Below are user reviews of Star Wars: Rebellion and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars: Rebellion.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 57)
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Awful Game - Don't Waste Your Money
1
Rating: 1,
Useful: 4 / 15
Date: November 13, 1999
Author: Amazon User
Overly complex game. Start to finish there is nothing exciting included in this game. Whatever side you play starts with a great disadvantage and it just goes downhill from there. Not just a challenge, each order is monotonous and the game becomes disinteresting within an hour. Don't waste you time or money.
I couldn't give this game away.
1
Rating: 1,
Useful: 3 / 15
Date: May 20, 2000
Author: Amazon User
I hate this game so much.
I was warned that the game is difficult to learn. I read the whole 170 page manual before installing it. I read the 40 page tutorial a second time before playing. After four hours of trying to get the game to work I gave up. I have an engineering degree from MIT ('93), so I'm not stupid.
The interface was the worst I have ever seen for any non-Unix software. Nothing makes sense and C3PO stands there and insults you the whole time without giving any help.
As it turns out, I had bad luck the first time I went through the tutorial. I had started the game in a situation in which I could do nothing. Except that I didn't know that since I had never played before.
Imagine a game of chess with a twist. Instead of all 16 pieces, you flip a coin to see if you get any particular piece--heads you get the piece, tails you don't. Sound interesting? Now imagine that you don't get your king. Now what? That's what the game is like. Actually, it's worse. Imagine that you are told what the pieces do in a book 170 pages long, but that you can't really see them do anything. You can't even see the board. You have to provide 100 detailed instructions about how to move each piece and the instructions don't make any sense. For instance, I had a mineral mine that could go through space, but I couldn't make spaceships. You don't know why you lost.
LucasArts should never have associated with this garbage. I thought that I would never buy another LucasArts game again without playing it first. But then I bought Rebel Alliance. Now I know I'll never buy another LucasArts game without playing it first.
I tried to give the game away, but my friend gave it back after one day. He said it was the worst game ever. It took him 40 minutes to figure out how to quit (he goes to Harvard). I tried another friend, but he gave it back (Ph.D. Penn State Industrial Engineering). I tried another friend (Psych major) who gave it to somebody else who finally threw it away, but kept the action figure. I guess that last guy never played the game because after being insulted for four hours, I don't know how anybody can like C3PO ever again.
I hate this game so much. I regret ever getting it. In fact, I couldn't play other LucasArts games that I love for 3 months until I got over the loathing toward that company. I wish I could give it negative stars. I have yet to meet somebody (flesh and blood) who likes the game. My only wish now is that I had burned the game slowly and watched the CD melt. This game is a case study in horrible design and horrible interface. I wish I could say that I learned something positive from the experience, so, well, nevermind.
What a disappointment
1
Rating: 1,
Useful: 3 / 27
Date: October 15, 2003
Author: Amazon User
This has got to be the worse game I have ever played, although I'm not much of a gamer. The story is that you're in charge of either the Rebels or the Empire (this takes place in the time of the three origanal movies), and you can make plans, move troops, make diplomatic trips to non-Alliance or non-Imperial planets, and conduct espionage missions. You can be any major charactor from Luke Skywalker to Darth Vader. This game sounds good in theory, but the excicution stinks. It is slow slow so very slow. If it is supposed to take a week to travel to a planet, then you'll be sitting waiting for it to happen for a long time. Stay away from this game at all cost.
Horrid game
1
Rating: 1,
Useful: 0 / 4
Date: July 12, 2000
Author: Amazon User
This game is horrible. As a huge Star Wars fan, I was hoping for a fun, strategy game to play using the Star Wars universe.
Yet, not even the force could bring this game back to the light side. The gameplay is aweful, graphics are worthless, and really there is no reason to play the game.
If you want a good strategy game, try Starcraft, Age of Empires 2, or Civilization 3. AVOID THIS GAME AT ALL COSTS!
Rebellion weighed on the ballances and found lacking
2
Rating: 2,
Useful: 3 / 8
Date: December 27, 1999
Author: Amazon User
Rebellion is a game that looks good until you play it. Building powerful fleets and expanding your empire is a lot of fun, but it is made difficult and annoying by the mantinence, the constant distracting micromanagment, and the fact that the tactcile battles are really miserable. One of the most extremely bothersome aspects of the game is the messaging system. You are constantly being harrased by notifications of litteraly everything that happens. You get a message that you are forced to deal with for everything you build and everything you do.There is no way to differentiate between the important occurances and the most obvious and mundane. You will get a message telling you that you just fought a battle as soon as you exit the battle! That is just one example of the multitude of blemishes in what could have been a great game. I would love to see it synthisized with Homeworld. I recomend you go buy Starcraft-this game was released too early and need a lot more work. Starcraft is a RTS game that's close to perfection.
Could have been better
2
Rating: 2,
Useful: 2 / 4
Date: March 25, 2000
Author: Amazon User
I expected a lot more from this game. It wasn't as fun to control everything as it could have been. The interface should have been easier to use.If the interface was easier to use, it would have been much better. I think Force Commander is more along the lines of what I want to get.
another misused label
2
Rating: 2,
Useful: 0 / 2
Date: September 03, 2000
Author: Amazon User
I've had Rebellion for quite a while now and I'm still not quite too sure how the game works. It seems like a couple of the things that you could do that were advertised are completely nonexistant. Also, the game requires you to have some amazing micromanagement skills to play when you get near the end of the game. All those windows that pop up while you play won't make things any better. Perhaps the worst part of this game is the so called "space combat". The graphics, the controls and the concept of being only able to maneuver in a cube are grossly outdated even when the game came out. Yet for some twisted reason, once in a while, I'll get a feeling that I want to play the game, unfortunately this feeling will stop when I launch the program and all the bad memories come flooding back to me.
Not as bad as you think
3
Rating: 3,
Useful: 7 / 8
Date: November 22, 1999
Author: Amazon User
I know this game has gotten bad reviews, but if you are a strategy (rather than action) game junky you'll still like this one. My favorite part is the detail you get about ship and unit capabilities. You can accelerate the game to get past the long waits and slow it when you need to make a move. Forget about the tactical interface, it sucks. Just simulate all your battles.
Don't waste your money
3
Rating: 3,
Useful: 3 / 8
Date: February 14, 2000
Author: Amazon User
I was not impressed with it at all. I was expecting more I guess. Your only role is the commander. You get to give the orders, that's all. If that's what you like, go for it. Otherwise look for something else.
Not Horrible, Not Great
3
Rating: 3,
Useful: 1 / 3
Date: June 01, 2000
Author: Amazon User
While I cannot give the review that our esteemed gamer from MIT did, I also cannot give this a horrible review.
I've owned this game for over a year, and still do not feel like I understand everything about it (the manual is poorly organized and not very helpful). There are some things that do not seem to work (force training, espionage). The interface is horrendous, and the fleet battles are insanely complicated (I just let the battle play out). Add in that there are only two options for sides (Rebel and Empire), which makes repeat play a little dry. I will agree that the helpers (C-3PO and some Imperial droid) are more than a little condescending.
However, the underlying strategy engine seems sound. I jumped in without reading the manual, and got to where I thought I'd figured it out in a few days. The nice thing about this game v. other strategy games is that you cannot overpower your opponent very easily (a downfall of MOO). Once you figure out resources, the economics make the play very compelling.
If the interface was improved, and the space and ground battles strategically enhanced, then LucasArts would have a great game.
I have not played this multi-player, so I cannot comment on that aspect.
In the final analysis, this game was rushed. LucasArts should stick to space flight games like Tie Fighter and X-Wing or First Person like DFII until they figure the interface out. Don't rush these games in production!
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