Below are user reviews of Super Princess Peach and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 70)
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A big waste of money
1
Rating: 1,
Useful: 1 / 4
Date: July 13, 2007
Author: Amazon User
I waited to get enough money to buy this game and I was disapointed. I have had it for a week and it isn't getting better. Its like doing the same screens over and over.
If you run out of emotion and need to use like say,fire. You have to start over.
Get any other Mario game and you will be happy. But this is like a baby game.
Ugggghhh! Not What We Thought!
2
Rating: 2,
Useful: 0 / 1
Date: February 21, 2008
Author: Amazon User
My daughter received this for Christmas... she's 8, within 5 days of playing it she was bored. She had already finished more than 1/2 the game. Not challenging at all.
Buy a different game!
Super Princess Peach game
3
Rating: 3,
Useful: 0 / 6
Date: March 31, 2006
Author: Amazon User
Super Princess Peach game is a fun game.I like the game.it is a good game.it is not too hard and it not too easy for me.in day time the game show day time and at night time it show night time.
When you're happy and you know it...
4
Rating: 4,
Useful: 115 / 123
Date: February 27, 2006
Author: Amazon User
Now, I wrote this review way back in November, when I first got hold of the Japanese version of Super Princess Peach. My understanding of the Japanese language is limited, which was probably why my translations of Peach's emotions (ok, "vibes") in the review didn't correspond with what's in the English version of the game. Anyhow, if you see the terms "happiness, anger, sadness and delight", simply substitute that with "joy, rage, gloom, and calm" respectively, and you should get the picture. With this settled, let's proceed to the review proper.
Mario and Luigi have been kidnapped, and Princess Peach goes on a trip to rescue them. This, in a nutshell, describes Super Princess Peach, Nintendo's latest platformer for the DS. For too long, the princess has been troubling the Mario brothers simply by being regularly captured by Bowser and the likes, so it's only right for her to do some work this time round. The role reversal results in an adventure that's not unlike previous titles in the Mario series, but still engaging enough to keep you glued to your DS.
True to the nature of the series, Peach's journey to achieve her objectives is divided into worlds of different themes. These worlds are in turn divided into stages. During these stages, Peach will need to fend off enemies, solve environmental puzzles, and rescue the many captured toads that will pave the way to the freedom of Mario and Luigi. Each world also has a boss at the end, which provides a more challenging sequence that requires Peach to pit her fighting skills against tougher opponents.
To do all these, Peach is given an array of skills. Apart from the usual jumping and sliding, Peach also has an umbrella that doubles up as her weapon. As the game advances, Peach will unlock new moves, which allow her to challenge the environment better. One such moves, for example, allows Peach to use her umbrella to "hang" in the air longer, while another lets her perform a downward-stomping attack. Some of these moves are required to solve puzzles, and are therefore important for Peach's progress.
Jumping, sliding and attacking, however, are not the only weapons in Peach's arsenal. It happens that Peach is also a highly emotional lady, and her emotions bear great powers. These emotions are happiness, anger, sadness and delight, and Peach can use them to work wonders. When Peach is happy, she doesn't actually clap her hands. Instead, she spins around until she begins to fly, and we all know that flying is good in a platformer. When she's angry, Peach turns into a human torch (take that, Johnny Storm!), and she can burn wooden bridges to reach hidden areas beneath them. When she's sad, she cries, and her tears are useful in growing giant beanstalks or creating an icy platform, which will in turn help her reach (yet) more hidden areas. Last but not least, when she's delighted, she'll laugh so much until her life bar gets replenished. With powers like this, you may begin to wonder how she managed to get kidnapped so many times in the past.
Apart from solving puzzles, Peach's emotions are, as mentioned earlier, important during boss fights. Every boss she faces in the game will require some form of emotional attack or two, which makes mastering them a must for any player of this game. Thankfully, using emotions is as easy as tapping the four "emoticons" on the touch screen. Using them, however, also depletes her emotional health rapidly, so knowing when to use the correct emotion will definitely help conserve some energy. Nevertheless, replenishment are liberally scattered throughout the stages, so it's quite impossible to run out of ammunition. Even so, Peach can use her umbrella to scoop up most enemies and literally "eat" them to regain emotional strength. Now you know why they said that eating relieves stress.
Your interaction with the touch screen doesn't just stop at controlling Peach's emotions though. Prior to facing a boss, Peach will have to navigate through a series of obstacles without the use of the D-pad. For example, in the first level, Peach has to jump up a series of elastic bands to take on the boss, but guarding the bands are some enemies. To make her jump up successfully, you'll have to hold and drag the band that Peach is on with the stylus, adjust the direction that you want her to jump while making sure that she won't hit an enemy on the way up, and then release the band so that she could be catapulted to a higher band. In other areas, Peach could be floating down from a hilltop, only to be greeted with projectiles underneath, and touching these projectiles with your stylus is the only way to prevent her from being hit. While these are not exactly difficult to do, they do add a new dimension to the gameplay, and make this rather simple game a little more challenging.
The graphics in Super Princess Peach are visually appealing. Nintendo is keeping faith with the simple, yet stunning 2D graphics that made games like Super Mario Bros. III and Yoshi's Island great, and it's not difficult to see why. Watching the action in Super Princess Peach is like reading a beautifully colored fairytale - the pictures may not be top-notch, but the vibrancy of the presentation makes it an immersive experience. Needless to say, the approach may not be everyone's cup of tea, but fans of the series will no doubt appreciate the blast of nostalgia that Nintendo has introduced into this game. To make it an even more retrospective experience, the audios in this game also utilizes a classic cutesy approach. To sum up the sound effect in one sentence, just remember the all familiar "ding" when Peach jumps up to grab a coin.
All in all, Super Princess Peach is a nice little adventure that should appeal to fans of the action platformer genre. The story mode itself is not exactly long, with an approximate life span of eight hours. However, completists could still find it worthwhile to spend time unlocking all items and enemies, as well as engaging in mini-games and bonus stages. The only gripe I've for this game is that it's perhaps a little too easy for seasoned gamers, and this could be a major hindrance for those who'd prefer a tougher challenge. Still, the gameplay, graphics and audios are more than adequate reasons for you to make a date with Princess Peach.
Peach is saving Mario's arse this time!
4
Rating: 4,
Useful: 13 / 14
Date: June 14, 2006
Author: Amazon User
Okay, I saw some commercials for this game a while ago, and I got excited over the idea. So, I bought the game for $35, me being a woman of impulse like I am.
INSTANT ADDICTION.
This game is really fun (atleast for me :p). It has many worlds, with many levels each. It starts off REALLY easy, for you to get used to, but later it gets HARRRRD. But it still keeps your attention. It's kinda weird with the bosses though. Like, for some reason, the first boss took me 4 tries to beat, and then the rest only took one (I'm in the Wavy Beach world, which is the 5th one.)
The music is catchy get-stuck-in-your-head music, there are many worlds and levels and mysterious to unlock, there are plenty of things to do/buy/accomplish, and the minigames are fun. Though you have to buy/find the new ones in levels.
It's basically like: Princess Toadstool (Peach) has 4 "vibes" that are like emotions. She has Joy, Rage, Gloom, and Calm. Each vibe allows you to get past things and stuff like that (except Calm, which refills your Heart Gauge by using energy from your Vibe Gauge). And then Peach's umbrella, Perry, is what defeats your enemies by whacking them (and more when you buy abilities). So far the Perry Abilities that I have are Poundbrella, Chargebrella, Floatbrella, Slidebrella and the underwater one that I forgot the name of (these aren't ALL of them, I'm only on level 5 here). Each level has 3 hidden toads that you have to rescue in order to move on (in the wiggly pink boxes with "!" on them), and further in the game they may be hard to find. There are LOTS of enemies, some that I've never seen in my few years of Mario (and related) games, and you get new ones with new worlds and levels. There are at least 5 levels in each world, I'm not sure the correct amount though. And when you defeat those, you have one boss to fight before you move on to the next world. Simple.
A lot of people think this game is just a cheapo to be a filler until New Super Mario Bros., but I think it deserves more than that. Plus, isn't it good to have a twist from Mario always saving Princess Peach? It's just another plot turned into a GREAT game, just like Super Mario Sunshine, Luigi's Mansion, etc. (maybe TOAD can star in one of the next sequels xD). Though I AM off to buy New Super Mario Bros., because it just came out where I am. It looks like great fun! ENOUGH RAMBLING... I really like this game. This could be a favorite for me (and that's saying a lot... trust me).
Just coming from me, a teenage, female, video-game-addicted person, I fell in love with Super Princess Peach [for DS].
Overall, I think this game is engaging and addicting, and I would recommend it as WELL WORTH the money. Pick it up if you have a DS, or are planning on getting one. I think they are little technological pieces of heaven, personally. :)
Just Peachy!
4
Rating: 4,
Useful: 8 / 8
Date: February 27, 2006
Author: Amazon User
For twenty years, Princess Peach has been the damsil in distress. Having to be saved by Mario. Now the tables have turned. Peach finally gets her very own game, and this time it's Mario that's in distress.
Near the Mushroom Kingdom is the Vibe Island, which holds the Vibe Scepter. Bowswer gets a hold of this scepter and manages to take the mushroom kingdom hostage. The drawback, however, is that Peach is no where to be found as it turns out she was on a stroll at the time. Mario, Luigi and several residents of the Mushroom Kingdom make fantastic hostages, though. Playing as Peach, and using her talking umbrella, Perry, you'll go through a fantastic adventure to save your friends.
Super Princess Peach has everything you could hope for in a platformer. She can run and jump on enemies. Just as well, she can use Perry for a number of tasks. He can be used as a weapon, or to glide over distances. Perry can also be a boat, a submarine, and many other things. You can purchase other abilities and attributes for Perry at the Item Shop inbetween levels.
Peach also has a set of her own abilities. Her emotions. You can use these emotions via the touch screen. She has four different emotions. Joy, Rage, Gloom and Calm. Joy lets her float through the air, Rage causes her to erupt in flames and makes her heavy, Gloom causes her to cry and run fast, while Calm heals her.
Her emotions (also known as vibe powers) are helpful for getting her through the games levels. You'll come across puzzles as you trek through these levels causing you to use these emotions sooner or later. It might take a moment, but you'll recognize when you need to use these emotions. You'll have to destroy platforms, make plants grow and more.
Each level also has a boss at the end of it. If you can't figure out what to do the game will give you some hints. These boss battles aren't particularly hard, though, and shouldn't take too much of the veteran gamer's time.
This is exactly where Super Princess Peach falls short. The difficulty. It's not a hard game. This may not seem like much, but compared to earlier Mario games, this is a downer. Most Super Mario games are hard. A good challenge. Super Princess Peach is not. For one, she's got a lot of health. When she takes damage she only loses half a heart. As the game goes on she'll get more. Not only that, but you can just as easily use Calm to restore her health. Health restoring items are also pretty abundant. If you're an experienced gamer with 2D platforming, this game is not going to challenge you at all. It's the biggest problem with Super Princess Peach. All the Mario games were a good challenge the first time through, Super Princess Peach is not, and it's disappointing.
At least there's a good amount of collecting to be done. These levels are huge. It isn't just a straight-forward path. There are hidden paths and side paths. There's music tests to be found, puzzle pieces, mini games, and three toads in each level (which you'll have to find sooner or later). You'll find yourself backtracking a lot. So it isn't your typical platformer.
It's also nice that after defeating Bowser, there's more to do. More items show up in previous levels, and more levels are added. So there is a good dose of replay value. It also ensures you'll spend more time with the game than you previously thought.
Super Princess Peach is a beautiful game. The sprites are colorful and detailed, and the backgrounds are a nice treat. It's just an all around good looking game. The music can sometimes drag, but it is, for the most part, not a terrible soundtrack.
Super Princess Peach is a good game. I'd recommend it to any Mario fan or 2D Platform lover. You will not find anything challenging in the game, but it's still a lot of fun to play. I just wish Nintendo would put as much effort into this game as they did their Mario games.
The Good
+Play through the entire game as Peach
+Neat Gameplay
+Big levels
+Colorful graphics
+Lots of collecting
The Bad
-The game feels short, despite how much collecting is to be done
-It just isn't a challenge
Great game if...
4
Rating: 4,
Useful: 6 / 6
Date: December 18, 2006
Author: Amazon User
I'm a 21 year old girl who'd rather play a fun game than an intense game. Super Princess Peach is perfect for me. It's fun. It's a little bit challenging. I don't have to play it every day, like I feel compelled to do with Animal Crossing. Princess Peach has some pretty cool powers she can use. I really love this game. It's my favorite game for the DS so far. If you're looking for an incredibly challenging, action packed game, this one is not for you. Still, I love it.
Tickle me pink
4
Rating: 4,
Useful: 5 / 5
Date: March 31, 2006
Author: Amazon User
When Nintendo announced that they were bringing a new Super Mario Brothers game to the DS, the majority of gamers out there rejoiced. Critics ranted and raved, Mario's upcoming game would be the true return to platforming that has been long overdue. But Nintendo unveiled Super Princess Peach as well, and it looked as though Peach wouldn't get any sort of praise for her would-be platforming goodness. Well, I'm here for you, Peach. Super Princess Peach is actually, and you're hearing this correctly, a good DS game with few gameplay problems to speak of. Once you put down your chicken-boobs-and-beer manliness and adapt to the pink, fuzzy, cute Peach charm, you can learn to love the gameplay concepts found within.
Peach plays almost the same as a typical Mario game, but Peach's lighter weight makes her a little less likely to cause harm by jumping on the heads of incoming attackers. Instead, Peach uses a trusty umbrella to attack everything in her way, as well as four different "vibe" powers that are activated by touching large buttons on the bottom of the screen. Throughout the typical platforming levels, which feature tons of enemies, simple but clever puzzles, and elusive collectible items, Peach can find coins that can be spent in Toad's Store for even more abilities.
The vibe powers that Peach has are interesting aspects in themselves. They're used for attacking, travel, and puzzles, something that definitely goes below the surface of the "travel from left to right" gameplay that Mario and Sonic games have so often supported. One of Peach's vibes is the "Joy" vibe, which sends Peach happily floating in the sky. This vibe lets her float, fly, and conjure a cyclone to blow things away. Another vibe is the "Anger" vibe, which sets Peach on fire when activated. Peach's fiery body incinerates enemies while she stomps along. The stomping even allows Peach to hurt bigger enemies (like the Wiggler boss) and stomp on switches. The third vibe, the "Sad" vibe, sends peach wailing, her tears being used to douse flames or water plants. While crying, Peach travels very quickly, allowing players to run and jump around at higher speeds. The last of the four vibes is "Calmness", which restores her health at the sake of losing some extra Vibe "juice", the fuel that powers her ability to use emotions.
Despite the amount of moves and abilities players can gain in Peach, one shouldn't assume that it's a difficult game. Every level is rather easy, even in the later parts of the game. Finding the Toads that are lost in each level (just one of the several "elusive collector items" I mentioned earlier) is just a matter of searching each room until you come across a very obvious, large, pink, and bouncy box. Some of the boss fights required effort, though Wiggler was particularly annoying, and it took me about four lives to put the angry worm down. Sadly, this is the place where Peach breaks a nail; the gameplay is fun, but the game isn't very long at all. I would estimate that the average player could beat this game in a few quiet sittings. All of the unlockable items are an added bonus to those gamers that want to get everything in the game, but going back through every easy level to find hidden items isn't necessarily the most enjoyable thing to do.
Sadly, Peach also isn't the most technically advanced game. The graphics want to scream "old-school", but if the DS is capable of recreating a Nintendo 64 classic like Super Mario 64 with improved visuals, certainly Nintendo could do a little more than make a fresh Peach sprite and new sprites for enemies like Goombas and Koopa-Troopas. Peach is like that moderately-attractive girl that is appealing once you get to know her, but doesn't look like anything special at first glance.
Super Princess Peach isn't just a game for your little sister, or your daughter, or your girlfriend. It's an entertaining platforming game in its own right. It may only take a few hours to complete, but it goes to show that the plumber in red isn't the only Nintendo star who can steal some limelight. I'd highly recommend this game to DS owners, especially those of you who enjoyed Super Mario 64, Kirby's Canvas Curse, or Yoshi's Touch & Go on the handheld. Until Mario steals the show with the "New Super Mario Brothers" later this spring, Peach is your best handheld platforming outlet.
some puzzles ruin the fun
4
Rating: 4,
Useful: 6 / 8
Date: January 12, 2007
Author: Amazon User
Most of these reviews already give you a significant amount of information about the game. I find it amazing that some of the reviewers are talking about how much their children love the game-perhaps I'm dumber than a child? I do love this game, and love how girl oriented/Japanese it is. They included emotions as special weapons, you can shop with your coins, and there are a series of puzzles inside the game you have to solve to make it to the next level. I enjoyed all of these aspects until I got further and futher into the game. Now I'm trapped in a level where I assume I'm confronted with a puzzle, but have no clues for it. I literally can't go anywhere but through doors that send you right back where you came from. Even friends of mine who are game guru's can't help me beat this weird patch. So, I loved the game until I got stuck in the land of doors. It ruined the game for me...I just can't get out. And if a child can get passed this level I feel like a dummy. I've put it down for months now because I'm so sick of trying to crack the door trick.
Surprisingly fun, but way to easy
4
Rating: 4,
Useful: 14 / 16
Date: March 03, 2007
Author: Amazon User
What happens when roles get reversed and Mario is the one in need of rescue? Send in the Princess that's what! Super Princess Peach for the DS finds the usual damsel in distress in the hero role this time as she's on a mission to save Mario and Luigi from evil clutches. The game looks like a typical 2-D side scroller featuring Peach, but there is a bit of a change up in gameplay thanks to some of Peach's special powers. Peach has something called a vibe meter, which depending on how you use it can perform different abilities based on her emotions. While this adds a nice new dimension to the tried but true gameplay, Super Princess Peach fails to live up to the Super Mario Bros. level of excellence. This is because the game is way too easy to breeze through, and the levels themselves are relatively simple to navigate as well. The lack of challenge hurts the game, but there's enough redeeming factors here that help make it a very good game. After defeating Bowser, bonus levels are unlocked that do offer a bit of challenge that add to an already solid game length, and the game has a charming, colorful look to it to boot. All that help elevate Super Princess Peach above the pack of side scrolling adventures for the DS, but the game is ultimately disappointing for hardcore Mario fans or gamers looking for something challenging. All in all, Super Princess Peach is fun and charming platformer while it lasts, but don't expect another Mario Bros. game here.
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