen even has in words telling you how many combos you made. I realy like it when you first put the tape in the first character you see is Ryu he looks very mature then he does his signature move.
The baddest on the block
5
Rating: 5,
Useful: 0 / 0
Date: September 03, 2006
Author: Amazon User
I don't know if there's any reason to get the SNES version now that Super Street Fighter II has been included in so many newer compilation sets, but in its heyday this was arguably the best fighting game you could own on 16-bit consoles. Sure Ultimate Mortal Kombat 3 and Street Fighter Alpha 2 eventually offered more playable characters, but those ports were visibly incomplete and hampered by limited cartridge space. With Super Street Fighter II, you'd be hard-pressed to tell anything was missing or changed if you hadn't played the arcade original.
So we have a mixture of 16 new and returning fighters, with the old ones slightly tweaked in typical Capcom fashion. Levels and music have also been slightly remixed, and you get redrawn character sprites for the versus screen. There are also bonus tournament, battle, and time challenge modes which would become a staple in all fighting games. The only things missing are the faster turbo mode of the previous installment and Akuma, who wasn't included until the next iteration of the game.
A very meaty and worthwhile fighting game. This is a required play for fans of the genre, whether on the SNES or newer editions.
One of the funnest and hardest fighting games before Teekens 3 - 5
5
Rating: 5,
Useful: 0 / 0
Date: September 07, 2007
Author: Amazon User
If you grew up playing this series our the more dark harder games depend on erxperience thar came out after it Like teeken series when the oponets are even bigger sometimes and the special movies are even more damage if not dodge. There are two way you can beat this game with Zangef and other characters with about 130 to 500 blows or combos in under thirty minutes more or less. Firs way is the more fair method try puttinbg the game on the easies difficult setting if you are still having problems dogging att least ten percent of the attacks for each two round battle. Or do a lot of trianing or practice battles with friends who also have this game and learn through observation when to duck and blocked and back off more efficently and you could become good enough at counter that you could beat this the normal way in under twenty minutes in about maybe three months to a couple of years more or less depending how often you practice. If you can do that you might get reactions to response about the speed of this player with out the secret enhacement without hacking.
Then there is another somewha more disrespectful method depending on the opinions of fellow gamers which differ drastically. Activate as many cheats as you can or now how to do with this game that are hidden that enhace your characte extra or infinite health, faster than normal speed with out going sonic the headhog speed lif you were use and emulator which actually can cause more defeats and continue if you do not use another co9de in a same system or similiar to give you infinit lives or health s or bettern strenght and speed ehnacement for combos and normal acts. What ever way you choose you can have fun eithe use either one of these methods the fair or unfair with practice and enough experience. Now go foward and unless the fists of justice.
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