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PC - Windows : Star Trek: Starfleet Command 2 - Orion Pirates Reviews

Below are user reviews of Star Trek: Starfleet Command 2 - Orion Pirates and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Starfleet Command 2 - Orion Pirates. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (111 - 121 of 217)

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Best of trek

5 Rating: 5, Useful: 1 / 1
Date: March 04, 2002
Author: Amazon User

Its like an episode with a war.... yeah you are "in command" of a galaxy class ship at first then you can command a soverign. It is a great game but you dont get the feel of the center chair since you seem to over use the tactical chair quite a bit. It is a great game though. Average play time is 20hrs to completion...

Treker

4 Rating: 4, Useful: 1 / 1
Date: March 19, 2002
Author: Amazon User

I've only played a few missions, but the game is excellent. The over-all graphics, and detailed models are outstanding. Occassionally they can be somewhat translucent, but it's a small matter. I don't know what type of computer another reviewer used to play the game, but I found the game play very fast, and smooth. The menu's are very good, either with the crew or handling the ship myself.

I do wish you could move around the ship, or at least the bridge, maybe in the next game that will be possible. I also like the creating my own senarios in the quick battle mode.
I find the game extremely fun, addictive, and all it claims to be. You have the Con, so enjoy the BIG CHAIR.

WOW!!!!!!!!! COOL!!!!!!!!

5 Rating: 5, Useful: 1 / 1
Date: April 07, 2002
Author: Amazon User

Wo!!!! this game is cool i have the demo and i played 2 levels I already were having fun. Plus the game is not like you hail someone and you beat the level or go into combat, repair, having a warp core breach. the diffuculty is right in the middle not to
easy or hard. Also i have a terrible computer but it runes perfectly. The bad stuff is in battle it gets a bit fusterating and the lip talking but besides that it rools!!!!!!!!!!

Highway robbery!!

4 Rating: 4, Useful: 1 / 1
Date: May 30, 2007
Author: Amazon User

For the love of god, do NOT buy the Star Trek Action Pack or half the games within from the scammers here on Amazon. I bought this lovely pack in a Wal-Mart for $40 back in 2003! Do not be taken in by these greedy fools here trying to sell you 4 [..] games, which are all [...] if not more and definitely not worth a new game's price or more. You can buy them all separately at any retailer for significantly less than this single pack would cost. Shame on all of you resellers ripping people off to the extreme!

SFC2: Orion Pirates... join a community of gamers

5 Rating: 5, Useful: 3 / 11
Date: September 09, 2004
Author: Amazon User

SFC2: Orion Pirates builds on the SFC series which began in 1999 with SFC1. The Interplay game then became SFC2, which added two new races and a corresponding increase in ship choices. Finally, SFC2: Orion Pirates opens the door to an additional eight playable races, the "Pirate Cartels." Now the cartels vessels are not truly on par with the other eight races, but they are pirates, after all, not races with planetary or system-wide economies. With SFC community patches and upgrades this game is excellent, with bugs and problems a thing of the past.

The game plays extremely well and is, for anyone who enjoys a true mental challenge, heads and shoulders above anything else this gamer has encountered. All too often today game designers presume that a consumer wants "ease of play" more than they want "replayability." Not so here. You will find your mind challenged at least as much as your reflexes. It is a difficult thing to keep track of Electronic Counter Measures, Shield reinforcement, movement rate and direction, weapons systems, point defense systems, transporters, tractor beams and many other things while your opponent is doing likewise in an attempt to reduce your ship to a flaming ruin, but even a basic understanding of how to do this brings a challenge and enjoyment few games offer. I have been playing since SFC was introduced and can say unashamedly that it is the best game I have ever played, hands down.

The game is based on a pen and paper game called Starfleet Battles, which was created by Amarillo Design Bureau. Starfleet Battles is likely one of, if not the most, complex games ever created. Starship tactical combat in the 23rd century using hundreds of pages of rules. You can imagine. Those of us who played it waited patiently for roughly 20 years for it to arrive in PC form. With all the calculations, measurements and headaches removed (the PC does all that) what remains is SFC: Orion Pirates. All the good, without the bad.

If you are interested, allow me to point you to a community of people who all love the game at http://www.dynaverse.net/ where you can learn more about the game, about the community created additions (which add many more ships straight from Starfleet Battles) as well as how you can become a part of the community. (Check the forums.) You can also become a part of a divisional league that uses this game at http://www.gzleagues.com/forum/ where they will be happy to assist you.

Five years of this game in one form or another and I can tell you that there is nothing else like it. Do yourself a favor. Spend the $10 and say hello to the communities I mentioned above. You will be glad you did.

Respects...

Ronin

Good but not great

4 Rating: 4, Useful: 3 / 12
Date: January 11, 2003
Author: Amazon User

This is a fun game, but the missions are repetitive and usually deal with doing some little thing in one area and warping to another until the end of the episode then warping to STB12 for supplies. Combat missions are sometimes fun except for a few commands that don't get followed through. I think you should be able to steer the ship from the bridge, not steer a model of it in tactical mode. I don't like odd camera angles. Don't waste your money on the Voice Commander software, the profile on this game's CD does not work(it's corrupt) and there is no place to download. I just put my own commands in, but they hardly ever work either and it interferes with the gameplaying. I don't like headphones, or having to wear them to use a mic(only headset mics will work). Playing it with the mouse and keyboard is more entertaining, but you have to like ST Next Gen to like this, if you don't, then don't buy the game. Hopefully thier will be another Judgement Rites/Final Unity like game that incorperates the bridge command and driving the ship, as well as AWAY missions all in one game. Flight Sim/Adventure, why not?

THE BEST ON THE BLOCK!!!!

5 Rating: 5, Useful: 3 / 14
Date: December 09, 2002
Author: Amazon User

I'm a diehard Trekkei and decided to get out of the orig. and into the next Gen., and MAN YOU GOT TO GET THIS BABY! I'm hooked and not moving an inch away from this one, thought the price is a bit high, but, it's STAR TREK!

Space the Final Frontier

5 Rating: 5, Useful: 2 / 8
Date: May 01, 2003
Author: Amazon User

Star Trek: Armada II is the funest Star Trek game that I have ever played. And as the Federation I have built lots os ships and stations. I also played as the Klingons and Borg in the campaigns. I like using the cheat code the makes it so none of you starships or stations get destroyed. I use the cheat code because I do not want my ships or anything else I build to get destroyed. I want to import other ships into the game. I give this game a five star rating!!!

Very nice touches

5 Rating: 5, Useful: 1 / 2
Date: December 10, 2001
Author: Amazon User

The game was very well worked, I would say. Having to deal with metal, dilithium, AND crew and officer limits was a nice little challenge that makes the game just that much more difficult.
The numerous ship classes and their special abilities help with the strategic part of the game, as does putting your ships and stations on all three planes.
Being able to position your troops to fire special weapons on their own, have them follow enemies passing by their range of vision, and setting them on green red or yellow alert so they will or will not engage an enemy attacking them helps as well.
Having quick attack craft, long range artillery, and hit-taking ships help get the right mix when launching a large offensive or just setting up a good defense.
Armada 1 was a pretty big screw up, but this game nearly blew me away when I started playing it. I put it on an old 333 mHz machine with an old ATI Rage Pro and the graphics were still clean. The nebulas are almost hypnotizing in the way they flash and swirl. These nebulas help add to the game, stopping the warp, weapons, life support, and shield capabilities of ships, depending on which nebula your ship enters.
Overall, I think this game is a must have for any Star Trek or RTS fan. The campaign has some challenging levels, and when playing multiplayer having 6 races to play as and having gigantic maps full of planets, nebulas, and asteroid belts can push a person' strategic skills to the limits.

How the Greatest game EVER workz....

5 Rating: 5, Useful: 1 / 2
Date: August 01, 2002
Author: Amazon User

BAD NEWS FIRST As a great person once said "I feel like a puppet", I agree.

GOOD NEWS AND INFO-MATION!!! I say forget the single player missions and stick to multiplayer. A host can chose from a variety of scenarios to set his/her online game to. You chose 2-8 players, teams or free for all fed vs. non fed or starbase assault(attacking team or defending team). You can also chose the space conditions to play in, all the way from empty space to nebulas and solar systems (with planets and stars), you can even fly your ship through asteroids!!! As a host, you can set time limits and point limits if you want, or you can create continuing games. you can chose from over 15 different HIGHLY detailed ship models. (about half are federation), including the new "sovereign" class from the TNG movies!!! Players get to chose their team, so if one player is too good, other players can switch to the other team to even things out. With the 1.1 patch, a host can boot even BAN players if necessary. You can chose whatever name you want for your ship with out worrying about whether it's already taken or not, (For instance, I am the USS Coriscant, but there could be another or even 1,000 other USS Coriscants out there, in this game you don't have to be like Enterprise1435 or im1ofmany)!!! Ships have the capability of "ramming" each other, and thanks to a masterful job on ship model sizes, accurately enough if you pick a Rumaluan Warbird and ram a Galaxy class, the huger Warbird will damage the other ship far more than itself. One thing that really pleases me is how well activision did with the ships weapons, shields, and hulls. they are all VERY accurate to star trek with virtually no exemptions. Romulans and Klingons can cloak ( while they are cloaking and when they decloak, [you can only cloak for a fixed amount of time] they are more vulnerable to attack as their shields temporarily are lowered for cloak. Galaxy class ships have 6 proton torpedo tubes, Sovs have 6 quantum torpedo tubes, both have 4 in front and two in back. You can only shoot a particular weapon if you have a phaser bank, photon torpedo tube etc. in the right area of your ship, facing your opponentýs ship!!! Different races have different weapons, Ex) Klingons have disrupters and torpedoes, depending on class and "Kessoks" have ion beams and positron torpedoes. Torpedoes can run out, beam weapons don't. Almost all ships systems and subsystems can be damaged(inoperable but repairable) or destroyed (irreparable). Some ships like Romulan Warbirds have tough hulls (24 hull strength) and weak shields, and some have strong shields (sovs) and weak hulls (16 strength) strong shields are good for short attacks followed by retreating and allowing shields to grow back (and enemy to repair, these ships are normally fast enough to get away to recharge since the are light hulls) and strong hulls are good for long attacks that can take out an opponent after only one try, these ships are not good when there are too many opponents picking away at you especially since ships with strong hulls are generally very slow and can not easily escape once they have attacked the enemy. You only get points by destroying a ship with WEAPONS, not by ramming, but if your larger ship only damages the opponentýs by ramming it and is larger enough that it has not taken much damage to weapons, then you will still get the points if you can destroy it (which should be easier then before it was rammed since ramming a ship damages it's hull significantly). You can also destroy an enemy ship MUCH faster by disabling vital systems ( blowing the warp core instantly destroys a ship even if itýs hull is in perfect condition, but generally destroying the warp core takes a while and itýs health deteriorates only slightly faster than the hull integrity, once the hull is destroyed the ship is also) or defenses such as shooting the rear torpedo tubes and not only damaging them ( their health bar turns gray), but destroying them ( their health bar disappears from the list) then chasing the ship from behind where it can't shoot back!!! An enemy may shoot your subsystems too, if you see one damaged ( it shows up as a yellow icon on your ship's display), see if it is an area you care about (things like tractor beams may not matter to you), and if it is important have the engineer fix it ( it will come to the top of the list when selected from below, if it is already in the top and you click it, it will return below, only three systems or subs can be repaired at a time) if the icon is red, the system is destroyed and you'll have to live without it or press CTRL D (self-destruct) and pick a new ship!!! Protect you subsystems and systems by directing your best shields at you opponent when necessary, but when you have an opportunity to shoot your opponent you have to decide if its more important to protect yourself with that shield or take a risk and shoot you opponent even if you do expose a bad shield, ( sometimes, with a quick/maneuverable ship you can actually DODGE tracking torpedoes or evade disrupters which donýt have a good [if any I canýt tell] guidance system. The user interface is EXELENT, it took me about 2 days to become a master pilot(wellý.at least ýgoodý)!!!!!!!!!!!! Another great feature is the range of graphics. New computer or old, you can adjust the graphic setting and screen resolution for a clear smooth game on almost ANY reasonably advanced computer. Unlike StarFleetCommand (a game with a virtual 2D plane to play on) Bridge Commanderýs bonus z axis adds a whole new ýdimensioný to space sims!!!! KEEP TREKKINý GAMERS!!!! :)


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