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PC - Windows : Beyond Divinity Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Beyond Divinity and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Beyond Divinity. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 79
Game FAQs
CVG 71
IGN 80
GameSpy 90
GameZone 80
1UP 65






User Reviews (1 - 11 of 19)

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beyond divinity

5 Rating: 5, Useful: 0 / 5
Date: February 06, 2007
Author: Amazon User

my little girl love it she could wait until we got it so she can play it

Beyond A Piece of Trash

1 Rating: 1, Useful: 4 / 13
Date: April 17, 2006
Author: Amazon User

I'm not sure what the designers of this game were thinking really. I've been playing video/pc games since Pong and I've seen both good and bad. I have kept an open mind. Eye candy doesn't mean a good game. This however...wow, it boggles the mind. The graphics for today's games are horrible. The voices of the characters and what they say are beyond lame. The game mechanics are extremely vague and theres no real manual of relevance. The whole thing is really just a piece of trash. Look elsewhere, like Pong.

Boring is righ

2 Rating: 2, Useful: 5 / 7
Date: May 29, 2005
Author: Amazon User

The game runs and plays fine, but, as reviewed by so many, I just lost interest in it. Talk to guy, open chest, find key, open door, talk to guy, etc. Boring.

Beyond Boring

2 Rating: 2, Useful: 9 / 9
Date: May 05, 2005
Author: Amazon User

It's rare that you'll find a bad review of a game here at Amazon from me, but I have to speak up about the woeful Beyond Divinity. A sequel to the much-heralded Divine Divinity, BD is an amateurish romp through a bunch of static landscapes that holds no value, unless you like getting annoyed. The main story line is decent and unique, bringing two characters together in a "soul bond," which causes them to act as one, or die together. You control them both and it's nice to craft the characters any way you want, but limiting it to three basic flavors (warrior, rogue, or wizard) is kind of lame and doesn't allow for much customization since you'll spend most of your time fighting yourself to decide which items to carry to alleviate your "encumbrance." Yawn.

The dialogue is awful, esp. the Deathknight under your control, and I really don't need to hear from every Imp I encounter.

The game tries to be Diablo (much like the first Divine Divinity), but it just doesn't have the polish that Blizzard puts into all of its titles. The Battlegrounds feature is a complete distraction from the main storyline and because it's "randomly generated," you may find yourself trudging on and on in a dungeon, only to realize the item you seek is in the third level of another dungeon in that same Act's Battlefield. Blah.

Inventory management, graphics, sound, and overall gameplay really hamper this game from being any fun. I suggest Diablo II if you like hack 'n slash RPGs on the PC, or if you have a console, the Champions of Norrath or Baldur's Gate: Dark Alliance series are very well done.

Despite the $20 price tage, save your money and look elsewhere.

If I Had Known ?

1 Rating: 1, Useful: 10 / 19
Date: January 05, 2005
Author: Amazon User

I didn't know a game company could install a program/drivers onto my computer without informing me. And, the only way to uninstall the program/drivers is to get the removal program from the game company site = it's not even included on the cd/game ?. Talk about shady and underhanded tactics. I refuse to allow anyone to have access to my computer, so this game is being returned. With so many worthy games available, I'm not going to add to what hopefully doesn't become the industry standard: "if you want to play our game, we must have access to your computer". The risk just doesn't outweigh the reward !

Beyond Boring

2 Rating: 2, Useful: 5 / 9
Date: November 07, 2004
Author: Amazon User

If you're looking for a challenging, well-executed RPG that you can really be immersed in, this game is not for you. If your idea of an RPG is an easy romp through the park with glorious treasures and piles of gold laying everywhere, you should love Divine Divinity.

The graphics are modest, not bad but no flash. Characters are far too small to warrant the ability to alter hairstyle and body type which is provided in the game.

Storyline is a yawner, the voice acting is very amateur, and with the ludicrously over-treasured and boringly simple Battlegrounds it's a lot like playing Nintendo with a cheat code.

Youngsters in the 11 to 14 year age bracket will love this game, anyone who's played and enjoys rigorous RPG such as Everquest will find this a snoozer in my opinion.

I agree, Starforce sould be taken out of the future CD's

1 Rating: 1, Useful: 6 / 16
Date: July 29, 2004
Author: Amazon User

First of all this game is pretty fun to play even though the voice acting is a bit cheesy. Great Character Dev, nice pocket universes to visit and such, but I agree with the previous reviewer talking about Starforce. I went to the website to check out what in heck it was and my PC was left alone until I came on the particular topic in thier discussion forum and then my Privacy settings warning message came up meaning that if you even got to the FAQ you get bombarded with B.S. I volunteerely installed the demo(Which by the way also uses starforce) and have had no problems but that doesn't mean YOU won't have problems. I warn you DO NOT BUY THIS GAME! It is good but not worth it to puke up your system. I was waiting to save up enought to buy until I read that reveiw and then went to the very site)Larian) and found out that thier was indeed such a program that installs and that it can cause reboots and other system problems on some people's systems. I don't normally believe what I read, but I reaserched it and found that it is not mentioned in the EULA at all. SOme idiots on the Larian forum said that they would have to mention every file installed, not so, just the significant ones. I think this "driver" should be mentioned. Doesn't anyone have any common sense anymore! I have no problems on my system(yet) but out of Principle, I am not going to buy this game and encourage more violations to my freedom in future games such as "phoning home" and paying a fee everytime I load the game! It's just a silly game and not worth it!

Unique but often boring and unpolished

3 Rating: 3, Useful: 29 / 30
Date: July 07, 2004
Author: Amazon User

I like Larian studios because they are a small-time studio that gets no PR, so it's not real easy to write this mediocre review for this game. I loved Divine Divinity and I gave it five stars. I wanted to love Beyond Divinity too, but I'm disappointed. The game is still solid and it can tide you over for a long time, but the game never really pulls you in and captivates you. I think that the key to making a successful follow-up game is to figure out what was great in the previous game, carry it over, and then add good new features. I give Larian a B- here. This game lacks the epic feel and attention to detail that made Divine Divinity great, and it suffers because of it.

The game starts off with an interesting premise - you are soulforged to an evil Death Knight - somebody who should be your mortal enemy. The Death Knight is your unwilling companion until you can undue this curse. Unfortunately, the story isn't as interesting as it sounds. You spend the game trying to undue the curse, but the game is straightforward and lacks interesting twists or side stories. The Death Knight does have a lot of funny dialog, but his voice sounds horrible. The voice actor who does the voice sounds exactly like Serious Sam. Imagine Serious Sam yelling at you "YOU HAVE NO BRAINS - HUMAN!!!", and that should give you a feel for how comical the Death Knight sounds. Most of the voice work is bad, and the game ends up being unintentionally funny sometimes, because of this.

The game doesn't have many interesting quests or areas to explore either. So many quests in the game are simple "fetch this necklace being guarded by this monster" types. Half of the tasks in the game require you just travel a few inches on the screen and enter some small cave to complete.

This game uses the same top-down 2D engine as Divine Divinity, but with 3D characters and monsters. The 3D parts look really good but the backgrounds are drab and boring. About half of the game takes place underground or indoors, in grey caves, dark dungeons, or other installations. Most of the outdoor areas take place on one big drab world called "Nemesis". This world is decorated with thousands of burnt trees and rocks, and lots of dirt. Spell effects look really good though. Overall, I would have to say that Beyond Divinity is an average looking game.

The game's role-playing system is very innovative and interesting. This system can be overwhelming at first, but once you get used to it, you will probably like it. This system allows for all sorts of interesting choices and customizations. There are literally millions of different ways to build a character in this game. Between the two main characters and the summoning dolls, you can do a lot of things, and then play the game totally different the next time through. This innovative system, however, comes with some drawbacks. Mainly that it has a lot of useless abilities, and since it encourages min/maxing, you won't be able to experience as many skills as you would like.

This game could have used a lot more polish. Divine Divinity got all the little things right, whereas Beyond Divinity gets so many of them wrong. The biggest culprit here is the interface. It is missing so many little features that it's impossible to list them all. Chief among them is the ability to bind hotkeys to your weapons. This ability was mysteriously omitted from this game. That's why switching weapons becomes a tedious chore after you have done it a few times.

But by far the biggest flop in this game is the feature called "The Battlefields". During the game, you can unlock these areas, and then just magically teleport to them at will. These areas are alternate dimensions where a small camp of merchants is just sitting there, waiting to give you randomly-generated fetch quests. What are they doing there? I have no idea. Then, you go off into bland, repetitive, randomly-generated dungeons to find extremely inane items. The Battlefields have absolutely no reason for being in the game and seem like they are just a cheap way of padding the game's length without creating any quality content. None of them are interesting to visit or play through. These boring and inane dungeon crawl areas represent the worst that the Divinity series has to offer and you'll probably feel cheated by them.

Beyond Divinity is a very long game, and since Divine Divinity comes in the box, you are getting a deal of exceptional value. Divine Divinity was an excellent game in its own right - that part of it is worth almost half the purchase price. I'll give Beyond Divinity credit for being a unique game in many ways, but it's often dull and unrewarding too. I recommend playing it, but only because the PC has so few good RPG's out there right now.

Good RPG game, nice engine, unfortunately a few flaws.

4 Rating: 4, Useful: 43 / 46
Date: June 25, 2004
Author: Amazon User

Beyond Divinity (BD) is the sequel of recent great RPG "Divine Divinity." As much as the newest game in the series has a much better title (must say that Divine Divinity is a bit to rethoric), the gameplay doesn't really get better.

Let's examine che characteristics of this game:

Story: 9 out of 10.
Great main story going on. You command both a hero and an anti-hero: a Paladin and an Avenger (unholy Paladin). Their fates are tied together, so if one dies, both die. I don't want to spoil too much, but, in my humble opinion, the main story line is well developed and scripted.

Graphics:
8.5 out of 10. BD has a good blend of 2D and 3D graphics to it. Looks very much like a mix between Diablo II and games from Bioware's Infinity Engine (Baldur's Gate, Fallout, Planescape, IceWind Dale II). Special FX from magic and similar powers are very well done.

Sounds: 7 out of 10.
Hmm, could be done a bit better but overall satisfactory.

Gameplay: 7 out of 10.
Here is where I find the major flaws of the games.
For first, the game has the real cool feature that environments are highly interactive and fun to explore. This, while fun at times, becomes a major pain when a quest assigns you to find a particular object and you end up "mouse hunting" the whole screen. I couldn't find any key that would highlight interactive objects in the environment, and this made me go insane from times to times.
For second: the game feature a Diablo-style random dungeon generator. This generator is not well implemented and since it is used only for "side quests" you really don't have to do I would avoid totally going for them. The reasons I don't like these dungeons are: 1) poor graphics (while the non random parts of the game are really good); 2) awful monster generation (in one dungeon I had a quest to kill a particular monster and he was nowhere to be found, in another dungeon there were ABSOLUTELY NO monsters).
Third: I really didn't enjoy the interface too much (expecially inventory management). It's ok, but should be state of the art by now.

Bottomline: this game is good, not great, not fanta-freakin-tastic, so I would suggest to buy if:
1) You love RPGs.
2) You played the first game (Divine Divinity) and liked it alot.
3) You love well scripted stories and promise you will avoid by all means the random generated dungeons.

Good, but not as good as the first one..

4 Rating: 4, Useful: 10 / 15
Date: June 21, 2004
Author: Amazon User

If you have been playing Divine Divnity, I'd suggest that you skip this one unless you have nothing to do.

However, if you had not played Divine Divinity, this game will come across as interesting (but at times, frustrating due some challenges involved :P).

It basically follows the concept that made Divine Divinity popular: good, clever quests, a good and somewhat non-linear plot (although Divine Divinity was better in this aspect), and some challenging mobs (Gamespot rated the game difficulty as hard, as c/f to say, NWN's Hordes of the Underdark which is rated as easy).

Graphics are not as good as Hordes, but it is decent, and management of the two characters (i.e the main character and Death Knight) is pretty okay, once you get use to it. The use of the pause/spacebar turned out to be the best tool for me in this aspect, and while it can be disruptive to some extent, it does help a lot in dire situations. And, frequent saving is important.

The one new aspect of the game (as c/f to Divine Divinity) is the addition of battlegrounds where your character can level up (as per usual slash/hack leveling and via some quests). This is intended to help in situations where your character finds it impossible/difficult to beat the current mob/mobs in the main plot. Whether one uses the battlegrounds extensively is obviously based on the way the character is played and leveled.

The game does have some bugs, but nothing that is really serious, if you go to the game's website and do the patches. And, the game website does have a pretty good help system (via location markings and mapping of the game) which makes things a lot easier when the game seems difficult.

The only beef I had with the game was the predictability of the ending but even with this foresight, it didn't make the game less challenging cos I still faced a considerable amount of difficulty trying to beat the final boss.

Game on its own standing? I'd rate it 8/10
Game as c/f to Divine Divinity? I'd rate it a 7/10 (I give Divine Divinity a rating of 9/10)


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