Below are user reviews of Zork Grand Inquisitor and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Zork Grand Inquisitor.
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    User Reviews (1 - 11 of 35)
    
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            Stunning 3D adventure with incredible sense of humour
            
                5
                Rating: 5, 
                Useful: 3 / 3
                Date: November 16, 1999
                Author: Amazon User
            
            From my point of view one of the best adventure games ever.Get deep inside the zork underground empire,full of mysteries in order to release the empire from the evil dictator and return the magik.
        
            
Zork has returned
            
                5
                Rating: 5, 
                Useful: 3 / 3
                Date: November 16, 1999
                Author: Amazon User
            
            I played Zork back when it was only text and it got me started on Adventure games.  Once the graphics were added and playing Return to Zork and Zork Nemisis I thought the Zork I grew up with was gone.  
It's back!   Z:GI has the same sense of humor and playing style of the orginals.  I  especially appreciated going back to the little white house where it all  started.  I laughed until my sides hurt.
        
            
Hilarious, addictive and totally engrossing
            
                5
                Rating: 5, 
                Useful: 4 / 5
                Date: November 27, 1999
                Author: Amazon User
            
            Where can you find an underground garden with real egg-plants, a six-armed sword wielding invisible bridge guard, a spell book with a chant to make purple things invisible, a machine that turns people into small metal  objects which can still talk and a wise-cracking but disembodied Dungeon  Master? It can only be Zork, where Activision has wisely returned to the  traditional humorous format of gameplay. With stunning graphics, a complex  but enthralling puzzle system and a script which has you in stitches, Zork  Grand Inquisitor is easily the best insight into the Zork world yet.
        
            
a wonderfull game!
            
                5
                Rating: 5, 
                Useful: 1 / 1
                Date: December 02, 1999
                Author: Amazon User
            
            Absolutely one of the best pc games I've ever played. Funny, intelligent, absorbing. The problems and puzzles are well designed, so your stratagies and problem solving yield results which move you forward in the game. I  never wanted it to end. I'm waiting for the next Zork.
        
            
More Zork
            
                5
                Rating: 5, 
                Useful: 1 / 1
                Date: December 08, 1999
                Author: Amazon User
            
            If you've played any of the Zork games, you know how much fun they are.  Grand Inquisitor is no exception - funny, challenging, and intelligent.  I just wish they would make another sequel already.
        
            
One of the Best!
            
                5
                Rating: 5, 
                Useful: 5 / 5
                Date: December 21, 1999
                Author: Amazon User
            
            I play tons of adventure games and found this game to be one of the most well balanced games around. I don't like alot of fighting in my games, and this didnt have that at all. It was funny, great storyline and made for  people who want to do more with games than blow things up. I played Zork  Nemesis and wasn't too inpressed, but this one is pretty dang cool.
        
            
Enjoyable, but lacking in many areas
            
                4
                Rating: 4, 
                Useful: 6 / 7
                Date: January 15, 2000
                Author: Amazon User
            
            As a longtime player of Infocom's original Zork series and other text adventures and having played a number of other graphical adventure/problem-solving games, I enjoyed Grand Inquisitor a lot. In  retrospect, however, I found the puzzles to be a bit obvious and forced in  many places (would Activision dare to release something as challenging as  "Spellbreaker" in graphical form?). I also wish there was a bit  more terrain to explore. Quite honestly, I found Zork Nemesis more  challenging despite it being sinister and not in the spirit of Zork.
The  interface is part of the problem. While necessary to some degree, I  sometimes wish the changing/highlighting cursor interface could be  downplayed a bit. The 360-degree motion is a nice improvement over typical  "slide show" adventure games such as Myst and Riven, but the  graphics and rendering are still a tad subpar. If there was fluid motion  throughout the environments (i.e., true forward and back motion), well that  would truly be something. The pop-up "menu bars" for inventory  and spells is useful.
The humor in Grand Inquisitor is about right: a bit  corny at times but always with its tongue-in-cheek sarcasm intact. The use  of low-key actors such as Dirk Benedict, Rip Taylor, Erick Avari  and  Michael McKean as the voice of the Dungeon Master were all well-chosen and  the video sequences were good. 
Here's hoping the Zork legend  continues...this time though, I hope Activision strives to make the next  one bigger, more challenging and with an improved interface.
        
            
The best Zork game Activision has done yet...
            
                4
                Rating: 4, 
                Useful: 10 / 10
                Date: January 28, 2000
                Author: Amazon User
            
            The first Zork game done by Activision was Return to Zork, which looked cheap in many spots and although had some innovations it wasn't very impressive.  Next was Zork: Nemesis, which was worlds better but also very  dark and serious.  The only thing that made it a 'Zork' game were a few  familiar names and locations thrown around.  It lacked the humor of a true  Zork game.
Grand Inquisitor is both high quality and a true Zork game.   The humor is there, familiar locations are there, and the mood is most  assuredly Zork.  From a Brogmoid eating rocks to shoving a river raft in a  dragon's nose to getting a house drunk... the game is pure Zork  humor.
The visuals are from first person perspective much like Myst and  Riven, with video of various characters (CGI and live action) interspersed  throughout.  It's a 2 CD game with one Cd devoted to being above ground and  the other below.  As an added bonus, you can also play ZGI in multiplayer.   As far as I know this is the only multiplayer first person adventure game  in existance.
The premise is that magic has been banned by the Grand  Inquisitor and the head wizard has been trapped in a lantern.  Said lantern  makes interesting wisecracks as you play ("Your sword is blowing glue!   I mean.. er... glowing blue!") and helps keep a light edge to it  all.
If you like the humor of Monkey Island and are a fan of zork you'll  enjoy this game, or even if you just want to play an adventure game with a  light mood and good quality graphics.
        
            
Midnight in the Underground Underground
            
                5
                Rating: 5, 
                Useful: 28 / 30
                Date: February 20, 2000
                Author: Amazon User
            
            The storyline: Zork has been conquered by a failed former wizard with MDD (Magic Deficit Disorder).  This Grand Inquisitioner (tyrant) is hand-in-glove with the Frobozz Electric Company, and is using force to  replace all magic with Frobozz technology.  The game takes you on a fantasy  quest-adventure in the famous Underground Empire.  Your mission: to restore  magic to all of Zork.
Pros:
1.  Highly inspired zaniness of the best  kind.  A six-armed, invisible monster with an Irish accent.  A walking  castle that whistles "Tiptoe Through the Tulips."  A way to lose  the game that exiles you to New Jersey.
2.  Colorful, archaic,  fantasty-land-type graphics.  Journeys through time and through the looking  glass.  A spell system that reverses itself, with hilarious results.
3.   Some unique ways to die and to be transformed.  An opportunity to become  something akin to a paperweight, or perhaps an ash tray.  A chance to find  Love in a bottomless pit.
Cons:
1.  If you don't turn the text option  on, you're likely to miss some of the funniest wisecracks in the game.  (To  do this, click at the top of the screen on Prefs, then flip the Captions  switch to "On.")
2.  A very cynical view of the phone  company.
Bottom Line:  A delightful place to adventure, loaded with crazy  characters and some fun, wacky puzzles.  You need not have played any  previous Zork games in order to have a grand time with this one.
        
            
Zork Grand Inquisitor - disappointing follow-up
            
                2
                Rating: 2, 
                Useful: 2 / 3
                Date: February 28, 2000
                Author: Amazon User
            
            I thought that the previous adventure, Zork Nemesis, was one of the best puzzle/adventure games I've ever played, compelling storyline, atmosphere, mystery and challenging puzzles - took 6 months of intensity to complete. I couldn't wait for Zork Grand Inquisitor, rushed out and bought it as soon  as it hit the shelves, but was disappointed by the lack of depth and  simplistic puzzles. Nice graphics, great humour but only 18 hours total  gameplay to complete wasn't worth the $$.
        
        
       
    
    
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