Below are user reviews of Star Fox Command and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Fox Command.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 34)
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Good game
1
Rating: 1,
Useful: 1 / 9
Date: October 09, 2006
Author: Amazon User
Pros:
Good story line,
ok graphics,
Multiple storys,
good Lan Multi-player.
Cons:
Gets boring,
Bad Wi-Fi.
What a waste!
1
Rating: 1,
Useful: 0 / 4
Date: October 21, 2006
Author: Amazon User
I just bought this game last week, and I can get past level 1, but I can't figure out level 2. I tried many times to beat that level, but it is impossible to beat. The enemy formations on the screen where you make your paths with the stylus and use the turns to get to where you want to go keep on hitting The Great Fox and killing it. I have tried everything to try to get through that level, but I just can't beat it. I got so frustrated that I just gave up. I wish that the game was more like the original Star Fox from the Super Nintendo or Star Fox 64 from the Nintendo 64 because those games were so much easier and more fun to play. I would much rather play those two versions of Star Fox than Star Fox Command for the Nintendo DS because this one is a total waste of money, and I don't think that I would recommend it. Overall, I think that Fox has hit rock bottom with this installment of the series, and I think that it should stop right there. I wish that I could get my money back because I don't like this game at all.
Third strike, Starfox is out
1
Rating: 1,
Useful: 3 / 58
Date: August 31, 2006
Author: Amazon User
Adventures was garbage, Assault was even worse, and now Starfox hits rock bottom with Command.
After hearing the horrid voice acting in Assault, I *thought* Nintendo would do better. No. Now there's no voices at all. After the copyright-infringement worthy "plot" of Assault, I figured someone at Nintendo would spent more than 5 minutes thinking up a decent story. No again. Not only is the plot laughable (Andross is back, more stupid bugs, characters coming out of nowhere) but its even worse than Assault's. They've turned Starfox into something far less than an 80's Saturday morning cartoon now... I'm not asking for much, just for Fox to act like he's over 13, and maybe for everyone else to actually serve a purpose... Speaking of worthless characters, now Slippy's got a girlfriend and Peppy a daughter. And when I thought it couldn't possibly get worse, I learn in the opening that Krystal and Fox have seperated "because of danger." What garbage, I suppose Nintendo never will understand that all those kids that were playing Mario in the 80's are adults now. That's why Sony and Microsoft are killing them in sales right now...
Poor controls, boring missions
1
Rating: 1,
Useful: 3 / 3
Date: October 22, 2006
Author: Amazon User
Maybe it's just a matter of taste, but I couldn't get into the control scheme. I found it frustrating and painful. That aside the actual missions that I played - though I admit I gave the game away before I got very far - were pretty boring. Fly around in an open environment (pretty much 100% open, no nothing) and shoot 2-6 droids.
I suggest playing the game yourself before buying - you really need to know what you're getting into.
Dissapointed customer
1
Rating: 1,
Useful: 0 / 2
Date: May 28, 2008
Author: Amazon User
This is probably the worst installment, even before the first one. Command has the worst controls ever in my play history, and has the worst voice acting of the whole series. Starfox has really dissapointed me. There is no on foot, landmaster, or in the water tank thing from n64. Compared to adventures, 64, and assaault this is junk.
Graphics:5/5
Story:2/5
Gameplay:0/5
Wifi play:2/5
Controls:1/5
The games graphics are really good for ds, but fails in every other aspect. whatever you do try the game before you buy it. when my friends tried it they could barely stand doing wireless play with me nor watch me play. This game is only for hard-core star fox gamers or for star fox junkies.
Better than the last two, but nowhere near as good as StarFox 64 or the original.
2
Rating: 2,
Useful: 4 / 10
Date: September 02, 2006
Author: Amazon User
Team StarFox makes its debut onto a handheld console, and FINALLY returns to the series' flight combat roots. Sounds like a good deal, right? Well don't get too overexcited, because while StarFox Command for the incredible Nintendo DS is a decent game, it has many major flaws.
Command is strictly a flight combat game, and it's about time. In fact, you never leave your Arwing, even when you're underwater! However, as indicated by the title, the game adds a new tactical element to the experience. You have a number of turns in which to clear out all the enemies in each mission. To do this, you must draw flight plans on the touch screen for all your fighters. You determine when and where your ships will encounter the enemy. Also, Fox and friends must face an enemy that is completely new to the series: the clock! You have a limited amount of time to complete each skirmish or you will run out of fuel. But don't get too concerned, about the only points in the game where that becomes a real issue is during the dogfights on Planet Venom. All in all, the tactical system is actually really neat, and adds a strong element of strategy to the game. You really feel like you're in command.
Also, for the first time in the series you get to play as other characters! For anyone who's ever wanted to play as Falco, or even the Star Wolf team, now's your chance. This is a very nice addition to the series.
However, as I said, the game suffers from some very major flaws. First and foremost of which is the control scheme, which is unbelievably terrible. The entire game is controlled from the touch screen. All of the buttons fire your lasers, and you steer your ship with the stylus. Sounds intriguing, but it was implemented awfully. The controls are incredibly unresponsive. When it comes to piloting your ship it either barely turns or jerks so severly that you end up out of control. And since there is no option to adjust the sensitivity of the touch screen, you're stuck with that. To boost or brake you double tap the top or bottom of the screen, however it rarely responds. And to use your bombs you have to drag one from the side of the touch screen and drop it onto the radar display which makes up the majority of the screen. However the radar is INCREDIBLY inaccurate, and even if you manage to find the target you want the bombs detonate so painfully slowly that nine times out of ten you end up missing the enemy you were trying to hit. This makes your bombs, for all intents and purposes, completely useless. Don't like those controls? Tough, because you're forced to use them. There's no option to change control styles. This is by far the worst thing about the game.
Also, all of the combat is, to use StarFox 64 terminology, in all-range mode. Every fight takes place in a square area of varying size in which ALL YOU DO is fly in circles trying to find the specific enemy you need to destroy. There are no classic rail-riding shooting levels that defined the original games. Which makes this game VERY repetetive.
All in all, StarFox Command is a fairly decent game. The graphics are beautiful, and with multiple pathways and nine different endings to unlock it definitely has a lot to keep you coming back for more (if you so desire, that is). It is much better than the last two games - although since Dinosaur Planet wasn't even a real StarFox game and Assault was just atrocious, that's not really saying much.
Ultimately, Command is decently entertaining, but those of us who have been waiting all these years for a worthy sequel to StarFox 64 will just have to keep on waiting.
Not a hit, but on the right Track
3
Rating: 3,
Useful: 5 / 7
Date: November 26, 2006
Author: Amazon User
Star fox is one of nintendo's many great franchises, and one with many fans. Unfortunately, the newer starfox have strayed away from the games roots, with not-so-fantastic results. This newest starfox hopes to change that, and succeeds at taking the series back to space combat, but some new changes do not sit too well with the overall gameplay.
This game is a space shooter, and all active gameplay is played through the cockpit of a spaceship. The last traditional Star fox game, Star fox 64, handled controlling your ship with ease by using the analog stick on the N64. In command, there is a new control scheme, in which you use the touch screen to maneuver your ship and target your enemies. This takes a little gatting used to, and granted it is not the best way to play star fox, it does work in delivering precision and handling on the most basic level. But this gets very dificult when trying to make a turn over 90 degrees, because the ships turn slowly, unless you want to look down and push the 180 turn button at the bottom of the screen, which is a chore. Also speeding up and breaking is done by double-tapping either the top or bottom of the screen, which is a nighmare while in an intense dogfight. But the worst of the meneuvers is the barrel roll, which is done by scribbling back and forth on the screen. This is increadibly unresponsive and takes way to much effort to pull of the move, which in earlier games, could have been taken care of by the push of a button. These issues are big and definately pull the game down from being great.
The next dissapointment is the inclusion of turn-based strategy portions of gameplay before each battle. These parts of the game are not fun, and are very frustrating due to the interupting fog. This also leads to the inclusion of a time limit. It is supposed to represent fuel, but if this is true, how are all of your ship sharing the same fuel tank? It is a stupid idea to make it a huge part of the game, and could have actually worked if it was less crucial, and more developed.
This leads to my final gripe about the game. The game is very repetative. You wont be doing much more than flying in an empty open course shooting the same old enemies, and looking out for that darn time limit. All the environments look different from each other, but they all play the same because there is nothing there. You wont be seeing much else in the game, and the childish story does not help much either. The next Star fox should feel more epic, not kiddie. Multiplayer also has no variety, just flying around an empty course, shooting the other people. Its fun for a few times, but it wears of rather quick. The whole game's novelty wears off rather quick. Once you master the controls, you realize that there is not much more to do.
This game would make a nice rental. What was mentioned above is mostly what is wrong with the game, but there is fun to be had here. This game is a pathway to putting the franchise back on track, and it does make changes, but it is too flawed and shallow for its own good. That is why I give it a 3 out of 5.
Fox Down
3
Rating: 3,
Useful: 0 / 1
Date: September 30, 2006
Author: Amazon User
With the success of the Nintendo DS system, many delightful franchises have made a splash on the game system, and did it well. From the highly acclaimed adventures of Mario, to the puzzled-maddening addiction of the classic Tetris games, many of them have gone through a great, and driven transition. For the Star Fox franchise, many gamers felt that the appeal of the game series was a diaster from the past few games. Although the game system handled well on the revolutionary Star Fox 64, for the Nintendo 64, many felt the game franchise missed out completely from the Nintendo Gamecube era: 2005's Star Fox Assault, and 2002's Star Fox Adventures. Can Fox McCloud and company reclaim the fame so many thought missed out before?
Star Fox Command for the Nintendo DS, tries to go back tothe original appeal Nintendo captured with it from Star Fox 64, and the original Star Fox from the Super NES system. This edition is all about flying, and plenty of it. The object though this time is you're battling against the clock, and how fast you have to shoot down several enemy combat planes. This time, the manuverability is really all from the stylus, which is unfortunately the biggest flaw of the game. It takes much more time to get used to, especially with trying to unlock missions, and several characters. The music for the game though does have the high-flying action, except for when Fox and company and trying to talk. The combat action though is very challenging, for anybody who wants a challenge, but for others, they might feel this is a turnoff.
All in all, I just wish Star Fox Command could've been a better Nintendo DS title. It is a challenge for die hard fans of the franchise, but for others who've backed away from the Gamecube games, they'd might want to reconsider going back. I suggest you try the game yourself, and let the force hopefully be with you.
Graphics: B
Sound: C
Control: C 1/2-
Fun & Enjoyment: C
Overall: C
by normal Star Fox standards, it falls short
3
Rating: 3,
Useful: 0 / 1
Date: November 04, 2006
Author: Amazon User
I must be the only one to think the graphics are pretty weak. I really liked the graphics on the original Super NES Star Fox, but something about the way the game looks here is pretty ugly.
The actual "flying around and shooting" aspect is okay. It's not as interesting as in the original Star Fox, however. Nintendo usually delivers with nonstop excellent gameplay, so I'm not sure what happened here. Maybe the game was rushed.
I guess if you like Star Fox you will like this game to a certain extent, but prepare yourself for disappointment as the amount of action and the enjoyment value overall isn't quite as high as you'd expect from an excellent company like Nintendo.
Fantastic single player; lackluster multiplayer - Feels like a rushed title
3
Rating: 3,
Useful: 4 / 5
Date: September 02, 2006
Author: Amazon User
3 1/2 Stars
This is actually the first Star Fox game I've ever played. I just wasn't into flight games when I was younger.
I was excited to get this game for the multiplayer dogfights. But it turns out I was hoping for too much. To me, it seems like the multiplay was an afterthought (the opposite of Metroid PH where the multiplay is strong but the single player campaign is weak). The game doesn't include any settings to change besides shield strength and controls; no time limit options, level select, CPU vs., or teams. Just 2 - 6 player fights, which is still fun, but a letdown.
However, the single player game is really great. Drawing a path to determine battles adds some nice strategy elements. But the real fun is in the battles themselves which are never too challenging, but not exactly a walk in the park. You get to use many different characters also (including members of Star Wolf), which is fantastic because they each have their distinct strengths and weaknesses. The touch screen controls are intuitive and work well. The game is beautiful. The mountain landscapes you fly over are impressive graphically. And the story is serviceable.
In all, I can't help but feel like this game was rushed to be released. It's certainly a nice start for the series on the DS. I'd like to see a sequel so that they can offer a robust multiplayer mode and maybe co-op play. This game could have been so much more, but as it is now, it's a fun and solid game worth the lower $29.99 price (especially with the nine different endings which add lots of replay value).
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