0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Star Wars: Rogue Squadron 3D Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Star Wars: Rogue Squadron 3D and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars: Rogue Squadron 3D. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 80
Game FAQs
Game Revolution 75






User Reviews (1 - 11 of 62)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Keeps crashing, and it's not my piloting

2 Rating: 2, Useful: 1 / 1
Date: January 21, 2001
Author: Amazon User

My computer has a vodoo 2000 and 96 megs of ram, yet this game crashes constantly. I was running alliancer with only 32 megs and the 4 meg video card that came with my Pc without this many lockups. Aside from that it's not a BAD game, alliance, Tie fighter and X-wing were all better, and I eagerly await starfighter for a good game with real strategy. And what is it with this game changing views on you randomly, like with the tow rope. It's like lucasarts is trying to be like microsoft and "decide" what you want.

Disappointing

2 Rating: 2, Useful: 1 / 2
Date: March 20, 2002
Author: Amazon User

If you are used to the top cockpit simulation games (such as the X-Wing/Tie Fighter games and Mechwarrior 3 and 4), then this game will be a bit of a disappointment. The controls are simplistic, particluarly compared to the awesome X-Wing Alliance. The graphics are just ok, and the gameplay is more akin to a arcade shooter than a real PC sim.

If you are looking for a game that will give you the thrill of flying an X-Wing (or a Y-Wing, an A-Wing, a B-Wing, or even the Millenium Falcon) then buy X-Wing Alliance, or the classic X-Wing and Tie Fighter games.

great for the price, but ...

3 Rating: 3, Useful: 3 / 4
Date: December 19, 2002
Author: Amazon User

...you can't save mid-mission. If you get killed, you have to start that particular mission from the very beginning. This "bug" isn't that bad until about the end of the 4th mission, when you have to tie up the legs of an AT-AT. I've never gotten past this stage because I keep crashing and have to start from the very beginning of the mission.

Other than that, the graphics and gameplay are pretty good.

Buy only a used/jewel-case version and you'll come out ahead even if you don't get past this problem.

LucasArts Has Done it Again

3 Rating: 3, Useful: 16 / 17
Date: November 11, 1999
Author: Amazon User

This game takes a step down from X-wing vs. TIE Fighter. The controls are much easier, consisting mainly of shooting and steering. This game also brings the classic down to earth, literally. Instead of engaging enemies in space, you are attacking planets in many choices of vehicles. Rogue squadron also has much more of a storyline to it unlike many other starship games where you are merely assigned missions. It is a great game for the computer because it makes full use of the graphics and sound your computer can handle. It's especially nice if you have a subwolfer to crank up the base. Music to my ears. So this year, make your computer work as hard as you do, and buy Rogue Squadron, from no better place than here, on Amazon.com.

Atari put out better games than this twenty years ago.

3 Rating: 3, Useful: 1 / 9
Date: March 06, 2000
Author: Amazon User

This game has been a huge let down...The graphics are decent, but by no means superb. The AI does not exist--it's like playing some old arcade game where no matter how many times you start a level, EVERYTHING remains the same. If a Tie fighter comes out of the top left corner of the screen two minutes into the game, you can be assured that the same Tie fight will appear two minutes into any game until you beat that level. To make matters worse, the sound effects stink (what a waste of my good speakers!). In short, this game is nothing but a low brow, uninspired arcade fossile. If you want an interesting and FUN game, try Red Baron. I still have not found a game that beats it.

Simply an arcade blast-em

3 Rating: 3, Useful: 1 / 1
Date: January 04, 2001
Author: Amazon User

The graphics and sound are very good. Terrific in fact. And that's what saves this from oblivion. Being able to replay missions using other craft is a very good and extends the life of the software because each craft has its strengths and weeknesses. BUT...it's all the same. You simply blast at anything and everything that shows up red in your radar. I don't know, perhaps I've been spoiled by playing too much Age of Empires so I expect more from other games. I'd love to be able to create my own landscapes and create my own missions. I'd like to see multi-player play. I'd like to have practice levels, outside of the dedicated mission levels where I could just ride around in some of the craft on various planets shooting at bad guys without a dictated mission to worry about.

Sometimes in the middle of playing, the game simply stops and says "Mission Failed" without telling you why. Did I run out of time? Did my convoy get destroyed? What? And when the "Game Over" appears, it should realize that I'm more than likely going to play again, but it takes me back all the way to the opening screens, so starting over takes much longer than it should. I ought to be able to jump right back into playing.

After you get used to the eye-candy graphics, be prepared to be bored by this game.

HOLEY COW THEY LIED!

3 Rating: 3, Useful: 0 / 2
Date: January 29, 2006
Author: Amazon User

When I first started up "rogue squadren" I was very exited. It looked realy cool. When I got in started like any other game the first time. You know, wont let you click threw all of the logos for the companies that made the game, blah blah blah. so when I got in the ACTUAL game I clicked start and it went to "pick your ship." after that it sended me off to the opening text crawl, and then showed you flying into tatooine. when it was finished loading it brought me back to my desktop and my said there was an "extreme error" and that it needed to close. later I found out that the system requirements were a sticker and i peeled it off. Guess WHAT? it only went up to windows 98 when I had XP! I was very angry. so as you can see, HOLEY COW THEY LIED!

Blowing stuff up in the Star Wars universe

4 Rating: 4, Useful: 36 / 38
Date: March 25, 2002
Author: Amazon User

Those of you who have played X-Wing vs. TIE Fighter, X-Wing Alliance, or any of the classic sims, take note: this is NOT a simulation. This game is solid proof that LucasArts Star Wars products aren't Star Wars canon, as evidenced by the occasional wrong-colored projectile in comparison to how they appear in the movies. That said, it is a very nice shoot-em-up, set in the Star Wars universe.

As it says on the box, this is a 3-D shoot-em-up, and the graphics are quite impressive. Most of the things you see that you would want to blow up, you can, and they explode into big bright fireballs with chunks of shrapnel and debris. You will also get to trip up AT-ATs, which is what I've wanted to do for a long time. As far as I know, the only other game that let you do that was Super Empire Strikes Back (SNES) and that wasn't nearly as graphically imposing as Rogue Squadron is.

The game is single play only, and for obvious reasons. It is very much an arcade game, from your too-rapid fire to the relatively [dumb] enemies (a.k.a. things to nuke) and the explosions that are way bigger than they should be. For some missions, your ships are modified to carry different (more devastating, of course) weapons, some of which- for those who have played SW sims or have passing knowledge of the spacecraft- really shouldn't be possible. Of course, anything that helps you wipe out bigger swaths of Imperial bootlickers is more than welcome.

The various ships have different strengths and weaknesses, and some missions require you to use a particular one. One of my complaints is that you are often stuck with the snowspeeder, which although fun to use against AT-ATs, gets a bit old after a while. You would think you could knock over AT-ATs with proton torpedoes too, but they are apparently invincible to such attacks in this game. More open-ended missions allow you to use other craft depending on your rank and how far you have progressed in the game. You can also fly the Naboo starfighter once you have completed a mission unless it's one that specifies the speeder. Despite its being about thirty years older than any of the other ships, it holds up remarkably well in battle.

As with most arcade games, your lasers are unlimited but your special weapons- bombs or warheads- are not. You get promoted by several factors: time in mission, accuracy, enemies killed, and other bonuses. For a certain mark, you'll get a bronze medal. Next comes a silver, and then a gold- just like the Olympics. This promotion is important, because it lets you go back and cream the Imperials with more powerful (or at least different) starfighters, which is about the only replay factor in this game. For those of you that can barely keep your nose out of the dirt, there are cheats available to unlock all the ships. The problem with replaying missions is that the objectives don't change, you'll know exactly what to look for and do ahead of time, and the new ships aren't really going to make much of a difference. It is a bit fun to see the nicely detailed models flying over the very nicely done terrains, however.

Through the course of the game, you'll visit many Star Wars worlds, most of which are only mentioned in the movies or the books. The maps are relatively large, but outside their playing field area, there's usually nothing but flat land (you can't go there, anyway). Your pilots and Luke- who you are supposed to be playing as- sometimes make chatter, but it's usually repetitive. You also magically respawn when you die, up to three times per mission. There is no penalty for picking up where you left off at your last crash.

On the difficulty side- some of the missions were really tough, but simply because there were too many enemies to mow down or the things you had to protect were too easy to kill. If you are tasked to guard something, NEVER leave it for long, or some lucky Imperial will blow them all away. The enemy AI is pretty lousy- TIE fighters will shoot at nowhere in particular just because you're nearby, and maneuver as if their pilots can barely keep the things in the air. Sometimes, they literally can't- I've seen TIEs plow straight into a hill for no particular reason. Your allies aren't much better. If you want anything done, it's definitely going to be you that does it. I rarely ever got hit by enemy starfighters, it was the gun and missile emplacements that were the real danger.

As for problems, ground units are often a pain to attack, because your guns have a strange inability to depress beyond a certain point. I also experienced two mysterious and highly annoying deficiencies with the engine. The first was that the view would occasionally change without me asking it to- zooming out until I could barely see anything. This is solvable by switching views until it comes back, but it's annoying to have to do in the midst of a battle. The second was that in cockpit mode, the movement got very jerky. Of course, cockpit mode is little more than eye candy, as the cockpit doesn't show much of importance and blocks out big parts of your view. My other big complaint was the sensor- which is quite nearly useless. It doesn't give you much indication of where you should be going, no indication of whether the enemy is in the air or on the ground, and nothing about the type of vehicle you're chasing after. Then again, this isn't X-Wing, so I suppose that's forgivable.

Aside from the few technical issues, stability is excellent and the missions are almost completely action. There is little in the way of brain power necessary for this game, and even those who might have trouble with the Star Wars sims should be able to tackle Rogue Squadron. For the price, this is a good deal of fun. Especially if you're a Star Wars fan, you should definitely check this out.

Well done, arcade-type star wars game

4 Rating: 4, Useful: 8 / 8
Date: March 19, 2003
Author: Amazon User

I have played a few of the Star Wars games (X-Wing, Rebel Assault 2, etc.), and this one is one of the better ones. The graphics (especially for a 1998 release) are attractive, controls are easy to learn, and the music and voices add to the atmosphere. I've only completed 6 of the missions so far and have found that the game's difficulty is about right for arcade-style action. There is even some thinking required to pull off some of the missions and maneuvers. My only minor complaint is that the camera angle can get a bit awkward in its attempts to imitate acceleration and turns. When trying to bring down an AT-AT, I lost sight of my ship altogether and had to guess where the ship and tow cable were. However, this is a minor gripe. Rogue Squadron is a fast-paced, easy-to-learn flight simulator that is true to the Star Wars sci-fi feel.

Nice and Fun - but not long

4 Rating: 4, Useful: 0 / 0
Date: December 06, 2002
Author: Amazon User

They need to add some levels to this. It was a lot of fun. But WAY TOO SHORT.


Review Page: 1 2 3 4 5 6 7 Next 



Actions