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Guides


NES : Mega Man 5 Reviews

Below are user reviews of Mega Man 5 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man 5. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (1 - 11 of 11)

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Been a gamer for 13 years

5 Rating: 5, Useful: 1 / 1
Date: March 01, 2002
Author: Amazon User

This game is the best Mega Man game on the original Nes. If you have an Nes you must get this game. The reason I say this is because Protoman kidnaps Dr. Light and Mega Man has to stop him. Find out why would Mega Man's brother would kidnap, remeber in Mega Man 4 he was a good guy. I won't give away the entire story but this game has alot to keep you interested. Check it out.

Second worst NES Mega Man, but still good

3 Rating: 3, Useful: 1 / 2
Date: July 06, 2002
Author: Amazon User

Proto Man has turned evil and kidnapped Dr. Light? He assembled an army of robots and unleashed them on the world? Come on! I'm sure a first grader could figure out Wily is behind this. And the innovations here? The Rush Jet is still in the "piece of junk" mode from Mega Man 4, and the Super Arrow is next to useless. The music is not good in most places. Proto Man's fortress is a NIGHTMARE! I'm a master game player and even I have trouble with it. There is no Energy Tank in the final fortress station, so if you don't have any to use on Wily you're gonna lose and probably have to start over. Most NES Mega Man games are great, but this is just mediocre.

Decent game, but it has flaws...

4 Rating: 4, Useful: 1 / 1
Date: July 26, 2003
Author: Amazon User

After saving the world from Dr. Wily's evil intentions, Mega Man returns home... only to find that robotmasters are causing chaos and Dr. Light's been kidnapped! The culprit? Mega Man's brother, Proto Man. But why has he turned evil? Actually, you soon find out that it's an elaborate [plan] to frame the horribly underrated "older" brother of the blue bomber, and so here begins my review of Mega Man's fifth adventure on the NES.

THE GOOD
The storyline is actually among the best in the series and it allows a refreshing change to the normal "Dr. Wily's at it again, let's get him!" storyline. Proto Man actually has a substantial role in the plot and I believe him to be a very underused character (Capcom, MAKE HIM HIS OWN GAME.). Beat is also introduced in this game and he's quite useful. This game is the only game that allows him to attack bosses (and makes Wily at the end seem like a walk in the park!). The game is thankfully a bit more difficult than 2,3, and 4 with the evil "Darkman" stages. The graphics are also better and the backgrounds even have parallax to them.

THE BAD
This game has a more powerful "Mega Buster," but every time you get hit, you have to start the charge over again. This wasn't that huge of a deal, but I wish they would've kept it more like MM4's Mega Buster. Also, the music is mostly mediocre with only a handful of tunes that are really memorable.

OVERALL
While not a bad game, I find it hard to rank it above the first four games. It doesn't -quite- touch the first four in terms of charm and the good, old fashioned "Mega Man feel." I really can't explain it, and perhaps if it had better music, it would've been better. The game doesn't connect well with the others at all, which is quite a shame. My feelings on this game are very mixed, but I still recommend at least playing it through. It is, after all, essential to your Mega Man library.

Megaman the legend continues

5 Rating: 5, Useful: 0 / 0
Date: August 24, 2003
Author: Amazon User

Hey if you are a serious NES collector you gotta get this one!!!
Great graphics , just a classic

Where the downward spiral began

4 Rating: 4, Useful: 1 / 1
Date: May 13, 2004
Author: Amazon User

It was in 1992 that Capcom released Mega Man V, the fifth NES installment of the "classic" Mega Man series. This would be the second to last game in the series released on the now-extinct system. Was Capcom able to make improvements on the past games, or is this just a subpar entry in the series? Read on for my review.

PROS:
-THIS GAME INTRODUCES BEAT AND THE MODERNIZED MEGA BUSTER. Beat is an often overlooked character in the Mega Man universe, but his presence here can really help you out - and having to search for the parts that are used to create him adds to the challenge level of the game. Also, this was the first game in the series to have the modernized Mega Buster that fans of the series know and love.
-THIS IS ONE OF THE MOST CHALLENGING ENTRIES IN THE SERIES. If you liked Mega Man IV because of its aspect of challenge, you're going to love this game - it offers more of the same.
-THE GAME FEATURES A SPECIAL ITEM FOUND ONLY IN THIS GAME - THE SUPER ARROW. The Super Arrow is an interesting item that is hard to describe in words - try it for yourself to see what I mean.

CONS:
-FOR SOME REASON, CAPCOM CHANGED THE SOUND EFFECT THAT IS MADE WHEN YOU DESTROY ENEMIES! This isn't that big of a deal, but still, it can be annoying at times. If it ain't broke, don't fix it!
-THE RUSH COIL HAS BEEN RUINED. Now instead of springing off of Rush, Rush springs off of the ground, and you must jump off of him at the peak of his jump! I'm glad they ditched this after this game!
-IF YOU GET HIT WHILE CHARGING YOUR MEGA BUSTER, YOU LOSE YOUR CHARGE. This is extremely annoying, as you'll often see in the heat of battle.
-PASSWORDS DON'T SAVE EVERYTHING. The passwords will only take you to the first station of the fortress, and they won't save your energy tanks. Of course, a gamer seeking a challenge could see this as a good thing.
-THE STORYLINE, WHILE INTRIGUING, CONFUSED MANY FANS. I'm sure that this plotline (along with the Mega Man cartoon) convinced many fans that Proto Man is evil.
-THE RUSH JET HAS NOT BEEN FIXED. In Mega Man III, you had precision control of the Rush Jet. But in Mega Man IV they ruined it, making it so it was always in motion until Rush flew into an object. This is SO annoying. Why didn't they fix it?
-THE SUPER ARROW ISN'T EXECUTED VERY WELL. Although this is an interesting item, I don't think that Capcom did a very good job with it.
-THIS IS A SUBPAR ENTRY IN THE SERIES. Just about every other Mega Man game on the NES beats this one out in terms of quality.

OVERALL:
Overall this is a good game, but it falls flat when you compare it to the other NES Mega Man titles. Still, the weaker Mega Man games are better than the strong titles in most other series of games. IF you're a fan of the series, it's worth checking out.

What Happened ???

2 Rating: 2, Useful: 0 / 0
Date: June 16, 2004
Author: Amazon User

I first played this game on my emulator 4 years ago. I found this game to be extremeley boring. There is nothing new with this game and its just not on the same level as the 4 before it. I recommend u to stick with the first 4 Mega Man games and avoid this one if u are new to Mega Man. I never got into any Mega Man games after 4, not even Mega Man X series. Maybe its cause I am older now but I seriously think if this was a good game I would have liked it when I first tried it.

Getting Old.

4 Rating: 4, Useful: 0 / 0
Date: April 06, 2005
Author: Amazon User

Mega Man V is not much different from the other four games before it. If you liked the first four and want more, I would suggest that you get this game. However, the gameplay is has not changed much from the first four and this is the Mega Man game where the gameplay starts to get old.

There is not much that I can say about this game other than that if you still want to play another Mega Man game after the 1st three, get this one.
Username at Capcom City-oncedead

"You are the weakest Link!"

2 Rating: 2, Useful: 0 / 2
Date: October 23, 2006
Author: Amazon User

Mega Man V is definitely the weakest of all 8 original Mega Man games. It's so easy that you can beat it with the Mega Buster all the way through. You don't need any of the weapons because each of the bosses dies very quickly as good ole blue Mega Man. I beat the game within a couple of days [...].

pretty hard game, I believe

4 Rating: 4, Useful: 0 / 0
Date: November 11, 2006
Author: Amazon User

The reviewer below me thinks Mega Man 5 is easy, but I think the game is REALLY hard. Of course, I haven't played the game in a good 10 years, and I'm sure I'd be a LOT better at it if you gave me another chance.

I just can't stop thinking about how much I used to die over and over the last time I played it. I was always much better at the X series. Still, no one can deny that Mega Man 5 is probably the lost favorite. It's just a shame the game is going for so much money today. If you want it, you better buy it on that Mega Man collection for the Playstation 2.

A Brother Betrayed (or) More of the Same

3 Rating: 3, Useful: 0 / 0
Date: October 26, 2007
Author: Amazon User

Mega Man V
A Brother Betrayed (or) More of the Same

The fifth Mega Man game is a very solid, if not very distinguishable, entry in the classic Mega Man series. Of the last three games (MM4 thru MM6), this is pretty much neck and neck with MM4 in terms of quality. Good game, but it has that whole we've been here done that feeling that drags the whole enterprise down. It's yet another remake with the same gameplay of the first MEGA MAN.

The plotline of this one (like NES games really need plots, but I digress) is Proto Man has gone bad, set himself up as the new current megalomaniac trying to take over the world, and programmed eight robot masters to be evil (why is it always 8?) Maybe Rincewind has a right to fear that number (sorry, Terry Prachet Discworld reference). If the plot feels a little overfamiliar, that's because it's the same as MM IV. And just like MM IV, it turns out when you fight Proto Man that Dr Wiley was behind it all and you must fight him.

You played the other Mega Man games. You know the drill. Select a robot master, see what weapon can beat him by beating other roboatmasters, beat all 8, proceed to Proto Man.

Fortunately there aren't as many tired or rehashed ideas in Mega Man 5 as far as level design and bosses go, unlike Mega Man 6. The Robot Masters are fairly original, especially Gravity Man, Napalm Man, and Charge Man. Charge Man has a nice railroad themed level. Crystal Man is a little like Gemini Man from III. Still, the game's level design is pretty good for the NES. Gravity Man and Star Man have fun stages, and they're pretty innovative for Mega Man.

Another new feature of the game is each stage has one letter, which you must obtain to get the robotic bird Beat. You need Beat to beat Dr Wiley at the end, because if you don't it'll be really hard. The letters spell out MEGA MAN V, and they are part of the challenge of the game to get obtain them. Trust me, when you get to the end battle, you'll be thankful you took the time to collect those eight letters.

We also get a new an improved mega buster, even though when it is charging if you get hit you will lose the charge as well, which sucks royally. We also get a new weapon called the Super Arrow, which is pretty cool as well.

The challenge is up there. While not damn near impossible like the original MEGA MAN, MM5 has its fair share of challenging sections, but if you persist you will come to the end of the journey.

There are some flaws in the title. Capcom changed the Rush Coil, much to its detriment. Passwords don't save everything, which really sucks. The Super Arrow is an interesting idea but not very well implemented. The storyline is the same as IV.

The biggest damage this game has caused is how it confused a lot of people about Proto Man. They think he is evil, but is in fact a good guy. Naturally, Dr Wiley is behind this, and the storyline is just like MM IV.

Of the Fake Villain or Fake Bad Guy Trilogy, as I refer to Mega Man 4-6, this is pretty strong, and for oldschool platform fans there's a lot to recommend to Mega Man 5. The real problem with Mega Man 4-6 is that everything it does, the first trilogy does better, and the first three games are a lot fresher, before Capcom drove the series into the ground with endless sequels. MM5 is good, but only play it after you played the first three games.

This is my order of Mega Man NES titles from best to worst. II and III are the best, though I give a slight edge to II because this is the game that really redefined the Mega Man formula, but III is just as good. IV and V are about the same as well, though neither approach the sublime quality of the first three.

MEGA MAN II
MEGA MAN III
MEGA MAN
MEGA MAN V
MEGA MAN IV
MEGA MAN VI.


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