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Nintendo DS : Star Fox Command Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Star Fox Command and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Fox Command. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 75
Game FAQs
GamesRadar 80
IGN 80
GameSpy 80
1UP 65






User Reviews (1 - 11 of 34)

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Incredible game

5 Rating: 5, Useful: 2 / 3
Date: February 18, 2007
Author: Amazon User

I cannot believe how awsome the game is. The controls are new and original,the action is fun, and I love the stratagy.This is the best Starfox so far!

Pros.
~Good graphics[for a handheld]
~Great gameplay
~Challenging but fun stratagy
~AWSOME controls
~Good storyline
~No cons disrupt game play

Cons.
~Some dogfights are repetetive
~Bosses can get aggravating at times
~Annoying Alain babble

(.....)

Fun

5 Rating: 5, Useful: 1 / 5
Date: January 10, 2007
Author: Amazon User

My nephew loves this game. And the Wi-fi option add an extra challenge too.

A Great Game for a 9 Year Old

5 Rating: 5, Useful: 6 / 6
Date: May 09, 2007
Author: Amazon User

I purchased this game for my [...] son for our China trip. He started to play the game as soon as it arrived - 2 days before our trip. I was worried about him getting bored of the game during the trip. To my surprise, he had been playing the game during the entire 3 weeks. He was fascinated by it and told me that this was the best game I've ever bought for him!

Star fox has now made it's own genre!

5 Rating: 5, Useful: 2 / 2
Date: November 07, 2006
Author: Amazon User

Star fox and his team are back in this expolsive...strategy!? Well kind of, but it's got regular fighting! This one is all about...fun! in which it lacks. It has it's fun levels, and it's dumb levels! But even the dumb levels aren't bad. you have a bunch of diferrent paths to take, And they lead to a differant ending, I thought that was cool. There are a bunch of differant charecters, including: falco, slippy, bill, amanda (Slippy's fiance), Dash, katt, wolf, panther, leon, krystal, and of coarse fox. The ending's are kind of dumb, but don't let that scare you! Over all a great game. Oh! I forgot to tell you! The Wi-fi feature is pretty sweet! The problem I had with it was that you can only earn points for your rep by doing_Battle royale_ in which you fight four people and while it doesn't matter which rank the people your fighting is. So you can be a rank Z while the person your fighting its a rank A. Now hears some tip's on the wifi mode! You start out as a Rank Z, and the only way you can get a higher rank is by competing in battle royale. When you get into the arena, you need to boost to the middle to get the stelth( the one that is a triangle with purple edges), then you will be invisible. Then while your invisible you need to get the plasma shot(the one with red wings). Then your ready to get to battle! Locking on is a great strategy! So do it!

I give this game an over all five becuase of it's wifi battle! So get a copy and mabye I'll see you in the feild! Oh yeah you don't get to vote for the place you battle! But it's still a great game!

A serious review from a serious gamer

4 Rating: 4, Useful: 4 / 6
Date: September 07, 2006
Author: Amazon User

I was really not expecting too much from this game because of the last two star fox failures, but I was pleasantly surprised. This game definitely gives you more of the good old Star Fox 64 feel.

Story:

The story is definitely sub par in certain places, but the multiple endings make up for it. I found a few endings that I thought were clever, so hats off to nintendo. It definitely could use some improvement in this area, but at least it isn't as bad as the last two. The multiple ending element gives the game a lot of replay value. 3.5/5

Gameplay:

Stylus Contorls- While it does take some getting used to this is actually a pro and not a con. It provides you with smooth fluid movement over your ship, and is very easy after you get the hang of it.

Fighting- All of the fighting takes place in all range mode, which is a little disappointing, but doesn't take away too much from the game. In each fight you have to destroy a set amount of a paticular enemy. If you destroy all the enemies in the area you can get nice little bonuses. There is a time element to each fight, but because of powerups which give you more time, killing all the enemies in one area is a piece of cake and definitely worth the effort. The fights are normally incredibly easy, but you will run into a few that will give you some difficulty (like most of the boss fights). The bomb system requires you to drag the bomb from the side of the screen and on to the radar. The only downside to this is that it distracts you from flying while you're doing it. The bombs are incredibly useful when you have to kill a large number of weak enemies, but they're useless in dog fights and in some boss fights. Overall I approve of the new bomb system.

Strategic Element- This is what the put the "Command" in Star Fox Command. You get to set flight paths on the map for you different fighters, so you control which enemies they engage. Be sure you know all of your different fighters strengths and weaknesses because some fights will be easier for a character like fox, and others might be easier for a character like slippy. The Fog of War element makes it so your enemies can hide behind a purlple fog, while you have to scratch away at it on the map to reveal their location. This makes it so you have to be very careful of where you move. If any enemies get past you and make it to the Great Fox you lose. Of course, the Great Fox isn't completely defenseless. It can fire missles at any visible enemies on the map, which can make your job a WHOLE lot easier. The new strategic element adds a lot, and is quite enjoyable. Hopefully it will be expanded on in future Star Fox games.

My favorite part of the gameplay are the many unique characters you get to control along the way. Have you ever wanted to fly as Wolf O'Donnel or Falco? Well in Star Fox Command you get that option, and with each ship having its own unique look and abilities it is definitely a plus to this game. Overall I give the gameplay a 4.5/5

Graphics:

Personally I think it looks better than Star Fox 64. 5/5

Sound:

The voice acting has been replaced, and the gibberish from the SNES has returned, but it is tolerable. The music was satisfying, and the voice recording option is nice. It makes the gibberish far more bearable. 4/5

Multiplayer:

Huge disappointment, but thankfully I wasn't drawn to the game becasuse of its multiplayer. The WiFi mode is hugely limited, and very disappointing. You only get to use Fox's Arwing II, and the only battle mode is free for all dogfight. If a player drops out of the match the game automatically ends and you don't get any of the points added to your record. The online multiplayer gets old very quickly, so do NOT get this game just for the multiplayer aspect. 2/5

Overall:

Pros
Addicting gameplay
Heads back towards the old Star Fox 64 feel
The Stylus controls are very nice
The multiple endings to the game give it a lot of replay value
It looks amazing
You get to record your own voice
The music was well done

Cons
The game can start to get repetitive
The multiplayer is a huge disappointment (but at least it has it)
Lack of voice acting
The game is a little too easy

Overall Rating 4/5

Finally, Star Fox gets back to its roots...more or less.

4 Rating: 4, Useful: 3 / 4
Date: September 18, 2006
Author: Amazon User

Unlike the movies, with a video game franchise the user sometimes wants a sequel to be the old experience enhanced with the new powers of an updated console. With the Gamecube, Nintendo has to do this with StarFox. The Gamecube sequels strayed too far from the core concept of the franchise. Adventures and Assult were both fun games, but I've wanted a real StarFox game for a decade: I want to fly around and blow things up! Is that so wrong? Finally Nintendo has delivered with a sequel that contains nothing but cockpit combat, but the game does have its flaws.

First off, the rail stages are gone and replaced with large free-flight open areas introduced to a limited degree in the N64 game. Back on the N64, I preferred those stages to the ones on rails. The free-range areas were simply more fun, but that doesn't mean that I disliked the rail stages. I think a few rail stages would have spiced up the experience in this game.

Second, the free-flight areas just aren't up to par with the ones on the N64. In that game you sometimes had what seemed like a hundred enemies flying around and it was a blast just flying around enjoying the destruction. In this game the developers introduced an extremely annoying time limit feature that simply spoils the experience. On the DS, these boards are basically have a "get in, get out ASAP" feel that spoils things. I've waited a decade for a StarFox game that will let me fly around blowing things up, and now that I finally have such a game I find that these stages are sometimes completely spoiled by that constantly nagging timer. Imagine that the Arwings are actually cars that can only hold a pint of gasoline and you have to use these cars in a racing game. Since these stages are oftentimes extremely simple and it is sometimes possible to increase the timer during the game, the timer is sometimes non-issue but in those stages with obnoxious enemies that won't die or are impossible to locate, this limitation becomes a real nuisance. The timer limitation adds nothing positive to the experience and doesn't even make any sense. These ships can fly extended distances in the strategy mode but suddenly in combat mode they can only fly a few dozen feet? And if you run out of fuel you suddenly have a full tank again on the next turn of the strategy mode? It's cheap and it's dumb. When I play a game I like to, you know, play the game! If the designers have to make some sort of blatantly obvious timer limitation to increase the player's death count then that just means the actual game isn't challenging enough.

Third, what happened to the character voices? Unlike the Mario franchise that uses some of the worst vocal work I've ever heard, the StarFox vocals actually click. The voices seem to fit their characters perfectly. I was incredibly disappointed to find that the vocal work introduced way back on the N64 were eliminated and replaced with the gibberish vocals used on the ancient SNES. I know there's a lot of dialog in this game and these packs only hold 128MB, but they couldn't squeeze some low-res mono speech? (Oh, sorry Nintendo Marketing Department! I forgot that you prefer using "1 gigabit" because it sounds so much larger) It's more likely Nintendo just didn't want the time and expense of localizing all that content, but surely a Japanese and English version could have been done.

Wow. So much ranting, I really do like the game. Why? Because...

Pros:
(*) Finally! No more missions on foot!

(*) Excellent play control - I was worried, but it works great. I have found complaints about using the stylus to perform the barrel roll to be overblown. It wasn't really an issue for me and when the accidental roll did occur it usually didn't hurt anything. I did find that some fingers on my hand got locked into place an hour or so after starting, but this game is not the play control nightmare that is Metroid Prime Hunters.

(*) Online multiplayer is fun (though I'm usually the one losing!)

(*) The turned-based strategy element works very well and helps mix things up a bit.

(*) Ability to play as different characters. Different characters have different ships, I only wish I could spend more time blasting things with some of those other ships but, you know, that time limit thing....

(*) Big cast of characters. I think nearly everyone from the franchise is shown or referenced in the game and new characters have been added to the mix.

(*) Interesting storyline with multiple endings but how does it really end? How will a sequel pickup on this game? And Slippy's getting married? To a woman? I didn't think he was that kind of frog (Not that there's anything wrong with that)

(*) Supports the rumble pack

Cons:
(*) Short time limits on battles. This is a feature that should have been eliminated.
(*) No vocal work. The ability to record your own voice is a lame replacement and sounds identical to the original gibberish voices to me.
(*) The ships can no longer lose a wing and limp along after an impact. Either the ship is working fine or in the process of being destroyed. I think that weakness of the ships would have been a better way to add challenge than the time limit.
(*) No more powerups to pick up along the way to increase your firepower.
(*) Hit detection is poor when the enemy is in the distance. You can clearly see your weapons going right into the spot with the enemy but it fails to read as a hit.
(*) Stages eventually feel a little monotonous
(*) Most boss characters are too simple - especially the numerous motherships that must be destroyed.
(*) No stages on "rails" scenes like the SNES and N64 versions

Even with its limitations, I definitely recommend this game.

Finally, the Star Fox team goes back to what they do best - Flying

4 Rating: 4, Useful: 4 / 5
Date: September 21, 2006
Author: Amazon User

Star Fox Command (2006.)

INTRODUCTION:
When Nintendo and Shigeru Miyamoto (Mario, Zelda) released Star Fox on the Super Nintendo in 1993, they released a game that was revolutionary in a number of ways. And when they followed it up in 1997 with Star Fox 64, the game was hailed as one of the greatest video games of its kind ever made.

Unfortunately, from there this series went down the toilet.

The Gamecube games strayed far from the classic, excellent formula of earlier games, forcing the player into too many "on-foot" missions, and not enough of the awesome flying missions that won gamers over to begin with. Would there never be another Star Fox 64? Was this series doomed?

Nintendo promised fans a new Star Fox for the Nintendo DS portable gaming system.

One that was all flying.

So, how does this new one measure up? Is it another stinker, or is the series finally redeemed?

OVERVIEW:
Nintendo released Star Fox Command for the Nintendo DS in late August of 2006. The game features a single-player adventure mode with multiple, branching paths and endings that can be unlocked. There are also multiplayer modes, both ad-hoc and wi-fi.

REVIEW:
I waited a long time for this one. Sure, the game doesn't top Star Fox 64 (not likely Miyamoto is ever gonna top that one), but this definitely stands as one of the finest entries in the series so far. It's not perfect, but far better than the hit-and-miss stuff this series has been churning out for the last decade.

-THE GOOD-
-FLYING. Finally, you're back in the cockpit once and for all. This is the way Star Fox is supposed to be.
-MULTIPLE CRAFTS/CHARACTERS. You'll control several characters in certain missions, with each one possessing his/her own unique craft. For instance, while Fox McCloud's machine is generally well-rounded, Slippy Toad's craft sacrifices boosting strength for shooting strength. No two ships are totally alike.
-NUMEROUS LOCALES AND BRANCHING PATHS. There are a ton of worlds in this game, and a ton of different levels and paths to get through. You can only go through one path at first, but beat the game once and TONS of paths open up. Even after you beat this game, you'll be playing it for quite some time.
-MULTIPLAYER. Anyone who played Star Fox 64 knows this series had one of the best multiplayer modes ever. And on the DS, Nintendo doesn't fail with the quality of this mode. You can do ad-hoc multiplayer with friends, or you can go on the Nintendo WFC connection, and play against opponents anywhere on the planet! It's one of the best Nintendo wi-fi uses yet.
-NEW TACTICAL ELEMENT. The game isn't all flying this time. You must plan strategically on a map how to attack the enemy, where best to cut them off, how to get power-up items, etc. There's also a fog of war element to keep things interesting, and you can use your stylus to scratch away the fog - but only a little bit each turn. This new element makes for some interesting combat.
-TOUCH SCREEN PUT TO GOOD USE. The entire game is controlled using the touch screen, and while I was skeptical at first, Nintendo does a good job with it here. The only thing you don't do with the touch screen is fire your shots. This may seem a little weird at first, but you should grow to love it.

-THE BAD-
-SOMETIMES REPETITIVE. Similar battle scenarios can occur all too often - the Missile and Mothership scenarios come to mind. Not to mention enemies often repeat.
-TIME/TURN LIMITS. If there's one thing that really hurts this game, this is it. You only have a set number of turns to achieve victory. You can earn more by trashing an enemy base, but this is easier said than done, as enemy bases will often be shrouded in the fog of war. Sometimes I'll be totally killing my enemies, and lose only because I ran out of turns - on account of I couldn't find the enemy base shrouded in the fog of war.
-UNFORGIVING. On the map, if your foes reach the Great Fox, you lose. Instantly. The Great Fox has no defenses, so even if you're doing great on your mission, if even one stray foe or missile gets to the ship, it's all over.
-NO CONFIGURATION MODE. Not everyone is gonna go for the new touch screen scheme. Don't get me wrong, I love it to death, but I would at least like the CHOICE of a button-oriented control schematic.
-IN WI-FI MULTIPLAYER, YOU CAN ONLY PILOT THE FOX-STYLE ARWING. You don't get a choice of ships. This blows, since this game had some cool ones that would have ruled in multiplayer.
-WHAT THE HELL HAPPENED TO THE VOICE ACTING!? Anyone who played the original Star Fox on the Super Nintendo knows the characters, due to the game limitations of the day, spoke an odd gibberish language. Star Fox 64 fixed this, by hiring voice actors - damn good ones who made the game a lot more enjoyable. With all the improvements in the series, you'd think they would have improved on the voice acting. DEAD WRONG. They go back to the first-game gibberish! This is totally unforgivable. They claim you can record your own voice, but this is not true. You just record your voice and they set the gibberish tones to the tones of your voice.
-NO MICROPHONE USAGE IN THE MULTIPLAYER MODE. Come on, Nintendo! You've got this thing at your disposal, start putting it to use!

OVERALL:
Overall, despite the obvious flaws, Star Fox Command is a great game. Other games gave me doubts on the whole touch screen control scheme thing, but here that has been redeemed. This game is not as good as Star Fox 64, but it definitely ranks as my number two entry in a series that is all too scattershot. Nintendo DS owners should add this one to their collections - although you may want to try before you buy.

EDITION NOTES:
This game is a fairly recent release at the time

StarFox Rocks!

4 Rating: 4, Useful: 1 / 1
Date: December 23, 2006
Author: Amazon User

I love playing this game. it has alot of different endings and its a great wifi game. The controls are a little different only because you use the touch screen to control your movement but youll get use to it after the first level or so. if you love star fox then this game wont disappoint.

Another brilliant success story for the DS

4 Rating: 4, Useful: 1 / 1
Date: December 28, 2006
Author: Amazon User

I'm going to start out and say that I'm about to lavish this game with praise, however, first, I'm going to discuss its weak points. The game suffers from only two real flaws that I've found. First, the control for performing a roll can be unresponsive, which can be damaging to your play as this has become one of the primary moves you must master in order to win. Second, the game has several rather repetitive features, and I found myself as a player trying to come up with new ways to kill enemies. This isn't necessarily a bad thing, but typically I find myself looking for that killer efficient approach and here I had already gotten bored and decided to look for more acrobatic and hot dog ways to shoot down the enemy fighters. Simply put, the game could have stood being a little more difficult.
I have read reviews in which people complain that the touch screen control method wasn't intuitive and detracted from their ability to pilot their crafts effectively. I have trouble seeing this flaw, I found the system to be intuitive and efficient, and would highly recommend the games screen+1 button control scheme to other games. In order to play, you push either the shoulder button or the D-pad to fire your laser, and then all other commands are touch screen directed.
I have also read frustration with the time limit. In this game, your ship will crash and your mission fail if you allow an ever-decreasing second meter to expire. There are +25 second pickups that you can collect, coins that add time, and also, if you are struck with a laser beam or purple death circle shot while you are rolling, time will be added to your meter. The amount of time added varies from pilot to pilot. As a rule of thumb, unless you are in a boss fight or you are not killing all of the enemies, you will not be fighting the clock. I have driven it upwards of 400 seconds, and that's more than enough time to take out Star Wolf and his gang, which you will find your most time consuming task. Additionally, every boss attacks you with a weapon you can convert into +25 second powerups by shooting it, you will eventually stop paying attention to the clock as your skills render it a non-issue.
The story is blessedly non-linear, and I have already viewed several endings without even exploring the full range of the decision tree. The plot twists are straightforward, but a few of them surprised me.
The new tactical command overmap is a breath of fresh air to distinguish Star Fox Command from Star Fox 64 and although I have read some reviews that state that this mode is too challenging and tedious, I find that it adds a nice feel to the game, as Star Fox and his wingmen must now eliminate marked objectives instead of following a tracked line which conveniently hosts any enemies they would need to fight.
The distinct ships add another level of depth to play, as you will find yourself deciding on the overmap which pilots to send for which objectives. Some pilots have a "multi-lock" making them ideal for taking out snakelike opponents (you will see several). Slippy for example pilots a craft that has no lock on feature at all, but carries the most generous complement of bombs out of all the pilots. Even the laser weapons of some pilots differ, some being dual, others single fire, others high powered dual fire, and other still slow firing heavy damage. Additionally, different pilots have health bars and boost bars of different lengths, and of course, each ship has a unique design. Falcos ship looks like a bird, has a good boost capability, and a multilock feature, while slippy is slower, has almost twice the hp, and carries more bombs, slippys ship is almost a designed bomber, while falco is more of a high end ace ship for outmaneuvering and targeting many enemies. As you progress, Star Fox can receive upgrades to his Arwing along the lines of the weapons seen on other ships.
Almost every character from 64 as well as a number of new pilots are playable here, and each comes with their own BGM. I particularly enjoyed playing as Star Wolf, whose BGM is the 64 star wolf duel music, ahhh memories.
As easy as the grunts are, you will find a number of the bosses to be wicked difficult. Most notable is the end boss on the hard path, which is as it should be and a nice change in the recent trend of earlier bosses being harder than end bosses. A factor in boss fights as with the missions is choosing which pilot you wish to face off with. Sometimes, a pilot with a higher boost meter will succeed where a pilot with more hp failed.
These elements added together bring a hint of strategy and tactics to a previously mindless (albeit it addictively fun) shooter, and the results are rewarding.
Last, this game features a multiplayer very similar to what we saw on the N64, however, as in the N64 version, it would have been nice to see some more game play modes.

not quite as good as 64

4 Rating: 4, Useful: 1 / 1
Date: March 18, 2007
Author: Amazon User

The last star fox game I played before Star Fox Command(SFC) was star fox 64, and I felt that that game was better on several counts. SFC is in what was called all-range mode, so there aren't any linear levels like on 64. The game uses the bottom screen as a map/control area in which you can turn, drop bombs, and maneuver. The buttons and D-pad on the DS all act as triggers for your lasers. There are many different characters you can play as (including classic favorites such as fox, slippy, and falco) and each ship has slightly different capabilities in battle. The game does have its weak points, however. The biggest of which is the game's sloppy attempt at a turn-based strategy style of gaming. You have to move your ships in between turns in order to battle foes. They are heading towards your mothership, and if they reach it you lose. Doesnt sound so bad, but when you add the fog of war (dumbest idea ever) into it it can get pretty annoying when an enemy group slips by you and you lose 1 turn before you would have won. The Wi-fi works well, given that you have a connection, the only problem with that is that there often aren't enough players out there to challenge in a battle royale. Overall, its a fun game, and well made for the DS, but it doesn't quite live up to starfox 64.


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