0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


PC - Windows : Chris Sawyer's Locomotion Reviews

Gas Gauge: 46
Gas Gauge 46
Below are user reviews of Chris Sawyer's Locomotion and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Chris Sawyer's Locomotion. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 68
Game FAQs
CVG 50
IGN 58
GameSpy 40
1UP 15






User Reviews (1 - 11 of 24)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Fun, but not for all Rollercoaster Tycoon Fans

3 Rating: 3, Useful: 31 / 36
Date: September 14, 2004
Author: Amazon User

This game is fun, but it's not for everyone the way Rollercoaster Tycoon was (heck, my sister, middle aged like me, played RCT, and she plays very few games of any kind). Locomotion has a simple premise, but it's tougher to get a handle on the game's mechanics than was true in Rollercoaster Tycoon.

The interface is very similar to RCT/RCT2. Laying tracks is very much like making queue lines in the RCT games. Unfortunately, making queue lines was never the strong point of RCT, since the four view choices can leave you with no way to "see" the spot you need to see. Also, having train tracks cross each other is a bit clunky, and getting cargo to industries that use it is tough to time just right. If one needed cargo arrives in a different month than the other needed cargo (e.g. ore and coal arrive in different months), then nothing will ever be made. The first cargo disappears before the second arrives.

It's also not clear how you can make money (hint: go for passengers, not cargo). So you can easily spend all your money making, say, a cargo ship system, and find that you're never going to do well.

Still, the game is simple to jump into for older gamers. Laying track is simple, and other vehicles are even easier. It's getting these to mesh that gets harder. There's a good deal of planning that has to be done in your head to get a good system up and running. Where RCT would tolerate my ten year old's complex queue lines, Locomotion would leave her frustrated.

If you're looking for a simple, fun game, Locomotion is fine for teenagers and other gamers with a good deal of experience. The graphics are functional and don't add or detract from the game. The interface will be simple to pick up for anyone who played RCT, and not too tough for others. The tutorial helps alot with the basics. One big improvement over RCT: you can speed up time (3x or 9x)! I wish I'd had that in RCT.

However, the fun factor is no where near as high as RCT, the graphics will disappoint most who have played Railroad Tycoon 3, and the city-building won't match SimCity4.

You'll have fun with this game, but you're not going to wear it out in the way Chris Sawyer fans like me had hoped.

My most favorite computer game. Ever.

5 Rating: 5, Useful: 17 / 18
Date: August 22, 2005
Author: Amazon User

Before I begin this review, let me just say that I've been playing computer games for a very, very, very long time. I remember playing the original "Pong" and "Space Invaders" in bowling alleys and restaurants, and had the original Atari home gaming console with a wide variety of games. When I got my first PC in 1990, I immediately began buying and playing whatever games I could. Right now, we have well over 150 computer games in our home that we play on our three PC's, Nintendo GameCube, Nintendo64, NintendoDS, and Dell PDA. We play everything from the latest EA Sports title to turned-based strategy games, to simulators of every kind.

All that being said, Chris Sawyer's "Locomotion" is my absolute favorite computer game of all-time, and I play it more often than all my other games and systems COMBINED!

So how can a simple transportation strategy "tycoon" type game be so good? Simple: the game is kept simple, but can be played for hours on end without a hint of boredom. Easily the most addicting game I've ever played.

Locomotion is a deceptively simple game: build a railroad track from one town to the next (or one industry to the next), buy a train to run on it, then begin to expand your transportation empire from there. If you do a good job setting up your first rail line, you will begin to accumulate cash that you can spend building more lines, and even roads and airports! The catch is you are given a very small amount of money when the scenario starts, usually just enough for a short rail line, two stations, and a small train. The setting up of your first rail line is crucial in winning any of the scenarios.

The graphics are very simple, but detailed enough to get the job done. Basically you are limited to a bird's eye view of the territory/map given to you to play. You can zoom in or out in fixed increments, and rotate the view to see the map from the four cardinal directions: north, south, east and west. The map is laid out in a grid/hex fashion, and like most grid-based games is limited in terms of it's graphics and shapes. But don't let the simplistic graphics fool you! The game play is fantastic, and the limitations imposed by simple graphics actually make the game more challenging.

One of my favorite scenarios is a training map called "Weather World." It is an island nation based very loosely on Great Britain, complete with classic British trains! "Weather World" starts off without any tracks, ships, planes or trucks, but it does have a lot of towns that need transportation assets. I usually begin by laying a small rail line between town adjoining towns, then let a train run on that line in order to accumulate cash to lay down more tracks and roads.

The "Weather World" scenario begins in the year 1950, and your choice of trains and transportation is limited to those that would have existed at that time in the UK: LMS "Black Fives," LNER A4's, BR "Class 4MT's", and even 0-6-0T Jintys! I usually buy a Jinty and an old celestory roofed coach for my first train, and build from there.

You can also build roads and trolley lines, and are allowed to buy trucks, buses, and trolleys to run on their respective routes, which you get to set up. Once you master ground transport, you can also buy and build airports and ships. I enjoy running the trains so much I don't usually bother with the road's and airports, but do play with them from time to time.

If there is a down-side to this game, it's a lack of help in figuring out transportation strategies to win the various scenarios. You really need to spend a good amount of time in the beginner scenarios to learns all the in & outs of the game. Someone looking for instant gratification will be very disappointed, as you will not be able to win even the easiest scenarios without a good deal of time spent training (no pun intended.) It is a simple game, but not an easy one!

So why do I like this game so much? Because ALL the scenarios are open-ended. That means that once you win, you can keep on playing for as long as your heart desires! I've literally played one scenario for weeks on end, even though I won it within the first hour! I so enjoyed setting up and managing tracks, roads and airports, I didn't want to go on! So I just kept playing and playing, until almost every inch of the scenario map was filled.

Yes, as with every game I've encountered, Mr. Sawyer could have done some things better, especially in the area of options and customizations. Yet despite these minor limitations, I have never had so much fun playing on the computer in my life! Locomotion is worth every dollar, and probably the absolute best money I've spent on entertainment in my life.

Mixed Impressions

3 Rating: 3, Useful: 16 / 17
Date: September 17, 2004
Author: Amazon User

If you like trains, you'll probably like this game.

If you liked Transport Tycoon, or Railroad Tycoon (and don't value graphics too much) you'll probably like this game.

If you liked Rollercoaster Tycoon (it uses the same game engine), you might like this game depending on how much you like trains. But, the same charm is there (although you may miss the peeps), so you'll probably like this game too.

If you like strategy games in general (but, not for the eye candy - are you sensing a theme here?), you'll probably like this game.

In fact, this game has a very likeable quality to it. And, the price seems right. Bottom line: it's a good game for the price.

So, why the lower scores? It's not a great game.

Of course, I must point out that the game's graphics are quite simple and seem dated. The sound is nice, however. Normally this doesn't bother me in the slightest way. In fact, I still enjoy the game's predecessor Transport Tycoon, which is ten years old. But, the game itself seems to be lacking depth. Don't get me wrong, there are a LOT of things you can do in the game as far as building goes (although since the game is based on the Rollercoaster Tycoon engine, your game world tend to look like giant rollercoasters, especially where the AI is concerned - a little unrealistic). But, all the other neat things that COULD have been there, AREN'T. Basically, the game seems simplified. Of course, this can be a good thing, but I don't think it works well here considering the (supposed) scope of the game (being a global transport mogul), and the intended audience of the game.

So, we have a simplistic game with dated graphics. Herein lies the problem. Most gamers that want an in-depth strategy game can certainly forgive bad graphics as long as the depth and "thinking" is there. And most gamers that want cool new graphics can forgive bad story, depth, etc. So, where does this leave "Locomotion?" At the middle of the road, not really fully satisfying anyone in particular. Like I said above, the game will appeal to certain folks. But, I don't see the long-lasting play value that more in-depth strategy games have. Like I said, it's a good game for the price since you'll probably get addicted and build to your heart's content for a while, but it will likely leave you wanting more depth after you've scratched this surface.

Transport Tycoon 2004

5 Rating: 5, Useful: 7 / 8
Date: September 10, 2004
Author: Amazon User

If you enjoyed Chris Sawyer's original "Transport Tycoon" and the expanded "Transport Tycoon Deluxe", you will love this game. This is, essentially, the next generation version of those games. The look has been updated enough to look "modern", while keeping the "feel" of the original game".

The manual leaves a little to be desired, but that's not uncommon these days.

Some features appear to be gone from previous versions, like the ability to "sabotage" your opponents or outright buy them. There doesn't really appear to be much of a "free" mode, either. However, the game has much more of a 3D element now. You can build multi-level tracks and build bridges over opponents tracks (previously you could box-in opponents by building around their tracks...now they can simply bridge over your tracks)

I'm glad that, with the success of the "Rollercoaster Tycoon" series, Chris Sawyer went back and updated "Transport Tycoon". My guess would be with all of the "tycoon" wanna-bees on the market now, they opted for a new name ("Locomotion") to separate this game out of the pack. Make no mistake, though. If you enjoyed "Transport Tycoon", chances are very good you'll love "Locomotion".

Spoiled Some Elements

4 Rating: 4, Useful: 7 / 8
Date: September 10, 2004
Author: Amazon User

If you're curious about this game, download the demo from Atari before you buy it. Just because you're familiar with Transport Tycoon, or a big fan, doesn't mean you'll like this game.
There is one, large reason for this. The road and rail laying systems have been replaced with the ones from Rollercoaster Tycoon. This seems like it could be a minor issue, but it makes the game very frustrating to play.
If you're not familiar, this means that you add track or road to an existing section, picking its direction ahead of time, and by pressing a button in a control panel. In the old TT games, you could just point and click on the map where you wanted to lay your item.
There are no more stations, either. You designate a piece of road or track to be a station, and can drop your trains and trucks anywhere along the length. It takes away some of the challenge and interesting elements of the originals.

Better than expected

5 Rating: 5, Useful: 7 / 8
Date: December 28, 2004
Author: Amazon User

For $19 or whatever we paid for it at BB, this game rocks. My husband, who is a locomotive engineer in real life, has played all different railroad games - the tycoons, simulators, and all that and loves them all. This one seems to be keeping his interest for a long time... he sits and plays this for hours on end, and is a millionaire (I wish). Like I said, great game for the price paid!

A real disapointment

2 Rating: 2, Useful: 6 / 7
Date: September 11, 2004
Author: Amazon User

I bought this game based on Chris Sawyers reputation and my enjoyment of games of this type, but when I installed it I was stunned. This game uses the exact same graphics engine as Rollercoaster Tycoon 1! A lot of people didn't like the fact that Rollercoaster Tycoon 2 used the same graphics as the first one, but here we are years later in a totally different game and it's still the same. The interface worked well for Rollercoaster Tycoon, but I didn't find conducive to this game at all. This game could have taken a lot of pointers from Railroad Tycoon 3. Chris Sawyer makes good games, but he really needs to modernize his efforts.

Transport Tycoon 2004... or is it?

4 Rating: 4, Useful: 5 / 6
Date: December 14, 2004
Author: Amazon User

Transport Tycoon and the original Rollercoaster Tycoon are always in my Top 10 list.
Transport Tycoon, especially, was one of the games I constantly used to go back to, always keeping a backup of the original installation diskettes.
So when I heard that Chris Sawyer was preparing a sequel of TT I was really excited! At last my prayers have been answered!

Or have they?

The game's graphics have changed to little or no effect over this past decade. But, hey, this is a simulation game, so who needs graphics?
The gameplay is what's it all about.
Move goods and passengers from places of origin to places of cosumption/destination. An iron ore mine produces... iron ore and a steel mill needs iron to produce steel.
So, what you have to do is decide on the means of transport (trucks,railroad,ships,airplanes) and then layout the track (if applicable) and terminal stations.
Oh, and do it before one of your opponents does it first.

It's an excellent, time-tested idea. It worked for Transport Tycoon, Railroad Tycoon and oh-so-many games.
So it also works now.
The gameplay is seriously addictive and the number of available scenarios is impressive.

So, why the 3-star rating?
Because it's been done before!
True, Locomotion does have a few additions to the original Transport Tycoon game (like trams and freight airplanes) but all in all it's the same game ten (10!) years after the original!
I was expecting much, MUCH, more!

If I try to compare Locomotion to Transport Tycoon, here are my thumbs-up:
1. A lot of scenarios
2. Improved AI- you can no longer crash all their trucks by intersecting them with a 2-grid rail line
3. New transportation means- Trams, Freight planes, more variety on other vehicles etc.
4. New layout options- You can now build intersecting roads and rails with ease
5. Supply/demand laws have been drastically improved. The industry part of the game works perfectly.
and thumbs down:
1. The cities do not expand dynamically. I believe that their expansion is actually pre-programmed in each scenario. It doesn't matter how many passengers or how much food and goods you carry to/from a city. If Chris doesn't want it to expand... it won't! And of course your AI opponents must own a crystal ball because they certainly know alarmingly well which cities have the potential.
2. The graphics are poor for 2004.
3. There are GUI issues. Objects are frequently obtrusive even when you select the transparent options. It is really difficult to click on items (e.g. trams stations) even in the highest zoom.
4. The AI reminds me of bees over honey. On some scenarions it is quite common for the AI opponents to build more than 5 stations trying to gather grain from an underproducing grain field
5. I hate random effects. As soon as you finish building that intercontinental rail line that has put you in the red, you get a message that the oil fields at the producing end are going to shut down. What? Where's a UN Security Council resolution when you REALLY need one?

All in all...
This could be an excellent game. If only I could put it in my pocket, enter a wormhole and go back to 1995...

If you have never played TT and games like Railroad Tycoon, this game is fairly priced. Its value for money can not be compared to the other budget tycoon-type games around. I sincerely believe that you will spend many hours playing it.
If you already own Transport Tycoon and managed to make it work under Windows XP... drop me an email... and then go out and buy something else!
[Update 24/12/05] As Jesse reminded me Open TTD ( http://www.openttd.com/ ) works under XP. Plus, it's free! Try it out if you're still trying to make good old TTD work under XP.

Addictive fun, especially for train lovers

5 Rating: 5, Useful: 4 / 4
Date: July 23, 2005
Author: Amazon User

My older son has never been a computer game fan---he liked Roller Coaster Tycoon a bit, but mainly just the train and tram parts! However, this game was an INSTANT hit for him. It combines the fun of making tracks to your fancy that RCT offers, along with the wide variety of trains and trams that train lovers crave. I tried it, and although I'm not a train person, it also had enough going to keep me playing longer than I should! It's addictive trying to get the trains to carry cargo to the different factories that need it, and trying to get boats and planes to make a profit.

A few things to note---this isn't for lovers of fancy graphics. It looks okay, but it isn't 3-D or anything that will blow you away in the looks department. It also isn't super hard---which is a plus for me and for my son. I get so tired of games that would be fun to play if you could actually PLAY them and not get stuck at some early point and give up! When I say it's easy, I mean it's easy to pick up and play, and fairly easy to achieve early goals. It's not easy in that it's over in a minute---I think with all the randomization and the many, many different goals you could play for years!

Very Derivative

2 Rating: 2, Useful: 8 / 18
Date: August 22, 2005
Author: Amazon User

This game offers almost nothing beyond what "Transport Tycoon" had. There are no VR effects, few changes to the economic engine, and it's buggy as heck.

DO NOT WASTE YOUR MONEY!


Review Page: 1 2 3 Next 



Actions