Below are user reviews of Zork Grand Inquisitor and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Zork Grand Inquisitor.
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    User Reviews (1 - 11 of 35)
    
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            Zork Nemisis was better
            
                1
                Rating: 1, 
                Useful: 0 / 7
                Date: March 25, 2001
                Author: Amazon User
            
            I think Zork Nemisis was better, this was a stinking sequal to Zork.
        
            
Zork Grand Inquisitor - disappointing follow-up
            
                2
                Rating: 2, 
                Useful: 2 / 3
                Date: February 28, 2000
                Author: Amazon User
            
            I thought that the previous adventure, Zork Nemesis, was one of the best puzzle/adventure games I've ever played, compelling storyline, atmosphere, mystery and challenging puzzles - took 6 months of intensity to complete. I couldn't wait for Zork Grand Inquisitor, rushed out and bought it as soon  as it hit the shelves, but was disappointed by the lack of depth and  simplistic puzzles. Nice graphics, great humour but only 18 hours total  gameplay to complete wasn't worth the $$.
        
            
was not to Crazy about his one
            
                2
                Rating: 2, 
                Useful: 2 / 7
                Date: March 14, 2001
                Author: Amazon User
            
            was not to Crazy about his one, I think Zork Nemisis was much better. This one has this most Annoying voiced lamp that guide you through your journey. I was not too impressed with this one, the puzzels were too easy. Zork Nemisis was much better.
        
            
Cleverly Done
            
                4
                Rating: 4, 
                Useful: 10 / 11
                Date: May 01, 2000
                Author: Amazon User
            
            This Zork game follows in the grand tradition of the text-only Zork games.  Overall, the graphics are good, the plot interesting and funny, and the gameplay fun.  Though a bit harder to navigate if you are used to the  text-only games where you can ask lots of questions, for the most part it  is pretty fun to play.  It is very similar to Myst because there is no  fighting or other movement.  There is 360 degree scanning so you can search  all around the landscape but for the most part you are stuck in one place  that the computer places you in.  The humor is funny which makes it a good  game to play and it is cleverly done, so I recommend this game to anyone  who likes strategy role-playing games.  I also definitely recommend this to  fans of the text-based Zork games.
        
            
The best Zork game Activision has done yet...
            
                4
                Rating: 4, 
                Useful: 10 / 10
                Date: January 28, 2000
                Author: Amazon User
            
            The first Zork game done by Activision was Return to Zork, which looked cheap in many spots and although had some innovations it wasn't very impressive.  Next was Zork: Nemesis, which was worlds better but also very  dark and serious.  The only thing that made it a 'Zork' game were a few  familiar names and locations thrown around.  It lacked the humor of a true  Zork game.
Grand Inquisitor is both high quality and a true Zork game.   The humor is there, familiar locations are there, and the mood is most  assuredly Zork.  From a Brogmoid eating rocks to shoving a river raft in a  dragon's nose to getting a house drunk... the game is pure Zork  humor.
The visuals are from first person perspective much like Myst and  Riven, with video of various characters (CGI and live action) interspersed  throughout.  It's a 2 CD game with one Cd devoted to being above ground and  the other below.  As an added bonus, you can also play ZGI in multiplayer.   As far as I know this is the only multiplayer first person adventure game  in existance.
The premise is that magic has been banned by the Grand  Inquisitor and the head wizard has been trapped in a lantern.  Said lantern  makes interesting wisecracks as you play ("Your sword is blowing glue!   I mean.. er... glowing blue!") and helps keep a light edge to it  all.
If you like the humor of Monkey Island and are a fan of zork you'll  enjoy this game, or even if you just want to play an adventure game with a  light mood and good quality graphics.
        
            
very fun
            
                4
                Rating: 4, 
                Useful: 1 / 2
                Date: March 12, 2000
                Author: Amazon User
            
            This is exactly the kind of game I enjoy. It has a story line, a goal for the user and I didnt have to kill anyone to play.The puzzles were pretty easy but it just gave the game momentum.
        
            
Good
            
                4
                Rating: 4, 
                Useful: 1 / 5
                Date: February 11, 2003
                Author: Amazon User
            
            This Zork is good, but not as good as Zork Nemesis, I just don't like the complaining lamp in the game it is so annoying, they should have has a feature to be able to turn it off, otherwise this game is good.
        
            
Enjoyable, but lacking in many areas
            
                4
                Rating: 4, 
                Useful: 6 / 7
                Date: January 15, 2000
                Author: Amazon User
            
            As a longtime player of Infocom's original Zork series and other text adventures and having played a number of other graphical adventure/problem-solving games, I enjoyed Grand Inquisitor a lot. In  retrospect, however, I found the puzzles to be a bit obvious and forced in  many places (would Activision dare to release something as challenging as  "Spellbreaker" in graphical form?). I also wish there was a bit  more terrain to explore. Quite honestly, I found Zork Nemesis more  challenging despite it being sinister and not in the spirit of Zork.
The  interface is part of the problem. While necessary to some degree, I  sometimes wish the changing/highlighting cursor interface could be  downplayed a bit. The 360-degree motion is a nice improvement over typical  "slide show" adventure games such as Myst and Riven, but the  graphics and rendering are still a tad subpar. If there was fluid motion  throughout the environments (i.e., true forward and back motion), well that  would truly be something. The pop-up "menu bars" for inventory  and spells is useful.
The humor in Grand Inquisitor is about right: a bit  corny at times but always with its tongue-in-cheek sarcasm intact. The use  of low-key actors such as Dirk Benedict, Rip Taylor, Erick Avari  and  Michael McKean as the voice of the Dungeon Master were all well-chosen and  the video sequences were good. 
Here's hoping the Zork legend  continues...this time though, I hope Activision strives to make the next  one bigger, more challenging and with an improved interface.
        
            
A Great Game, but Needs More Stuff
            
                4
                Rating: 4, 
                Useful: 3 / 4
                Date: March 12, 2000
                Author: Amazon User
            
            I received this game (believe it or not) FREE with my computer. I had no idea what it was, but I tried it out. It's pretty cool! It ranks up there with Myst and Riven, but it has more interaction, more video sequences,  more comedy (which, I must say, I have never seen in Myst or Riven.)  Anyway, I just wish that there was more stuff you had to do, like, after  you beat the game, you unlocked a portal to a new challenge, or to a harder  level or something. Bottom line is if you like adventure, but don't want to  get involved in something as complicated as Riven (now, I'm not saying  Riven's a bad game; it's an awesome game), then Zork: GI is for you!
        
            
Midnight in the Underground Underground
            
                5
                Rating: 5, 
                Useful: 28 / 30
                Date: February 20, 2000
                Author: Amazon User
            
            The storyline: Zork has been conquered by a failed former wizard with MDD (Magic Deficit Disorder).  This Grand Inquisitioner (tyrant) is hand-in-glove with the Frobozz Electric Company, and is using force to  replace all magic with Frobozz technology.  The game takes you on a fantasy  quest-adventure in the famous Underground Empire.  Your mission: to restore  magic to all of Zork.
Pros:
1.  Highly inspired zaniness of the best  kind.  A six-armed, invisible monster with an Irish accent.  A walking  castle that whistles "Tiptoe Through the Tulips."  A way to lose  the game that exiles you to New Jersey.
2.  Colorful, archaic,  fantasty-land-type graphics.  Journeys through time and through the looking  glass.  A spell system that reverses itself, with hilarious results.
3.   Some unique ways to die and to be transformed.  An opportunity to become  something akin to a paperweight, or perhaps an ash tray.  A chance to find  Love in a bottomless pit.
Cons:
1.  If you don't turn the text option  on, you're likely to miss some of the funniest wisecracks in the game.  (To  do this, click at the top of the screen on Prefs, then flip the Captions  switch to "On.")
2.  A very cynical view of the phone  company.
Bottom Line:  A delightful place to adventure, loaded with crazy  characters and some fun, wacky puzzles.  You need not have played any  previous Zork games in order to have a grand time with this one.
        
        
       
    
    
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