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PC - Windows : Pac-Man World 3 Reviews

Gas Gauge: 63
Gas Gauge 63
Below are user reviews of Pac-Man World 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Pac-Man World 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 63






User Reviews (1 - 2 of 2)

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Another pac game

5 Rating: 5, Useful: 3 / 3
Date: June 19, 2006
Author: Amazon User

I have played many,MANY Pac-Man games, but none were so challenging, and funny, as this one was. All the bad guys and villonous machines are cute and funny,or, most of them. The
good guys are weird, but cute. I love how you can play as ghosts when your path is blocked or you are facing enimies in cases when no power pellets are around.The bot boneyard,banni canyon,spectral relm,Gogeka,and all the other worlds are all very cute and cheerful. If the rating above did 1 to 100 instead of 1 to 5,
I would still put it on the highest number. Its my favorite Pac game so far, and I definetly recomend it.

Pac-Man World returns to the PC

4 Rating: 4, Useful: 3 / 3
Date: June 09, 2006
Author: Amazon User

Having had some experience with Pac-Man from the Atari 2600 days, as well as with newer Pac-Man titles like Pac-Man World Rally, Pac-Man: Adventures in Time, and Pac-Man All Stars on the PC, I have an affinity for Pac-Man. Also, I've thought since the Pac-Man World franchise debuted that it was sort of a novel thing to see Pac-Man join other iconic platform stars such as Mario, Pitfall Harry, Sonic, Crash, Gex, Jazz Jackrabbit, and Rayman in having his own series of platform adventures. So I decided to pick up Pac-Man World 3 when I saw it at Gamestop this past Saturday.[...]

I'll say right off that I like the game even though I was a bit disappointed with the cheapened down production values (no jewel case), though the box has some mild embossing, and you do get a manual. I vaguely remember seeing a PC port of Pac-Man World 2 available not-so-long ago as well, and I've been having a good enough time with this game that I've decided now that I will probably pick it up too (stay tuned for the review). The game looks smoother than it's console brethren via courtesy of the PC's superior anti-aliasing, and a modest selection of fairly high resolution choices. As you might suspect, the game supports gamepads as well although you don't get any rumblepad support--which may or may not matter to you depending on whether or not you have one, but to me, this often neglected option becomes a question of why shouldn't the game have it as opposed to why it should.

As far as gameplay goes, you're getting most everything you would expect to get from a mascot platformer. The game is fun, funny, and you get your standardized platform game plot line of zany evil genius after world domination creates terrible machine, blah, blah blah. The levels are colorful, well designed and decorated with a good diversity of environments which goes a long way towards making exploring them fun. Some of the platform jumping levels can get a bit tense, but doesn't ratchet up the frustration factor too much. Pac-Man World retains many core gameplay elements of the original game, but has been updated to be comparable to modern platformers. One of several new conventions introduced in this title is the ability to control Pinky and Clyde, and Pac-Man himself has several new moves--Pac-Man can climb fences, jump on walls, swing around poles and punch enemies. You also get to go on an item hunt as you trudge through the game (presumably to open up unlockables though I don't know what those are since I haven't completed the game yet) like collecting trophies which are awarded whenever Pac-Man eats all the fruit in any given level, and finding collector's cards. Pac-Man also gets new power ups like Ribbon Loop, Electro shock, chrome Pac-Man, Butt Bounce, and Super Stomp which are allot of fun to use against enemies as well. You also get a spattering of mini-games throughout the game as there are several areas where you can teleport, and try your luck with several classic Pac-Man maze levels. My single gripe with these however, is that the developers should have included Pac-Man's jump ability. Even this is a minor ding though, it just would have been nice to have since Pac fans have gotten used to it, and Pac-Man has had it in all his newer games since "Adventures in Time" for Dreamcast, and PC. There's also a very cool museum (accessible from the main menu) where you'll find an emulator with a full version of the original arcade game, an interview with the original designer, a collector's card viewer, a Pac timeline, and a preview of the already available Pac-Man World Rally.

All said and done, I'm going to give Pac-Man World 3 a good grade with minor dings for AWOL rumblepad support, and low production values (hence, the 4 star ratings). Overall, I'm satisfied with my purchase--I'm having a good time with the game, and don't see myself selling or trading it anytime soon. But as with Pitfall: The Lost Expedition, I think this game's main selling points are it's personality, and high nostalgia factor. But it definetely stands on it's own merits as a fun, entertaining mascot platform adventure, and it's a worthy bargain bin purchase for fans of Pac-Man, and mascot platformers.


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