Below are user reviews of Super Street Fighter 2 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Super Street Fighter 2.
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User Reviews (1 - 2 of 2)
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A true SF classic, but could've been better !
4
Rating: 4,
Useful: 8 / 8
Date: July 14, 2002
Author: Amazon User
Growing up, the Street Fighter series has always been my favorite ever since I first played SFII on the SNES. During the early to mid '90s, the Street Fighter II series have sold like hotcakes. Put a few copies of any kind of SFII title on your store (Whether it's the original Street Fighter II, Street Fighter II Champion Edition, Street Fighter II Turbo Hyper Fighting, or Super Street Fighter II), and people will rush over to get their hands on it. Yep ! They're that good ! When Super Street Fighter II came out as the last SFII game for home consoles, fans agreed, it was the best fighting game they've ever played. However, there were some noticable flaws on the game that even starters of the series can recognize, but all in all, one of the best 2D fighters out in the market. Like any good SFII title, Super Street Fighter II's graphics still looked brilliant and smooth. The character animations and backgrounds, as well as the new ones, still retain its old glory from the original 1992 and 1993 releases, even on the Genesis version. Now they used the real anime art as featured on both the VS and Fighter selection screens. Not to mention, the opening looks great and better than the last SFII titles. When it comes to the audio, this is where the real problem begins ! The voice acting of Guile, Dee Jay, and the announcer really sound laughingly horrible ! This is something that Capcom shouldn't have done in the first place. If it hadn't been for the horrible voice acting on those guys, then it would've been the best since Street Fighter II Turbo. Some sound effects have changed, but not completely ! But on the plus side, the music sounds great with the unforgetable classic SFII tunes and some new ones. The gameplay is still great ! As always, anything with the name SFII has amazing gameplay balance than any other 2D fighting game. The most exciting thing about the gameplay is that all of the classic characters have new moves, but most of them are enhanced, like Ken's flaming Dragon Punch (better known as the Shoryuken), and for the first time, Ryu's Hadouken can burn people when you do half circle motion on your controller. The only drawback on the gameplay is the fact that you have to switch moves during play, if you have the standard issue 3 button Genesis pad. With this controller, you have to press start if you want to switch to punching mode or kicking mode. The only way you can play the game without having to switch moves is to get a 6 button pad. And come to think of it, I don't think a pause button exists as long as you have the 3 button pad. And as for the selection of characters, you still get some classic numbers like Ryu, Ken, Chun-Li, Zangief, Dhalsim, Blanka, Guile, Sagat, Vega, M. Bison, and Balrog. Plus some new characters like Cammy, a young british girl on a mission to stop the evil M. Bison and the Shadowloo organization. Fei Long, a martial arts movie star with unsurpassed Jeet Kune Do skills. Some say that he's a Bruce Lee wannabe, but he does a good job at it ! T. Hawk, a powerful and strong native Mexican. And finally, Dee Jay, the fastest and fiercest Kickboxer of Jamaica ! So many good fighters, so little time ! So in conclusion, Super Street Fighter II is a true fighting classic on the Genesis and the SNES ! Although the SNES version proves to be better than the Genesis version, the Genesis SSFII proved that it could be a true fighing powerhouse in its own right ! If you still love playing fighting games on the Genesis or the SNES, you should know by now that your old school collection of games aint complete without any of the Street Fighter II series or Super Street Fighter II. This is the game that should not be left out, if you're thinking about buying an old Genesis or SNES ! So do yourself a favor and buy this game...if you can find it !
One of the best games in the series
4
Rating: 4,
Useful: 2 / 2
Date: February 04, 2004
Author: Amazon User
In the early nineties, Street Fighter II was the game that reinvented fighting games - and all for the better. In a rather odd twist of fate, Capcom released FIVE different versions of Street Fighter II alone! The different versions of the game were the original SFII, SFII Champion Edition (this one allowed you to play as the bosses and have two players be the same character), SFII Turbo: Hyper Fighting (this was basically the same as the last game but had different alternate costumes, and it implemented a "turbo" system), Super SFII (this one introduced four new characters, as well a TON of alternate costumes for the characters), and lastly Super SFII Turbo (basically the same as the last game, but it included the turbo function so many players missed, as well as some new alternate costumes and a secret character. It also introduced Super Moves.) Super Street Fighter II was fortunate enough to receive a release on the Genesis. Read on for my review.
PROS:
-CONTROL IS EXCELLENT IF YOU HAVE A SIX-BUTTON CONTROLLER. In the latter years of the Genesis, Sega released a six-button pad, which was obviously designed for fighting games like this one. For this kind of game, it worked great. Unlike the Super Nintendo version in which you were forced to use shoulder buttons, All six buttons on the pad are close to one another.
-THE MUSIC AND VOICES WERE REDONE FOR SUPER STREET FIGHTER II. Early Street Fighter II games featured every character with the same voice (other than Chun Li), and a soundtrack that was fast becoming outdated. Capcom corrected that with this version of the game.
-MANY DIFFERENT MODES OF GAMEPLAY. You can play a number of different modes of the game, including a two-player versus mode, a time attack mode, and even an eight-man tournament!
-NEW CHARACTERS. Super Street Fighter II introduced four new characters to the SFII universe: Dee Jay (a Jamaican kickboxer), Thunder Hawk (a big Native American guy), Fei Long (basically a Bruce Lee rip-off), and Cammy (a girl in the British military with amnesia who was once in love with M Bison.) These new characters are a nice reason to buy this game over the earlier Genesis Street Fighter II, Special Champion Edition.
-NEW MOVES FOR YOUR OLD FAVORITES. Classic Street Fighter characters have some cool new moves. For example, Ryu has a red fireball and Ken has a flaming Dragon Punch.
CONS:
-IT'S "SUPER STREET FIGHTER II", NOT "SUPER STREET FIGHTER II TURBO." Why couldn't Capcom have held off for a few months and released the Turbo version of the game on the Genesis!? Doing this would have been better for Capcom in the long run.
-CONTROL FLAT-OUT SUCKS WITH A THREE-BUTTON CONTROLLER. If you're using a classic Genesis controller, you must "switch" between punches and kicks mid-battle! This ruins the game if you have a three-button controller.
-NOT ENOUGH IMPROVEMENTS OVER THE LAST GAME. As good a game as this is, there just aren't enough reasons to purchase this version of it if you already own another version that was released on the Genesis.
-LOW SOUND QUALITY. The arcade and Super Nintendo versions of this game had sound quality that was far superior to that of this version.
-PLAY CONTROL BETTER ON THE SUPER NINTENDO. If you own both a Genesis and a Super Nintendo, get the Super Nintendo version instead. Even with the shoulder buttons on the SNES controller, that version has MUCH better play control.
OVERALL:
If you own a Genesis, this is one of the best fighting games available for it, and I strongly recommend purchasing it. However, if you already own the Super Nintendo version or another version that was released on the Genesis, don't bother. To put it simply, this is a GREAT game, but it's not the best version of it.
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