0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : City of Villains Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of City of Villains and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for City of Villains. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 82
Game FAQs
GamesRadar 70
CVG 81
IGN 80
GameSpy 90
GameZone 89
1UP 85






User Reviews (1 - 11 of 39)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Excellent.

5 Rating: 5, Useful: 70 / 76
Date: November 01, 2005
Author: Amazon User

I'm going to go ahead and rate this one as 5 stars.

City of Heroes has always been, in my opinion, something of an introductory MMORPG. The graphics are great, the animations are smooth, the gameplay is flawless but uncomplicated. It's never been as complex and in-depth as I'd like it to be but I always suggest City of Heroes to people as a good place to try out the MMORPG genre to see if they like it.

City of Villains continues this tradition. It doesn't really bring a lot of complexity with it, the gameplay isn't very dynamic -- you can't, for example, ally yourself with an NPC gang and help it take over the city and no matter how many of them you beat up there's always going to be more -- so pretty standard "video game" in those terms, but what it has, it delivers smoothly. The combat is straight forward and fun, soloing is possible but grouping is rewarded and the interface is clean and easy to understand.

That said, they have spent some time to bring some quality additions to the game:

* PvP. Finally, your hero can fight against player controlled villains and vice versa! And City of Villains doesn't just drop you in a room and say "here's some bad guys, go fight", the developers took some time to give us something to fight over. There are 3 new PvP zones:
-- Bloody Bay. Heroes vs Villains. There are missions to accomplish inside the zone and also, some of the finest outdoor leveling you'll ever see, IF your team is winning! If your team is losing, you'll be too busy fighting off your enemies to take advantage of the rich leveling opportunities.
-- Siren's Call. Heroes vs Villains. Siren's Call consists of a series of "hot spots", visible on your map, where hero and villain NPCs fight for control. Last man standing wins the hot spot and it's your job to make sure your side wins. As you win more hotspots, control of the zone shifts to your side and a special store opens up for your use. You also collect a bounty on your head while doing this and a random enemy will get assigned as your bounty hunter, and he gets nifty prizes if he can find you and kill you. At the same time, you'll have someone else's bounty. So do you want to help fight for hotspots, go hunt for your bounty, or hope your bounty shows up at a hotspot?
-- Warburg. Free for all, anyone can fight anyone. In this zone, your goal is to fight your way through NPCs, capture a scientist and lead him to a base where he will give you a launch code for missiles. These missiles show up as a temporary power and you can launch them against your enemies at any time. You can also ambush other people and take their scientist from them, after they've done the hard part...

So this isn't just "sandbox" PvP, this is PvP with a goal.

* Ragdoll physics. In the old game, "knockback" effects were pretty basic. The target went horizontal, fell down and then got back up. In the new engine, they added ragdoll physics, similar to Half-Life 2. If you knock someone back, they'll react to the terrain in a much more realistic manner.

* New archetypes. Although similar to City of Heroes archetypes, City of Villains puts their own spin on them. Brutes, for example, don't tank like Tankers but they tank better than Scrappers. They also don't hit like Scrappers, but they hit better than Tankers. Corruptors are basically Blaster/Defenders. There's also a new archetype called Masterminds, which can have up to 6 pets with a high degree of control over their actions. (And there's others.)

* Bases. Supergroups can now have their own base, designed from scratch using a base editor, bought with "Prestige", which is earned by guildmembers while fighting NPCs. You can then go out and capture Items of Power to put in your base. The Items grant bonus buffs to everyone in your supergroup but they also open your base up to enemy raids, as they seek to steal back your Item! But wait, there's more! Additionally, once your base is capable of recieving an Item of Power, you can raid other people's bases to steal their Item and stick it in your base.

Now you see why this is basically a seperate game, not simply an expansion.

If you buy City of Villains and do not own City of Heroes, you will be able to play a villain and do everything any other villain can do, you just can't create a hero.

If you have City of Heroes and do NOT buy City of Villains, then nothing changes for you: you can't access the new content and you can't make a villain or own a base.

If you have City of Heroes AND City of Villains, then you can do everything.

Note also that the monthly subscription for the game is the same whether you have COH, COV or both. (That is, if you're already playing COH, you can buy and play COV and not have any change to your current monthly subscription.)

Wanna Be a Baddie?

5 Rating: 5, Useful: 22 / 26
Date: November 04, 2005
Author: Amazon User

Have you ever wanted to play a villain? Than this game is for you!! City of Villains (CoV) is essentially an expansion of NC Soft's previous hit game, City of Heroes (CoH). But the it can stand alone and be played without purchasing the first game.

CoV continues the tradition but with an evil twist. In this game, you create a villain and choose its archtype and power sets. Then you enter the character creation section--which is a fun game in itself. The options for customizing your own villain seems endless and there are new and more monstrous options available.

The archtypes for CoV will seem new, but they do resemble CoH archtypes. Brutes for example are like tankers but with more ability to do damage. Corruptors are like blasters, etc. They do have a new class, masterminds--where you can summon and control various minions (unlike controller pets that were unable to be controlled.)

After creating your villain, you are put into Rogue Isles--first you have to break out of prison and then you get to go on various schemes--rob a bank, kidnapping, etc. Gameplay for this is very similiar to CoH but New to CoV is the PVP zones--these zones allow you to fight other villains and heroes from City of Heroes. These PVP zones also have missions and goals which make it more fun than just a free for all--though they have that option too.

Also new to CoV are supergroup bases that allow your SG or guild to create and customize their own base and protect it from raiders. But to build and outfit a base you need prestige points which need to be earned from doing missions...in SG mode, so it gives you an extra reason to do missions!!

CoH was the first MMRPG that i have played and the only one that i continue to play. I was happy to add city of villains to my account, especially since the monthly fee for both games is the same ($15).

The one issue to this series that I will mention is that it is updated usually every 2-3 months with new issues. These issues bring new content, new zones and new missions to keep the game ever evolving and updated. But it also brings character tweaking (some would say nerfs) that can negatively affect the way you are used to playing your toon. These changes usually affect the powers you want, the slots you use to enhance those powers etc..and my toons were able to adapt to these changes well...but i play a defender/controller and they were not as adversely affected as some archtypes.

All in all, this is a great game..you would want both CoV and CoH to get the full experience of the games...especially since the monthly fee covers both. CoV adds some much needed depth and the PVP zones give a new feel to the game. It also adds SG bases and raids to both games.

PROS::
1. one monthly fee covers both games
2. PVP zones --there are 3 zones and each zone has new zones/missions and goals in addition to the pvp element. the pvp zones are optional so you can choose not to go there, but you would be missing out on a key feature of the game.
3. easy to learn to play--great for those starting to play MMRPG

CONS:
1. Require an internet connection and monthly fee
2. Missions become repetitive over time and are very similiar to CoH missions/gameplay
3. Character "tweaking" with new issues can affect the way you are used to playing

----------------------------------------
Mysteria Morna--level 22 corruptor
FREEDOM SERVER---we have PIE!!

Yes it has flaws, but this is a very FUN game.

4 Rating: 4, Useful: 13 / 14
Date: February 15, 2006
Author: Amazon User

After reading all the other reviews I'm sure you know what to expect. I'll start by listing the flaws of the game, or what most people complain about:

-same type of missions over and over and over
-no items, weapons, or armor to collect (I personally love this)
-there are still a few bugs here and there
-CoV classes need to be balanced against the Heroes

What is fun about this game you ask?
1. There are no items to collect! Why do I love this so much? You don't have to gather 40 people, then raid some dungeon 10-20 times, spending 3-4 hours each time, to get an item you want. But there is no economy? Correct and it's great. You don't have to spend a month collecting gold to buy that 1000 gold purple sword that is soooo uberific.

2. Combat is fantastic. You really need to pay attention to what is going on or you are toast. You actually feel like you have super powers and you have to know how and when to use them.

3. Successful PvP combat is based off skill not items. You don't have to worry about that 5 year old playing a decked out rogue in all purples killing you over and over because he has good items. If you want to be good in PvP then practice, it's as simple as that.

4. All characters are different. There are dozens of different character combinations and tons of ways to specialize your super powers. Not to mention the 1000's of ways you can design your costume.

This is a fun game. Yes the missions are repetitive, but you don't play this game for diverse missions and long drawn out story lines. You play this game to be a super hero\villain and bust some heads with really cool powers.

Super Villains always lose...but this time, this means YOU.

1 Rating: 1, Useful: 14 / 21
Date: November 25, 2005
Author: Amazon User

How was City of Villains designed? Start by loading up the City of Heroes game engine, then begin the long and tedious creative process:
1) Change the word "rescue" to "kidnap".
2) Change the word "retrieve" to "steal".
3) Change the word "hero" to "villain".
4) Release an overpriced collector's edition, and a soon-to-be bargain bin standard version.
5) Count your money, and laugh, laugh, laugh.

What you, the player, do in this game doesn't count as villainy in any way, shape, or form.

As with most MMORPGs, you will spend the vast amount of your time on the leveling treadmill. But what is it that your "villain" will fight? Why gangsters, trolls, evil snakemen, and renegade heroes turned baddies! The same thing you would fight if you were a hero!

In City of Heroes, civilians cower in the streets at the hands of thugs, and thank you for rescuing them. In City of Villains the thugs chase you down in the street, and the civilians walk by you without so much as a whisper of terror. Civilians are invulnerable, so you won't be robbing them or beating them up, nor will they "tremble at the mention of your name." Meanwhile, the street thugs see you as just another costume to be chased down, regardless of how quickly you will dispatch them or your supposed lack of morals.

You might say, "Hey, this game is rated Teen, its not meant to show the real side of criminality and violence!" To which I respond, "Exactly! This game has no point! It's a poorly conceived, huge waste of time!"

This game is basically a PvP patch that masquerades as a totally new game. Regardless of the claims to the contrary, it DOES NOT STANDALONE - It is the shadow of City of Heroes and thus it is devoid of substance and depth.

A modest improvement on a flawed game

3 Rating: 3, Useful: 8 / 10
Date: January 30, 2006
Author: Amazon User

Like its predecessor, City of Villains isn't sure what it is. Is it a game emulating comic books? Or is it a Massively Multiplayer Online Roleplaying Game with a few trappings of comic books? In the case of City of Heroes, the balance is weighted in favor of the former answer, while City of Villains splits the difference. Unfortunately, most players will likely be coming to this game hoping for much more of a comic book flavor than they will find.

As with CoH, CoV constrains characters into a few character classes, called archetypes here, but essentially, you have characters who can take a lot of damage, deal a lot of damage hand-to-hand, deal a lot of damage from a distance or have thugs or other minions deal damage for them. Interestingly, instead of using the same archetypes as they did in CoH, the designers have elected to change each of the heroic archetypes for villainous characters. This is good in that a villainous Stalker doesn't feel exactly like a heroic Scrapper, but since Player Versus Player combat is a large portion of the game, having archetypes without the benefit of as much time to balance them has led to some rather wonky effects on the game, both in combat against other players and against computer-controlled opponents.

My Stalker character, who is about the same level as my Scrapper, can bypass whole sections of missions automatically, because he's able to turn invisible (like a ninja) until it's time to flip out and cut off heads (like a ninja). Is this fun? Sure. Is it what's intended by the developers? Almost certainly not. Is it going to be changed later on, possibly without any advance warning? Almost certainly.

PVP raises another issue with the game: As in CoH, your villains cannot just randomly decide to take a poke at one another. Instead, like gentlemen duelists, they have to head to the nearest combat arena, sign up for a match against each other and duke it out there. There are in-game explanations for this -- a monstrously powerful uber villain organization that has no problem with gangs running wild in the streets but objects to supervillains fighting -- but it doesn't feel very much like the comic books. Do the Hulk and the Thing make an appointment to punch each other out? They do in City of Heroes and their enemies have to do the same in City of Villains.

Likewise, there is no chance of running into a superhero player character roaming the painfully named Rogue Isles, nor will your villain race from angry mobs of superheroes in Paragon City. Instead, both sides will have to line up to meet in special cordoned-off PVP zones or visit fake versions of the enemy territory, stocked with non-superheroic stock troops of non-player characters.

Finally, the much-heralded bases for teams, excuse me, supergroups, are only really viable for a supergroup that is relatively large in number and plays all the time. To get anything other than a blank room (or a decorated room characters can't easily interact with) costs a great deal of what passes for money in the game (imagine: a supervillain game where the villains never get to enjoy anything they steal, since it's whisked away and replaced with Infamy and Prestige automatically), including monthly rents that can quickly drain a nest egg. Many of the features of bases, like invasion and defense missions, require even larger teams that resemble MMORPG uberguilds more than they do actual comic book teams. Individuals will be able to get their own bases, eventually, but the problem could have been resolved by making bases much cheaper and having more of "the good stuff" in reach of the non-enormous, non-24/7 supergroups.

The game, however, does improve on its predecessor in several key ways. Unlike some of the other reviewers here, I was not impressed by the endless simply decorated boxes the buildings of most of City of Heroes consisted of, nor the multiple zones of "burning box buildings at an angle" that fill in for half-destroyed regions of town. (And, of course, there are the "box buildings shrouded with pea soup fog" and "box buildings surrounding a bunch of tree" neighborhoods as well.) The Rogue Isles have a great deal more flavor than any neighborhood in Paragon City other than King's Row can muster, and much of it feels organic, if still not entirely realistic.

Similarly, although it's very linear (all your supervillain characters progress through almost identical storylines), the stories in CoV are actually much more involving and interesting than the ones in CoH, of which a few were intellectually interesting (the truth about the Clockwork King, for instance) but little more. CoV stories are full of pathos, hatred, love and betrayal and the overaching villain organization makes the Sopranos look like the Brady Bunch. Great stuff.

Ultimately, though, if you're looking for a game that emulates supervillain comics like Sleeper, Wanted, Secret Six or the classic Secret Society of Super-Villains, CoV is extremely hit or miss, with the designers trusting more in MMORPG cliches than they do in the comic book tropes that brought gamers in the door to begin with. Your characters, who all lack secret identities and display a uniformly evil nature (one mission has villains casually kidnapping people off the streets of Paragon City to be organ-harvested by a CoH NPC villain organization) will spend more time in hospitals than any comic book character ever has and fight far more villains and generic super-cop NPCs than they will ever even see a costumed hero, player-controlled or otherwise.

City of Villains takes a modest step forward from where City of Heroes began (and remains mired, for the most part), but just like its predecessor, it feels like the superhero/villain game that's come before the truly great one, which will blow this one out of the water.

When designing a game based on comic books, every design decision has to go towards what makes the game feel more like comic books and make it work. If not, you end up with a game that, eventually, you wonder why you're playing. It's not a great MMORPG (other than the wonderful /sidekick system that lets characers of different power levels play together, it adds no innovations to the genre), it doesn't much emulate comic books, it's just a fairly conservative MMORPG with a light veneer of four-color heroes and villains.

A fun game to pick up for a month or two, but nothing that compels a player to stick around much more than that.

Everything I Can Think Of

3 Rating: 3, Useful: 6 / 7
Date: July 05, 2006
Author: Amazon User

PlayNC (or NCSoft) says that City of Villains is a stand-alone title. And although you don't need City of Heroes to play it, it seems to be too similar. The difference is... this time, you're the bad guy. And just how the bad guy never wins, in the end, neither do you in my humble opinion. Here's the points that I can think of, the good ones, the bad ones, and the good-or-bad-depending-on-how-you-look-at-it ones (in no particular order).

1. It's really just an upgraded version of City of Heroes and can be compared to it in (almost) every aspect. In City of Heroes, you might rescue someone from kidnap. In City of Villains, you go ahead and kidnap them.

2. As in City of Heroes, the missions are unnaturally repetitive. For people who think I'm just another person complaining about 'FedEx' quests (kill that, get an item, bring it back) like in World of Warcraft, let me explain. In World of Warcraft, there's a dungeon area called an instance (when entered, you've created an area for your party where you won't be able to see others outside your party until you exit). Many of them. They're interesting and take a while to get through. On top of that, there are quests (some of which take place in the instance as well). In City of Heroes/Villains, each quest is an instance. An instance that takes place in one of five (or so) identical places. An office building, a labritory, a depot, etc.

Although the missions are repetitive, the gameplay is amazing. You really feel as though you have the selected powers and you're learning to control them. No matter if you sit down for half an hour or three hours, blowing everything to hell and leaping/teleporting/flying over/running past buildings doesn't get all that boring.

3. You can customize your character to such an extent that it's probably a quarter of the fun. There are at least 10,000 costume choices, allowing you to sit there for an hour staring at the awesomeness of your creation. Not only this, but unlike other games, people around you can actually see your costume, giving you a real sense of satisfaction when spending two hours making your costume and then having people comment on it.

There's also five very different archetypes (like classes) to choose from and around a thousand powers altogether. Each class gets a primary power set (you can usually choose from around ten sets) and a secondary (you can choose from 5+ sets). You get a new power choice every two levels and each set has 9 powers altogether (so by level 36, you could get all the powers from both sets).

There are also power tool sets each containing four powers available to everyone. At level 6, you have access to the first two in every set. At level 14, if you have the first or second one in the set, you now have access to the third one. At level 20, if you have any of the previous two in the set, you have access to the final one. Power Sets include the four travel power sets. Super Speed, Flight, Teleportation, and Super Jump are the third power in their respected sets. There are also another eight or so power sets that come in handy.

The different classes are:

Brute - The tank in a battle. The tank takes nearly all the damage, takes the attention away from his or her allies in battle and does good damage. It's by far the easiest archetype to play. Brutes do melee damage.

Stalker - Like the Rogue in World of Warcraft, the Stalker turns invisible and can sneak around the map without anyone noticing. They do high amounts of damage (REALLY HIGH) in one blow but can't attack more than one or two foes at a time. In a large battle, some consider them useless but they can usually take out the boss in two hits. Awesome in PvP.

Mastermind - Like a Hunter or Warlock in World of Warcraft, you can control some minions of your choice. Punks, Robots, Ninjas or Zombies. With increasing level, you control more. Hardest to play because you have to learn to take the attention away from yourself and towards your minions in battle. Utterly useless in PvP.

Corruptor - Like a mage, they control an elemental power set of your choice plus a buff/heal power set of your choice. They deal high amounts of damage from a distance and can generally aid allies in different ways.

Dominator - A dominator is probably a little harder to play and cannot be compared to other games. It's most like the corruptor but a dominator takes power types from all classes to deal various amounts of damage, heal, buff and do other cool things. It's a bit hard to explain though.

4. Like any game, when you reach the top level, it gets a little boring. But then... you can start a new character. Being the experienced player you are after getting a character to the cap, you can make the game harder for your likings.

And then, instead of becoming a Brute, Corruptor or Stalker, you can become a Dominator or a Mastermind. Both archetypes are harder to play but a Mastermind is the hardest in my opinion. As a Dominator, you dominate the environment around you and as I said before, it's kind of hard to explain. As a Mastermind, you control minions and have to get the attention of a fight away from yourself. Even in somewhat lower levels like the 30s (compared to the cap level at least), you can control 6 minions. A full party of Masterminds in the 30s has an entire army marching in back of them.

5. Instead of parties or groups, you call them teams and instead of clans or guilds, you call them Super Groups. Teams are one of the most essential things and have some pretty awesome features. Lackeying for example (for people over level 10, if someone is three levels lower than you, you can bring them to your level as long as you're both on) and Malefactoring is the opposite (bringing someone down). Up to eight people can be on a team and you can easily find more. If you enter a mission with more people, the mission will be harder. The Teleportation power set has a power that you can get at level 6 called Recall Friend to teleport someone on your team to you. You can set team missions and waypoints and things like this.

Super Groups are fun and raids are fun (Super Group vs. Super Group) but they're really only good for higher levels. Lower levelled raids tend to be drawn out or the exact opposite. To have a raid, you have to have a base. You could consider this the Player Owned Houses of City of Villains. You can customize the base as well. Very much so.

6. PvP besides raids is... good and bad depending on how good you are and how much you like PvP. If you don't have protection from certain things like hold powers, sleeping powers, stun powers etc, you'll be wiped out within the minute. PvP is something that you'd have to play yourself to decide.

7. There's no economy either. I don't think this is good or bad at all, I think it's just different. Instead of spending days farming mobs or getting resources for money to save up on armor and weapons and stuff or spending an hour sending the message, "Selling/buying X for X. Message me if you're interested!" there's only inspirations (temporary buffs) and enhancements (like augmentations to your powers) that you can buy for infamy (the currency). This also eliminates twinks for people who know what I'm talking about.

And on that note, Inspirations and Enhancements do actually help you. Inspirations might give you 25%-50% damage, defense, accuracy etc. for a few minutes and Enhancements can greatly increase your powers. Before an Enhancement, a healing power might heal 50 damage, afterwards, it'll heal 70.

8. There are also Mayhem missions where you can go to Paragon City, where the good guys hang out. Get a team and go there to rob a bank under a time limit. It's hard as hell but you can destroy all objects around you and 'resist arrest' to buy more time. (Getting fun for people who can lift objects by staring at them :D). This is also where you'll get the most amount of debt. That's the penalty for dying in this game. You'll have to pay off the debt by killing things before gaining normal xp again. If you die whilst on a hard Mayhem mission, it's best to not revive and go to the hostpital but to just wait for the mission to end. Otherwise, you'll be drowning in debt for all the times you'll die.

If you die outside of a Mayhem mission and don't get revived by another player, going to the hospital is your only choice but that's okay because since you're not in Paragon City, the hospital is friendly to you without guards who will kill you as soon as you revive.

9. The setting of City of Villains is, of course, the opposite of City of Heroes. Dark, dreary, and the streets are filled with gangs and more gangs. You'll see cops fighting thugs and even if you try and be nice to the thug and kill the cop for him, he'll still have a place in his heart to kill you too. It's not like City of Heroes where civilians notice you and thank you for saving you from thugs, they usually pass you and say odd comments instead of fearing you. Walking through the streets of the Rogue Isles doesn't give the satisfaction that Paragon City does.

10. Before I finish this off, here's a few small ones.
- City of Heroes and City of Villains cost 15 USD a month to play. If you have both, you only pay one 15 dollar fee.
- You may need a graphic card (unlike World of Warcraft, where, though they say you need it, you don't really need it that much) and some memory to play unless you want to deal with lag and graphical issues.
- No matter your graphic card and memory, the interface and frame rate and borders and such is never going to be as easy or as smooth as World of Warcraft.
- Updates are occasional and may annoy you to hell and back. The people running the game don't seem to be able to keep the game the way it is. They have to make things useless because at some point it was too good. Things like that.
- There seems to be frequent disconnects for everyone. Just randomly at some points and at other points for simply entering a mission. There are many bugs that they haven't fixed and that you may have to use the command '/stuck' (rightly named) to get out of.
- Although people have complained about their customer service, it's just as bad/good as any other game. They have thousands of messages coming in all the time and can't answer every single one. They probably get a lot of the same messages to fix things etc. This is a problem in a lot of games, including World of Warcraft. You may not get a GM response in World of Warcraft for several hours, time that you may not be able to stay on for.

Well, that was like half an hour of writing. I hope it finds some use to someone. I'll say one more thing though. This game is a great game and although I compared it to World of Warcraft, it's very different, and in a lot of ways better. It has many problems but these certain things make up for it. I think that if you can afford it and want to play it, you can get this game cheaply and play it for one month or two months or even keep playing it if you like it and aren't getting bored. But I think that the 14 day free trial (try FilePlanet if you can't find it) may be your best bet. You're going to want to go out and buy the game after that (it's flashy and that's what it's designed for) and you should really decide then if you can see yourself getting bored of it. For a lot of people, buying a game with a monthly fee and then cancelling the account is a waste of money.

Hope that helped some new gamers and just other gamers out there who are picky like me, trying to find just the right game. =D

City of Villains - More of the same

3 Rating: 3, Useful: 4 / 4
Date: May 30, 2006
Author: Amazon User

City of Villains introduces the darker aspect of the superhero world to the universe started by City of Heroes. Players can assume the role of villainous juggernauts and terrorise Paragon City. This game also introduces the first real player-versus-player fighting, since player heroes can now fight player villains in special city zones.

Initially the new characters that are available to villains are very fun and interesting, but mostly so because they are new. Eventually these new classes and powers fail to entertain because the underlying game is still the same. The mission system is practically the same with a few modifications and the missions are hardly different from those in City of Heroes, save the intent. The style of fighting is altered a bit with an interesting-but-insignificant rage buildup system. This is not a big problem if the game's style of play is fun for you, but for those that are hoping for new and exciting content, this isn't it.

City of Villains is a fine game technically and should bring great entertainment to hardcore players, but it lacks in originality.

Good game - well worth the money

5 Rating: 5, Useful: 4 / 4
Date: April 29, 2006
Author: Amazon User

After being totally burnt out on WoW, I found City of Villains a great alternative. I have been having a complete blast with this game. First off, dont buy this game expecting WoW. It is not. No, there is no AH. No, there is no item grind, no ninja looting. However, those are definite strengths. Because of this, there is little to no competition for looting mobs, which results in a very friendly user base. I log in, relax, do a few missions, log out. And think to myself "that was fun!".

Yes, some of the missions can get a little repetitive, but I still find it quite enjoyable and relaxing to play. I dont feel as though I am playing a complete time-sink.

Go ahead and CoV a try! Especially if you are burnt out on other MMORPGS and would like to try something a bit different.

This game COULD be so much more. . . .

2 Rating: 2, Useful: 6 / 11
Date: March 27, 2006
Author: Amazon User

I'm really very sad tonight. I allowed my subscription to lapse on City of Heroes/City of Villains. I felt that I had no other option. My wife and I play computer games together, and we originally enjoyed both CoH and CoV. Unfortunately, NCSoft is not living up to their end of the bargain. While City of Villains offered new character classes (most obviously, the Mastermind class), there is a lack of polish that accompanies this game. Consider the following: Several of the contacts throughout the game do not function properly; frequently, when you enter a mission, one or more members of your party (when you're grouping) may not be able to see the enemies--this is particularly frustrating when you're playing a mastermind who has SIX henchmen whom you've spent several minutes upgrading with TWO upgrades--your only option in this case is to leave the mission [your troops disappear], reenter, and start all over again; also, my wife, a good friend, and I have all encountered a bugged mission that put impossibly difficult enemies on a mission (we could NOT progress until we finished this mission with these characters, so their development was arrrested)--this was the final straw for me, as I sent "bug reports" [five of them, to be precise] reporting this problem and asking for it to be addressed, all to no avail (I NEVER received any responses to any messages). Now, if this were a "free" game after purchasing the original package, that would be unfortunate; I won't tolerate this lack of response from someone with whom I'm paying for monthly service.

I believe that NCSoft has a pretty good idea for their game, but they would do well to get their collective acts together and PAY ATTENTION to the paying customers. They need to spend some serious time fixing all the bugs that are currently driving people away.

More More MORE! A Very Good Game!

4 Rating: 4, Useful: 4 / 6
Date: December 09, 2005
Author: Amazon User

Ok, I was going to write a long review here, but just read the reviews above (featured reviews). They pretty much say it all. This game is alot of fun. I'm a long time comics reader and tried other online games, but this is the only one I've played with any interest for any length of time.
CoV adds lots of content, more missions and better costume choices for your bad guys. I have been enjoying it and find it alot of fun!


Review Page: 1 2 3 4 Next 



Actions